Helm (Treasure)Information and Guide

Character
Introduction

Helm (Treasure) is a SSR rarity Burst
3
character from the Attacker class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Water
Water
element. She's part of the Elysion
Elysion
faction. This character information showcase the Treasure version only.

To learn more about Helm (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Helm (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 69.04% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Frontline Command

Passive

Cooldown: -

Unlocks at: Phase 1

■ Activates when the last bullet hits the target. Affects all allies.

Critical Rate of normal attacks ▲ 14.64% for 5 sec.

■ Activates when attacking with Full Charge. Affects all allies.

Recovers 0.59% of caster's final Max HP.

Fills Burst Gauge by 14.31%.

Skill 2

Fire Away

Passive

Cooldown: -

Unlocks at: Phase 2

■ Affects all allies.

Damage to Interruption Parts ▲ 3.08% continuously.

■ Activates when entering Full Burst. Affects all allies.

Attack Damage ▲ 27.87% for 10 sec.

■ Activates when hitting a target with Full Charge. Affects the target.

Deals 178.98% of final ATK as additional damage.

Burst

Aegis Cannon

Active

Cooldown: 40s

Unlocks at: Phase 3

■ Affects the enemy with the highest ATK.

Deals 8236.8% of final ATK as damage.

■ Affects all allies.

Recovers 54.45% of attack damage as HP for 10 sec.

■ Affects self.

Charge Damage Multiplier ▲ 158.4% for 10 round(s).

Specialties
Buffer
Healer
Voice Actors
ENG
Elizabeth Simmons
JPN
Marina Inoue
KR
Sa Moon-young
Gallery

Helm (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

Helm. The first banner in a game we’ve played for 2 years in the making. Do you remember the choices you had to make throughout your time in Nikke? Regrets of using Golden Mileage on some Nikke you never even used. You may have joined new unions, old friends may have quit and new friendships were formed. Different Nikkes were invested into - be it waifu or meta, with some regrets sinking in deep as a unit dropped out of meta as we wait for skill resets.. Well, one such unit was Helm. Our lonely admiral. She’s been with us day 1, has been with us through thick and thin in so many battles (21 Raid seasons to be exact), our companion in the ever hated Elysion Tower, always being a decent, mostly niche supporter… until NOW!

Can you give a brief summary about this unit?

Helm’s favorite item skills make her one of the strongest, if not the strongest, Nikke in this game. Insane burst generation for both PvE and especially PvP, making her the new TOP TIER PvP unit, constant heals and extremely high synergy with the King of the Kingdom: Crown, a higher attack damage buff to allies, and best of all: a new meta Water DPS! At base, her DPS is around Quency: Escape Queen’s damage. However, she scales much better with supporters than QEQ does since she does not have so many bloated multipliers (i.e. her skills do not dilute any buffs from allies since she does not have insanely high self buffs which units like e.g. Asuka have).Even if you don’t want to build her as DPS, you can expect a free 27% damage increase with small to huge healing by just putting her in your team, while she fills your burst bar around 3 seconds right after full burst ends. An ultimate unit for bossing, a force to be reckoned with. The Naga replacement in Crown teams for when the boss does not have core! An ultimate pick for Elysion tower, insane Burst Generation! An ultimate pick for PvP, since she has the highest burst generation in the game! A jack of all trades, a master of one (Burst Generation), and a very spicy Favorite Item story: Helm is a unit every account should aim to SR15 and Phase 3!

Should I get the Favorite Item for this unit?

YES! She should be the top priority to upgrade in Season 3 of Favorite Items. In Helm lies a new usable Meta Unit in all game modes! While it does take time to collect materials and upgrade in this new system, we recommend getting to Phase 1 for the added Burst Gen she provides in PvP, Phase 2 for her supportive power to be competitive enough to matter, and Phase 3 to further improve her DPS! If you are aiming to go for other treasures as well, we recommend getting Helm to at least Phase 2 on her favorite item to maximise her supportive capabilities.

Usage Analysis and Tier List

Campaign (LD) - SS | Campaign (HD) - SS

Helm is a jack of all trades — a healer packed with damage-boosting capabilities and burst gen potential. The easy-to-use not-terrain-reliant burst gen allows her to fit in teams that struggle with burst generation. For this reason, we can consider her an alternative off-burst unit over Naga when paired with Crown.However, in the overall meta, we have to focus on higher deficits, where our stat is reduced. While Helm's ATK DMG is substantial and she can also trigger Crown's passives, it will be hard to justify sacrificing Naga's insane core damage for her. Naga, overall, offers more damage in most situations. However, your mileage might vary as, depending on your DPS and your investment on Naga (skills/cores/CP for padding), you might deal more damage with one or another. For most people, it is far more likely their Helm will have a higher CP, thus less penalty, but this does not always mean increased damage.In the tryhard meta, she is a suitable replacement for players that do not have Naga invested into, but since core is always prevalent in Campaign, Helm unfortunately cannot compete with an invested Naga. With units like Alice and Red Hood having nearly permanent spots in Campaign, they take over the job of Burst Generation, leaving Helm’s main point in the dust. Helm in higher deficits is slightly less optimal to use than Naga. However, she is close enough to be a decent enough replacement for the majority of the playerbase. On some stages, she can prove to be better than Naga! If you're looking to try and auto at Higher Deficits, there is probably no better unit to place in the off burst slot than an invested Helm with a Phase 2 Favorite Item!

Bossing - SS

On a single target boss, HelmT at Phase 3 shines significantly. Her burst has a very high damage nuke, and there is an added value of extremely high charge damage buffs afterward that allow her to deal devastating damage. She can generate way too much burst gen to fill in your burst bar, and on water weak enemies (without core, duh), she should be one of the top Water DPS, if not the best (depends on Overload gear effects and skill investments). And not just that, bursting with her means that she allows all of the team to heal up back to full! And if you thought that’s all, it isn’t! On bosses without core or very low core uptime, whatever element the boss is, HelmT at Phase 2 should be the best off-burst unit in the Crown team to buff your main B3s.

PVP - SSS

The power HelmT at Phase 2 has in generating burst (it’s just too much burst gen) alone guarantees her to be at least SS. Then she buffs, snipes hard, and allows for stall. Her damage is so stupid that you can run some specific comps and just snipe their DPS at 2 RL, as well as stall the enemies. She allows for a ton of new 2RL comps which used to be 2.5~3RL before her. Insane burst gen! She is our new entry in the SSS tier, and is here to stay in it. HelmT is a must have for Champions Arena, SP Arena, and can be a solid option for Rookie Arena as well.

Kit Analysis

Frontline Command [Phase 1]

New: She heals her allies based on her own Max HP and fills the burst meter by a fixed amount every full charge shot.

The heal is very small. To help you understand how small it is, we can use Naga as an example, who’s also a weak healer compared to other healers in-game. Naga can heal 9.58% of her Max HP every 5 shots to 3 targets, while Helm will do only 2.95% which is pretty much one third of Naga’s heal, and also Helm has at least 11% less HP than Naga, and her 5 shots require longer than 5 shots of Naga too.

The good part of this heal is consistent, and because it triggers per instance, you can use Helm to prolong some defensive buff, for example Crown’s S2 which required her to be healed to trigger. Or Nero’s S1 who gives her an insane amount of damage reduction every time she’s healed.

The strongest part of this skill lies in the Fill Burst Gauge. By shooting a full charge, Helm will increase your burst meter by an amount. This amount is doubled on Boss/Targets, allowing her to fill the whole bar with just 3 shots alone (Require S1 lv 10 and you control her), not to mention the help of other 4 allies. In Nikke, burst is the most important time frame, we want to burst as soon as possible (if CDR can allow it), but some teams just have very slow burst gen. Helm will fix all of this. No more tapping or finding weird spots to gain more burst. Just let her auto and you fill your bar before your burst can even cooldown.

Prydwen Video - Helm Treasure/Favorite Item Providing Burst Gen Support

Fire Away [Phase 2]

Her Attack Damage buff goes from 11.85% => 27.87%

New: Deal extra damage when you fully charge.

The extra damage is just okay. It has some uses in PVP, where you can threaten Position 1 or 5 (depending on ATK or DEF) before your enemy can burst, but overall the damage is not that impressive. It’s just another incentive to let her auto, because fast tapping her feels pretty dumb when you not only lose her burst gen, but also lose extra damage.

The increased Attack Damage buff, on the other hand, is more than welcome. Most meta supporters now can buff teams around 40 ~ 80% damage buff, so the 27% is not something amazing, but do note that Helm is not a supporter. She’s a healer who can buff team (sounds like Blanc) but also can deal meaningful DPS overtime too.

Because her S2 deals extra damage, so it also helps with burst gen too. Pushing her treasure to Phase 2 will turn her into the highest burst gen in PVP right now, as you can see with this table.

Faster than Jackal is not a normal feat, at all

Aegis Cannon [Phase 3]

When Burningum heard that Aegis Cannon was just a meme, he upgraded it. Now it returns, becoming a force to be reckoned with.

Damage goes from 1237.5% to 8236.8%

New: She gains more charge damage for next 10 shots.

Phase 3 is purely for her own DPS, that’s why if you don’t plan to use her as a DPS, you don’t need to rush this phase. Let’s break down the skill.

Firstly, Helm’s burst gains way more damage multiplier. To be exact, she gains 565% damage by just upgrading this skill. If we compare it with highest burst multiplier in this game which are

  • Snow White burst: 5000% ATK

  • Laplace Treasure version: 8105% ATK

  • XMaiden: 16473.6% ATK

  • Cinderella: 16549.2% ATK

Those skills are considered high burst damage, with Laplace and Snow White having more edge when you can pierce enemies. Looking at how Shift Up avoids pierce parts these days, we can safely assume for now that single target instance of damage is quite meta right now. Her burst won’t be as absurd as Cinderella, but it can easily overcome XMaiden (because Maiden needs to stack her MP). Do note that Helm burst is not just about damage - it also gives lifesteal that pretty much makes your team immortal during that window.

The charge damage part is a bit tricky. We have another character giving this buff too - That’s Admi (and also the favorite items for Sniper Rifles). The number means if your Helm has 250% charge damage, this burst won’t make it become 250% + 158.4%, it will become 250% x (1 + 158.4%) = 646% charge damage, making this charge damage buff quite effectively on her.

Investments

Gear Investments

As an auto character, Helm doesn’t require much ammo (because SR takes forever to charge a shot). You can go with a charge speed route instead to help her in PVP. You can even go with a Crit Rate route to help her nuke bonk harder too.

  • Ideal: 4x Ele, 4x ATK

  • Filler: 4x Crit Rate/Damage, 4x Charge Speed, 1× Ammo

  • Priority: Meta

Charge Speed is meta for PvP. Crit Rate/Damage is more of a PvE route. 1× Ammo with a value of 60%+ can help for burst rotations as she gets 10 ammo, which allows her to shoot 7 bullets during full burst, and 3 ammo to get to the next burst rotation!

Skill Investments

Helm is so easy to build, in many ways. You can use her as a PVP unit which only needs a high skill 1, medium skill 2 and low burst. Or you can run her as a non burst buffer which means only skill 2 is required. Of course, you can go full build Helm at 10/10/10 too.

  • Skill 1: 4/7/10

    • Pour as many skill books as you can here if you want to put her as battery in PVP. For PVE, she’s fine at 7, heck, even 4.

  • Skill 2: 4/7/10

    • This skill gives an Attack Damage buff while giving Helm extra DPS. Good skill to upgrade, can stop at 7 first then finish to 10 later on when one has extra skill books available.

  • Burst Skill:4/7/10

    • Do you want to bonk a Rapture? (It doesn’t have to be a Rapture!) Go as high as possible to improve her performance in PvE.

Cube Investments

For PvP: Her burst gen is so huge that Quantum becomes very impactful on her.

For PvE: Typical Cube for DPS. Slap it on her if you want to go DPS build.

Review
Pros

  • Highly flexible - can be used in any team, as a DPS, Offensive Support, or Defensive Healer. Pick your poison.

  • Very strong Water DPS once you fully build her.

  • Provides a decent Attack Damage buff for allies.

  • What the hell is that burst gen?

  • Strongest partner for Crown when a boss has no core or low core uptime.

  • Is she sitting on the Commander’s **** in that favorite item image!?

Cons

  • Super expensive. Good luck upgrading her doll. She needs SR 15 first. 

  • And then she needs a 10/10/10 in skills to reach her peak.

  • And then she needs OL gear investments since she is a DPS as well.

  • Her supportive buffs are not much, hence her position as an off-burst pair with Crown may not last long.

  • You shouldn’t watch her Treasure lobby screen in public probably, just saying.

Ratings
SSS

Story (low deficit)

SS

Story (high deficit)

SS

Bossing

SSS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Resilience Cube

    Resilience Cube

  • Destruction Cube

    Destruction Cube

  • Wingman Cube

    Quantum Cube

PVP
  • Wingman Cube

    Quantum Cube

  • Wingman Cube

    Vigor Cube

  • Wingman Cube

    Healing Cube

  • Relic Tempering Cube

    Tempering Cube

For PvP: Her burst gen is so huge that Quantum becomes very impactful on her. For PvE: Typical Cube for DPS. Slap it on her if you want to go DPS build.

Teams

Teams
Team 45

Campaign Ease-of-Use General Comp

Mode: Campaign || Element: All

Team 46

Anomaly Interception General Comp

Mode: Bossing || Element: All

Characters
Crown
Rapi: Red Hood
B3
B3
Helm (Treasure)
About the team

Simply the solution to all Anomaly Interception Bosses. The B3 units are supposed to be element based DPS units.

Substitutions

-

Team 47

Snow White Classic Renewed

Mode: Union / Solo Raids || Element: Iron

Characters
Miranda (Treasure)
Helm: Aquamarine
Helm (Treasure)
Snow White
Yulha
About the team

-

Substitutions

-

Team 48

Elysion Tower ft. HelmT #1

Mode: Tribe Tower || Element: All

Characters
D: Killer Wife
Mast: Romantic Maid
Rapi: Red Hood
Helm (Treasure)
Anchor: Innocent Maid
About the team

Redefining Burst generation in Elysion Tower, Helm (Treasure) really does it all! She can even act alongside Mast Anchor to provide immense Heal for the team as Rapi: Red Hood destroys the enemy raptures.

Substitutions

-

Team 49

Elysion Tower ft. HelmT #2

Mode: Tribe Tower || Element: All

Characters
D: Killer Wife
Marciana
Rapi: Red Hood
Privaty: Unkind Maid
Helm (Treasure)
About the team

Redefining Burst generation in Elysion Tower, Helm (Treasure) really does it all! She can even act alongside Mast Anchor to provide immense Heal for the team as Rapi: Red Hood destroys the enemy raptures.

Substitutions

-

Team 50

Toss a coin to your Admiral, Beat the Harvester!

Mode: Anomaly - Harvester || Element: Water

Characters
Crown
Rapi: Red Hood
Ludmilla: Winter Owner
Quency: Escape Queen
Helm (Treasure)
About the team

A very few still have Helm (Treasure) at Phase 3 Treasure. In cases where players only have Phase 2 Helm Treasure, let's stick with Helm as non Burst support. This team can kill harvester AI with ease once you have decently invested OL and skills

Substitutions

-

Team 51

Aegis Cannon, Fire!

Mode: Anomaly - Harvester || Element: Water

Characters
Crown
Rapi: Red Hood
Quency: Escape Queen
Helm (Treasure)
Ludmilla: Winter Owner
About the team

Bossing Team. The Water DPS team features Phase 3 Helm (Treasure) as its main DPS. Super strong on single target Water weak Bosses.

Substitutions

-

Team 177

How fast can you go?

Mode: PVP || Element: All

Characters
Centi
Rumani
Cinderella
Helm (Treasure)
Biscuit
About the team

2 RL comp that instantly Snow Whiteipes everything once Cinderella Bursts.

Substitutions

-

Team 178

Can you get past it?

Mode: PVP || Element: All

Characters
Noise
Noah
Cinderella
Emilia
Helm (Treasure)
About the team

Thanks to Helm, we now can even push the Noise Noah XXX combo into 2 RL. This comp is just insane. It has stalls, it has a huge nuke, and it has huge follow-up attacks from Cinderella too.

Substitutions

-

Team 179

The ultimate stall

Mode: PVP || Element: All

Characters
Moran
Nero
Quiry
Helm (Treasure)
Rapunzel
About the team

The popular Nero stall is now immensely strengthened with helm, especially if you have charge speed on your RL units.

Substitutions

-