Jianxin, a Taoist monk and successor of Fengyiquan, has dedicated her life to mastering the ultimate martial art. With the power to harness and transform environmental Chi, she can create protective barriers that purify both body and mind.
To learn more about Jianxin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 2.0
Last major build/calcs update
Patch 2.0
Last profile update*
January 1st, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Jianxin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Fengyiquan
Perform up to 4 attacks, dealing Aero DMG.
Consume Stamina to attack the target, dealing Aero DMG.
Jianxin consumes Stamina to plunge and unleash a powerful kick, dealing Aero DMG.
Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.
Calming Air
Hold Resonance Skill to enter Parry Stance.
When Jianxin is attacked in the Parry Stance, she does not take damage and immediately performs Chi Counter, dealing Aero DMG.
Release the Resonance Skill during Parry Stance to interrupt Parry Stance and cast Chi Parry, dealing Aero DMG.
Purification Force Field
Creates a strong wind field, continuously pulling targets within the wind field to the center and causing Aero DMG. When the wind field disappears, it will cause Aero DMG to all targets within the range again.
Primordial Chi Spiral
When "Chi" is stacked to its max, hold Heavy Attack to cast Primordial Chi Spiral and start Zhoutian Progress.
Jianxin's anti-interruption is increased, and her the damage taken is reduced by 50%.
Jianxin continuously consumes "Chi" and casts Chi Strike to attack targets nearby, dealing Aero DMG. As Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gain effects accordingly.
Before Minor Zhoutian: Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG.
Minor Zhoutian: Gain Zhoutian Progress 2 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.
Major Zhoutian: Inner: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When Zhoutian Progress is interrupted, cast Yielding Pull to attack the target, dealing Aero DMG.
Major Zhoutian: Outer: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG.
When you release Basic Attack button, interrupt Zhoutian Progress and lose all "Chi". When all "Chi" is consumed, end Zhoutian Progress.
When Zhoutian Progress ends, regain a shield according to the Zhoutian Progress you reached; As the shield provided by Heavy Attack: Primordial Chi Spiral persists, restore HP for the on-field character once every 6s.
Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack Fengyiquan hits the target. Chi is obtained when the Resonance Skill Calming Air is cast. Chi is obtained when the Resonance Skill Chi Counter or Resonance Skill Chi Parry hits the target. Chi is obtained when the Intro Skill Essence of Tao hits the target.
Formless Release
Damage of Resonance Liberation Purification Force Field is increased by 20%.
Reflection
The shield obtained with Heavy Attack Primordial Chi Spiral is increased by 20%.
Essence of Tao
Pull targets within the range, dealing Aero DMG.
Transcendence
The next character (or other characters on a nearby team that activates an Outro Skill) gains 38% Resonance Liberation DMG Deepen for 14s or until the Character is switched.
Sequence Node 1
After casting Intro Skill Essence of Tao, Jianxin gains 100% extra "Chi" from Basic Attacks for 10s.
Sequence Node 2
Resonance Skill Calming Air can be used 1 more time.
Sequence Node 3
After staying in the Parry Stance of Resonance Skill Calming Air for 2.5s, Resonance Skill Chi Counter becomes immediately available.
Sequence Node 4
When performing Forte Circuit Heavy Attack: Primordial Chi Spiral, Jianxin's Resonance Liberation Purification Force Field damage is increased by 80% for 14s.
Sequence Node 5
The range of Resonance Liberation Purification Force Field is increased by 33%.
Sequence Node 6
During Forte Circuit Heavy Attack: Primordial Qi Spiral, if Jianxin performs Pushing Punch, enhanced Resonance Skill Special Chi Counter can be used 1 time(s) in 5s. Special Chi Counter: Inflicts Aero DMG equal to 556.67% of Jianxin's ATK. The damage is regarded as Heavy Attack DMG. Obtain a Zhoutian Progress 4 Shield (Influnced by Inherent Skill Reflection's bonus effect.)
While the source of the materials can be quickly found in the game, when it comes Lanternberry you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
One of the most diverse kits in the game - can perform all roles to some degree;
Operates as a one-woman army in the overworld thanks to her kit having reasonable damage, good shields, and self-healing;
Has the best grouping in the game via her ultimate;
One of the easiest characters to use in the game;
Gives free parries via her skill which can allow her to completely ignore certain boss mechanics.
Ultimate jack of all trades, master of none. No effective use in the meta aside from grouping in spite of being able to fit all roles in a team;
She stays completely still during her Forte channeling, which often causes her to lose some team damage or lose a bit of the shield she generates as she performs it;
Her damaging weapon options are difficult to acquire (albeit not necessary when playing her as a support);
Unable to do many useful things when her ultimate is on cooldown;
Takes up a large amount of field time to provide her shields and buffs (long forte circuit channeling, slow concerto rotation);
The free parry mechanic can be detrimental as it may notably prevent you from staggering enemies, especially bosses;
Her survivability scales more heavily than others based on her investment which is a problem for a support character.
Jianxin is a 5-star Aero Gauntlet character that can fit absolutely every role: DPS, Hybrid, Support. She can have a position as all of them at varying degrees of success, and this solidifies her as the ultimate multi-purpose character.
This makes her amazing for any Overworld content: she can group enemies, she can generate shields, she can heal herself, she can deal passable damage. Arguably the worst as a DPS, usable as a Hybrid but mostly being useful as a Support, most people tend to judge her based on her Support grouping capabilities in endgame content. However, do keep in mind she is amazing as a comfort Hybrid option in the overworld; arguably one of the best at that.
Jianxin has a few points of interest: her Outro skill, her Forte circuit, her Resonance Skill, and most importantly her Ultimate.
The simplest of these is her Resonance Skill: entering a Parry stance when using it, she is able to counter any enemy attack that comes at her, generating Concerto energy along with a good chunk of her Forte bar. This comes at a problem: requiring you to know when an enemy is going to attack to optimize its usage, which would simply be met with a regular dodge anyways and as a result serving little purpose, and making you forfeit a potential parry, reducing the rate at which you reduce the enemy’s stagger bar.
Her Outro skill amplifies the Resonance Liberation damage for the next resonator you Intro into by 38%, which is a huge multiplier for characters such as Calcharo and Xiangli Yao who primarily deal that type of damage. However, Jianxin has trouble generating the Concerto energy that gets her there in the first place: as a result, this Outro skill sees little use, especially when considering both of the characters mentioned earlier can enjoy quickswapping to an extent, which this Outro is incompatible with as it expires on swap.
Her Forte circuit is one of her kit’s fundamentals, as it allows her to heal herself, enter a stance that reduces all incoming damage by 50% (which can stack up with other damage reduction buffs, such as the Bell-Borne Geochelone which completely nullifies all incoming damage for 3 hits), deal a good chunk of sustained damage to enemies in a small radius, and most importantly generate one of the most potent shields in the game after 6 seconds of channeling in place, which can prove very useful for sustainability purposes. However, the aforementioned 6 seconds of channeling are a big problem: enemies can and will often move out of the range, the time is wasted by lengthening a rotation of an often supportive character who most likely deals little damage (depending on her build), and staying in place tanking enemy hits often shreds a good chunk of the shield - not to mention, it’s entirely unusable in Hologram boss fights unless paired with the Bell-Borne Geochelone echo, in which you aren’t guaranteed to be able to withstand hits for 6 seconds - which defeats the purpose in certain situations.
Finally, the only part of her kit that isn’t problematic much is her Ultimate, which pulls in enemies while dealing constant damage for roughly 3 seconds. While it comes at a hefty cost of 150 Resonance Energy to cast, that can be patched up by running higher Energy Regen echoes; the short enough 20-second cooldown isn’t problematic, the pull range is generous while not being perfect, and it generates a good amount of Concerto Energy which allows her to access her Outro skill faster. This grouping ability is rare as it’s accessible by very few characters, and only one other support in the form of Shorekeeper.
Because of how the Tower of Adversity fundamentally works, she finds herself usable in the niche of a grouping low investment support, which can sport constant, easy-access healing with the Originite: Type IV weapon. This niche is viable for the middle floors of the side towers of the Tower of Adversity’s Hazard Zone, often focused on AoE damage which Jianxin can help with greatly by grouping the small enemies often present. Due to the way the Tower’s energy system works, one team can be ran on all floors 2&3 of the side towers, while heavier-hitting teams can handle floors 1&4 and the middle tower in its entirety, which are significantly harder to clear. This makes Jianxin hold a viable meta niche. In this build, the 3 star Originite weapon requires her to do a single basic attack every 30 seconds to trigger the effect of the Rejuvenating Glow set, which can buff the ATK of all your party members while costing minimal field time. Energy Regen is the only necessary stat to build on your Jianxin, making her require very low investment allowing you to allocate those resources to your other, heavier-hitting teams, and enabling you to clear the middle floors of the tower swiftly and easily thanks to her grouping.
To summarize, Jianxin is a very comfortable character for the Overworld if you wish to invest in her - arguably one of the best Hybrids for that purpose thanks to the many roles she can fill. However, she is spread too thin and excels at none of the roles she tries to fit in a team, restricting her to being used either in the Overworld or as a low-investment grouping support in the Tower of Adversity, focusing on her Ultimate. While this renders Jianxin viable, she comes with some flaws that will need to be circled around.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Jianxin guide videos aren't available yet.
Build
If you're playing Jianxin in the Support role, here is the Weapon you should use on her (so she can trigger the Rejuvenating Glow set):
1
Stats at Level 90: ATK: 300 | CRIT DMG: 40.5%
If you're playing Jianxin in the DPS/Hybrid roles, here's how much her damage output will be affected by the Weapons:
108.31%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
100%
Stats at Level 90: ATK: 587 | ATK: 36.4%
85.60%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
84.90%
Stats at Level 90: ATK: 462 | ATK: 18.2%
82.86%
Stats at Level 90: ATK: 412 | ATK: 30.3%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.
1
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options that you should be using with the set:
2
2 Set: Healing increases by 10%.
5 Set: Upon healing allies, increase ATK of the entire team by 15%, lasting 30s.
Offers a 10% unconditional Healing% boost and an most importantly a 15% ATK% boost for the entire team, lasting 30 seconds whenever you heal yourself or any of your allies. This bonus can be triggered by character abilities and weapon effects, is easy to keep active 100% of the time and is a big help for all party members.
Below you can find Main Echo options that you should be using with the set:
2 Set: Aero DMG increase by 10%.
5 Set: Upon using Intro Skill, Aero DMG increases by 30% for 15s.
Offers a 10% unconditional Aero DMG% boost and an additional 30% Aero DMG% after using the intro lasting 15 seconds for a grand total of 40% additional Aero damage for most of your damage window.
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK > Heavy DMG% > Liberation DMG%
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
When played as a support, Jianxin does not require any specific stats outside of Energy Regen in order to perform well. We still recommend a baseline level of survivability but other stats can be selected and prioritized as you see fit.
HP: 18000+
DEF: 1100+
Energy Regen: 30-40%
When playing Jianxian as a support her Ultimate is a large part of the benefit she brings to the fight and to have it up in a timely manner we recommend a minimum of 30 - 40% Energy Regen rate.
This amount of ER will grant you an ultimate quickly but not on cooldown. If you want it faster, stacking even more is recommended - as a support it doesn't cost Jianxin much to dedicate more of her build toward this.
These recommendations are only for Support Jianxian and when playing DPS her energy needs will be different.
Below you can find the order of leveling the abilities for Jianxin.
Res. Liberation
Res. Skill
Basic Attack
Forte Circuit
Intro Skill
Forte Circuit
Res. Liberation
Basic Attack
Res. Skill
Intro Skill
Gameplay and teams
Below you can find optimal rotation (or rotations) for Jianxin. The total time needed to perform it is 9.98 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
When playing Jianxin as a support focus on achieving the following in combat:
- Keep your Resonance Skill on cooldown at all times, unless its usage interrupts use of other higher priority cooldowns or DPS burst windows.
- Ensure to perform Basic Attacks throughout combat to keep 5P Rejuvenating Glow Set and Originite: Type IV bonus active at all times. These attacks also help in generating additional Concerto energy if aiming to trigger her Outro before character Swap.
- Use her Echo as frequently as possible asides from saving it for usage just before a burst combo.
- Always utilize Jianxin’s Ultimate to generate Concerto Energy and control enemies, aside from saving it to Group-Up enemies at specific point of combat.
- If possible, aim to align Jianxin’s Outro with the main DPS burst combo (provided they benefit from Resonance Liberation damage) or the use of their Ultimate (provided it deals direct damage) when available.
- Use her Forte Gauge as you deem fit, it will almost always result in overall damage loss, but sometimes the Shield and Concerto Energy generation is worth the tradeoff.
Below you can find a list of some of the stronger synergies between this character and others.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
Rotation time: 9.98s (Post S1: 11.29s; Post S6: 8.02s)
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
Coming soon!
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | ATK: 36.4%
2 Set: Aero DMG increase by 10%.
5 Set: Upon using Intro Skill, Aero DMG increases by 30% for 15s.
Substats: ATK (27%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (28%)
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