To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 0
Last build update
Season 0
Last profile update*
6.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Magna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Frozen Fist
Frost Shield
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Ice Fragment
[Lead]
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Glacial Iron Fist
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Ice Wall
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Frost Charge
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Storm of Bitter Cold
[Lead]
Show Effects
Absolute Zero
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Ice Fragment I
[Lead]
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Ice Fragment II
[Lead]
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Ice Fragment III
[Initiation]
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Ice Fragment IV
[Unique][Lead]
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Ice Fragment V
[Lead]
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Glacial Iron Fist I
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Glacial Iron Fist II
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Glacial Iron Fist III
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Glacial Iron Fist IV
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Glacial Iron Fist V
[Exhaust]
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Ice Wall I
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Ice Wall II
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Ice Wall III
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Ice Wall IV
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Ice Wall V
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Frost Charge I
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Frost Charge II
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Frost Charge III
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Frost Charge IV
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Frost Charge V
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Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Health Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
DMG [3/5]
Shielding [4/5]
AP Efficiency [3/5]
Utility [2/5]
Magna is primarily a Shielder but is also capable of solid single-target and AoE damage by stacking and buffing Counter. Outside of shielding and countering, Magna has excellent access to the Vulnerable debuff and can also apply Crystallization for automatic shielding every turn. Magna has many strong cards, but they are very expensive baseline without certain Epiphanies or AP generation.
Good shielding with reasonable damage output after set-up and when being attacked frequently.
Strong access to the Vulnerable debuff.
Nice AoE potential while Ice Wall is active.
Grants Crystalization for constant shielding without needing to draw or use AP for it.
Has many expensive cards and is incredibly AP hungry.
Counter Attacks (and damage) are far less effective in fights where enemies hit not often.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Absolute Zero
Ego Skill
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Magna’s Ego Skill is a really strong nuke that deals more damage per Counterattack stack she possesses.
Frozen Fist
Magna’s basic Attack deals solid damage but more importantly after potentials also grants 1 stack of Counterattack after each use.
Frost Shield
Show Effects
Magna’s basic Shield isn’t special outside of the fact it too also grants 1 Counterattack stack thanks to potentials on use but is still one of her most important cards due to her role as a shielder and vanguard.
Ice Fragment
[Lead]
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An upgrade card that grants 2 [Crystallization] stacks on use one time. Magna also gets 1 [Counterattack] stack at the start of every turn thereafter. Great for deck thinning, which helps with deckbuilding, and provides some passive Shields and damage.
Glacial Iron Fist
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A 2-cost Attack card that deals 210% Defense-based damage, and converts 50% of the damage dealt to Fixed Shields up to a cap of 20% of the teams max HP. A great mix of offense and defense that makes great use of damage buffs but can be a little hard to use baseline due to its very high cost.
Ice Wall
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A 2-cost Skill card that grants some Shield, 2 [Counterattack] stacks, and more importantly converts all [Counterattacks] into AoE attacks for the turn. Magna’s main source of AoE. Very expensive for a 1 turn buff, but well worth it if you’re using her as a Counterattack-based DPS.
Frost Charge
Show Effects
A 1-cost Skill card that shields and applies 2 stacks of [Vulnerable] to all enemies. A very powerful utility card that can boost the team’s damage considerably.
Storm of Bitter Cold
[Lead]
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A strong but again very expensive upgrade costing 2AP to use but which grants Magna 1 Counterattack stack every time shield is gained via an ability. Ensures Counterattack stacks are always high but can be difficult to use without giving up significant tempo. Has the Lead tag to give it a discount lessening its burden a bit.
Magna’s Signature Potentials are must haves for improving her performance in her role and for the additional functionality they provide.
There are two main ways to play Magna:
By avoiding the [Counterattack] cards when possible, prioritizing Glacial Iron Fist and Frost Charge for maximum Shield Gain. Usually, the default way to play Magna when running her with a dedicated damage dealer. Try to remove her Freezing Fist card asap and use Magna for her Shields while dealing damage with other characters. Frost Charge can also help your main carry deal more damage.
By focusing on the [Counterattack] cards instead, prioritizing Ice Wall and Storm of Bitter Cold. Can be paired up with another [Counterattack]-based Shielder to double down on the strategy of turtling up and killing enemies through [Counters]. Try to maintain your stacks and use Ice Wall in fights with multiple mobs for some AoE coverage.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Magna best epiphanies aren't available yet. They will be added soon.
Gear
Magna Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Ice Fragment I > Frost Charge I
Ice Fragment I being a cheap upgrade, is the best card in the deck to duplicate, as it grants free shields and counter stacks for the rest of the fight. But Frost Charge I is also a viable choice for shield consistency.
Magna is a universal shielder that works in most teams, assuming you can support her relatively high costs, and is able to help or single-handedly keep the team alive while dealing solid supplementary damage herself. If your team is having trouble with sanity or staying alive, trading support or a sub-DPS for Magna can be a viable upgrade. Here is why she’s so good:
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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