With a vengeful blade of condensed blood in hand, Ranger Danjin hunts down thieves and bandits for retribution. She journeys to distant lands in pursuit of justice.
To learn more about Danjin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 2.0
Last major build/calcs update
Patch 2.0
Last profile update*
January 1st, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Danjin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Execution
Danjin performs up to 3 consecutive attacks, dealing Havoc DMG.
Danjin combines her Forte with the blade in her hand and consumes Stamina to launch consecutive attacks, dealing Havoc DMG.
Consumes Stamina to perform a mid-air Plunging Attack, dealing Havoc DMG.
Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG.
After a successful Dodge Counter, Danjin can use the Resonance Skill Crimson Fragment to cast the Resonance Skill Crimson Erosion.
Crimson Fragment
When casting Incinerating Will, each attack consumes 3% of Danjin's max HP. When Danjin's HP is less than 1%, this no longer consumes HP.
Danjin attacks the target, dealing Havoc DMG.
After Basic Attack II, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG. When Crimson Erosion II hits a target, apply Incinerating Will to it.
Danjin's damage dealt to targets marked with Incinerating Will is increased by 20%.
Use Resonance Skill after Basic Attack III to perform up to 3 consecutive attacks, dealing Havoc DMG.
Crimson Bloom
Danjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack(s), dealing Havoc DMG.
Serene Vigil
After accumulating 60 "Ruby Blossom", long press Basic Attack to consume all "Ruby Blossom" to cast Chaoscleave, dealing Havoc DMG, considered as Heavy Attack damage, and restoring HP to Danjin.
If current "Ruby Blossom" exceeds 120, this consumes 120 "Ruby Blossom" to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time.
Use Basic Attack after Heavy Attack Chaoscleave to launch Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.
Danjin obtains "Ruby Blossom" when using Resonance Skill Crimson Fragment.
Crimson Light
The damage of the Resonance Skill Crimson Erosion triggered by Dodge Counter: Ruby Shades is increased by 20%. The HP cost and stacks of "Ruby Blossom" recovered are doubled.
Overflow
After casting the Resonance Skill Sanguine Pulse, Danjin's Heavy Attack damage is increased by 30% for 5s.
Vindiction
With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG.
Duality
The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% Havoc DMG Deepen for 14 seconds or until the Character is switched.
Sequence Node 1
When Danjin attacks a target with Resonance Skill's Incinerating Will, her ATK is increased by 5% for 6s, stacking up to 6 times. Danjin loses 1 stacks of this effect each time she takes damage.
Sequence Node 2
When Danjin attacks a target with Resonance Skill's Incinerating Will, her damage dealt is increased by 20%.
Sequence Node 3
Resonance Liberation DMG Bonus is increased by 30%.
Sequence Node 4
When Danjin has more than 60 Ruby Blossom, her Crit. Rate is increased by 15%. This effect lasts until the end of Heavy Attack: Scatterbloom even after all "Ruby Blossom" is consumed when casting Heavy Attack: Chaoscleave.
Sequence Node 5
Danjin's Havoc DMG Bonus is increased by 15%, and further increased by another 15% when her HP is lower than 60%.
Sequence Node 6
Heavy Attack Chaoscleave increases the ATK of all team members by 20% for 20s.
While the source of the materials can be quickly found in the game, when it comes Belle Poppy you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Can be played as a Solo DPS or as a Hybrid in a more supportive role;
Can be used both with a long and short rotation depending on your needs;
As a Sword character, the average player is highly likely to own a 5 star weapon option for her, which she all uses to great effect;
Very good Main DPS potential with sequences involved by 4 star standards;
Benefits a great amount from dodge counters, making her very practically usable instead of just theoretically strong;
Has incredible parrying abilities making bosses easier to deal with;
Very high-risk high-reward character, often leaving herself at just one hit away from death, which can make her inconsistent especially in multiple enemy situations;
Damage at S0 can be underwhelming;
Currently outclassed by Sanhua as a Hybrid, and by a lot of limited 5 stars as a Main DPS.
Danjin is a 4-star Havoc Sword wielder who can function as either a Hybrid character who offers support as well as a high DPS unit in teams built around her. Thanks to her ability to access shorter, lower-damaging rotations to buff Havoc characters to great effect, or longer, higher-damaging rotations that can exploit other units’ buffs to deal high damage especially with Sequences involved, Danjin appears as a unit that completely falls into the two meta niches of the game at the same time: dealing damage, and buffing other characters. However, this comes at a price: she depletes her HP extremely quickly and will go down to 1HP at pretty much all times over a long battle, even with a healer involved when played as a DPS, and the problem still persists (albeit to a lower extent) as a Hybrid.
Nevertheless, when played right, Danjin is currently one of the strongest 4-star characters in the game by a fair bit. Realistically only lagging behind Sanhua ( with who she unfortunately suffers a bit of comparison from) and Mortefi in the 4-star Hybrid department, she remains one of the strongest F2P-friendly options to support your Havoc characters; and she does it very well. With that introduction out of the way, let’s tackle what she does, as she can be a bit complex to understand at first, but comes quite naturally once you learnt how she works.
Her Ultimate is probably the easiest to understand; simply doing damage in a quite small AoE, it is often used to cancel some of the endlag on her animations (especially the combo after her Intro skill), and generate Concerto Energy while dealing some good damage.
However, Danjin’s Resonance Skill is the core of her kit, which all of her combo options revolve around. It has no cooldown, but often needs you to perform Basic Attacks before accessing interesting damaging combos. There are two combos that will be of interest to us: The mark combo with 2 skills at the end, and the long combo with 3 skills at the end. Danjin makes intensive use of these combos and, for all intents and purposes, will always be the ones you will execute with her on the field.
Note that in all standard versions of her combos, she can optionally replace the first Basic Attack by a single skill and follow up with 1 or 2 Basic Attacks to access the rest of her Skill combos, which will be used in her optimal rotations as it deals slightly more damage and generates slightly more Forte gauge. (We will count this variant as performing a Basic Attack when detailing her combos, although not entirely correct, for simplicity’s sake).
There are quite a few ways to access Danjin’s mark combo, including: using 2 Basic Attacks, then 2 skills right after them (which is standard); performing a perfect dodge counter and using 2 skills afterwards; using her Intro skill and using 2 skills afterwards. This combo, while dealing pretty good damage with a small AoE (enough to hit enemies that are grouped close together), also places a mark on any enemy hit by it, that increases specifically Danjin’s damage on the marked enemies by 20% for 12s. This makes the mark crucial to place as soon as possible on any enemy you wish to attack with Danjin, as it allows you to deal free extra damage. In her rotations, this is typically used right after her Intro skill, as it’s the easiest and earliest time window to place the mark.
To access Danjin’s long combo, there is only one way: do 3 Basic attacks then 3 Skills. This is the combo that takes the most time to execute and leaves Danjin vulnerable for the longest time; however it generates the most Forte, the most Concerto Energy, and deals the most DPS for her. So after placing the mark on an enemy, this is the combo you will want to execute pretty much every time. It’s however close to entirely single-target as it has little (and effectively no) AoE.
These two combos represent everything that Danjin’s DPS revolves around; but a big reason for that is also because it enables her to access her biggest hit, her Forte circuit. Sporting surprisingly notable AoE and generated by the use of her Resonance Skill, it is performed by performing a Heavy Attack after the Forte gauge has at least been filled halfway (50 stacks). If her Forte gauge has been filled completely, she performs the same attack with significantly higher multipliers (around 2.4x the halfway multiplier). It also recovers, in both instances, around a third of her Max HP. They generate the same amount of Concerto Energy however, so the half-full version will tend to be preferred by her Hybrid usage to shorten rotations and access buffs quicker, while the completely-full version will tend to be preferred by her Main DPS usage to deal higher damage over longer periods of time.
It’s also worth mentioning that Danjin’s dodge counters are very welcome to use and to be followed by 2 skills, immediately transitioning into her mark combo while dealing stronger damage at the cost of more HP and generating more Forte than usual, effectively acting as a less time-consuming long combo equivalent. She benefits a lot from dodge counters so use them whenever you see an opportunity to do so, and remember to use your skill twice afterwards.
All of those components summarize Danjin’s personal kit pretty well. However, she sports a very interesting Outro skill: as she’s able to amplify Havoc DMG by 23% for 14 seconds, she ends up being the best damage buffer for Havoc Rover, and a very close contender to Sanhua in Camellya teams. This makes her - considering her rotation time, which is among the shortest of Hybrids in the game - a very competent buffer for any Havoc DPS characters, which is a niche that is viable even in future versions of the game, meaning Danjin can be an option to consider even for later characters down the line.
On top of this, Danjin scales very well off of her Sequences, some of the best value in the game to be found there, especially among 4 stars - the more you have on her, the better she will perform, especially her S6 which enhances her supportive capabilities even more by enabling you to also increase the ATK of the whole party by 20% when casting the first part of her Forte circuit Heavy Attack.
To summarize, Danjin isn’t a top tier meta character because she doesn’t buff the best characters in the game better than other options (often compared to Sanhua in this domain, considering they’re both quick rotation sword amplifiers with the same S6), and she doesn’t do damage comparative to the best 5 star DPS characters; but nevertheless, she remains a very solid option that will not only not disappoint, but enable you similarly to Sanhua, to amplify characters by going in-and-out of the field quickly, trivializing endgame content while also separating from the Glacio queen of buffing by being able to do very well as a Main DPS when more of her kit is exploited by increasing her field time.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Danjin guide videos aren't available yet.
Build
105.70%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
100.34%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
81.08%
Stats at Level 90: ATK: 412 | ATK: 30.3%
80.72%
Stats at Level 90: ATK: 462 | ATK: 18.2%
79.70%
Stats at Level 90: ATK: 462 | ATK: 18.2%
78.53%
Stats at Level 90: ATK: 412 | ATK: 30.3%
78.29%
Stats at Level 90: ATK: 387 | ATK: 36.4%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.
1
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options that you should be using with the set:
2 Set: Havoc DMG +10%.
5 Set: When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.
Offers a 10% unconditional Havoc DMG% boost alongside adding a large Havoc Damage hit to the Outro of the wearer. Also grants the incoming resonator a Havoc DMG% boost when the wearer uses their Outro.
Below you can find Main Echo options that you should be using with the set:
2 Set: Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
Offers a 10% unconditional Havoc DMG% boost and up to an additional 30% Havoc DMG% after you land 4 Basic or Heavy Attacks for a grand total of 40% additional Havoc damage after fully ramped.
Below you can find Main Echo options that you should be using with the set:
Substats: CRIT RATE = CRIT DMG > ATK% > Flat ATK > Heavy DMG% > Resonance Skill DMG%
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1700-2000+
HP: 14000+
DEF: 1200+
HAVOC DMG%: 40%-70%+
CRIT RATE%: 50-70%+
CRIT DMG% 100-140%+
Energy Regen: 0%
Danjin does not require any Energy Regen in order to function and it's not specifically recommended for her build, but if you can gain some without it costing you, having more frequent Ultimates will lead to more total damage in fights
Below you can find the order of leveling the abilities for Danjin.
Forte Circuit
Res. Skill
Res. Liberation
Basic Attack
Intro Skill
Gameplay and teams
Below you can find optimal rotation (or rotations) for Danjin. The total time needed to perform it is 7.61 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Keep Danjin's Incinerating Will active as consistantly as possible:
- Basic P1 OR Skill: Carmine Gleam
- Basic P2
- Skill: Crimson Erosion I
- Skill: Crimson Erosion II
Danjin can be played as a Hybrid character with a focus on generating her concerto quickly and efficiently or as a damage dealer with a focus on acheiving the highest damage rotation possible.
This combo's defining feature is its increased length and focus on maxing out Danjin's Forte gauge to perform a full power double Forte Heavy attack.
- Intro
- Skill: Crimson Erosion I
- Skill: Crimson Erosion II
- Ultimate
- Skill: Carmine Gleam
- Basic P2
- Basic P3
- Skill: Sanguine Pulse I
- Skill: Sanguine Pulse II
- Skill: Sanguine Pulse III
- Skill: Carmine Gleam
- Basic P2
- Basic P3
- Skill: Sanguine Pulse I
- Skill: Sanguine Pulse II
- Skill: Sanguine Pulse III
- Heavy Attack: Chaoscleave (Full Power)
- Heavy Attack: Scatterbloom (Full Power)
- Echo (Swap Cancel)
- Outro
This combo is an easy to execute, has no strings attached, has fast concerto rotation, focused on generating Danjin's Outro quickly without sacrificing all of her kit.
- Intro
- Skill: Crimson Erosion I
- Skill: Crimson Erosion II
- Ultimate
- Skill: Carmine Gleam
- Basic P2
- Basic P3
- Skill: Sanguine Pulse I
- Skill: Sanguine Pulse II
- Skill: Sanguine Pulse III
- Heavy Attack: Chaoscleave (Partial Power)
- Heavy Attack: Scatterbloom (Partial Power)
- Echo (Swap Cancel)
- Outro
This combo further speeds up Danjin's Concerto generation at the cost of increased complexity and sacrificing even more of her damage and kit in the process.
- Skill: Carmine Gleam
- Echo (Swap Cancel)
- Intro
- Skill: Crimson Erosion I
- Skill: Crimson Erosion II
- Ultimate
- Skill: Carmine Gleam
- Basic P2
- Skill: Crimson Erosion I
- Skill: Crimson Erosion II
- Heavy Attack: Chaoscleave Full (Partial Power)(Swap Cancel)
Here is the damage difference between the three different rotations.
Below you can find a list of some of the stronger synergies between this character and others.
Danjin's kit makes her playable in many different ways. Thanks to her access to shorter lower damage rotations and sustained damage over extended periods of time, she can be played as a standard hybrid, a standard main DPS, but also a very potent solo carry. Pick whatever team suits you best, as they're all viable and competitive (with the fastest teams being shown first).
Team #1 - Camellya Hybrid
Team #2 - Havoc Rover Hybrid
Team #3 - Main DPS
Team #4 - Solo Carry
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
Rotation time: 7.61s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
BURST COMBO
Danjin’s burst combo doesn’t require it to be executed uninterrupted - allowing her to use Dodges or Swapping to other characters before returning to finish the combo. This is as her preferred Echo (Dreamless) has no buff associated with it and her kit lacks any strict duration to fit damage into. However, if using a team with specific Deepen amplification effects that prohibit switching, consider using that first before performing Swap mid combo.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Skill: Crimson Erosion I
- Skill: Crimson Erosion II
- Ultimate
- Skill: Carmine Gleam
- Basic P2
- Basic P3
- Skill: Sanguine Pulse I
- Skill: Sanguine Pulse II
- Skill: Sanguine Pulse III
- Skill: Carmine Gleam
- Basic P2
- Basic P3
- Skill: Sanguine Pulse I
- Skill: Sanguine Pulse II
- Skill: Sanguine Pulse III
- Heavy Attack: Chaoscleave Full
- Heavy Attack: Scatterbloom Full
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)
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