AliceInformation and Guide

Character
Introduction

Alice is a SSR rarity Burst
3
character from the Attacker class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Fire
Fire
element. She's part of the Tetra
Tetra
faction.

An endearing individual who often indulges in fantasy with a somewhat unique worldview. She's a member of Unlimited, and spends her days looking for Rabbity.

To learn more about Alice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Alice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 69.04% ATK as damage.

Charge Time: 1.5 sec.

Full Charge Damage: 350%.

Deals 200% damage when attacking core.

Skill 1

Energizing Carrot

Passive

Cooldown: -

■ Activates when entering Full Burst. Affects 2 ally units with the highest ATK.

Charge Speed ▲ 11.67% of caster's Charge Speed for 10 sec.

Charge Damage ▲ 7% for 10 sec.

Skill 2

Healthy Carrot

Passive

Cooldown: -

■ Affects self. Activates when above 80% HP.

Gains continuous Pierce.

■ Affects self. Activates when HP falls below 80%.

Continuously recover HP by 8.12% of attack damage.

Burst

Wonderland

Active

Cooldown: 40s

■ Affects self.

Charging Speed ▲ 80.15% for 10 sec.

ATK ▲ 55.12% for 10 sec.

Specialties
Buffer
Pierce
Voice Actors
ENG
Kayli Mills
JPN
Hina Yōmiya
KR
Sung Ye-won
Gallery

Review

Review

The fake, infamous Pilgrim at one point due to her explosive single target DPS with pierce. One of the most famous PVE units, in both bossing and campaign due to her piercing. Alice was so strong to a point Shift Up prevents us from abusing Macro by banning everyone (literally) for using it. Not just that but they also design all bosses to ruin Alice too (low to zero pierce, no core). All of this makes Alice’s power drop significantly in Bossing’s tier list, but she’s still the craziest Nikke in Campaign/Tower, where you can push a lot of high deficit stages by using her.

In PVP, Alice remains as a strong single target DPS, which pairs very well with Blanc to clean up the enemy's team during Full Burst. The problem is in PVP, there’re too many ways to counter single target DPS like this, be it strong wipe like Cinderella/Scarlet, immortal defender like Defender + Biscuit, Makima’s self-invulnerability, etc… 

Review
Pros

  • Very high ceiling power, extremely explosive damage output during her burst.

  • Pierce is insane in the mob stage and boss with multiple layers of parts aka old gen bosses.

  • Strong self buffs and damage output means she can bruteforce almost every stage.

  • Very solid single target DPS in PVP

  • Very high burst gen because she pierces multiple layers of terrain.

Cons

  • Clicking too fast will result in ban, start from 1 day, go all the way to 1 month if you still click her that fast.

  • Fall off very hard now due to the new boss’s design.

  • Even in mob stage, Rapi: Red Hood can replace her, dealing more while living true to the “1 hand gameplay experience”

  • Walled in PVP easily.

Ratings
SS

Story (low deficit)

SSS

Story (high deficit)

SS

Bossing

A

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Character
Essential
Ideal
Passable
Priority

Ideally reach >99% Charge Speed in total from her Skill1 + Burst Skill + OL rolls. Alice reloads a lot due to her high rate of fire during her burst, and to minimise this problem we need Max Ammo OL on her. If you use Alice in infinite reload comps such as one with Crown+Privaty or with Blanc+Noir, 2 Ammo rolls can suffice. However, if you plan to use Alice elsewhere, it is ideal to have 3 Ammo Rolls for Alice.

Cube Investment
PVE
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Destruction Cube

    Destruction Cube

  • Adjutant Cube

    Adjutant Cube

PVP
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

  • Wingman Cube

    Wingman Cube

  • Wingman Cube

    Vigor Cube

Bastion and Resilience provide quite the same "effective" ammo increased, so you just need to put the highest level cube on her. After overload, when you have enough ammo OL, she prefers bastion over resilience.

Teams

Teams
Team 182

Alice, the Queen of Campaign DPS

Mode: Campaign || Element: All

Characters
Crown
B1-CDR
Alice
B3
Naga
About the team

It does not matter who is with her, Alice will still probably carry the team in Campaign. Element does not matter, Alice is the best Campaign B3 in the game!

Substitutions

-

Team 183

Indivlia killer

Mode: Anomaly - Indivilla || Element: All

Characters
Crown
Rapi: Red Hood
Naga
Asuka Shikinami Langley
Alice
About the team

The best team for Fire weak Bosses in general.

Substitutions

-

Team 184

Alice Raid Team 1

Mode: Bossing || Element: Fire

Characters
D: Killer Wife
Crown
Alice
Scarlet: Black Shadow
Privaty
About the team

A solid team to use for Alice in Raids.

Substitutions

-

Team 185

Alice Raid Team 2

Mode: Bossing || Element: Fire

Characters
D: Killer Wife
Mast: Romantic Maid
Alice
Scarlet: Black Shadow
Anchor: Innocent Maid
About the team

A solid team to use for Alice in Raids.

Substitutions

-