Asuka Shikinami Langley: WilleInformation and Guide

Character
Introduction

Asuka Shikinami Langley: Wille is a SSR rarity Burst
3
character from the Attacker class, who wields a Minigun
Minigun
weapon and belongs to the Wind
Wind
element. She's part of the Abnormal
Abnormal
faction.

To learn more about Asuka Shikinami Langley: Wille check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Asuka Shikinami Langley: Wille check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.33s

■ Affects Target(s).

Deals 5.47% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Anti A.T. Field

Passive

Cooldown: -

■ Activates after landing 50 normal attack(s). Affects the target(s).

Deals 471.86% of final ATK as additional damage.

■ Activates only when in Annihilation State status. Affects self.

Annihilation State's additional effect:

Target: Affects 2 enemy unit(s) within the attack range nearest to the crosshair every 10 shot(s).

Damage: Deals 15.62% of final ATK as damage.

Additional effect: Anti A.T. Field: Damage Taken ▲ 0.83% for 30 sec, stacks up to 30 time(s).

Skill 2

Emergency Repair

Passive

Cooldown: -

■ Activates when entering Full Burst. Affects self when in Annihilation State status.

Attack Damage ▲ 30.97% for 10 sec.

■ Activates when using Annihilation. Affects self.

Emergency Repair: Function: Reduces MG heating up speed and clears ammo. Fixes recharge speed and restores HP based on the Max HP proportion continuously.

  • Effect 1: MG heating up speed ▼ 100% for 3 sec.

  • Effect 2: Clears 100% of ammo.

  • Effect 3: Constantly recovers 3.77% of caster's final Max HP every 1 sec over 3 sec.

  • Effect 4: Fixes the recharge speed with a 60% increase for 1 shot(s).

Burst

Annihilation State

Active

Cooldown: 40s

■ Affects self.

Annihilation State: Function: Reduces the normal attack damage while increasing attack capabilities.

  • Effect 1: Normal Attack Damage Multiplier ▼ 40% for 9 sec.

  • Effect 2: Reloads 21% magazine(s).

  • Effect 3: ATK ▲ 46.8% of caster's ATK for 9 sec.

  • Effect 4: Attack Damage ▲ 36% for 9 sec.

■ Affects the target(s) afflicted with Anti A.T. Field.

Annihilation:Function: After Annihilation State ends, fires powerful attacks at targets affected by Anti A.T. Field.

Deals 6.62% of final ATK as additional damage.

Mirrors the stack count of Anti A.T. Field for certain targets.

Anti A.T. Field status is removed after the effect is triggered.

Specialties
Buffer
Stack Oriented
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Asuka Shikinami Langley: Wille images aren't available yet. They will be added when the character is released.

Review

Review

Evangelion… again! They really need to push out new content and stop with so much repetition. Anyways, let’s get back on track. With some basic math, we can find that this Wind pair is actually even stronger than their previous Fire element clones - in terms of dealing damage. But how strong are they?! Let’s find out with our review for Asuka: WILLE!

Can you give a brief summary about this unit?

Asuka 2.0 is, in simple term, a DPS unit. Her job is to deal damage, and oh boy, is she good at that! Her skills are mostly tied to her burst, to the point that more than half of her kit does not activate outside Burst Skill. However, she still offers much more than just fair damage even without bursting. If we do not factor in external buffs, she does the same amount of damage if not higher than the all famous Off-Burst DPS Pilgrim: Modernia - but in the Wind element. One edge Asuka 2.0 has over Modernia is that she does not need a core to deal damage. Majority of her damage comes from skills that cannot core hit.

Her damage starts ramping up insanely hard whenever she uses her Burst Skill, which constitutes 50% the total damage she deals, despite the low 33% uptime. Nonetheless, it comes with a huge setback that can only be neutralized partly by Rei: Ayanami (tentative name), whom we will call Rei 2.0 in short.

If you want to receive a TL;DR of how stacked she is, Asuka 2.0 matches SBS in terms of DPS, core or not. At peak investment, SBS with Alice buff should deal slightly more damage than Asuka 2.0 with Rei 2.0 assisting her. Against Wind-weak boss, though, the EVA 2.0 duo will easily clap our current goated SBS + Alice duo for the reason that Rei 2.0 herself deals heavy damage due to elemental advantages. Not to mention, players more often than not don’t use Alice with her full potential due to extremely tedious clicking, which means that for the majority of the playerbase, if they find a way to add Burst Generation to the team, this Wind Asuka-Rei duo is simply better than SBS-Alice duo for at least 4 out of 5 elements (exception being fire).

Unlike other MGs, Asuka 2.0 packs quite a punch against mobs too, because her S1 will not hit one but two (and three if Rei 2.0 is with her) targets. Definitely a 2025 limited DPS!

Should I get this unit?

Easiest answer since Rapi:RH: Yes, pull Asuka: Wille. She’s definitely meta. She is extremely viable in 2 out of 3 of the major contents: Bossing and Campaign, and is a bossing specialist mainly. She suffers in PvP due to its locked 30 FPS, but that’s about it. Not to mention, Asuka 2.0 is a true limited, which means she won’t return unless Shift Up can sign another contract with EVA, which is not highly likely.

How about dupes? As will be mentioned later on, investments in her yield twice the value than usual. And since people will invest a lot in her equipment, she is likely to have tons of CP as well. What does this mean? While she might not be the right choice for all stages in high-deficit Campaign, the CP padding might make stages easier as that is basically equivalent to increasing the ATK of all units. There is also service in increased stat for other content.

Also, yes, she is definitely worth the golden mileage if you fail to get her with pulls. MLB is advised if you are competitive or a fan of EVA but she performs well without 6%* base stats up from MLB (or 4%* at 2 LB). Be mindful that after this collaboration, we are guaranteed to be milked again with Half Anniversary looming around in 2 months. Brace yourself—a new meta age is here where Shift Up has decided to release power creeps upon power creeps. We definitely recommend saving mileage after this banner till Half Anniversary.

Usage Analysis and Tier List

Campaign (LD) - SS | Campaign (HD) - SS

Asuka 2.0 is a strong unit to use in Campaign mainly because of how much damage she is able to dish out, and also because of the fact that she can provide a team buff when she bursts by debuffing the enemies to take more damage. Not only does she deal quite the same damage as Modernia as an off burst unit, especially on her strong element, but she also kills mobs faster if one can aim well enough. She can be used as an in-burst B3 too, and does not brick (i.e lower) her DPS like Modernia if she bursts. Instead, it further amplifies her insanely high single target damage and also manages to hit multiple enemies every second. It is also probably time to accept that the days of Modernia as main B3 in Campaign is a thing of the past.

While the current meta is shifted a lot towards elemental meta, we do not expect Asuka 2.0 to be used at the same level as Rapi Hood, Red Hood or Alice. However, we believe she is a suitable option even for neutral elements, and is an insanely good option for wind weak stages alongside the current queen of Wind: Scarlet Black Shadow. We really do still need water DPS for campaign Shift Up, if you’re reading this.

Bossing - SSS

We will keep this short since we’ve already mentioned it at least 5 times that her DPS is super high. Definitely one of the strongest Wind DPS now overall, competing directly with SBS while also buffing her team's damage to another level. She’s so busted that we expect EVA 2.0 to become a staple team like Alice - SBS, Cindy funneling comp, or Fire Team. And when the boss has parts, she can even act like a splash MG. Mirror mirror on the wall, when will Shift Up release Skill Resets, release an iron weak raid, and stop releasing meta units every banner and give us a break???

PVP - C

As an MG, Asuka 2,0 automatically has a low rating in PVP as she suffers from extremely low burst gen and tendency to feed Jackal, not to mention the lower fire rate because of 30. Asuka is NOT a unit to be used for PvP.

Kit Analysis

As previously said, Asuka 2.0’s kit is very extreme in terms of what it activates.

  • Without bursting, she activates only one part of her Skill 1 and nothing else.

  • During her Burst, she dishes out tons of damage that embarrasses most of our current DPS.

S1 - Anti A.T Field

This skill has 2 parts.

Firstly, Asuka 2.0 deals a huge amount of bonus damage every 50 shots (roughly ~0.85s) against the target her 50th bullet hits.

This number, if we average it out per shot, will make her modifier 5.47% (can core hit) + 9.43% ATK. Compare this to Modernia whose modifier is 7.71% (can core hit) + 3.05% ATK.

  • Asuka 2.0 on core hit = 5.47*2+9.43 = 20.37% ATK per bullet

  • Modernia on core hit = 7.71*2+3.05 = 18.47% ATK per bullet

This means that, even without bursting, Asuka 2.0 deals at least 10% more damage than Modernia already. Well, that’s the rough math, because Modernia also buffs her own ATK by ~30%, hence in the end she will deal a bit more damage than Asuka. However, if you factor in Elemental Damage, in a one team mode (since you want to burst with Asuka in a multiple team mode), Asuka will deal more damage than Modernia as an off burst unit.

But, it’s not the end. Skill 1 has additional parts that buff Asuka even more when she bursts:

  • Small bonus damage every 10 shots

  • Debuffs target so it takes more damage

Testing verifies that her skill 1’s additional damage does not hit parts— and that it is only a visual feedback glitch. We have reported this bug to ShiftUp. Either they will fix the abnormal display, or they will add more damage to parts. Time will tell. For now, let’s assume she doesn’t hit parts since that is what normally happens.

On top of the huge multiplier Asuka has, she also increases not just her own damage by up to 24.9% thanks to her Damage Taken debuff on enemies. This debuff is stacked every 10 shots, up to 30 stacks, which means Asuka 2.0 will need to ramp up her damage over the first 5s before she can unleash peak damage. With Rei 2.0, this ramp up is lowered to 3s only, helping Asuka 2.0 dish out even more DPS while also increasing everyone’s DPS too (because Damage Taken is a debuff on enemy, not a buff on a certain character).

S2 - GraGre But Better

This S2 won’t exist if Asuka 2.0 doesn’t burst. If she does, it will:

  • Give Asuka 2.0 a good amount of Attack Damage

  • At the end of her burst, Asuka will do an awkward pause, which triggers the following:

    • Deals damage to enemies affected by her S1.

    • Heals herself over the next 3s.

    • Forces a reload, but the reload time is only 0.932s (40% of her normal reload speed). This reload time is fixed, just like Exia’s Treasure version.

    • Forces heating up her gun longer than other MGs.

It’s pretty much Grave’s S1 and quite simple - you unload a lethal barrage during your burst, so it is sensible to cool down for a while. Problem is, you don’t want her to stop shooting because her damage outside her Burst is also impressive. You can do that by pairing her with Rei 2.0 or try putting Ade/Clay in the team, who will remove this debuff but also other buffs too. (Don’t use Ade/Clay with her).

After verifying Rei 2.0’s mechanic, we learned that she only halves the wind-up time of MG. It means with Rei 2.0, Asuka will still need 2.33s to wind up normally. For other MGs (like Crown, Rapi: RH), they will still need 1.15s (half of 2.3s) to wind up, meaning that this part of the synergy between Rei and Asuka is not particularly special.

The heal part is just okay, not too impressive like Fire Asuka where she can tank everything with her lifesteal.

Burst - I’m Gonna Annihilate You

The root of Asuka 2.0’s strength and also the reason why so many people gave up comprehending Asuka 2.0’s kit when Shift Up first introduced it. The kit is so angelically long that it looks like a thesis at this point, a cruel one if you get it ha ha.

Long story short, during her burst, Asuka 2.0 will have access to:

  • A moderate amount of ATK buff.

  • A moderate amount of Attack Damage (actually huge as it stacks with her S2).

  • An immediate ammo refund (think of Noir).

  • Lowered normal attack multiplier (-40%).

Yep, that’s a way to keep Asuka 2.0’s DPS within boundary. Her final damage distribution during her Burst will be like:

  • 3.282% ATK that can core hit.

  • 9.43% ATK from base S1.

  • 1.562% ~ 4.686% ATK from S1 during her burst.

This means her normal auto attack will only contribute around max 46% against a core target without parts. It will be reduced to a mere 19% of total damage only against non-core 2-part target.

If we look at the kit overall, Asuka 2.0 deals a huge amount of damage with moderate–high amounts of buffs only. This means she will scale well with other meta supports right now, unlike her previous version who suffers from diluted effects.

Investments

Gear Investments

Asuka 2.0 scales pretty well with good OL lines, and gear should be prioritized over skills.

We have tested that with around 165%~191% Max Ammo (3 lines with moderate values), and Bastion Cube Lv. 7, Asuka will ONLY RELOAD after her own Burst ends (forced reload). This will tremendously increase her DPS because you don’t lose uptime outside this dead time.

  • Essential: 3× Max Ammo

  • Ideal: 4× ELE, 4× ATK

  • Passable: -

  • Priority: Meta

Skill Investments

In contrast with other DPS, Asuka’s skill has a huge base but low scaling. This makes investing in her skills much more comfortable. You can save some resources for Rei 2.0, who should be a Scarlet 2.0 look-alike but slightly better.

  • Skill 1: 7~10

    • Simply the best skill to upgrade. Increases team buff and her DPS immensely, almost 10-fold more effective to upgrade this skill in comparison to Skill 2. Since this skill is of so high importance, aim to max it out.

  • Skill 2: 4~7

    • Unless or until you are a competitive player, you do not need this skill at 10. She serves her purpose completely fine at Lv. 4, and you can leave it at that. However, as you progress, we recommend upgrading this skill to 7 since it is worth it to increase Asuka’s damage. Besides, the cost till Lv. 7 is not considered high in late game. Eventually, it is a 10 if you have extra skill books lying around since after all it is a DPS increase.

  • Burst Skill:7

    • Some personal damage buffs and a small nuke. Asuka’s Burst Skill has the same relative problem as her Skill 2, where when it is compared to her Skill 1, the damage increase is comparatively low. However, it is still a DPS increase so we recommend getting it to 7 since meta units have high enough DPS that the material trade-off is acceptable. However, we do not recommend getting her Burst to 10 unless you are a competitive player or are looking to maximize her DPS.

Cube Investments

Bastion is definitely the 2nd if not best cube for her because it lowers the amount of ammo required by 42% (at lv 7). Resilience is quite irrelevant because after bursting, Asuka is forced to reload at 60% reload speed reduction, so having a cube or not makes no change. And if Rei 2.0 could remove wind up during the other burst, then we don’t even need a Resilience Cube for this unit at all.

What will be the best cube for her you may ask? Of course, it’s the new cube Destruction Cube (increases part damage by 30%). Remember, Asuka 2.0 can hit parts too and gain bonus damage from them. When the boss has strong parts, this cube will be the best on every character. Otherwise, select Bastion cube for this unit.

Doll Investments

The effect of MG Doll is pretty meh, but it gives Asuka a lot of raw stats, which are more than welcome. The damage reduction is very strong too (most people seem to overlook it), allowing some teams to run no healer on certain bosses (therefore Shift Up starts introducing heavy damage bosses again to sell their healers). You also want the CP boost from SR rarity doll too to help you push in Main Tower and Campaign if you plan to use Asuka there. SR 5 if you want to save materials. SR15 if you are looking to clear Kraken or are looking to squeeze more damage out of her during Raids…

Review
Pros

  • Strongest Wind DPS currently.

  • Even as a non-burst B3 DPS, she’s stronger than the likes of Modernia.

  • Very plug-and-play kit, you don’t need to invest much to make her work like other DPS.

  • Unconditionally strong; does not depend on whether the boss has a core or part. She’s even stronger when the boss has them.

  • Cheaper to build versus recent heavy-duty units: requires mainly Skill 1 only.

  • Able to hit multiple units; treats parts as ‘units’ to boost her damage.

  • Zankoku na Tenshi no Tēze whenever you open the game. Based.

  • Top 5 MLB lobby screens.

Cons

  • Requires Rei Ayanami (Tentative Name) to reach her peak.

    • Does not need Rei that badly. Still highly usable without her, although she does lose her top spot as the best Wind DPS without her.

  • Relies a lot on OL lines to reach maximum potential.

  • Skill scaling is terrible for Skill 2 and Burst, which means even if you want to improve her output, there won’t be much to do.

  • True limited collaboration character. Now or never. Can't get copies in the future.

  • FPS-dependent, hence she won’t perform well on low-end to medium-spec devices.

  • Weaker in PVP due to forced 30 FPS.

  • Not sure how to feel about another Evangelion collab, but the MLB screen is super.

  • Might as well read a scientific journal than read her frustrating kit.

Ratings
SS

Story (low deficit)

S

Story (high deficit)

SS

Bossing

E

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

  • Destruction Cube

    Destruction Cube

PVP

Destruction is the best option, followed by Bastion. Asuka 2.0 can hit parts too and gain bonus damage from them. When the boss has strong parts, the Destruction Cube will be the best for every character. Otherwise, select Bastion cube for this unit.

Teams

Teams
Team 37

Asuka x Rei Team Up Again

Mode: Bossing || Element: Wind

Characters
Crown
Rapi: Red Hood
Asuka Shikinami Langley: Wille
Rei Ayanami (Tentative Name)
Helm (Treasure)
About the team

The strongest no-Core Wind comp, featuring 2 EVA units. Liter Crown and Helm are the best supporters if you want to maximise Asuka and Rei’s damage. Since reload is quite irrelevant, you can Snow Whiteitch between Grave and Crown depending on the situation (Crown is still GOAT against A.I Kraken though). Rapi: Red Hood is the best if you are looking for just a single team comp and not for multiple teams. If Rei removes Wind-up, Rapi and Modernia might be the staple alongside her even on Raids where multiple teams are required.
Both Raids or Wind-weak Campaign should fear this team. It can find itself being used outside Wind-weak Raids, but we will have to see how Rei practically performs first before giving you a 100% on that.

Substitutions

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Team 38

The Wind Terror

Mode: Anomaly - Kraken || Element: Wind

Characters
Crown
Rapi: Red Hood
Scarlet: Black Shadow
Asuka Shikinami Langley: Wille
Helm (Treasure)
About the team

Wind element is in business now that they have another mega DPS unit to use. In the end, it’s better to run Scarlet Black Shadow and Asuka Shikinami Langley: Wille together without Rei or even Alice to achieve the highest result against a Wind-weak Boss. This is the best team to use straight up for Wind Weak Bosses.

Substitutions

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Team 39

Tornado Bunnies

Mode: Union / Solo Raids || Element: Wind

Characters
B1-CDR
Blanc
Asuka Shikinami Langley: Wille
Rei Ayanami (Tentative Name)
Noir
About the team

Bunnies in 2025? Well they still have their use, especially in running braindead MG comps. Noir being a Wind unit helps her cause as well. This comp provides a lot of healing amount, a lot of ammo for Rapi and Asuka to shoot (due to Noir’s + Asuka’s anmo refund). Bread and butter team, use it when you are too lazy to even think. Machine Guns love ammo and make Noir a very happy relevant unit.

Substitutions

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