To learn more about Galore check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Galore check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Teams
Profile
Flower Trick
Type: S1 (Normal) | Cost: 3 | Amount: 3
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
Pet Trick
Type: S1 (Derivative) | Cost: 1 | Amount: -
[Moemoe]: Makes the target cute, reducing their ATK and DEF by 1% for 5 seconds. This effect stacks.
Balloon Show
Type: S1 (Derivative) | Cost: 2 | Amount: -
[Stun]: Stuns the target, rendering them unable to engage in combat for 2 seconds.
[Interrupt]: Interrupts the target's current action.
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
[Lightning]: Summons a lightning on the target, dealing damage once and triggering [Electrify].
Card Magic
Type: S2 (Normal) | Cost: 1 | Amount: 1
Grand Finale
Type: Ultimate (Normal) | Cost: 4 | Amount: 1
Requirements: Draw 7 cards.
[Electrify]: Each hit has a 20% chance to trigger a lightning, dealing 1 hit damage.
First Move
Type: Major
Battle Spirit
Type: Minor
Curtain Call
Type: Major
Flower Trick
Type: Minor
Vitality
Type: Major
Electrify
Type: Minor
Deceptive Trick
Type: Major
Grand Finale
Type: Minor
Moemoe Q
Awakening 1
Hat Trick
Awakening 2
Battle Will
Awakening 3
Trickery Aftermath
Awakening 4
Fortune
Awakening 5
Balloon Art
Reso 1
Pet Training
Reso 4
Review
Galore is a support character with great synergy with teams that use [Electrify] and Blue cards. With many tricks up his sleeve, he can unleash countless Crowd Control effects and debuffs, as well as make Blue cards activate twice. His Resonances further improve those aspects, making his first card, [Flower Trick], activate automatically, allowing him to passively draw cards and enhancing his buff to Blue cards further.
At Awakening 4, he can consistently buff his allies' Attack Speed and restore Cost. Being a man of many tricks but no damage, however, means that he's only effective when placed into a team that can make the most of what he has to offer. Synergy here weighs more, both in terms of teammates as well as in terms of what kind of content you will bring him to.
Great synergy with [Electrify] and Blue cards-based Decks.
Provides good Crowd Control, debuffs and can make Blue cards activate twice.
Can boost Attack Speed and Cost Recovery with his Awakenings.
Needs Awakenings to take full advantage of his buffs.
Lackluster damage on his own compared to other R units.
Outside of Blue decks, it's almost impossible to use him and make him shine.
General Performance (Global)
Best Teams
The teams below come from our Teams database and showcase ANY team with Galore present within in all content available in the game.
Overload Core [Electrify]
Mode: Engine Core Upgrade
For more information about team building, check the guide below:
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