To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 2
Last build update
Season 2
Last profile update*
15.03.2026
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
Rapid Fire
Illusion of Golden Daffodils
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Firing Preperation
[Unique][Initiation]
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Repose
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Pendant of Resolution
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Sir Kowalski
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Bombardment Prep
[Unique]
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Ballista
[Unusable][Ephemeral]
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Piercing Ballista
[Unusable][Ephemeral]
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Enhanced Ballista
[Unusable][Ephemeral]
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Giant Ballista
[Unusable][Ephemeral]
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Shelling Ballista
[Unusable][Ephemeral]
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Micro Ballista
[Unusable][Ephemeral]
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Hunting Time
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Firing Preperation I
[Unique][Initiation]
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Firing Preperation II
[Unique][Initiation]
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Firing Preperation III
[Unique][Initiation]
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Firing Preperation IV
[Unique][Initiation]
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Firing Preperation V
[Unique][Initiation]
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Repose I
Repose II
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Repose III
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Repose IV
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Repose V
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Pendant of Resolution I
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Pendant of Resolution II
[Unique]
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Pendant of Resolution III
[Exhaust 2]
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Pendant of Resolution IV
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Pendant of Resolution V
[Retain][Retrieve 4]
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Sir Kowalski I
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Sir Kowalski II
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Sir Kowalski III
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Sir Kowalski IV
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Sir Kowalski V
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Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Damage Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Divine Epiphany Adaptation
Potential 5-2
Critical Chance Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Healing [1/5]
Buffs [2/5]
Draw [5/5]
AP Generation [2/5]
Veronica is a 5-Star Passion Ranger Combatant that hunts their enemies down from the backline whilst also offering amazing supporting capabilities.
Veronica delivers their damage via their Ballistas, which are unusable Attack Cards that activate themselves at the end of the turn for no cost. Her Ballistas are created from her Firing Preparation Upgrade card and can change the type of Ballista created via alternative Epiphanies to adjust how she delivers her damage.
Veronica can fill into an amazing support DPS thanks to having multiple different sources of low-cost Card Draw built into their kit from their Repose and Sir Kowalski cards, combined with the majority of her damage coming from her freely created Ballistas, can also dish out some great damage without needing any direct investment. As Veronica also comes with multiple upgrade cards, her deck can very quickly become an extremely small and consistent draw engine to help cycle through your deck as quickly as possible. Veronica can also boost her Ballista damage massively via the stackable Reload buff.
Because Veronica's Ballistas activate during the end phase and target enemies randomly, it can cause her damage to be quite random and if you aren't able to consistently stack her Reload buff, their damage can sometimes fall a little short.
Piloting Veronica effectively is relatively straightforward: create Ballistas, stack her Reload buff and support your team with her amazing Card Draw.
Veronica truly is one of the best supporting-DPS characters, with all of this taken into consideration and can almost fit into every single team with ease.
Phenomenal targeted Card Draw that can become even stronger with Epiphanies.
Consistently deals damage every turn with Ballista Cards at 0 AP cost after initial setup.
Upgrade-heavy card pool thins out deck size for other Combatants.
Impressive, mostly passive damage, assuming Reload is kept active.
Limited AoE - only accessible via Epiphanies and Ego Skill.
Ballistas target enemies randomly.
Optimal damage output relies on stacking Reload, which isn’t always easy
Upgrade-based strategy requires upfront AP investment to get going.
The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Chaos Mode
Season Save Data
Great Rift
Ballista: Veronica’s main mechanic is Ballista cards. Ballistas are costless cards generated via her kit, which cannot be played and have the [Ephemeral] tag, meaning they’re exhausted automatically at the end of the turn. Before Exhausting, though, Ballista's deal a 150% ATK as Additional Attack damage to a random target. With Epiphanies, different variants of Ballistas can be generated that have different bonuses. Here is what they all do:
Ballista: Deals damage 150% ATK to a single target randomly
Piercing Ballista: Deals 200% ATK and also has piercing, which ignores enemy shields. Also deals +50% damage against shielded enemies.
Enhanced Ballista: Deals 200% ATK and also has +30% critical chance.
Giant Ballista: Deals the same 150% ATK but hits all enemies instead of one
Shelling Ballista: Deals 100% but hits twice instead, making it better at scaling with Flat +% damage scaling (like with Morale).
Micro Ballista: Deals 40% to a single random enemy (far weaker) but can be generated in higher amounts.
Reload: Reload is Veronica’s other core mechanic and is a stackable buff that can be checked either in the buff window or below the team HP gauge. Reload can stack up to 3 times baseline, with each stack offering a 50% multiplicative +%DMG increase to Ballista cards for the turn. Reload is gained via many of Veronica’s cards and all stacks of it will be removed fully at the end of the turn.
Note: Here is how the math works out for Reload at base. 150% x ( 1 + 50% x Reload Stacks). At 3 stacks, that’s 375% DMG.
Veronica’s Signature Potentials add new mechanics to her cards and all improve her damage, enhancing her Sub DPS capabilities.
3-1: Grants Rapid Fire a 20% chance to create a Random Ballista card on use. A must-have Potential if you plan to use Veronica’s Basic Attack at all.
5-1: Increases Rapid Fire’s DMG by +5% and an additional 5% if ATK exceeds 500.
7: Improves Ballista’s DMG by +5% while Veronica’s ATK is 700 or higher. Also adds an additional +1% for every 40 ATK over 700 Veronica, up to +10%.
Base
Ego 1
Veronica’s first Ego point, when unlocked, increases the amount of Reload given by her “Bombardment Prep” card by 2. This doesn’t increase the maximum stacks, but means when activating the card, you’ll immediately be at the maximum of 4. A decent first node that can help with providing the maximum damage possible for a turn immediately after being played.
Ego 2
Her second Ego point applies a passive to her team. Whenever an Ally uses a Targeting Attack Card, it will also apply 1 “Floral Scent” to the target. Floral Scent has a maximum stack size of 1 on an enemy and will act almost as a targeting beacon for Veronica, as when her Ballistas activate, they will prioritize the enemy with Floral Scent debuff whilst also dealing extra damage. However, if another unit is hit with a targeting attack, Floral Scent is removed from the existing unit and moved to the most recent target. A really good second Ego node to be unlocked that allows Veronica to pseudo-target who she wants to attack with her Ballistas, whilst further boosting her damage output.
Ego 3
Their third Ego point now grants their Ego Skill an additional effect of creating 1 random Ballista card in their hand. This is a solid Ego node that can allow her Ego Skill to truly swing the tides in a fight by fully stacking Reload and giving her an additional Ballista to work with.
Ego 4
The fourth Ego to be unlocked increases the maximum stack size of Reload by 1, to a maximum of 4 (5 with Bombardment Prep). A very sizable damage increase, as Reload is a multiplicative damage buff.
Ego 5
This node increases the base and maximum level of their [Basic Card Upgrade], [Unique Card Upgrade] and [Common Card Upgrade] Potentials by 3. Helps with Veronica’s Damage output further, overall, no huge
Ego 6
Veronica’s final Ego node now inflicts 1 stack of Mark on enemies who are inflicted with Floral Scent. Overall, a good node that again further enhances Veronica’s passive damage, but will only take effect once the team has started to get rolling.
Hunting Time
Ego Skill
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Costs 5EP, deals a solid amount of piercing AoE damage and generates maximum Reload on use. A reasonable burst damage cooldown when factoring in the additional Ballista damage from Reload stacks. Use when Reload is inaccessible for the turn or when big AoE damage is required.
Rapid Fire
Veronica’s Basic Attacks can be upgraded with Potentials to gain a 20% chance to create a random Ballista on use, raising their value considerably to a point where genuinely using them is a fine option even in high-end decks.
Note: Random includes the baseline Ballista, as well as all the “Enhanced” versions.
Illusion of Golden Daffodils
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Veronica's basic shield is completely standard and doesn't have any extra synergy with her kit.
Firing Preperation
[Unique][Initiation]
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A 1 AP Cost upgrade, which is the main way Veronica generates Ballistas. On use, it generates a standard Ballista, then generates another one at the start of each turn thereafter. This upgrade is the backbone of Veronica’s AP efficiency and damage before adding in her strongest Epiphanies. Also has the [Initiation] tag, ensuring you always start with it and the [Unique] tag, so you don’t gain too many Ballistas.
Repose
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Veronica’s strongest support card and an incredibly potent Draw Engine for any deck. It costs 1 AP, shields and Draws two cards from your other two Combatant card pools on use. The fact that this card doesn’t draw Veronica’s cards gives it an element of pseudo-searching, allowing you to more easily assemble combos involving other characters’ cards.
Pendant of Resolution
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An upgrade card that costs 1 AP to use and is the primary way Veronica generates Reload. After use, it causes all other characters' skill cards to generate a Reload stack for Veronica. This card is the only real place Veronica has to consistently gain Reload, making it a valuable addition if you intend her to deal meaningful damage.
Sir Kowalski
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Another draw card for Veronica, this time only drawing 1 at a baseline, but also allowing you to choose one Ballista in hand to grant a Flat +100% DMG boost to. A solid hybrid of cycling and damage, but a card that only really shines after Epiphanies are included.
Note: Sir Kowalski’s multiplier is additive with Ballista’s damage and not multiplicative like Reload’s, so it is just whatever it was +100% added on top.
Bombardment Prep
[Unique]
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Yet another upgrade, this time increasing the Reload max stack size from 3 to 4 while also granting 2 stacks on use. Raises Veronica’s max damage Potential, but it isn’t a must-have card like some of her others unless you know you’ll have the AP to spare in activating it. Additionally, it has the [Unique] tag restricting excessive Reload cap raising.
Note: A baseline Ballista goes from 375% -> 450% with 3 stacks vs 4.
Best Epiphanies
Note
We have given a star rating for each Epiphany, showing how strong and useful it is - with 1★ being the lowest rating and 5★ the highest.
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Morale/Resolve.
Repose I
Base performance of the character.