To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams and synergies
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Freezing Fist
Attack
Frost Shield
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Ice Fragment
Upgrade | Has Epiphany
[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
[Crystallization]: At the end of the turn, gain 20% Fixed Shield.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Glacial Iron Fist
Attack | Has Epiphany
[Shield]: Shield using 30% of the Combatant's DEF stat.
Ice Wall
Skill | Has Epiphany
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Frost Charge I
Skill | Has Epiphany
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Storm of Bitter Cold
Upgrade
[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Absolute Zero
Ego Skill
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Ice Fragment I
Upgrade
[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
[Crystallization]: At the end of the turn, gain 20% Fixed Shield.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Ice Fragment II
Upgrade
[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
[Crystallization]: At the end of the turn, gain 20% Fixed Shield.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Ice Fragment III
Upgrade
[Outbreak of War]: Place this card on the top of the draw pile at the start of battle
[Crystallization]: At the end of the turn, gain 20% Fixed Shield.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Ice Fragment IV
Upgrade
[Unique]: This card Cannot be duplicated.
[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
[Crystallization]: At the end of the turn, gain 20% Fixed Shield.
Ice Fragment V
Upgrade
[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Glacial Iron Fist I
Attack
[Shield]: Shield using 30% of the Combatant's DEF stat.
Glacial Iron Fist II
Attack
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Glacial Iron Fist III
Attack
[Shield]: Shield using 30% of the Combatant's DEF stat.
Glacial Iron Fist IV
Attack
[Shield]: Shield using 30% of the Combatant's DEF stat.
Glacial Iron Fist V
Attack
[Shield]: Shield using 30% of the Combatant's DEF stat.
Ice Wall I
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Ice Wall II
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Ice Wall III
Skill
[Crystallization]: At the end of the turn, gain 20% Fixed Shield.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Ice Wall IV
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
Ice Wall V
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
Frost Charge II
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Frost Charge III
Skill
[Shield]: Shield using 30% of the Combatant's DEF stat.
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Frost Charge IV
Skill
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Frost Charge V
Skill
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
Frost Charge 6
Skill
[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.
[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
First Epiphany Selection
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Health Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Magna review isn't available yet. It will be added soon!
Magna pros & cons aren't available yet. They will be added when the character is released.
Magna ratings aren't available yet. It will be added soon!
Build
Magna best card deck isn't available yet. They will be added soon.
Magna best equipment information isn't available yet. It will be added soon.
Magna best artifact information isn't available yet. It will be added soon.
Teams and Synergies
Magna best synergies aren't available yet. They will be added soon.
Magna best teams aren't available yet. They will be added soon.
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