To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 1
Last build update
Season 1
Last profile update*
26.11.2025
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Gear
Deck & Teams
Profile
Rapid Fire
Illusion of Golden Daffodils
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Firing Preperation
[Unique][Initiation]
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Repose
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Pendant of Resolution
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Sir Kowalski
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Bombardment Prep
[Unique]
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Ballista
[Unusable][Ephemeral]
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Piercing Ballista
[Unusable][Ephemeral]
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Enhanced Ballista
[Unusable][Ephemeral]
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Giant Ballista
[Unusable][Ephemeral]
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Shelling Ballista
[Unusable][Ephemeral]
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Micro Ballista
[Unusable][Ephemeral]
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Hunting Time
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Firing Preperation I
[Unique][Initiation]
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Firing Preperation II
[Unique][Initiation]
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Firing Preperation III
[Unique][Initiation]
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Firing Preperation IV
[Unique][Initiation]
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Firing Preperation V
[Unique][Initiation]
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Repose I
Repose II
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Repose III
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Repose IV
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Repose V
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Pendant of Resolution I
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Pendant of Resolution II
[Unique]
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Pendant of Resolution III
[Exhaust 2]
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Pendant of Resolution IV
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Pendant of Resolution V
[Retain][Retrieve 4]
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Sir Kowalski I
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Sir Kowalski II
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Sir Kowalski III
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Sir Kowalski IV
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Sir Kowalski V
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Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Damage Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Chance Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [3/5]
AoE Damage [3/5]
AP Efficiency [5/5]
Utility [5/5]
Veronica is a DPS and Support Hybrid that requires very little AP investment after her initial upgrade cards have been established. The damage portion of Veronica's kit stems from her Ballistas, which are unusable cards that trigger after you end your turn at no cost. Veronica usually generates 1 Ballista for free every turn, but can generate more with Epiphanies and sometimes her Basic Attacks. Her Supportive capabilities take the form of low-cost and very potent card draw cards, which can be upgraded to either draw more, offer discounts, or target specific card types. Veronica can also boost her Ballista damage massively via the stackable Reload buff.
Phenomenal targeted Card Draw that can become even stronger with Epiphanies.
Consistently deals damage every turn with Ballista Cards at 0 AP cost after initial setup.
Upgrade-heavy card pool thins out deck size for other combatants.
Impressive, mostly passive damage, assuming Reload is kept active
Very limited AoE only accessible via Epiphanies and Ego Skill.
Ballistas target enemies randomly.
Optimal damage output relies on stacking Reload, which isn’t always easy
Upgrade-based strategy requires upfront AP investment to get going.
The ratings below are based on the Basin of Hyperspace Dimensional Twilight game mode and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Dimensional Twilight
Chaos Mode
Ballista
[Unusable][Ephemeral]
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Piercing Ballista
[Unusable][Ephemeral]
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Enhanced Ballista
[Unusable][Ephemeral]
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Giant Ballista
[Unusable][Ephemeral]
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Shelling Ballista
[Unusable][Ephemeral]
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Micro Ballista
[Unusable][Ephemeral]
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Hunting Time
Ego Skill
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Costs 5EP, deals a solid amount of piercing AoE damage, and generates maximum reload on use. A reasonable burst damage cooldown when factoring in the additional Ballista damage from Reload stacks. Use when Reload is inaccessible for the turn or when big AoE damage is required.
Rapid Fire
Veronica’s basic attacks can be upgraded with Potentials to gain a 20% chance to create a random Ballista on use, raising their value considerably to a point where genuinely using them is a fine option even in high-end decks. Note: Random includes the baseline Ballista, as well as all the “enhanced” versions.
Illusion of Golden Daffodils
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Veronica's basic shield is completely standard and doesn't have any extra synergy with her kit.
Firing Preperation
[Unique][Initiation]
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A 1 AP Cost upgrade, which is the main way Veronica generates Ballistas. On use generates a standard Ballista, then generates another one at the start of each turn thereafter. This upgrade is the backbone of Veronica’s AP efficiency and damage before adding in her strongest Epiphanies. Also has the Initiation tag, ensuring you always start with it and the Unique tag, so you don’t gain too many Ballistas.
Repose
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Veronica’s strongest support card and an incredibly potent draw engine for any deck. Costs 1 AP, shields, and draws two cards from your other two combatant card pools on use. The fact that this card doesn’t draw Veronica’s cards gives it an element of pseudo-searching, allowing you to more easily assemble combos involving other characters’ cards
Pendant of Resolution
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An upgrade card that costs 1 AP to use and is the primary way Veronica generates Reload. After use, it causes all other characters' skill cards to generate a reload stack for Veronica. This card is the only real place Veronica has to consistently gain Reload, making it a valuable addition if you intend her to deal meaningful damage.
Sir Kowalski
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Another draw card for Veronica, this time only drawing 1 at a baseline, but also allowing you to choose one Ballista in hand to grant a Flat +100% DMG boost to. A solid hybrid of cycling and damage, but a card that only really shines after Epiphanies are included. Note: Sir Kowalski’s multiplier is additive with Ballista’s damage and not multiplicative like Reload’s - so it is just whatever it was +100% added on top.
Bombardment Prep
[Unique]
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Yet another upgrade, this time increasing the reload max stack size from 3 to 4 while also granting 1 stack on use. Raises Veronica’s max damage potential, but it isn’t a must-have card like some of her others unless you know you’ll have the AP to spare in activating it. Additionally, it has the unique tag restricting excessive Reload cap raising. Note: A baseline Ballista goes from 375% -> 450% with 3 stacks vs 4.
Veronica’s Signature Potentials add new mechanics to her cards and all improve her damage, enhancing her Sub DPS capabilities.
Veronica’s playstyle completely centers around Ballista generation, buffing via Reload, and the support of her teammates through her powerful draw engine. The nuance to playing Veronica is knowing when it’s safe or not to establish each of her upgrade cards. You don’t want to compromise your ability to counter enemies or spend your entire turn doing nothing but setting up, only to fall incredibly behind in the encounter. Card removal and selection are also key to playing Veronica well, since not every team will want all her cards. Finally, maximizing Reload wherever possible is ideal to maintain her damage potential.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Veronica best epiphanies aren't available yet. They will be added soon.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[2-PC]: +25% Critical Damage.
[2-PC]: +12% Attack.
[4-PC]: When Upgrade Cards are used, increase Damage Amount of the next 5 Passion Cards used by 20%.
[2-PC]: +25% Critical Damage.
Veronica already gains up to 200% (multiplicative) card damage from Reload (before equipment and partner modifiers), making the 20% from Spark of Passion underwhelming. Despite this, if you don’t have a good 2/2/2 set-up this configuration can be used instead, as Ballistas don’t count down the buff stacks of the 4P set, meaning the 20% is active almost indefinitely in most endgame Veronica decks.
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
Extra DMG% > Crit Rate% = Crit DMG% > ATK > ATK%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
The assigned combatant's Extra Attack damage is increased by 10/20%.
When the assigned combatant uses an Upgrade or Skill card, 25/50% chance to gain 1 Morale for 1 turn.
Draw 1 Enhanced Card(s).
If there are no Enhance Cards in the Draw Pile, Draw 1 Card.
The Extra Attack damage of cards generated by the assigned combatant's abilities increases by 15/30%.
When a Skill Card is used for the first time by the assigned Combatant each turn, +25/50% Damage Amount to Extra Attacks for 1 turn.
Deal 200% Damage to all enemies. Draw 1 skill cards.
The assigned combatant's Extra Attack damage is increased by 10/20%.
When the assigned combatant uses an Upgrade or Skill card, 25/50% chance to gain 1 Morale for 1 turn.
Draw 1 Enhanced Card(s).
If there are no Enhance Cards in the Draw Pile, Draw 1 Card.
The assigned combatant's Attack is increased by 8/16%.
When an ally defeats an enemy, gain 1 [Backline Support].
[Backline Support]: +10/20% Damage of 1 attack card. Upon activation, Backline Support is reduced by 1 (up to 3 stacks).
Deal 200% Damage.
The equipment recommendations are based on items obtainable in Season 1’s Chaos - Laboratory 0. If you’re running content outside of Season 1, it’s possible some options may not be available for acquisition, or that other options not obtainable in Lab 0 may be better.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Repose I >>> Sir Kowalski III/I
Repose I is the best card to Duplicate on Veronica, thanks to its 0-cost card draw. With that said, if you don’t get offered Repose, Sir Kowalski III/I is also a reasonable dupe choice, especially if he gets a strong Divine Epiphany.
Veronica is a universal support that can fit into most teams as a support damage dealer and potent card draw and deck thinning engine. The reason she’s so good and universal after optimal deckbuilding is:
Important!
If you’re losing runs when playing a damage-focused composition either to sanity or dying, consider using a team with more defensive characters - so including both a shielder and healer. This is especially important in the Zero System mode.
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Due to how much card damage Veronica gets from kit 2/2/2 often works out better for her in most decks, as Executioner’s and Black Wing both have stats she can’t easily get elsewhere. There is no perfect last 2P set, though in this set-up, making it a flexible slot.
You can either use
Cursed Corpse [2-PC]
Seth's Scarab [2-PC]
Tetra's Authority [2-PC]
Healer's Journey [2-PC]