Leader of the "Ghost Hounds", an international mercenary group. Ruthless, vengeful, unforgiving. A potential client must be mindful of the price to pay before making him an offer.
To learn more about Calcharo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Calcharo has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.0
Last major build/calcs update
Patch 2.0
Last profile update*
January 1st, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Calcharo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Gnawing Fangs
Perform up to 4 attacks, dealing Electro DMG.
Consume Stamina to attack the target, dealing Electro DMG.
Consume Stamina to perform a Mid-Air Plunging Attack, dealing Electro DMG.
Using Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Extermination Order
Cast up to 3 attacks. Deal Electro DMG.
If this Character is switched or Resonance Skill Extermination Order is not repeated in a while, it will be put on a Cooldown. Resonance Skill Extermination Order does not reset your Basic Attack stage.
Phantom Etching
Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Resonance Liberation Deathblade Gear state ends, Calcharo's next Intro Skill is replaced with Intro Skill "Necessary Means", which deals Electro DMG, considered as Intro Skill damage.
Basic Attack is replaced with Basic Attack Hounds Roar. Dodge Counter deals increased damage, considered as Resonance Liberation damage.
Perform up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack Damage.
Hunting Mission
When Calcharo has 3 "Cruelty", his Heavy Attack is replaced with Heavy Attack "Mercy". When casting Heavy Attack "Mercy", Calcharo consumes 3 "Cruelty" to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy.
Calcharo can hold up to 3 "Cruelty". Under Resonance Liberation Deathblade Gear state, "Cruelty" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 "Cruelty".
When Calcharo has 5 "Killing Intent", his Basic Attack is replaced with Heavy Attack "Death Messenger". When casting Heavy Attack "Death Messenger", Calcharo consumes 5 "Killing Intent" to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy.
Under Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with "Killing Intent", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 "Killing Intent".
Bloodshed Awaken
When casting Heavy Attack "Mercy", Calcharo's Resonance Liberation DMG Bonus is increased by 10% for 15s.
Revenant Rush
When Heavy Attack "Death Messenger" hits the target, the damage taken by Calcharo is reduced by 15% for 5s.
Wanted Outlaw
Attack the target, dealing Electro DMG.
Shadowy Raid
Calcharo summons Phantom to support the Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to 195.98%+391.96% of Calcharo's ATK.
Sequence Node 1
When Resonance Skill Extermination Order hits a target, it additionally recovers 10 Resonance Energy. This can be triggered once every 20 seconds.
Sequence Node 2
After Calcharo casts Intro Skill Wanted Criminal or Intro Skill "Necessary Means", his Resonance Skill DMG Bonus is increased by 30% for 15s.
Sequence Node 3
During the Resonance Liberation Deathblade Gear state, Calcharo's Electro DMG Bonus is increased by 25%.
Sequence Node 4
After casting Outro Skill Shadowy Raid, Electro DMG Bonus of all team members is increased by 20% for 30s.
Sequence Node 5
Intro Skill Wanted Criminal and Intro Skill "Necessary Means: deal 50% more damage.
Sequence Node 6
When casting Resonance Liberation "Death Messenger", Calcharo will summon 2 Phantoms to perform Coordinated Attacks. Each Phantom deals Electro DMG equal to 100.00% of Calcharo's ATK, which is considered Resonance Liberation damage.
While the source of the materials can be quickly found in the game, when it comes Iris you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Good damage ceiling when played perfectly (especially with his hardest rotation, which makes him competitive with high tiers);
More consistent with players willing to learn swap cancelling.
The most inconsistent character in the game, who suffers the most from interruption, enemy movement and having to dodge;
Making mistakes in his rotation will cause a lot of damage loss;
Hardest rotation to execute in the game, costing him a fair amount of his damage potential when not performed;
Realistically close to no AoE capability;
Swap cancelling makes him lose damage potential despite giving more consistency;
Only realistically works in a team with Yinlin, a limited 5 star;
His Intro Skill costs a lot of time on Tower of Adversity runs due to a long wind-up animation.
Let’s address the elephant in the room first: Calcharo is the hardest character to play at an optimized level. But don’t let that scare you too much. As an Electro Broadblade 5-star Main DPS from the standard banner pool, he shines the brightest in Hypercarry team archetypes where he has the potential to deal large bursts of damage during the state provided by his Ultimate.
However, pay close attention to the word “potential”: that word defines Calcharo. To tell the truth without sugarcoating it, he’s either good… or really bad. There is no such thing as recommending Calcharo to the average casual player - he simply loses out on too much damage from not being able to capitalize on the many animation cancels that make his 4 Death Messenger rotation barely possible. Those Death Messengers are pretty much the entirety of Calcharo’s damage: activated by doing 5 basic attacks then casting a Heavy Attack during his Ultimate state, those attacks with long wind-up animations dish out huge bursts of damage making up for the majority of what Calcharo does.
However, as mentioned, those Death Messengers have very long wind-up times: getting interrupted by enemy attacks is the easiest thing in the world, and it happens all the time. The only way to remove this issue is by swap cancelling the Death Messengers as you cast them: however, that forfeits the damage of the Outro buffs your hybrid (most often Yinlin) placed on your Calcharo.
Therefore, Calcharo is in an awkward position: needing the luck to not get interrupted by enemy attacks, or simply the need to perfect dodge at all ruin his perfect rotations and only allow him to meet a realistic max of 2 or 3 of his Death Messengers, which comprise the bulk of his damage, when he can potentially do significantly more. However, even at that threshold, he doesn’t surpass the damage of the average Encore, which is a character can be optimized to outdo him even at perfect play. Even when you learn swap cancels on his Death Messengers to make him more consistent, he loses out on damage potential as a trade-off due to forfeiting Outro buffs, not to mention he only realistically works with one viable teammate, a limited 5 star in the form of Yinlin.
As a result, to summarize, Calcharo is a very underwhelming Main DPS character. Previously thought to be extremely strong in beta, he was revealed to do extremely underwhelming damage at a casual level, rivaling some of the worst DPS characters in the game, and at best can dish out mid-high tier damage when played absolutely perfectly. Even then, the best players in the world will find his optimal rotations very inconsistent and pretty much as impossible as can be to execute every rotation, at which point he loses out on a significant portion of his damage ceiling. It is not recommended to invest into him unless you really like the character and/or are willing to go down the rabbit hole of some of the most inconsistent rotations in the world.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Build
100%
Stats at Level 90: ATK: 587 | ATK: 36.4%
98.37%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
96.69%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
94.25%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
83.29%
Stats at Level 90: ATK: 462 | ATK: 18.2%
82.39%
Stats at Level 90: ATK: 412 | ATK: 30.3%
80.62%
Stats at Level 90: ATK: 412 | Energy Reg.: 32.3%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.
100%
2 Set: Electro DMG increases by 10%.
5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.
Offers a 10% unconditional Electro DMG% boost and up to an additional 30% Electro DMG% after you land a combination of 2 Heavy Attacks or Resonance Skills for a grand total of 40% additional Electro damage after fully ramped.
Below you can find Main Echo options that you should be using with the set:
93.04%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
Offers a 10% unconditional ATK% boost and an additional 5% ATK% for every 1.5 seconds the equipped character has been in combat - up to 20% after 6 seconds, totalling 30% additional ATK% after fully ramped. This set almost almost loses out to most characters signature elemental sets, but is generically usable across all damage characters regardless of their element.
The calculations for this set assume you're not swaping during the combo. If you will swap, the set performance drops (to 88.81%).
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK = Liberation DMG%
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 2000-2400+
HP: 15000+
DEF: 1200+
ELECTRO DMG%: 40%-70%+
CRIT RATE%: 50-75%+
CRIT DMG% 100-150%+
Energy Regeneration (Minimum): 10-20% - Calcharo is a skill-based character and a good chunk of his energy generation is gated behind executing combos with long sequences. If you're confident in completing his warm-up phases and triple Death Messenger combo without issue go with this range of energy.
Energy Regeneration (Conservative): 30-40% - If you're less confident in executing Calcharo's combo or warm-up phase without messing up and or want to skip a portion of his combo or warm-up phase stick with this range of energy instead.
Below you can find the order of leveling the abilities for Calcharo.
Forte Circuit
Res. Liberation
Res. Skill
Intro Skill
Basic Attack
Gameplay and teams
Below you can find optimal rotation (or rotations) for Calcharo. The total time needed to perform it is 13.4 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
When awaiting cooldowns, building energy for Calcharo and cycling through your team for Concerto, aim to execute the following warm-up moves. Use one of these combos before executing Ultimate combo to build up Resonance Energy as well as enabling many Weapon bonus buffs to be active during burst combo:
Option 1 (This generates more Concerto and Resonance Energy and enables more Weapon bonuses to be active during burst, at the cost of higher risk)
- Basic P1
- Skill: Extermination Order P1
- Basic P2
- Skill: Extermination Order P2
- Basic P3
- Basic P4
- Skill: Extermination Order P3 (Can be used to animation cancel the less effective portion of Basic P4)
- Heavy ATK: Mercy (Swap-Cancel if you can for higher damage and to protect Calcharo)
Option 2 (faster to execute, safer and can be done in between Dodging)
- Skill: Extermination Order P1
- Skill: Extermination Order P2
- Skill: Extermination Order P3
- Heavy ATK: Mercy (Swap-Cancel if you can for higher damage and to protect Calcharo)
Below is an optimized combo that implements Dash cancels to allow Calcharo to accumulate Killing Intent faster. The slowest part of the 5 attack Hounds Roar combo needed to generate 5 Killing Intent to cast Death Messenger is part 4 and 5 - by interrupting the combo after the second attack with a dash you can reset the combo back to the start and repeat parts 1 and 2 only, speeding up your access to death messengers. This combo is more challenging to execute but offers more reliable acces to 3 Death Messengers and minimises some of your time stuck in long attack animations.
When playing Calcharo, quick swaps can help protect him during the long cast times of Death Messenger - if you're having trouble with taking too much damage or getting interrupted while attacking consider this as a form of mitigation.
- Echo (Use before combo and swap cancel)
- Intro
- Ultimate
- Heavy ATK: Death Messenger (Optionally Swap Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Heavy ATK: Death Messenger (Optionally Swap Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Heavy ATK: Death Messenger (Optionally Swap Cancel)
- Outro
If you struggle with performing Dash Cancels, you can simply spam left mouse button to execute the combo. This will lead to a slower rotation, more vulnerabilities in the combo and less overall time to execute all Death Messengers but is easier to execute even if less effective.
- Echo (Use before combo but refer to echo recommendations for exact specifics for your chosen echo)
- Intro
- Ultimate
- Heavy ATK: Death Messenger (Optionally Swap Cancel If You Can For Higher Damage And To Protect Calcharo)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2
- Basic ATK: Hounds Roar P3
- Basic ATK: Hounds Roar P4
- Basic ATK: Hounds Roar P5
- Heavy ATK: Death Messenger (Swap Cancel If You Can For Higher Damage And To Protect Calcharo)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2
- Basic ATK: Hounds Roar P3
- Basic ATK: Hounds Roar P4
- Basic ATK: Hounds Roar P5
- Heavy ATK: Death Messenger (Swap Cancel If You Can For Higher Damage And To Protect Calcharo)
- Outro
For those looking to optimize it's technically possible to achieve a 4 Death Messenger combo when peforming Dash cancels perfectly, leading to an overall DPS increase. This rotation and combo is widely considered to be one of the hardest in the entire game to pull off, so even though it exists, achieving it at all, let alone consistantly is seen as the holy grail.
- Echo (Use before combo and swap cancel)
- Intro
- Ultimate
- Heavy ATK: Death Messenger (Optionally Swap Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Heavy ATK: Death Messenger (Optionally Swap Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Heavy ATK: Death Messenger (Optionally Swap Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Basic ATK: Hounds Roar P2 (Dash Cancel)
- Basic ATK: Hounds Roar P1
- Heavy ATK: Death Messenger (Optionally Swap Cancel)
- Outro
Here's a comparison between the damage output of 3 Death Messenger rotation (our baseline) and 2 and 4 (the dream that's hard to achieve).
Below you can find a list of some of the stronger synergies between this character and others.
Team #1: Yinlin Hypercarry
Team #2 - Solo Carry
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
Rotation time: 13.4s
Here's a comparison between the damage output of 3 Death Messenger rotation (our baseline) and 2 and 4 (the dream that's hard to achieve).
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
OPTIMIZED BURST COMBO
Below given is an optimized combo that implements either a Skill Cancel or Dash Cancel to allow faster accumulation of Killing Intent by Calcharo. The slowest part of Hounds Roar 5 Attack combo, required to generate 5 Killing Intent to cast Death Messenger is its part 4 and 5, by using Skill or Dash after 3rd part, you can reset the combo, gaining last 2 charges with part 1 and 2, thus speeding up your access to Death Messengers. While this combo is challenging to execute in spur of the moment, it offers higher chance to execute 3 Death Messengers and minimize time wasted in long attack animations,
When playing Calcharo without Quick Swaps, we recommend using Skill Cancel as it generates more Concerto and Resonance Energy, while dealing more damage and being easier to use. When using Swap-Cancels, Calcharo’s skill will be placed on cooldown after one use, forcing use of Dash Cancel to continue the combo. Both approaches are valid and we suggest you try both to find what fits you better, otherwise refer to the easier combo below.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate
- Heavy Attack: Death Messenger (Optionally Swap-Cancel if you can - for higher damage and to protect Calcharo)
- Basic Attack: Hounds Roar P1
- Basic Attack: Hounds Roar P2
- Basic Attack: Hounds Roar P3
- Skill: Extermination Order P1 OR Dash Cancel (Use Skill Right after you gain a charge of the forte)
- Basic Attack: Hounds Roar P1
- Basic Attack: Hounds Roar P2
- Heavy Attack: Death Messenger (swap cancel if you can - for higher damage and to protect Calcharo)
- Basic Attack: Hounds Roar P1
- Basic Attack: Hounds Roar P2
- Basic Attack: Hounds Roar P3
- Skill: Extermination Order P2 OR Dash Cancel (Use Skill right after you gain a charge of the forte)
- Basic Attack: Hounds Roar P1
- Basic Attack: Hounds Roar P2
- Heavy Attack: Death Messenger (Swap-Cancel if you can - for higher damage and to protect Calcharo)
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | ATK: 36.4%
2 Set: Electro DMG increases by 10%.
5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)
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