Honkai: Star RailMarch 7th • EvernightBest build, teams and other guides

Character
Introduction

Best guide and build for March 7th • Evernight from HSR (Honkai: Star Rail). March 7th • Evernight is a 5 character from the Ice element who follows the Path of Remembrance.

In the secluded Memory Zone, candlelight casts echoes of the past, softly fading away in the mist. Evernight, child of Remembrance born from the shadow, Chrysos Heir who conceals the Coreflame of Time, you shall stir the tide of Oblivion, guarding the wish of the mirrored soul.

To learn more about March 7th • Evernight check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

March 7th • Evernight has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

To learn more about March 7th • Evernight check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Time Thence Blurs

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Quantum DMG equal to #1[i]% of Evernight's Max HP to one designated enemy.
Skill

Day Gently Slips

Summon

Lv. 1

Energy gain: 30

Break: -

Consumes 10% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to #1[i]% of Evernight's CRIT DMG for 2 turn(s). Duration decreases by 1 at the start of each of Evernight's turns. If Evey is already on the field, restores 50% of its Max HP. When used, gains 2 "Memoria." If in the "Darkest Riddle" state, gains 12 additional "Memoria."
Ultimate

Remembrance, Whirling, Like Rain

AoE | 240 energy cost

Lv. 1

Energy gain: 5

Break: 30

Summons memosprite Evey, then memosprite Evey deals Ice DMG equal to #1[i]% of Evey's Max HP to all enemies, and causes Evernight to enter the "Darkest Riddle" state. During this state, the DMG received by all enemies increases by #2[i]%, the DMG dealt by Evernight and memosprite Evey increases by #3[i]%, and both Evernight and memosprite Evey are immune to Crowd Control debuffs. Gains 2 "Darkest Riddle" Charge(s). Memosprite Evey consumes 1 Charge after using "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charges remain, exits the "Darkest Riddle" state.
Talent

With Me, This Night

Enhance

Lv. 1

Energy gain: 0

Break: -

When entering combat, summons memosprite Evey. Memosprite Evey has 160 SPD by default, and its Max HP is 50% of Evernight's Max HP. Each time Evernight or memosprite Evey loses HP, increases CRIT DMG for both this unit and memosprite Evey by #1[i]% for 2 turn(s), and gains 2 "Memoria." This effect can trigger only once per target per attack. When Evernight has 16 or more "Memoria," dispels and becomes immune to Crowd Control debuffs. If memosprite Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after memosprite Evey uses "Dream, Dissolving, as Dew."
Technique

Let it Rain Cold On Thee

Energy gain: 0

Break: -

After using Technique, at the start of the next battle, gains an effect identical to the Skill which increases all allies' memosprite CRIT DMG, and gains 1 point(s) of "Memoria."
Memesprite Skills
Memosprite Skill

Remembrance, Whirling, Like Rain

Single Target

Lv. 1

Energy gain: 20

Break: 10

This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to #1[i]% of Evey's Max HP to one enemy. For every 4 point(s) of "Memoria" Evernight currently has, further deals Ice DMG equal to #2[i]% of Evey's Max HP. After use, Evernight gains 1 point(s) of "Memoria."
Memosprite Skill

Dream, Dissolving, as Dew

AoE

Lv. 1

Energy gain: 10

Break: 30 + 20 adjacent

When Evernight's "Memoria" is greater than or equal to 16 points, and Evernight is not under a Crowd Control state, this ability can be used. For each point of "Memoria" currently in possession, deals Ice DMG equal to #1[i]% of Evey's Max HP to the primary target, and Ice DMG equal to #2[i]% of Evey's Max HP to other enemy targets. After use, consumes all "Memoria" and HP, and Evey disappears.
Memosprite Talent

Solitude, Drifting, In Murk

Support

Lv. 1

Energy gain: 0

Break: -

Evey is immune to Crowd Control debuffs but has increased chance of being targeted. While Evernight is on the field, increases DMG dealt by Evernight and Evey by #1[i]%.
Memosprite Talent

Night, Trailing, In Step

Support

Energy gain: 0

Break: -

When summoned, this unit immediately takes action.
Memosprite Talent

You, Parting, Beyond Reach

Enhance

Energy gain: 0

Break: -

Upon disappearing, increases Evernight's SPD by 10%. If the disappearance is due to using "Dream, Dissolving, as Dew," for each point of "Memoria" used in this attack, additionally increases Evernight's SPD by 1%, counting up to 40 point(s) of "Memoria." The SPD Boost effect cannot stack, and is removed at the start of Evernight's next turn.
Major Traces
A2Major trace

Dark the Night, Still the Moon

Increases Evernight and the memosprite Evey's CRIT Rate by 35%. When using abilities, consumes 5% of this unit's current HP to increase both their CRIT DMG by 15% for 2 turn(s). After memosprite Evey uses "Dream, Dissolving, as Dew," recovers 1 Skill Point for allies.
A4Major trace

Rouse the Flame, Lull the Light

At the start of combat, Evernight regenerates 70 Energy and gains 1 "Memoria." When Evernight or an ally memosprite uses an ability, Evernight regenerates 5 Energy and gains 1 "Memoria."
A6Major trace

Kindle the Morn, Drop the Rain

When there are 1/2/3/4 or more Remembrance characters in the team, while Evernight's Skill persists, additionally increases all memosprites' CRIT DMG by 5%/15%/50%/65%.
Minor Traces (total)
CRIT Rate
CRIT Rate
+18.7%
CRIT DMG
CRIT DMG
+13.3%
HP
HP
+18%
Eidolons
E1

Sleep Tight, the Night Dreams Long

Eidolon 1

When Evernight is on the field and when there are 4 or more/3/2/1 enemy targets on the field, ally memosprites deal 120%/125%/130%/150% of their original DMG respectively.

E2

Listen Up, the Slumber Speaks Soft

Eidolon 2

Increases Evernight's and memosprite Evey's CRIT DMG by 40%. Each time Evernight gains "Memoria," increases the gained "Memoria" by 2 point(s). When using Ultimate, additionally gains 2 "Darkest Riddle" state Charge(s).

E3

Fear Not, the Nightmare Lies Past

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.

E4

Wake Up, the Tomorrow is Yours

Eidolon 4

While Evernight is on the field, ally memosprites' Weakness Break Efficiency increases by 25%, and memosprite Evey gains an additional 25% Weakness Break Efficiency.

E5

Let Go, the "Me" in Memories

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.

E6

Like This, Always

Eidolon 6

While Evernight is on the field, all allies' All-Type RES PEN increases by 20%. After memosprite Evey uses "Dream, Dissolving, as Dew," Evernight gains 30% of the consumed "Memoria" in this attack.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1323
ATK
ATK
543
DEF
DEF
582
Speed
Speed
99
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Ethereal Omen
    Ethereal Omen
    x 15
  • Echoing Wail
    Echoing Wail
    x 15
  • Sea Siren's Torn Fin
    Sea Siren's Torn Fin
    x 65
  • Eternal Lament
    Eternal Lament
    x 15
CV
ENG
Skyler Davenport
JPN
Yui Ogura (小倉唯)
CN
Nuò Yǎ (诺亚)
KR
Jung Hye-Won (정혜원)
Gallery

March 7th • Evernight images aren't available yet. They will be added when the character is released.

Review

Pros & Cons

March 7th • Evernight pros & cons aren't available yet. They will be added when the character is released.

Review (By Sushou)

March 7th • Evernight review isn't available yet. It will be added when the character is released.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.

March 7th • Evernight ratings aren't available yet. They will be added as soon as it's possible.

Build and teams

Best build

March 7th • Evernight build information aren't available yet. They will be added when the character is released.

Synergy

March 7th • Evernight synergies aren't available yet. They will be added when the character is released.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

There are no teams featuring March 7th • Evernight who have cleared Memory of Chaos in the current cycle.

Video guides

MoC/PF/AS Statistics

MoC 3.4 / PF 3.5 / AS 3.5

March 7th • Evernight Memory of Chaos stats aren't available yet.

Calculations

Calculations

March 7th • Evernight calculations aren't available yet.