Rachel unleashes the phoenix by firing a powerful incendiary round to deal 800% of her ATK as DMG, always resulting in a Critical Hit and Knocking the enemy Back.
The phoenix files throughout the battlefield to deal 200% of Rachel’s ATK as DMG to enemies in range, as well as dealing additional DMG equal to 200% of the DMG dealt with Phoenix Blaze up to this point. (Additional DMG Limit - 1,000% of the caster’s ATK).
Rachel becomes immune to status effects while using this skill.
Rachel’s Critical Hit Rate increases by 40% for 10s. She then summons several guns and discharges them to deal 160%, 320%, and 640% of her ATK as DMG, in that order, to enemies in the attack’s path, Stunning them for 1s.
Rachel becomes immune to status effects while using this skill.
Rachel removes debuffs from herself, then unleashes Flames of Regeneration in a circle around her for 8s. Rachel becomes immune to Swiftness and ATK SPD Decreases, as well as status effects, while she is within the Flames of Regeneration.
In addition, allies within the Flames of Regeneration recover HP equal to 200% of her ATK every second.
The skill cooldown resets when Rachel is afflicted with a Swiftness or ATK SPD Decrease debuff. Once activated, the skill cooldown reset will not activate again for 8s.
Rachel’s attacks have a 15% chance to apply a Green Element Crystal on the enemy when she deals damage.
When an enemy afflicted with a Green Element Crystal attacks a Green Element teammate, the crystal explodes and decreases the enemy’s Green Element Resistance by 10% for 15s. (Max: 6 stacks).
If the attack results in a Critical Hit, Rachel’s Critical Hit Rate increases by 30% for 10s, and the target is afflicted with a Phoenix Blaze until the end of the battle.
Phoenix Blaze can be stacked, and afflicted targets take 20% of her ATK as DMG every second, and every 0.5s at 5 stacks or more.
Review is not available for this character yet. We will add it as soon as it is possible!
We will add it as soon as it is possible!
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