Resonance SolsticeRazielBuild and Guide

Character
Introduction

Best guide and build for Raziel from Resonance Solstice. Raziel is a SSR rarity character from the Offense class and
Physical
Physical
Reverb
Reverb
Rever
Reverengy elements, who belongs to the Source Citadel faction. Their position in combat is Front.

To learn more about Raziel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

To learn more about Raziel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards

Crucifixion

Type: S1 (Normal) | Cost: 3 | Amount: 3

Lash the enemies in front, dealing DMG over 4 hits and inflicting [Curse].
Afterward, generate a [Stigmata] in your hand.
DMG: 1200% (Physical).

[Curse]: Prevents the target from receiving new healing effects and ATK and DEF buffs for 6 seconds.

Stigmata

Type: S1 (Derivative) | Cost: 2 | Amount:

Inflict [Stigmata] on the target, lasting 6 seconds.
During this period, whenever the target takes DMG, the Stigmata gains 1 stack of [Agony]. Each stack of [Agony] increases the target's DMG taken by 2%. When reaching 12 stacks, trigger [Stigmata Disintegration], dealing DMG to the target once. Afterward, remove all stacks.
[Stigmata Disintegration] is [Wave].
This card is [Destroyed] when used.
DMG: 4800% (Reverb).

agony

Prologue

Type: S2 (Normal) | Cost: 3 | Amount: 1

Summon [Oculus Veritatis], lasting 8 seconds. During this period:
Whenever a card is generated, launch a light beam, dealing DMG to all enemies once and inflicting [Erode].
Afterward, generate a Black card [Reverengy] at the bottom of your deck.
DMG: 2400% (Reverb).

[Erode]: Deals additional reverengy damage once to the target.

Judgment

Type: Ultimate (Normal) | Cost: 6 | Amount: 1

Draw a card, prioritizing a Black one.
Unleash Hellgate Rays, dealing DMG to all enemies over 7 hits and inflicting [Erode].
For each Black card in your hand, increase the DMG by 36%, and for non-Black card, increase by 12%.
Afterward, discard all Black hand cards.
DMG: 3600% (Reverengy).

Requirements: Cooldown: 35 seconds. Whenever a card is generated, reduce the cooldown by 5 seconds.

[Erode]: Deals additional reverengy damage once to the target.

Resonance
R1

Gospel

Type: Major

Whenever drawing [Crucifixion], gain 1-2 Costs.
R1.5

Battle Spirit

Type: Minor

This character’s [Basic Attack] DMG increases by 15/150%.
R2

Admonition

Type: Major

Whenever drawing [Prologue], draw 1 or 2 cards, prioritizing Raziel's skill card.
R2.5

Crucifixion

Type: Minor

[Crucifixion] and [Stigmata] DMG increases by 5/50%.
R3

Vitality

Type: Major

HP +35%
R3.5

Prologue

Type: Minor

[Prologue] DMG increases by 5/50%.
R4

Martyrdom

Type: Major

During the duration of [Stigmata], gain 0.1 Costs per second.
R4.5

Judgment

Type: Minor

[Judgment] DMG increases by 3/30%.
R5

Divine Law

Type: Major

After using [Stigmata], gain [Veil of Eclipse], lasting 6 seconds. During this period, inflict [Erode] on nearby enemies once per second and heal for 100% of the DMG dealt. During this period, whenever triggering [Stigmata Disintegration], increase the duration by 1 second.
Awakening
A1

Inspiration

Awakening 1

Whenever triggering [Stigmata Disintegration], increase Raziel's ATK by 3%, up to a maximum of 99%.
A2

Holy Punishment

Awakening 2

Whenever a card is [Destroyed], there’s a 50% chance to launch a [Wraith's Curse] that deals Reverengy DMG to all enemies once and inflicts [Erode]. If the [Destroyed] card is Black, increase the chance to 100%.
A3

Battle Will

Awakening 3

ATK +150
DEF +150
HP +15%
A4

Rebirth

Awakening 4

Whenever a card is generated, heal the ally with the lowest HP for 5% of their Max HP.
A5

Holy Grace

Awakening 5

Whenever [Oculus Veritatis] launches a beam, generate an [Oculus Concordiae], lasting 2 seconds. This effect stacks. During this period, increase max hand size by 1, and increase Raziel's ATK and DEF by 15% of all allies' average ATK and DEF respectively.
Profession Skills
Reso 1

Tax Reduction

Reso 1

Confluence Tower Tax Rate -0.5%.
Reso 4

Designated Goods Trading

Reso 4

Carbon Fiber Cord stock +20.0%.
Reso 5

Tax Reduction +

Reso 5

Confluence Tower Tax Rate -1.0%.
Stats (Max)
HP
82720
DEF
827.2
ATK
827.2

Review

Review

Raziel is a DPS Crew Member who highly focuses on inflicting high amounts of Erode to multiple targets. She has a well-balanced kit, mostly from her Resonance, making her generate Cost and Draw Cards. She deals more damage as more cards get generated.

Playstyle and Key Mechanics

Raziel relies a lot on Derivative cards to make her work; her kit provides that, however, it feels quite lacking and they are extremely expensive to use alone, as a cost generator won’t be enough to sustain it. Now, let’s go over each of her cards as to how exactly they work.

Main Cards:
  • For her first card [Crucifixion], a 3-cost red card that deals 4 instances of Physical DMG and inflicts [Curse], after use, this generates the derivative card [Stigmata].

  • Next is [Prologue], a 3-cost purple card that summons [Oculus Veritatis] that deals Reverb DMG whenever a card is generated. This attack inflicts [Erode], which deals Reverengy DMG and generates Black card [Reverengy] at the bottom of your deck.

  • Then we have her ultimate [Judgement] which draws a card prioritizing Black cards, then deals 7 instances of Reverengy DMG and inflicts [Erode]. This also scales its damage according to each Black card in your hand, then discards all Black cards in your hand once used.

Derivatives:
  • Stigmata - Gives stacks of Agony that increase the target’s DMG taken; this can stack up to 12, which then triggers Stigmata Disintegration, dealing Reverb DMG and removing all stacks.

Investment

Raziel’s base copy can be significantly weak in comparison to Ushana; however, giving her Awakening 2 gives her an extra damage source, which will greatly increase her personal damage. This is a good stopping point for those who want to main her and are on a budget. Awakening 4 is kind of obsolete, given you can just equip Crimson Prophecy to heal.

  • Awakening 1 - Whenever she triggers [Stigmata Disintegration], she increases her ATK%.

  • Awakening 2 - Provides an additional damage source named [Wraith’s Curse] that deals Reverengy DMG and inflicts [Erode]. This can be triggered by chance when destroying cards and is guaranteed to trigger if it's a Black card.

  • Awakening 4 - Generating a card heals the lowest HP ally.

  • Awakening 5 - Increases Raziels ATK and DEF by 15% of allies average ATK and DEF in the duration when [Oculus Concordiae] is active, which can be triggered whenever [Oculus Veritatis] is triggered. This also increases hand size by 1.

Resonance
  • Resonance 1 — Gain 1-2 cost whenever [Crucifixion] is drawn.

  • Resonance 2 — Draws 1-2 cards whenever [Prologue] is drawn, in priority to her own cards.

  • Resonance 4 — Gain 0.1 cost per second as long as [Stigmata] is active.

  • Resonance 5 — Using [Stigmata] provides [Veil of Eclipse], which then inflicts [Erode] on enemies in range.

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗

  • Jalhay - Incredible card drawing potential, DMG taken debuff, and Derivative generation, which greatly works for Raziel.

  • Valentine - Can generate Ash and Element Core: Fire and instantly activate Leader Skill with Prayer.

  • Ushana - Both easily work together for an Erode focus team; however will require a powerful cost generator to sustain their expensive cards.

Gear and Affixes

Some examples of overall good equipment choices for Raziel. For specific picks, please check the respective teams.

Weapons:
  • UR Critical Unpredicted Prototype: For each [Reverengy] in the deck, increase the Final DMG of Red cards by 5% up to a maximum of 100%.

  • UR Scorching Spike: Whenever [Ignite] is inflicted 8 times or [Blaze] is inflicted 4 times, inflicts [Wildfire].

  • SSR Unbewusstes Probe: Whenever you play a Red Card of cost 3 or more, random enemy receive 3% less healing. This effect stacks up to a maximum of 75%.

  • SSR Million-Tons Revelation: ATK +80

  • SSR: Degenerate Blackrock: Increases wearer's final DMG dealt by 10%. This effect stacks.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

  • R Gardener Multi-Tool: Playing a Red Card increases ATK by 0.5%. This effect stacks.

  • R Mass Projector: Using [Leader Skill] increases ATK by 1.5%. This effect stacks.

Armor:
  • UR Lucid Dream Fiber: Wearer's Red Cards heal the wearer for 2% of the damage dealt.

  • UR Grandfather Reactive Armor: At the start of battle, convert 5% ATK of the ally with highest DEF to the wearer's ATK. When taking DMG, transfer 25% of the DMG taken to the ally with highest DEF.

  • SSR Crimson Prophecy: Recover 5% of the DMG dealt by [Erode] / [Corrode] to your own HP.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Black Rock Armor: Reduces wearer's final DMG taken by 10%. This effect stacks.

  • SSR High Dimension Construct: Generating a Black Card restores 5% of Max HP. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Karma Dice: Increases all allies' all trigger rates by 3%. This effect stacks.

  • SSR Chladni Arc: Wearer's [Wave] deals 20% more damage. This effect stacks.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SSR Fengshui Tactical Drone: For every 8 cards used, increases ATK or DEF by 2%, up to a maximum of 50%.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own ATK by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Playing a Red Card increases own ATK by 0.2/0.5%. This effect stacks.

  • Increases final DMG dealt by 2/5%. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks.

  • Deals 3/5% more Reverb DMG. This effect stacks.

  • Deals 10-25% more [Erode] DMG. This effect stacks.

  • Gains 0.5-1 more Cost at the start of battle. This effect stacks.

  • Deals 3-5% more Reverengy DMG. This effect stacks.

Pros & Cons
Pros

  • Has a great, balanced kit. Cost Regen, Personal Card Draw, and Self Sustain with great AOE coverage.

  • Effectively, a nice healer with the team as long as they are equipped with Crimson Prophecy.

  • Great for long combat situations.

Cons

  • Extremely reliant on derivative card users to increase her personal damage, this makes team building extremely limited.

Ratings
T0

General Performance

?

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Raziel present within in all content available in the game.

Team 90

Raziel Basic Team

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★

Team Cost

★★

Comment

An easy to run Raziel team, cost regen from Arcana and Valentine which also helps on Leader Skill cooldown by generatng Element Core: Fire and Ash cards additionally Stella and Rina Von are here for drawing cards.

Team Code
Team 91

Raziel Shadowcraft Premium

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★

Team Cost

★★★★

Comment

As Raziel benefits from generating derivatves, therefore Shadowcraft will be utilized in this team. Joshua mainly for Cost Regen on destroying Black cards and Lissandra for generating derivatives through Quest, both can generate Shadowcraft as well. Stella and Jalhay mainly for generating low cost derivatives as well as card draw.

Team Code
Team 92

Ushana Raziel Team

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★★★

Team Cost

★★★★

Comment

An Ushana team with Raziel as a sub-DPS. Raziel also provides some cost and does card draw which can help Ushana's Leader Skill Cooldown. This applies the same concept as the hypershuffle team by quickly generating and drawing cards.

Team Code
Team 94

Raziel Nayuta Shuffle

Mode: Combat

About the team
Overall Rating

★★★

Complexity

★★★

Team Cost

★★

Comment

A Nayuta Shuffle team with Raziel as the Main DPS, although the overall damage is significantly underwhelming this team provides additional layer of defense by being able to consitently generate Power: Reconstruct. Cost is already trivial given that this is Nayuta Shuffle team and with the addition of Summer Shizuru and Jalhay draws are consistent and Leader Skill is always active.

Team Code
Team 95

Raziel Derivative Spam

Mode: Combat

About the team
Overall Rating

★★★★

Complexity

★★

Team Cost

★★★★

Comment

Raziel team with emphasis of generating Derivative cards, having Valentine makes Leader Skill always active with her Prayer card and the rest of the team are capable of generating their own Derivative cards at a low cost

Team Code
Additional information

For more information about team building, check the guide below: