Chaos Zero Nightmare (CZN)MaribellBuild and Guide

Character

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Introduction

Best guide and build for Maribell from Chaos Zero Nightmare (CZN). Maribell is a 4 character from the Vanguard class and Passion attribute, who belongs to the Ironrain [Wolf Platoon] faction.

To learn more about Maribell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Maribell check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
94
DEF
51
ATK
125
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Shelter Kick

Attack

Deal 100% Defense-Based damage.
1

Shelter Defense

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Shelter Hold

Skill

Gain 220% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Resolute Blitz

Attack | Has Epiphany

[Pulverize]

Deal 100% Defense-Based damage. Gain 1 Counter.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

Unique Cards:
1

Maribell Shelter MK.II

Attack | Has Epiphany

[Pulverize]

Deal 100% Defense-Based damage. Gain Fixed Shield equal to damage dealt.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Wolves' Dome

Upgrade | Has Epiphany

Gain 2 Counter. At the start of the turn gain 2 Counter.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Oh... I see.

Skill | Has Epiphany

Gain 100% Shield. Gain 1 Counter. Apply 1 Weaken to all enemies.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

1

Shelter Strike

Attack

[Pulverize]

Deal Fixed damage equal to Shield owned.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Shield]: Shield using 30% of the Combatant's DEF stat.

Ego Skill:
4

Unbreakable

Ego Skill

Gain 350% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

1

Resolute Blitz I

Attack

[Pulverize]

Deal 150% Defense-based damage.
Gain 1 Counter.
If damage is dealt, gain an additional 1 Counter.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

0

Resolute Blitz II

Attack

[Pulverize]

Deal 100% Defense-Based damage. Gain 1 Counter.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

2

Resolute Blitz III

Attack

[Pulverize]

Deal 150% Defense-based damage to all enemies.
Gain Counter equal to number of targets damaged.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Resolute Blitz IV

Attack

[Pulverize]

Deal 150% Defense-based damage.
damage +30% baased of the Shield you hold.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Resolute Blitz V

Upgrade

At the end of the turn, gain 1 Counter and deal 150% Defense-based damage to random enemies.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

0

Maribell Shelter MK.II I

Attack

[Pulverize]

Deal 100% Defense-Based damage. Gain Fixed Shield equal to damage dealt.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Maribell Shelter MK.II II

Attack

[Pulverize]

Deal 150% Defense-Based damage. Gain Fixed Shield equal to damage dealt.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Maribell Shelter MK.II III

Attack

[Pulverize]

Deal 280% Defense-Based damage. Gain Fixed Shield equal to damage dealt.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Maribell Shelter MK.II IV

Attack

[Pulverize]

Deal 150% Defense-based damage.
Increase damage by +50% for each of the character’s Counter.

[Pulverize]: When hitting a target with shield, +20% DMG.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Maribell Shelter MK.II V

Upgrade

When using an Attack Card, gain Fixed Shield equal to 30% of damage dealt.

[Shield]: Shield using 30% of the Combatant's DEF stat.

0

Wolves' Dome I

Upgrade

[Outbreak of War]

Gain 2 Counter. At the start of the turn gain 2 Counter.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

1

Wolves' Dome II

Upgrade

Gain 2 Counter. At the start of the turn gain 2 Counter. Gain 50% fixed Shield.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Wolves' Dome III

Upgrade

Gain 3 Counter. At the start of the turn gain 3 Counter.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

0

Wolves' Dome IV

Skill

Gain 2 Counter. Gain 2 Resolve for 1 turn.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Resolve]: Shield gain +20%

2

Wolves' Dome V

Upgrade

[Lead]

At the start of the turn, gain 2 Counter.
Increase Counter damage by +20%.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

0

Oh... I see. I

Skill

Gain 100% Shield. Gain 1 Counter. Apply 1 Weaken to all enemies.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

1

Oh... I see. II

Skill

Gain 150% Shield. Gain 2 Counter.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Oh... I see. III

Skill

Gain 2 Counter. Apply 2 Weaken to all enemies.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

1

Oh... I see. IV

Upgrade

At the end of the turn, deal Fixed damage equal to 50% of Shield owned to the enemy with the lowest Health.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Oh... I see. V

Upgrade

[Unique]

At the start of the turn, gain 50% Fixed Shield equal to number of the character’s Counter.

[Unique]: This card Cannot be duplicated.

[Counter]: When taking damage, inflict defense-based damage 100% on the attacker. If the attack is completely blocked with shield, inflict Defense-based damage 150%. Counterattack -1 when the effect triggers.

[Shield]: Shield using 30% of the Combatant's DEF stat.

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

When using Shelter Defense or Shelter Hold cards, gain Counterattack 1.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Shield for Maribell’s Shelter Defense and Shelter Hold. If Maribell’s Health is greater than 600, an additional +5% to that value.
6

Health Proficiency

Potential 6

Stamina increases by 1.6%.
7

Upgrade Unique Stats

Potential 7

+5% Defense-based Attack Damage. If Maribel's HP is greater than 1100, +5% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

The fixed damage of the Shelter Strike card is increased by +50%.
E2

Awakening Memory

Manifest Ego 2

Maribel's Shield gain is increased by 10%.
E3

Vivid Memory

Manifest Ego 3

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E4

Inner Memory

Manifest Ego 4

The Shield gain of the Unbreakable card is increased by +100%.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

The first Counterattack from Maribell each turn gains damage equal to 20% of her current Shield.
Voice Actors
JPN
Mamiko Noto
KR
Yunmi Yeo
Gallery

Review

Review

Maribell review isn't available yet. It will be added soon!

Pros & Cons

Maribell pros & cons aren't available yet. They will be added when the character is released.

Ratings

Maribell ratings aren't available yet. It will be added soon!

Build

Best Card Deck

Maribell best card deck isn't available yet. They will be added soon.

Best Equipment

Maribell best equipment information isn't available yet. It will be added soon.

Best Artifacts

Maribell best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Maribell best synergies aren't available yet. They will be added soon.

Best Teams

Maribell best teams aren't available yet. They will be added soon.