Chaos Zero Nightmare (CZN)OrleaBuild and Guide

Character

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Introduction

Best guide and build for Orlea from Chaos Zero Nightmare (CZN). Orlea is a 5 character from the Controller class and Instinct attribute, who belongs to the The Holy Crusaders [No Affiliation] faction.

To learn more about Orlea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Orlea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
80
DEF
60
ATK
140
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Attack, everyone!

Attack

Deal 100% damage.
1

Celestial Healing

Skill

Heal 100%.

[Heal]: Heal using 30% of the Combatant's DEF stat.

1

Sacred Censer

Skill | Has Epiphany

[Outbreak of War]

Generate 2 Creation★ Cards

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

Unique Cards:
1

Growth Acceleration

Skill | Has Epiphany

Heal 50%.
Select 1 of your own Cards in hand and trigger Preserve effect 2 times.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Annoying

Attack | Has Epiphany

Deal 40% Fixed damage equal to the number of Cards in your hand.
1

Growing Creature

Skill | Has Epiphany

[Retain]

Generate 1 Creation★ card(s).
Preserve: change this card to Creation★★★.

[Retain]: This card is not discarded at the end of the turn

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

[Creation★★★]: Includes Softie ★★★, Swiftie ★★★ and Toughie ★★★ Generated Cards.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

2

Will of Light

Skill

Heal 200%.
Activate the Preserve effect of all cards in hand.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

Generated Cards:
0

Softie ★

Skill

[Exhaust]
[Retain]
[Creation]

For 1 turn, increase damage dealt by 10%.
Preserve: Increase the damage of the next Attack Card used by 5%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Swiftie ★

Attack

[Exhaust]
[Retain]
[Creation]

Deal 60% damage.
Preserve: damage increases by +40%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Toughie ★

Skill

[Exhaust]
[Retain]
[Creation]

Gain 80% Shield.
Preserve: Heal 30%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Softie ★★

Skill

[Exhaust]
[Retain]
[Creation]

For 1 turn, increase damage dealt by 20%.
Preserve: Increase the damage of the next Attack Card used by 10%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Swiftie ★★

Attack

[Exhaust]
[Retain]
[Creation]

Deal 120% damage.
Preserve: damage increases by +80%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Toughie ★★

Skill

[Exhaust]
[Retain]
[Creation]

Gain 160% Shield.
Preserve: Heal 60%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Softie ★★★

Skill

[Exhaust]
[Retain]
[Creation]

For 1 turn, increase damage dealt by 35%.
Preserve: Increase the damage of the next Attack Card used by 20%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Swiftie ★★★

Attack

[Exhaust]
[Retain]
[Creation]

Deal 200% damage.
Preserve: damage increases by +150%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Toughie ★★★

Skill

[Exhaust]
[Retain]
[Creation]

Gain 250% Shield.
Preserve: Heal 100%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Retain]: This card is not discarded at the end of the turn

[Creation]: Three types of cards summoned by Orlea. If a card of the same creature star is in hand, it evolves and merges. Evolution can reach up to 3 stages.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

Ego Skill:
6

Salvation

Ego Skill

Generate 1 of each Creation★★.

[Creation★★]: Includes Softie ★★, Swiftie ★★ and Toughie ★★ Generated Cards.

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

1

Sacred Censer I

Skill

[Outbreak of War]
[Lead]

Generate 3 Creation★ Cards

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

2

Sacred Censer II

Skill

[Outbreak of War]

Generate 2 Creation★ Cards.
At the start of the turn, generate 1 Creation★ Cards

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

1

Sacred Censer III

Skill

[Outbreak of War]

Generate Softie★ and 1 Creation★ Cards.
Upon next Softie use, generate Softie★.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

1

Sacred Censer IV

Skill

[Outbreak of War]

Generate Swiftie★ and 1 Creation★ Cards.
Increase the damage of the next Swiftie used by 40%.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

1

Sacred Censer V

Skill

[Outbreak of War]

Generate Toughie★ and 1 Creation★ Cards.
Upon next Toughie use, gain 150% Shield.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

[Shield]: Shield using 30% of the Combatant's DEF stat.

0

Growth Acceleration I

Skill

Heal 50%.
Select 1 Card in hand and trigger Preserve effect 2 times.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

2

Growth Acceleration II

Skill

[Exhaust]

Heal 50%.
Select 1 of your own Creation Cards in hand and duplicate it.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Growth Acceleration III

Skill

Heal 100%.
Select 1 of your own Cards in hand and trigger Preserve effect 2 times.
If that Card is a Softie, apply 2 Vulnerable to all enemies.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Growth Acceleration IV

Skill

Heal 100%.
Select 1 of your own cards in hand and trigger Preserve effect 2 times.
If that card is a Swiftie, trigger Preserve effect 3 times.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Growth Acceleration V

Skill

Heal 100%.
Select 1 of your own Cards in hand and trigger Preserve effect 2 times.
If that Card is a Toughie, reduce ally Stress by -3.

[Heal]: Heal using 30% of the Combatant's DEF stat.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Annoying I

Skill

Deal 40% Fixed damage equal to the number of Cards in your hand.
If you have 6 or more Cards, additionally Heal 150%.

[Heal]: Heal using 30% of the Combatant's DEF stat.

1

Annoying II

Skill

Deal 100% damage. Deal +100% damage for each Creation Card in your hand.
3

Annoying III

Skill

[Retain]

Deal 450% Fixed damage.
Preserve: Reduce cost by 1.

[Retain]: This card is not discarded at the end of the turn

[Preserve]: Effect triggered during end of turn while card is retained in hand.

0

Annoying IV

Skill

Deal 50% x 3 Fixed damage to random enemies.
Create 1 Creation★ Card for each target hit.

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

1

Annoying V

Skill

[Retain]

Deal 100% damage.
While this Card is in hand, Increase damage by +100% based on the number of Creation Cards generated.

[Retain]: This card is not discarded at the end of the turn

1

Growing Creature I

Skill

[Retain]

Generate 1 Creation★ cards.
Preserve: generate 1 Creation★ cards.

[Retain]: This card is not discarded at the end of the turn

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Growing Creature II

Skill

[Retain]

Generate 1 Creation★ cards.
Preserve: change card(s) to Creation★★ and generate 1 Creation★ card for each.

[Retain]: This card is not discarded at the end of the turn

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

[Creation★★]: Includes Softie ★★, Swiftie ★★ and Toughie ★★ Generated Cards.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Growing Creature III

Skill

[Retain]

Generate 1 Creation★ cards.
Preserve: Change this card to Softie★★★ and apply 2 Vulnerable to all enemies.

[Retain]: This card is not discarded at the end of the turn

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

1

Growing Creature IV

Skill

[Retain]

Generate 1 Creation★ cards.
Preserve: change this card to Swiftie★★★. Activate Preserve 2 times.

[Retain]: This card is not discarded at the end of the turn

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

1

Growing Creature V

Skill

[Retain]

Generate 1 Creation★ cards.
Preserve: change this card to Toughie★★★. Apply 3 Vulnerable to all enemies.

[Retain]: This card is not discarded at the end of the turn

[Creation★]: Includes Softie ★, Swiftie ★ and Toughie ★ Generated Cards.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add 30% chance to Attack, My Minions card to create 1 Creation* card in hand.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Health Proficiency

Potential 5

Stamina increases by 1.6%.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Orlea's Attack, My Minions.
If Orlea's Attack is greater than 500, an additional +5% to that value.
6

Attack Proficiency

Potential 6

Increase Attack by 1.6%.
7

Upgrade Unique Stats

Potential 7

If Orlea's Attack is higher than 800, all allies gain +6% Critical Chance at the start of battle
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Will of Light card gains Preserve and cost is reduced by 1.
E2

Awakening Memory

Manifest Ego 2

When a Creation card evolves into a Creation*** card, retain is triggered.
E3

Vivid Memory

Manifest Ego 3

Evolved Creation effect is added to Salvation.
E4

Inner Memory

Manifest Ego 4

If holding Creation Card in hand, allies' damage +10%.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

When Orlea uses a Creation card, deal Fixed Damage to all enemies equal to * x 100%.
Voice Actors
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KR
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Gallery

Review

Review

Orlea review isn't available yet. It will be added soon!

Pros & Cons

Orlea pros & cons aren't available yet. They will be added when the character is released.

Ratings

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Build

Best Card Deck

Orlea best card deck isn't available yet. They will be added soon.

Best Equipment

Orlea best equipment information isn't available yet. It will be added soon.

Best Artifacts

Orlea best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Orlea best synergies aren't available yet. They will be added soon.

Best Teams

Orlea best teams aren't available yet. They will be added soon.