To learn more about Scarlet check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Scarlet check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Assault Rifle
Mode: Normal
Ammo: 20
Reload: 2.3s
■ Affects target enemy.
Deals 27.08% ATK as damage.
Deals 200% damage when attacking core.
Blood for Blood
Passive
Cooldown: -
■ Activates after landing 10 normal attack(s). Affects self.
ATK ▲ 23.15%, stacks up to 5 times and lasts for 5 sec.
Current HP ▼ 4.01%
Zatoichi
Passive
Cooldown: -
■ Affects the attacker. 30% chance of casting when attacked.
[Target] Deals 138.24% of final ATK as damage.
■ Affects self. Cast when HP falls below 60%.
Critical Damage ▲ 6.61% continuosly
Scarlet Flash
Active
Cooldown: 40s
■ Affects self. Cast when HP falls below 50%.
Critical Rate ▲ 19.57% for 10 sec.
■ Affects all enemies.
Deals 849.15% of final ATK as damage.
Review
An OG character with proven PvE and PvP potential, but why is she dead now? You might wonder.
Let's cut this explanation short. First of all, Scarlet is still a good single-target damager. The problem? Her base damage is very weak compared to the current meta units, and she isn't as scalable—most of her DPS comes from overbuffing herself, which is bad hygiene (in our dictionary). She also hurts herself, which adds pressure and forces players to bring healers, which is unoptimal. While she can still do bossing, especially in Electric-weak, and offers screen-clearing support (good for projectiles), she just doesn't have the same oomph as she did before. To address that, ShiftUp releases a new unit made exclusively for her, Trina. With Trina, Scarlet's single-target damage becomes mathematically reliable again but still not enough to become "considerable" for Neutral. Her impact in Electric-weak also remains to be seen.
How about mobbing? For this very purpose, Scarlet is still usable. This is because screenwipes don't get diluted by the number of hostiles—unlike ShiftUp's new developer-favorite Sequential Attack(s). Not only that, Scarlet's inherent high ATK buff allows her to cruise through High Deficit Campaign (in the correct element + with the correct supports) and negate stat penalty from CP deficit. She is still good in this regard, and Trina also helps reinforce this, albeit to a lesser extent. There is one problem, though—there are better Campaign bruteforcers than her. Unless you have those units, Scarlet may still be beneficial for you, especially in Electric-weak.
How about PvP? This is where Scarlet's reign hasn't been undermined (yet). As a screenwiper with lots of self ATK buffs + counter-attack skill, Scarlet is one of the best units in PvP. Having Scarlet in PvP is like having a cheat code. She counters a lot of teams and units. SGs? Counter them with counter-attack to death. MGs/SMGs? Even worse than SGs, they die faster attacking a protected Scarlet. What about sniping her quickly because she likes killing herself? Trina solves that problem and even makes her Burst stronger. Oh, and with Jackal—who provides Instant Damage Sharing—killing Scarlet becomes impossible if you don't have the right units to counter her. And even then, those counter units are specific to PvPs, like Rosanna!
Usable in Bossing and Campaign albeit powercrept, esp. with Trina.
God in PvP.
Lots of ATK buffs to counter stat penalty (from CP deficit) & high-DEF enemies.
Has a strong screenwipe.
High burst gen for an AR.
Damage is mostly from basic attacks for bossing; high synergy with Core Damage and good for destroying parts.
Not manual-heavy; boomer-friendly; just hold-and-point.
Very good synergy with Jackal in PvP.
Good synergy with SAnis, who provides Reload Speed.
But, there is someone stronger than Scarlet that SAnis can buff (*cough* Cindy *cough*).
Not much presence anymore because there are many units better than her even in her own element.
Not scalable—damage comes from overbuffing self, not high basic-attack/skill multipliers.
Hurts herself continuously, creating slot pressure and forcing the deployment of healers, which is unoptimal.
Reloads take 100 years unless you pair her with Reload Speed buffers.
ARs' hit accuracy isn't as good as MGs, SRs, and RLs, affecting her performance in Campaign.
Requires Trina to be relevant in the modern meta.
May require Trina/Jackal to avoid dying too quickly in PvP.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
4/4/4 → 7/4/4 → 10/4/7 (→ 10/4/10)
PVP investment
4/4/4 → 7/4/7 → 10/7/10 (→ 10/10/10)
Priority
Meta
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Essential
3× Max Ammo
Ideal
4× Elemental Damage
4× ATK
1× Max Ammo
Passable
1-2× Hit Rate, 1-2× Crit Rate, 1-2× Crit Damage
Priority
Meta
Scarlet is an excellent choice for PvE, but she is at the top of the meta for PvP, where ATK is better than Elemental Damage. She scales the best with Ammo, since she only has 20 ammo and a huge reload time. Scarlet is an AR who cannot hit core shots well against enemies who are far away, hence she benefits from Crit Rolls more than others, as well as Hit Rate.
Bastion Cube
Resilience Cube
Destruction Cube
Bastion Cube
Resilience Cube
Resilience Cube is the go-to choice for Scarlet pre-overload gear and when your Bastion Cube is still not upgraded to level 7. Post-overload though, Bastion Cube scales way better than Resilience because you can get Max Ammo as overload perk.
Teams
Scarlet's Screen Wipe - A menace for Campaign
Mode: Campaign || Element: Electric
General Old bossing team
Mode: Bossing || Element: Electric
General new bossing team
Mode: Union / Solo Raids || Element: Electric
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