Resonance SolsticeGaloreBuild and Guide

Character

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Introduction

Best guide and build for Galore from Resonance Solstice. Galore is a R rarity character from the Support class and
Electro
Electro
Reverb
Reverb elements, who belongs to the Mundus faction. Their position in combat is Mid.

To learn more about Galore check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Galore check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards
Card Image

Flower Trick

Type: S1 (Normal) | Cost: 3 | Amount: 3

Tosses a coin and strikes enemy over 3 hits, and [Electrify] the target.
After that, randomly generates a [Pet Trick] or [Balloon Show] in your hand.
DMG: 1000% per hit (Reverb).​

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Card Image

Pet Trick

Type: S1 (Derivative) | Cost: 1 | Amount: -

Performs street magic and inflicts [Moemoe] on the target.
This card is [Destroyed] when played or discarded.​

[Moemoe]: Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.

Card Image

Balloon Show

Type: S1 (Derivative) | Cost: 2 | Amount: -

Generates a Decoy Balloon in Front line that attracts the enemy's firepower.
Upon explosion, the balloon deals damage to enemies once and [Stun] them. In addition, triggers [Lightning].
Decoy Balloon is considered [Explosive].
This card is [Destroyed] when played or discarded.
DMG: 1500% (Electro).​

[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.

[Interrupt]: Interrupts the target's current action.

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

[Lightning]: Summons a lightning on the target, dealing damage once and triggering [Electrify].

Card Image

Card Magic

Type: S2 (Normal) | Cost: 1 | Amount: 1

Discards a card.
The next Blue card played is triggered once more.
Card Image

Grand Finale

Type: Ultimate (Normal) | Cost: 4 | Amount: 1

Unleashes a barrage of bullets, striking the target over 6 hits and [Electrify] them.
DMG: 700% per hit (Electro).​

Requirements: Draw 7 cards.

[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.

Resonance
R1

First Move

Type: Major

Upon encountering a new wave of enemies, releases a [Flower Trick].
R1.5

Battle Spirit

Type: Minor

Increases own [Basic Attack] DMG by 5/50%.
R2

Curtain Call

Type: Major

After [Balloon Show] explodes, draw 1~2 cards.
R2.5

Flower Trick

Type: Minor

[Flower Trick] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +20%
R3.5

Electrify

Type: Minor

Increases [Electrify] dealt trigger probability by 2/20%.
R4

Deceptive Trick

Type: Major

Enhances [Card Magic]:
The next Blue card played is triggered once more.
R4.5

Grand Finale

Type: Minor

[Grand Finale] DMG increases by 3/30%.
Awakening
A1

Moemoe Q

Awakening 1

[Moemoe] inflicted by this character lasts for 2 seconds longer.
A2

Hat Trick

Awakening 2

Enhances [Grand Finale]:
Leaps into the mid air and fires at the target, dealing damage over 6 hits and [Electrify] the target.
Each hit has a 15% chance to randomly generate a [Pet Trick] or [Balloon Show] in your hand.
A3

Battle Will

Awakening 3

ATK +60
DEF +60
A4

Trickery Aftermath

Awakening 4

Whenever a [Pet Trick] or [Balloon Show] is [Destroyed], all allies' [Basic Attack] become 10% faster.
In addition, there is a 20% chance to restore 1 Cost.
A5

Fortune

Awakening 5

Increases this character's all trigger rates by 5%.
Profession Skills
Reso 1

Balloon Art

Reso 1

Decoy Balloon success rate +3.0%.
Reso 4

Pet Training

Reso 4

Pet Rating +5.0%.
Stats (Max)
HP
64970
DEF
667.5
ATK
667.5

Review

Review

Galore is a support character with great synergy with teams that use [Electrify] and Blue cards. With many tricks up his sleeve, he can unleash countless Crowd Control effects and debuffs, as well as make Blue cards activate twice. His Resonances further improve those aspects, making his first card, [Flower Trick], activate automatically, allowing him to passively draw cards and enhancing his buff to Blue cards further.

At Awakening 4, he can consistently buff his allies' Attack Speed and restore Cost. Being a man of many tricks but no damage, however, means that he's only effective when placed into a team that can make the most of what he has to offer. Synergy here weighs more, both in terms of teammates as well as in terms of what kind of content you will bring him to.

Pros & Cons
Pros

  • Great synergy with [Electrify] and Blue cards-based Decks.

  • Provides good Crowd Control, debuffs and can make Blue cards activate twice.

  • Can boost Attack Speed and Cost Recovery with his Awakenings.

Cons

  • Needs Awakenings to take full advantage of his buffs.

  • Lackluster damage on his own compared to other R units.

  • Outside of Blue decks, it's almost impossible to use him and make him shine.

Ratings
T2

General Performance (Global)

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Galore present within in all content available in the game.

Team 18

Overload Core [Electrify]

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Little to no investment required, no gear required.

Team Code
Additional information

For more information about team building, check the guide below: