Chaos Zero Nightmare (CZN)OrleaBuild and Guide

Character
Introduction

Best guide and build for Orlea from Chaos Zero Nightmare (CZN). Orlea is a 5 character from the Controller class and Instinct attribute, who belongs to the The Holy Crusaders [No Affiliation] faction.

To learn more about Orlea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Update tracker

Last review update

Season 0

Last build update

Season 0

Last profile update*

11.11.2025

*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.

To learn more about Orlea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Gear

Deck & Teams

Profile

Cards
Starting Cards:
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1

Attack, My Minions

Attack
Attack

100% Damage
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1

Heaven's Healing

Skill
Skill

Heal 100%.​

Show Effects

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1

Sacred Censer

Skill
Skill

[Initiation]

Create 2 Creation★ Cards.

Show Effects

Epiphany Cards:
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1

Growth Acceleration

Skill
Skill

Heal 50%.
Select 1 of own Cards in hand and trigger Retain effect 2 time(s).

Show Effects

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0

Annoying

Attack
Attack

40% Fixed Damage equal to the number of cards in hand.​
Card Image
1

Growing Creature

Skill
Skill

[Retain]

Create 1 Creation★ card(s).
Retain: Change this card to Creation★★★.​

Show Effects

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2

Will of Light

Skill
Skill

Heal 200%.
Activate the Retain effect of all cards in hand.

Show Effects

Generated Cards:
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0

Softie ★

Skill
Skill

[Exhaust][Retain][Creation]

Increase Damage Amount by 10% for 1 turn.
Retain: Increase Damage Amount of the next Attack Card used by 5%.

Show Effects

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0

Swiftie ★

Attack
Attack

[Exhaust][Retain][Creation]

60% Damage.
Retain: +40% Damage Amount.​

Show Effects

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0

Sturdie ★

Skill
Skill

[Exhaust][Retain][Creation]

80% Shield.
Retain: Heal 30%.

Show Effects

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0

Softie ★★

Skill
Skill

[Exhaust][Retain][Creation]

Increase Damage Amount by 20% for 1 turn.
Retain: Increase Damage Amount of the next Attack Card used by 10%.​

Show Effects

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0

Swiftie ★★

Attack
Attack

[Exhaust][Retain][Creation]

120% Damage.
Retain: +80% Damage Amount.​

Show Effects

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0

Sturdie ★★

Skill
Skill

[Exhaust][Retain][Creation]

160% Shield.
Retain: Heal 60%.

Show Effects

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0

Softie ★★★

Skill
Skill

[Exhaust][Retain][Creation]

Increase Damage Amount by 35% for 1 turn.
Retain: Increase Damage Amount of the next Attack Card used by 20%.

Show Effects

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0

Swiftie ★★★

Attack
Attack

[Exhaust][Retain][Creation]

200% Damage.
Retain: +150% Damage Amount.​

Show Effects

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0

Sturdie ★★★

Skill
Skill

[Exhaust][Retain][Creation]

250% Shield.
Retain: Heal 100%.

Show Effects

Ego Skill:
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6

Salvation

Ego Skill

Create 1 of each Creation★★.​

Show Effects

Epiphany Variants:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Sacred Censer I

Skill
Skill

[Initiation]

Create 3 Creation★ Cards.

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2

Sacred Censer II

Upgrade
Upgrade

[Initiation][Lead]

Create 2 Creation★ Cards. At the start of the turn, create 1 Creation★ Card(s).​

Show Effects

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1

Sacred Censer III

Skill
Skill

[Initiation]

Create Softie★ and 1 Creation★ Card(s).
Upon next Softie use, create Softie★.

Show Effects

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1

Sacred Censer IV

Skill
Skill

[Initiation]

Create 1 Swiftie★ and Creation★ Card(s).
Increase Damage Amount of the next Swiftie used by 40%.​

Show Effects

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1

Sacred Censer V

Skill
Skill

[Initiation]

Create 1 Sturdie★ and Creation★ Card(s).
150% Shield to the next Sturdie used.​

Show Effects

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0

Growth Acceleration I

Skill
Skill

Heal 50%.
Select 1 Card in hand and trigger Retain effect 2 time(s).​

Show Effects

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2

Growth Acceleration II

Skill
Skill

[Exhaust]

Heal 50%.
Select 1 of own Creation Cards in hand and duplicate it.

Show Effects

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1

Growth Acceleration III

Skill
Skill

Heal 100%.
Select 1 of own Cards in hand and trigger Retain effect 2 time(s).
If that Card is a Softie, 2 Vulnerable to all enemies.​

Show Effects

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1

Growth Acceleration IV

Skill
Skill

Heal 100%.
Select 1 of own Cards in hand and trigger Retain effect 2 time(s).
If that card is a Swiftie, trigger Retain effect 3 times.​

Show Effects

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1

Growth Acceleration V

Skill
Skill

Heal 100%.
Select 1Retain 2 time(s).
If the card is Sturdie decrease Stress of an ally by 5.

Show Effects

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0

Annoying I

Attack
Attack

40% Fixed Damage equal to the number of cards in hand.​ If 6 or more Cards are present, Heal 150%.​

Show Effects

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1

Annoying II

Attack
Attack

100% Damage.
+100% Damage Amount for each Creation in hand.​

Show Effects

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3

Annoying III

Attack
Attack

[Retain]

450% Fixed Damage.
Retain: Reduce cost by 1.​

Show Effects

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0

Annoying IV

Attack
Attack

Deal 60% x 3 Fixed Damage to random enemies.
Create 1 Creation★ Card for each target hit.​

Show Effects

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1

Annoying V

Attack
Attack

[Retain]

100% Damage.
If this card is in hand and have created Creations while it was in hand, +100% Damage until used.​

Show Effects

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1

Growing Creature I

Skill
Skill

[Retain]

Create 1 Creation★ card(s).
Retain: Create 1 Creation★ card(s).

Show Effects

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1

Growing Creature II

Skill
Skill

[Retain]

Create 1 Creation★ card(s).
Retain: Change this card to Creation★★ and create 1 Creation★ card for each.

Show Effects

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1

Growing Creature III

Skill
Skill

[Retain]

Create 1 Creation★ card(s).
Retain: Change this card to Softie★★★ and 2 Vulnerable to all enemies.

Show Effects

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1

Growing Creature IV

Skill
Skill

[Retain]

Create 1 Creation★ card(s).
Retain: Change this card to Swiftie★★★ and activate Retain effect 2 times.

Show Effects

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1

Growing Creature V

Skill
Skill

[Retain]

Create 1 Creation★ card(s).
Retain: Change this card to Sturdie★★★ and add 3 Weaken to all enemies

Show Effects

Potential
1

Epiphany Bonus

Potential 1

When entering Chaos, obtain 1 random Rare Card with an activated Epiphany.
2

Basic Card Upgrade

Potential 2

Increase Damage, Shield, and Healing Amounts of Basic Cards by 2/20%.
3

Common Card Upgrade

Potential 3

Increase Damage, Shield, and Healing Amounts of Common Cards by 2/20%.
3-1

Basic Card Proficiency

Potential 3-1

Add 30% chance to Attack, My Minions card to create 1 Creation★ card in hand.
4

Unique Card Upgrade

Potential 4

Increase Damage, Shield, and Healing Amounts of Unique Cards by 2/20%.
5

Health Proficiency

Potential 5

Increase Health by 1.6/8%.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Orlea's Attack, My Minions.
If Orlea's Attack is greater than 500, an additional +5% to that value.
6

Attack Proficiency

Potential 6

Increase Attack by 1.6/8%.
7

Unique Stat Upgrade

Potential 7

If Orlea’s Attack is above 800, at the start of battle, +6% Critical Chance of Combatant.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Adds Retain to the Will of Light card.
E2

Awakening Memory

Manifest Ego 2

When a Creation card evolves into a Creation★★★ card, Retain is triggered.
E3

Vivid Memory

Manifest Ego 3

Evolved Creation effect is added to Salvation.
E4

Inner Memory

Manifest Ego 4

If holding Creation Card in hand, increase Damage Amount of allies by 10%.
E5

Complete Memory

Manifest Ego 5

Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
E6

Liberated Memory

Manifest Ego 6

When Orlea uses a Creation card, deal ★ x 50% Fixed Damage to all enemies.
Stats (level 60)
HP
406
DEF
197
ATK
420
Voice Actors
JPN
-
KR
-
Gallery

Review

Introduction
Performance Profile

DMG [4/5]

    

Healing [5/5]

     

Buffs/Debuffs [3/5]

   

Utility [2/5]

  

Orlea is the queen of Retain and card generation with her core mechanic, Creations. Orlea can generate 3 different types of Creations through her cards, upgrade them up to two times by merging duplicate Creations of the same level. Creations cost 0 AP, have the Retain tag, and trigger a passive effect when Retained at the end of each turn. The three types of Creations are Toughie, who actively Shields and passively heals; Swiftie, who actively deals damage and passively stacks up damage; and Softie, who actively and passively buffs damage. In addition to her Creations, Orlea has the ability to forcibly trigger her own and her allies' cards’ Retain effects. All around, Orlea has outstanding healing, some shielding, and very high damage for a healer, but she lacks supportive utility when compared to other Supports.

Pros & Cons
Pros

  • Capable of decent damage and shielding as well as great passive and active healing.

  • The varied effects and 0 cost of Creations make Orlea incredibly flexible in teams.

  • Great passive and scaling power thanks to Retain effects.

  • Able to trigger her own and other characters' Retain effects on demand with some cards.

Cons

  • Creations and Retain cards can end up clogging your hand when held too long.

  • Limited buffing/debuffing capabilities compared to other supports.

  • No card draw.

  • Can require multiple turns to gain value due to the nature of her Retain strategy.

Ratings

The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.

T1

Dimensional Twilight

T1

Chaos Mode

Key Mechanics

Orlea’s main mechanics lie in her card generation and holding cards in hand to trigger effects.

  • [Creation] Cards: Orlea can create three types of [Creation] cards through her Ego Skill and Skill cards, Sacred Censer, and Growing Creature. [Creation] cards of the same rarity merge automatically into one of a higher rarity. Potential 3-1 grants her basic attack a chance to generate a Creation (★) card as well. All [Creation] cards have the [Exhaust], [Retain], and [Creation] tags. They each have a passive effect that triggers when Preserved and an active effect that triggers when played:
    • Softie (★/★★/★★★): Skill card that passively increases the damage of the first Attack Card used in a turn. Can be played for a bigger damage buff that applies to all cards for 1 turn.
    • Swiftie (★/★★/★★★): Single-target Attack card whose damage increases when Retained. Great source of burst damage for finishing off bosses.
    • Toughie (★/★★/★★★): Skill card that passively provides healing each turn. Can be used to provide some emergency Shields in a pinch.
  • Retain: Cards with the [Retain] tag remain in your hand at the end of turn instead of discarding. Many of Orlea’s cards have effects that trigger when they are Retained, and she can also trigger these effects manually with her Skill cards Growth Acceleration and Will of Light.
  • Initiation: A tag that causes that card to always be drawn at the start of battle
  • Exhaust: All of Orlea’s Creation cards Exhaust. Because they can only be used once, you’ll want to save high ★ Creations for important turns.
Cards & Ego Skill
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6

Salvation

Ego Skill

Create 1 of each Creation★★.​

Show Effects

Salvation

Orela’s Ego Skill Salvation costs an exorbitant 6 EP for relatively low impact. Best used for some emergency Shields or a damage buff using the generated Creations, but otherwise low priority. It can also speed up the Creation merging process.

Card Image
1

Attack, My Minions

Attack
Attack

100% Damage
Attack, My Minions

Her basic Attack card; she has two copies in her Starting Deck. Gains a 30% chance to generate 1 Creation(★) card with her Potential 3-1.

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1

Heaven's Healing

Skill
Skill

Heal 100%.​

Show Effects

Heaven's Healing

A basic healing Skill card. Not very important for her game plan.

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1

Sacred Censer

Skill
Skill

[Initiation]

Create 2 Creation★ Cards.

Show Effects

Sacred Censer

A 1-cost Skill card that is always drawn in the first hand each battle, thanks to the [Initiation] tag putting it on top of the draw pile. It generates 2 Creation(★) cards and represents the meat of her kit.

Card Image
1

Growth Acceleration

Skill
Skill

Heal 50%.
Select 1 of own Cards in hand and trigger Retain effect 2 time(s).

Show Effects

Growth Acceleration

A 1-cost Skill card that heals and can be used to accelerate Retain effects. Very versatile with Creation cards.

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0

Annoying

Attack
Attack

40% Fixed Damage equal to the number of cards in hand.​
Annoying

A 0-cost Attack card that deals Fixed Damage based on the number of cards in your hand. Good card to upgrade if running Orlea in a sub-DPS role.

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1

Growing Creature

Skill
Skill

[Retain]

Create 1 Creation★ card(s).
Retain: Change this card to Creation★★★.​

Show Effects

Growing Creature

A 1-cost Skill card that generates 1 Creation(★) card when played. This card transforms into a ★★★ Creation after it’s Retained for one turn, so it’s best to hold onto it instead of playing it directly.

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2

Will of Light

Skill
Skill

Heal 200%.
Activate the Retain effect of all cards in hand.

Show Effects

Will of Light

A 2-cost Skill card that grants a lot of healing and activates the Retain effects of all cards in hand. Realistically, this is best used to help stack up a Swiftie card’s damage, as it is a little expensive to be used as an enabler for your DPS.

Potentials

Orlea’s Potential nodes are generally a lower priority compared to other characters, but her Potential 7 offers a decent AoE buff.

  • 3-1: Adds a 30% chance to generate 1 Creation(★) card to her basic attacks. Decent for [Creation] generation, but won’t trigger very often, and you realistically want to remove these basic cards anyway.
  • 5-1: A small 5% Damage bonus is added to Orlea’s basic attacks, with an additional 5% if her attack is greater than 500. A tiny damage bump, all things considered. Low priority.
  • 7: Gives allies a +6% Critical Chance at the start of battle if Orlea’s attack is higher than 800. Very good with Crit-reliant combatants.
Playstyle & Gameplay
Standard Playstyle

Orlea’s gameplay is very passive, as she offers buffs and healing by just holding on to her cards, but you can also play them for bigger immediate effects if you need them. Generate ★ Creation cards and merge duplicates with Sacred Censer and Growing Creature, trigger their Retain effects with Growth Acceleration and Will of Light, and unleash them at the right time for devastating damage or emergency Shielding.

Tips:

  • Hold her Growing Creature card in hand to save AP for your DPS and maximize Creation rarity.
  • Softie can be used if you plan to play many DPS cards that turn, but otherwise, the passive buff is good enough.
  • Swiftie can be used if you need some extra damage to kill an enemy, or you can hold on to it for a long time and then finish off a boss with a big damage nuke. Best used with cards that trigger Retain effects faster.
  • Toughie offers passive healing as long as you hold on to it. Can be used as emergency shields.
Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Orlea best epiphanies aren't available yet. They will be added soon.

Gear

Memory Fragments

The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.

Orlea can be played both as a damage dealer and a support. In this guide, we’ll be focusing on her support builds, not her damage builds, as her supportive capabilities are currently more meta-relevant.

Recommended Loadout
1

[2-PC]: +12% Defense.

[2-PC]: +12% Max HP.

Flex

When playing Orlea as a support, Tetra's Authority and Healer’s Journey are easy inclusions to boost healing, shielding, and your team's overall survivability. After that, you can choose 2P

Seth's Scarab

Seth's Scarab [2-PC]

for stronger Zero System starts or to invest into some extra damage through 2P
Black Wing

Black Wing [2-PC]

, which can still be valuable even when playing her as support, as there aren’t any other options.

2-PC Bonuses
  • Tetra's Authority

    Tetra's Authority [2-PC]

    - 12% defense passively, which boosts healing a good amount but also contributes to the whole team's tankiness. Best 2P option for support Orlea.
  • Healer's Journey

    Healer's Journey [2-PC]

    - A solid boost to overall team survivability via a 12% HP boost, not game-changing, but will help survive large one shots
  • Seth's Scarab

    Seth's Scarab [2-PC]

    - Boosts Basic Heal, Shield, and Damage cards by +20% multiplicatively. Strong when playing Zero System, but Orlea usually doesn’t include any basics by choice in her endgame decks.
  • Black Wing

    Black Wing [2-PC]

    - 2P Black Wing can be used as an alternative to Seth’s Scarab if you’d prefer to boost Orlea’s damage slightly in endgame instead of gaining an edge in Zero System even on support Orlea builds.
Main and sub-stats

In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.

Ideal
HP%
Desire
HP%
Imagination
EGO Regen > DEF% = HP%
Substats:

EGO Regen > HP/DEF > HP%/DEF%

Partners

Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.

The best partners information aren't available yet. They will be added soon.

Equipment

In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.

Weapon
Weapon
  • Flex
Armor
Armor
  • Equipment
    Assault Boots
  • Equipment
    Survivor's Hood
  • Equipment
    Psionic Combat Suit
  • Equipment
    Standard Gas Mask
Trinket
Trinket
  • Equipment
    Multifaceted Parallel Universe Nexus
  • Equipment
    Water Drops of the Goddess
  • Equipment
    Grey Orb
  • Equipment
    Magic-Infused Sapphire
Comments - Weapons
  1. Flex - When building Orlea as a DPS, this slot becomes far more relevant than on other supports. With that said, when focusing her on a support build, it’s very flexible as there aren’t any majorly impactful purely supportive weapons currently in the shop.
Comments - Armor
  1. Equipment
    Assault Boots
    - Deploys a 200% fixed shield on the 2nd turn of combat. A strong one-off shielding option that triggers on a turn when enemies are very likely to be attacking you. An okay option in short fights, but loses value in longer ones.
  2. Equipment
    Survivor's Hood
    - Offers a 140% fixed shield on the 1st turn of combat. A smaller shield than Assault boots, which, when combined with the fact that many enemies use their first turn to buff themself or debuff you, makes it slightly less appealing. Still a reasonable choice, though, and better than nothing.
  3. Equipment
    Psionic Combat Suit
    - Causes Orlea to gain a 30% fixed shield every time she exhausts, which counts for every creation used. This equipment isn’t nearly as broken on Orlea as it is on other, more exhaust-heavy combatants, but if you’re using creations often, it can still be worth considering from the shop.
  4. Equipment
    Standard Gas Mask
    - A non-shield option that grants 1 stack of immunity, blocking a debuff incoming from enemies. If you’re having no issues with survivability, it can actually be more beneficial than shielding, also stacks with other characters using it, granting up to 3 immunity at the start of battle.
Comments - Trinkets
  1. Equipment
    Multifaceted Parallel Universe Nexus
    - When playing Orlea with Sacred Censer II, one of her strongest epiphanies for the card, this equipment allows it to be cast for free at the start of every battle, reducing its hefty 1-2 AP cost to 0, allowing a very potent upgrade to get online with no downside. If you’re not using Censor II, though, this equipment is useless; use one of Orlea’s other options.
  2. Equipment
    Water Drops of the Goddess
    - Applies one stack of the Save buff at the start of battle, which preserves AP for as long as it persists, but one stack is removed at the end of each turn you conserve any AP. Unless you always perfectly spend your AP will eventually net you at least 1 spare AP. It can also be stacked if you have it on multiple characters, allowing you to start with multiple save stacks, therefore saving AP across multiple turns.
  3. Equipment
    Grey Orb
    - An always useful option which grants you 3 stacks of damage reduction at the start of the fight, reducing the first 3 hits you take by 15%. Strongest against single-hit bosses, not as useful against many small or multi-hit foes.
  4. Equipment
    Magic-Infused Sapphire
    - Inflicts 1 full bar of Tenacity to all enemies at the start of the battle, assuming you have an Initiation card in your hand, regardless of which combatant it belongs to. A good way to accelerate breaking enemies and accessing extra AP, also stacks between multiple combatants, allowing you to inflict up to 3 bars at the start of the battle if all your characters have it. Effective on Orlea as her Sacred Censor triggers it.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Special thanks

Special thanks to Lisara for her work and testing on Orlea, which pushed her build forward.

Card Removal Priority
  • Celestial Healing:: Endgame Orlea builds should have enough sustain without this card, making it one of Orlea’s first removal priorities.
  • Attack, My Minions: Orlea’s basic attacks have a chance at generating creation cards on use, but aren’t nearly as powerful as the rest of her unique cards, making them her next priority to remove.
  • Will of Light: An expensive but high-power card that you may or may not find use for in your strategy. If you find this card clunky, stuck in your hand often, and too expensive to use, consider removing it from your Orlea strategies if you have the budget to spare. Some retain strategies can heavily benefit from its effect, making the cost worth it though.
Card Dupe Priority
Dupe Priority

Growth Acceleration III > Growing Creature III

The Vulnerable spam build of Orlea naturally focuses on epiphanies that let her do just that. Growing Creature III applies 2 Vulnerable to all enemies when retained, but after, it will transform into Softie, removing itself from the deck in the process. Growth Acceleration III can be continually used throughout battle to apply 2 Vulnerable in AoE, but costs 1 AP to use and a Softie in hand, unlike Growing Creature. If you’re Orlea deck is designed for short fights, duplicating more Growing Creatures will free up AP early at the cost of fewer ways to apply Vulnerable later. For longer fights, duping more Growth Acceleration will give you a steady stream of vulnerable applications, but at the cost of AP efficiency. Balancing duplicates between the two is also an option.

Epiphany Alternatives
  • Growth Acceleration: Growth Acceleration III is key to sustained Vulnerable application in long fights, but in shorter fights, if you want to get your Growing Creature III’s online faster, you can also consider using Growth I to trigger Growing Creature’s retain for 0AP cost instead.
Best Synergies

Orlea offers a mix of additive and multiplicative damage boosts thanks to Softie and the always universal Vulnerable stacks, which act as a proper 1.5 times total damage multiplier for hits. In addition to this, she also has great healing potential, some synergy with retain related characters, 0 cost attacks, a skill which some characters find useful, and the ability to shield in a pinch as well. Such a diverse kit makes her suitable as a support for many characters.

Still, due to the nature of Vulnerable and the fact that Softie generally only affects the first attack each turn, she usually works best with characters that use a few very potent damage cards that hit a minimal number of times.

Best Teams
Important!

If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.

Balanced Team
Double Support Team