Milk (Treasure)Information and Guide

Character
Introduction

Milk (Treasure) is a SSR rarity Burst
1
character from the Attacker class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Water
Water
element. She's part of the Tetra
Tetra
faction. This character information showcase the Treasure version only.

A combative girl who likes to provoke others. She sells milk coffee in Cafe Sweety.

To learn more about Milk (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Milk (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 69.04% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

In it to Win It

Active

Cooldown: 20s

Unlocks at: Phase 1

■ Activates every 20 sec. Affects 3 ally unit(s) with the highest ATK.

ATK ▲ 31.83% for 10 sec.

■ Activates at the start of the battle. Affects self.

Cooldown of Burst Skill ▼ 20 sec continuously.

Skill 2

Sugar Rush

Passive

Cooldown: -

Unlocks at: Phase 2

■ Activates when above 80% HP. Affects all allies.

Critical Damage ▲ 11.13% continuously.

■ Activates when attacking with Full Charge for 10 time(s). Affects all allies.

Cooldown of Burst Skill ▼ 2.83 sec.

Burst

Victory is Mine

Active

Cooldown: 40s

Unlocks at: Phase 3

■ Affects 1 enemy unit(s) with the highest DEF.

Deals 367.34% of final ATK as damage.

■ Affects all allies.

Recovers 16.16% of attack damage as HP over 10 sec.

Potency of HP restored ▲ 75.5% for 10 sec.

Specialties
Buffer
Healer
Voice Actors
ENG
Laura Stahl
JPN
Mutsumi Tamura
KR
Kim Na-yul
Gallery

Milk (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

We would like to start this guide with a disappointed tone toward ShiftUp. The whole point is that these Favorite Items are supposed to make units more usable or at least baseline usable. Unfortunately, SU has failed to do that with Milk.

Can you give a brief summary about her changes?

Milk has received an okay-ish upgrade to her kit. While from the get-go we weren't really expecting much out of her due to her low popularity, the changes, in the end, have been positive—although she still remains underwhelming.

The most noticeable changes were the reduction in her Burst Skill CD from 40s to 20s and the added CDR bonus for all allies for every 10 Full Charge(s). A low Burst Skill CD is a step in the right direction, but what's its use if the rest of her kit provides literally nothing?

Her intermittent ATK buff makes it hard to synchronize with characters' DPS windows, and her 2.83s CDR pales in comparison to more performant B1 CDRs like Liter or Rapi:RH. Her HP Potency is fine, but it is often significant in PvE. In PvP, however, its impact is more debatable.

Should I get her Favorite Item?

Absolutely not. She's somewhat garbage. Investing in her can only mean those things: she is your waifu, you have questionable resource management skills, or you just want A LOT of unneeded flexibility in PvP, or you just want her for collection. Her Treasure is likely just a filler to prevent players from feeling drained after upgrading Helm and Drake, done to fill up the yearly quota. Otherwise, you will have no resources left. It's a good thing, is it not? Milk fans would disagree.

Usage Analysis and Tier List

Campaign (LD) - B | Campaign (HD) - B

Theoretically only worth using if you don't have other CDRs, but if you are at High Deficit, own Milk, and have enough resources to build her Treasure, you should already have a built Liter. Just use that Liter. Period. Oh, and Liter is technically free because you can get her from ordinary pity!

PS: Milk's healing will not help you survive longer at high deficit where everything oneshots you! So you need offensive buffs to counterbalance the stat penalty and kill enemies faster!

Bossing - C

Milk's low CDR and irregular buffs (one of them requires her being over 80% in HP) make her very clunky. Not only do you have to protect her from damage, you also need to bear with CD bottlenecks and low damage output. And even if you manage to do that, the buff is terrible. It's almost always better to use other B1 CDR if available, and if not available, then wait for them to be available. Do not invest in Milk just to have a CDR. A bad investment will brick your account in the long run.

PVP - C

Probably her best battleground at the moment. Lifesteal + HP Potency can make for some interesting stall teams (esp. with HelmTr). She's too expensive, however. We think that Nero + Moran are more performant than her, so if you are planning to build a stall team, go with them first before considering Milk. By the time you finish building Milk, a new challenger better than her would have come out.

Kit Analysis

For PvE, Milk only requires Phase 1 + 2 because healing is often dispensable, but for PvP, she requires Phase 3 for the lifesteal + HP potency.

Skill 1

Phase 1 - This skill unlocks after you have attached an appropriate SR 15 Doll + completed all the prerequisites.

Milk's ATK buff now applies to 3 units simultaneously instead of 2, making it more viable in 1-1-3 setups with 3 DPS units. However, its intermittent uptime makes it difficult to synchronize with DPS windows such as Alice's or SBS's Burst Skill. Stable damage dealers won't feel this downside much, but the overall buff value is still too low to be worth using. Perhaps increasing it to more than 40% would be a good start.

That said, predictable Burst buffs like this do have an advantage when it comes to buffing certain types of damage, as long as the timing aligns. This is because their low uptime is often compensated by a higher buff value (see Yulha). If you can time SW's Burst, for example, to hit when this skill is active, the damage dealt is higher than it would have been with a permanent 5% ATK buff.

In addition, the ATK buffs can be triggered off-burst, so you can run a 2-1-2 with Milk being an off-burst unit, but unfortunately there are better and more consistent options.

Note that passive skills with cooldown like this do not immediately trigger at the start of battles. They need to go down the whole timer first, making them suboptimal for short battles like most Story and PvP.

This skill also has a second component that reduces her Burst Skill cooldown from 40s to 20s, which is an acceptable change, knowing that her Burst Skill is weak. This allows her to support 1-1-3 comps as mentioned earlier, but that doesn't automatically make her a better choice than her competitors. The rest of her kit will decide whether she will be useful (spoiler: she won't).

Skill 2

Phase 2 -This skill unlocks after you have collected 50 matching Favorite Item(s) material.

Milk's second skill now applies a universal CDR every time she lands 10 fully charged slots. Now, this is a good change as she now has a purpose as a CDR instead of nothing. However, who thinks 10 fully charged shots for just a measly 2.83s CDR at max level a good deal? That is one entire rotation. Compared to Rapi:RH's ~7.5s reduction, and D:Wife's and Rouge's 7s reduction, Milk's CDR is simply nonexistent. Sure, it's a welcome change but far from enough...

Like other CDRs that rely on landing a certain number of Fully Charged shots, Milk's CDR can be triggered even if she is in the off-burst position. The only problem is that the value is too low to matter.

Skill 3

Phase 3 - This skill unlocks after you have collected another 110 matching Favorite Item(s) material.

Milk's Burst Skill now applies a teamwide HP potency, boosting teammates' recovery by 75.5% for 10s. This synergizes with her lifesteal, making her an ideal candidate for survival-focused B1 CDR. However, In PvE, survivability is rarely the concern, and her lack of offense is a more serious problem. In PvP, though, the healing + potency can possibly be a game-changer for stall comps. At max level, the healing should be around ~50% of Helm's healing solo across 2 FB. That is fairly low, but her HP potency is huge, so the ideal play is to pair her with other healers such as HelmTr.

Investments

Gear Investments

You do not need to OL her (or even level her gear) for Treasure because her ATK buff doesn’t scale off the caster's stat, but you can overload her if you plan to use her in PvP (for CP padding). Save your materials and especially credits.

As for the affixes, she doesn't need lines, or rather you shouldn't reroll her at all. However, if you insist, she may benefit from 1× Max Ammo line to ensure 10 Full-Charge(s) per rotation. You shouldn't need any Max Ammo lines in general, though, but one is handy. Aside from that, Charge Speed for PvP.

  • Essential: -

  • Ideal: -

  • Passable: 1× Max Ammo, 3-4× Charge Speed

  • Priority: Low

Skill Investments

Milk shines best in PvP, and the skill that governs her PvP performance is Burst Skill. Focus on that.

  • Skill 1: 3~7

    • Mainly for PvE because it likely won't trigger in PvP due to the long initial CD. -20s CD to Burst Skill does not scale either. A unit with such little presence is not worth maxing. You still want to upgrade for CP padding in PvP.

  • Skill 2: 3~7

    • If you insist on using her for PvE, then you will need some investments for the CDR, otherwise don't bother—CP padding only. PvP doesn't need such a low CDR for now.

  • Burst Skill:3~10

    • Mainly for PvP. Upgrade as needed. 10 for the highest lifesteal and HP potency. This is the key to achieving a proper stall team. At max level, it should be around ~50% of Helm's healing solo across 2 FB.

Cube Investments

For PvE, you would want cubes that allow her to Full Charge more often. Resilience is your best friend.

For PvP, you would want cubes that increase her survivability, but Adjutant is also a passable alternative for extra Charge Speed if you want to FB faster.

Doll Investments

You need SR 15 to Treasure her. No additional information needed.

Review
Pros

  • She is now a 20s CDR unit.

  • Only B1 Water CDR aside from Dorothy, albeit not as effective.

  • ATK buffs are automatic and can be triggered off-burst.

  • CDR can be triggered off-burst.

  • Insane HP potency on top of lifesteal. 

  • Healer CDR?

Cons

  • Questionable CDR value and requirement.

  • ATK buffs are irregular and may not coincide with powerful attacks.

  • CRT DMG value is low, and even then, the buff type itself is weak.

  • Burst Damage is low.

  • Expensive. Requires 2 dupes on top of base copy, and SR 15 Favorite Item.

  • Fickle. Presence and impact may change easily from time to time.

  • Worst of the 4 Treasure(s) this season.

Ratings
B

Story (low deficit)

B

Story (high deficit)

D

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Adjutant Cube

    Adjutant Cube

  • Wingman Cube

    Wingman Cube

PVP
  • Wingman Cube

    Healing Cube

  • Wingman Cube

    Vigor Cube

  • Relic Tempering Cube

    Tempering Cube

  • Relic Assist Cube

    Relic Assist Cube

For PvE, you would want cubes that allow her to Full Charge more often. Resilience is your best friend. For PvP, you would want cubes that increase her survivability (Tempering or Vigor), but Adjutant is also a passable alternative for extra Charge Speed if you want to FB faster.

Teams

Teams
Team 14

Fire Team With Water

Mode: Union / Solo Raids || Element: All

Characters
Milk (Treasure)
Helm: Aquamarine
Asuka Shikinami Langley
Rei Ayanami
Modernia
About the team

This team is a mono-Fire team with B1 Water CDR and a B2 CDR, probably useful for beginners who have trouble composing a suitable team for Water Weak, Fire Weak, Wind Weak or Iron Weak Solo Raids. Rapi: Red Hood can be substituted in as a superior B3 to any one of the 3 Fire units. Dolla and Helm: Aquamarine usually have less optimal CDR, but with Milk providing an extra push, they now have a competitive CDR rotation for this team. Alternatively, use Grave or something like Rapi: Red Hood as B3 for more offense.

Substitutions

Rapi: Red Hood can replace Asuka.
Rei Ayanami can be replaced by Alice.
Helm: Aqua Marine can be replaced by Dolla.
Helm: Aqua Marine can be replaced by Grave.

Team 15

SG Team But With CDR

Mode: Union / Solo Raids || Element: All

Characters
Tove
B2
Soda: Twinkling Bunny
B3
Milk (Treasure)
About the team

In this team, we utilize extended Full Burst + Milk (Treasure) to speed up SG team's rotation a bit. Milk, in the Off-Burst position, can buff the team's DPS periodically. Despite that, the acceleration is negligible and would instead cost damage due to losing 1 DPS/semi-DPS. However, since SG team is consistently outputting DPS, Milk’s ATK buff is very relevant for them. Not only that, but she can also provide the option of Bursting with her once for healing the team if needed. Not the best of teams, but definitely a strong idea.

Substitutions

-

Team 170

Heal More, Stall Longer

Mode: PVP || Element: All

Characters
Nero
Milk (Treasure)
Quiry
Rapunzel
Biscuit
About the team

This team uses Milk's lifesteal + HP potency to allow the team to survive longer. She synergizes well with B2 and B3 who fortify the team. Make sure to use Helm (Treasure)r's B3 for insane lifesteal capabilities. Other stall ideas where more healers such as Maid Anchor, Trina are used may also net positive results.

Substitutions

-

Team 171

Simple 3RL Nuke

Mode: PVP || Element: All

Characters
Noah
Milk (Treasure)
Anis: Sparkling Summer
Laplace (Treasure)
Maiden: Ice Rose
About the team

Lifesteal Anis: Sparkling Summer is insane, because she hits 2 targets with S2 + her auto attack alone making her dishing out tons of paper damage. Those damages will heal her back a lot even with just a moderate amount of lifesteal. Noted that if she hits Immune Nikke, she will heal 0. Noah can be replaced with Bay but then you need Emilia instead of Laplace/Maiden: Ice Rose.

Substitutions

-