DanjinBuild and Guide

Character
Introduction

Danjin is a 4 rarity character from the
Havoc
Havoc element who uses the Sword type weapon.

With a vengeful blade of condensed blood in hand, Ranger Danjin hunts down thieves and bandits for retribution. She journeys to distant lands in pursuit of justice.

To learn more about Danjin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review update

Patch 2.0

Last major build/calcs update

Patch 2.0

Last profile update*

January 1st, 2025

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Danjin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Execution

Basic Attack

Danjin performs up to 3 consecutive attacks, dealing Havoc DMG.

Heavy Attack

Danjin combines her Forte with the blade in her hand and consumes Stamina to launch consecutive attacks, dealing Havoc DMG.

Mid-air Attack

Consumes Stamina to perform a mid-air Plunging Attack, dealing Havoc DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG.

Dodge Counter: Ruby Shades

After a successful Dodge Counter, Danjin can use the Resonance Skill Crimson Fragment to cast the Resonance Skill Crimson Erosion.

Lv. 1
Part 1 Damage
28.80%
Part 2 Damage
29.60%
Part 3 Damage
40.00%
Heavy Attack Damage
18.67%*3
Mid-air Attack Damage
49.60%
Dodge Counter Damage
32.00%*3
Heavy Attack Stamina Consumption
20
Mid-Air Attack Stamina Consumption
30
Resonance Skill

Crimson Fragment

When casting Incinerating Will, each attack consumes 3% of Danjin's max HP. When Danjin's HP is less than 1%, this no longer consumes HP.

Carmine Gleam

Danjin attacks the target, dealing Havoc DMG.

Crimson Erosion

After Basic Attack II, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG. When Crimson Erosion II hits a target, apply Incinerating Will to it.

Incinerating Will

Danjin's damage dealt to targets marked with Incinerating Will is increased by 20%.

Sanguine Pulse

Use Resonance Skill after Basic Attack III to perform up to 3 consecutive attacks, dealing Havoc DMG.

Lv. 1
Carmine Gleam Damage
19.20%*2
Crimson Erosion Part 1 Damage
32.40%*2
Crimson Erosion Part 2 Damage
30.00%*2
Sanguine Pulse Part 1 Damage
28.20%*2
Sanguine Pulse Part 2 Damage
21.60%*3
Sanguine Pulse Part 3 Damage
32.40%*3
Incinerating Will Duration
12
Cooldown
0
Resonance Liberation

Crimson Bloom

Danjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack(s), dealing Havoc DMG.

Lv. 1
Continuous Attack Damage
24.69%*8
Scarlet Burst Damage
197.50%
Cooldown
16
Res. Energy Cost
100
Con. Energy Regen
20
Forte Circuit

Serene Vigil

Heavy Attack: Chaoscleave

After accumulating 60 "Ruby Blossom", long press Basic Attack to consume all "Ruby Blossom" to cast Chaoscleave, dealing Havoc DMG, considered as Heavy Attack damage, and restoring HP to Danjin.

If current "Ruby Blossom" exceeds 120, this consumes 120 "Ruby Blossom" to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time.

Heavy Attack: Scatterbloom

Use Basic Attack after Heavy Attack Chaoscleave to launch Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.

Ruby Blossom

Danjin obtains "Ruby Blossom" when using Resonance Skill Crimson Fragment.

Lv. 1
Chaoscleave Damage
30.00%*7
Scatterbloom Damage
90%
Full Energy Chaoscleave Damage
72.00%*7
Full Energy Scatterbloom Damage
216.00%
Chaoscleave Healing
36
Chaoscleave Con. Energy Regen
50
Inherent Skill

Crimson Light

The damage of the Resonance Skill Crimson Erosion triggered by Dodge Counter: Ruby Shades is increased by 20%. The HP cost and stacks of "Ruby Blossom" recovered are doubled.

Inherent Skill

Overflow

After casting the Resonance Skill Sanguine Pulse, Danjin's Heavy Attack damage is increased by 30% for 5s.

Intro Skill

Vindiction

With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG.

Lv. 1
Skill Damage
25.00%*4
Con. Energy Regen
10
Outro Skill

Duality

The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% Havoc DMG Deepen for 14 seconds or until the Character is switched.

Resonance Chain (Dupes)
S1

Sequence Node 1

When Danjin attacks a target with Resonance Skill's Incinerating Will, her ATK is increased by 5% for 6s, stacking up to 6 times. Danjin loses 1 stacks of this effect each time she takes damage.

S2

Sequence Node 2

When Danjin attacks a target with Resonance Skill's Incinerating Will, her damage dealt is increased by 20%.

S3

Sequence Node 3

Resonance Liberation DMG Bonus is increased by 30%.

S4

Sequence Node 4

When Danjin has more than 60 Ruby Blossom, her Crit. Rate is increased by 15%. This effect lasts until the end of Heavy Attack: Scatterbloom even after all "Ruby Blossom" is consumed when casting Heavy Attack: Chaoscleave.

S5

Sequence Node 5

Danjin's Havoc DMG Bonus is increased by 15%, and further increased by another 15% when her HP is lower than 60%.

S6

Sequence Node 6

Heavy Attack Chaoscleave increases the ATK of all team members by 20% for 20s.

Minor Fortes (Total)
Stat
Havoc DMG
+12%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
9438
Stat
ATK
263
Stat
DEF
1149
Stat
Max Energy
100
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Havoc DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x Crude Ring
  • 12x Basic Ring
  • 12x Improved Ring
  • 4x Tailored Ring
  • 46x Strife Tacet Core
  • 60x Belle Poppy
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x Crude Ring
  • 28x Basic Ring
  • 40x Improved Ring
  • 57x Tailored Ring
  • 25x Inert Metallic Drip
  • 28x Reactive Metallic Drip
  • 55x Polarized Metallic Drip
  • 67x Heterized Metallic Drip
  • 26x Unwarranted Feather
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Belle Poppy you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Sophie Colquhoun
JPN
Miho Okasaki
CN
Yi KouJing
KR
Lee Hyeon-jin

Review

Pros & Cons
Pros

  • Can be played as a Solo DPS or as a Hybrid in a more supportive role;

  • Can be used both with a long and short rotation depending on your needs;

  • As a Sword character, the average player is highly likely to own a 5 star weapon option for her, which she all uses to great effect;

  • Very good Main DPS potential with sequences involved by 4 star standards;

  • Benefits a great amount from dodge counters, making her very practically usable instead of just theoretically strong;

  • Has incredible parrying abilities making bosses easier to deal with;

Cons

  • Very high-risk high-reward character, often leaving herself at just one hit away from death, which can make her inconsistent especially in multiple enemy situations;

  • Damage at S0 can be underwhelming;

  • Currently outclassed by Sanhua as a Hybrid, and by a lot of limited 5 stars as a Main DPS.

Review

Danjin is a 4-star Havoc Sword wielder who can function as either a Hybrid character who offers support as well as a high DPS unit in teams built around her. Thanks to her ability to access shorter, lower-damaging rotations to buff Havoc characters to great effect, or longer, higher-damaging rotations that can exploit other units’ buffs to deal high damage especially with Sequences involved, Danjin appears as a unit that completely falls into the two meta niches of the game at the same time: dealing damage, and buffing other characters. However, this comes at a price: she depletes her HP extremely quickly and will go down to 1HP at pretty much all times over a long battle, even with a healer involved when played as a DPS, and the problem still persists (albeit to a lower extent) as a Hybrid.

Nevertheless, when played right, Danjin is currently one of the strongest 4-star characters in the game by a fair bit. Realistically only lagging behind Sanhua ( with who she unfortunately suffers a bit of comparison from) and Mortefi in the 4-star Hybrid department, she remains one of the strongest F2P-friendly options to support your Havoc characters; and she does it very well. With that introduction out of the way, let’s tackle what she does, as she can be a bit complex to understand at first, but comes quite naturally once you learnt how she works.

Her Ultimate is probably the easiest to understand; simply doing damage in a quite small AoE, it is often used to cancel some of the endlag on her animations (especially the combo after her Intro skill), and generate Concerto Energy while dealing some good damage.

However, Danjin’s Resonance Skill is the core of her kit, which all of her combo options revolve around. It has no cooldown, but often needs you to perform Basic Attacks before accessing interesting damaging combos. There are two combos that will be of interest to us: The mark combo with 2 skills at the end, and the long combo with 3 skills at the end. Danjin makes intensive use of these combos and, for all intents and purposes, will always be the ones you will execute with her on the field.

Note that in all standard versions of her combos, she can optionally replace the first Basic Attack by a single skill and follow up with 1 or 2 Basic Attacks to access the rest of her Skill combos, which will be used in her optimal rotations as it deals slightly more damage and generates slightly more Forte gauge. (We will count this variant as performing a Basic Attack when detailing her combos, although not entirely correct, for simplicity’s sake).

There are quite a few ways to access Danjin’s mark combo, including: using 2 Basic Attacks, then 2 skills right after them (which is standard); performing a perfect dodge counter and using 2 skills afterwards; using her Intro skill and using 2 skills afterwards. This combo, while dealing pretty good damage with a small AoE (enough to hit enemies that are grouped close together), also places a mark on any enemy hit by it, that increases specifically Danjin’s damage on the marked enemies by 20% for 12s. This makes the mark crucial to place as soon as possible on any enemy you wish to attack with Danjin, as it allows you to deal free extra damage. In her rotations, this is typically used right after her Intro skill, as it’s the easiest and earliest time window to place the mark.

To access Danjin’s long combo, there is only one way: do 3 Basic attacks then 3 Skills. This is the combo that takes the most time to execute and leaves Danjin vulnerable for the longest time; however it generates the most Forte, the most Concerto Energy, and deals the most DPS for her. So after placing the mark on an enemy, this is the combo you will want to execute pretty much every time. It’s however close to entirely single-target as it has little (and effectively no) AoE.

These two combos represent everything that Danjin’s DPS revolves around; but a big reason for that is also because it enables her to access her biggest hit, her Forte circuit. Sporting surprisingly notable AoE and generated by the use of her Resonance Skill, it is performed by performing a Heavy Attack after the Forte gauge has at least been filled halfway (50 stacks). If her Forte gauge has been filled completely, she performs the same attack with significantly higher multipliers (around 2.4x the halfway multiplier). It also recovers, in both instances, around a third of her Max HP. They generate the same amount of Concerto Energy however, so the half-full version will tend to be preferred by her Hybrid usage to shorten rotations and access buffs quicker, while the completely-full version will tend to be preferred by her Main DPS usage to deal higher damage over longer periods of time.

It’s also worth mentioning that Danjin’s dodge counters are very welcome to use and to be followed by 2 skills, immediately transitioning into her mark combo while dealing stronger damage at the cost of more HP and generating more Forte than usual, effectively acting as a less time-consuming long combo equivalent. She benefits a lot from dodge counters so use them whenever you see an opportunity to do so, and remember to use your skill twice afterwards.

All of those components summarize Danjin’s personal kit pretty well. However, she sports a very interesting Outro skill: as she’s able to amplify Havoc DMG by 23% for 14 seconds, she ends up being the best damage buffer for Havoc Rover, and a very close contender to Sanhua in Camellya teams. This makes her - considering her rotation time, which is among the shortest of Hybrids in the game - a very competent buffer for any Havoc DPS characters, which is a niche that is viable even in future versions of the game, meaning Danjin can be an option to consider even for later characters down the line.

On top of this, Danjin scales very well off of her Sequences, some of the best value in the game to be found there, especially among 4 stars - the more you have on her, the better she will perform, especially her S6 which enhances her supportive capabilities even more by enabling you to also increase the ATK of the whole party by 20% when casting the first part of her Forte circuit Heavy Attack.

To summarize, Danjin isn’t a top tier meta character because she doesn’t buff the best characters in the game better than other options (often compared to Sanhua in this domain, considering they’re both quick rotation sword amplifiers with the same S6), and she doesn’t do damage comparative to the best 5 star DPS characters; but nevertheless, she remains a very solid option that will not only not disappoint, but enable you similarly to Sanhua, to amplify characters by going in-and-out of the field quickly, trivializing endgame content while also separating from the Glacio queen of buffing by being able to do very well as a Main DPS when more of her kit is exploited by increasing her field time.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1.5

Tower of Adversity

Video guides

Danjin guide videos aren't available yet.

Build

Best Weapons

105.70%

Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%

Changli's signature weapon that's not only fantastic for her but also usable on all damage-focused Sword users who have a large portion of their damage originating from Resonance Skill damage. Offers a huge main stat of CRIT DMG% granting excellent scaling, 12% permanent ATK% and up to 56% increased Resonance Skill DMG% which should be at or close to full power during the bulk of your rotation when opening with one or two resonance skills.

100.34%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Camellya's signature weapon is usable by all Basic Attack focused Sword wielding characters, but clearly designed with her in mind due to a lot of its power locked behind spending Concerto mid-rotation - something only Camellya can do. Offers a decent amount of ATK%, CRIT RATE% and Basic Attack DMG for all characters but a huge Basic Attack DMG bonus after spending Concerto.

100%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Outstanding Sword choice, offering significantly higher base damage due to its 5★ rarity, as well as a stackable ATK% buff almost every character can effortlessly get 1 stack of (but with 2 also being easily achievable by most when played correctly). Additionally has a good amount of Energy Regen, which on most characters will allow one sub-stat of Energy Regen to be allocated elsewhere to increase damage even further. Best Sword choice across the board with only S5 4★ Swords having a chance to compete with it.

81.08%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Exceptional all-around generic Sword gaining its bonus close to unconditionally as most Resonators almost always aim to make use of their Intro skill and very few characters spend more than 15 seconds on field during their duration.

80.72%

Stats at Level 90: ATK: 462 | ATK: 18.2%

Often inferior to Commando of Conviction for DPS, this sword is still a great F2P 4* option for characters who need the energy boost. Realistically however, only consider this option over Commando of Conviction if you have energy problems on your character.

79.70%

Stats at Level 90: ATK: 462 | ATK: 18.2%

An amazing, completely free 4* option for characters who have extended field times, providing a rare CRIT Rate boost and loads of ATK. However, due to the nature of its buffs stacking up over time, this sword will deminish a lot in power if the wielder swaps out in less than 10 seconds.

78.53%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Powerful sword for Resonators spending minimal time on the field - the shorter the better. Best for Hybrid characters executing their rotation fast and infrequently, but less powerful on Main DPS characters that aim to spend extended time on field.

78.29%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Sword option for Heavy and Basic ATK users with an easy to trigger passive - with the only downside being its 10 second time limit. For characters that use their Skill multiple times per rotation, this downside is a non-issue but for Main DPS characters who take up a lot of field time and don't use their skill often this sword can lose value.
Best Echo Sets

Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.

Best Echo Sets

1

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Special Echo Sets

2 Set: Havoc DMG +10%.

5 Set: When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

Offers a 10% unconditional Havoc DMG% boost alongside adding a large Havoc Damage hit to the Outro of the wearer. Also grants the incoming resonator a Havoc DMG% boost when the wearer uses their Outro.

Below you can find Main Echo options that you should be using with the set:

  • Lorelei
    Lorelei
    - Offers an unconditional 12% Havoc DMG and 12% Liberation DMG boost when placed in the Main Echo slot, making it a solid choice for Havoc focused resonators who emphasize Liberation damage and are looking to use the 5P Midnight Veil set bonus.
  • Sentry Construct
    Nightmare: Impermanence Heron
    - Offers an unconditional 12% Havoc DMG and 12% Heavy Attack DMG boost when placed in the Main Echo slot, making it a solid choice for Havoc focused resonators who emphasize Heavy Attack damage and are looking to use the 5P Midnight Veil set bonus.

2 Set: Havoc DMG increases by 10%.

5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.

Offers a 10% unconditional Havoc DMG% boost and up to an additional 30% Havoc DMG% after you land 4 Basic or Heavy Attacks for a grand total of 40% additional Havoc damage after fully ramped.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Dreamless
    - One of the strongest burst damage Echoes in the game that also generates a sizeable chunk of Resonance Energy. What makes this Echo strong is that its damage is delivered in a massive 360 degree area around the target it fixates on and is immediately swap cancellable the second it's used with 0 downsides. When using this Echo, always use it and immediately switch out so it deals it's damage and finishes its animation while the caster of the Echo is off the field. Due to this fact this Echo is normally used outside of characters burst windows.
Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Havoc DMG
3 cost
Stat
Havoc DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%
4-4-1-1-1:
4 cost
CRIT Rate
CRIT Rate
4 cost
CRIT DMG
CRIT DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > Flat ATK > Heavy DMG% > Resonance Skill DMG%

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1700-2000+

  • HP: 14000+

  • DEF: 1200+

  • HAVOC DMG%: 40%-70%+

  • CRIT RATE%: 50-70%+

  • CRIT DMG% 100-140%+

  • Energy Regen: 0%

    • Danjin does not require any Energy Regen in order to function and it's not specifically recommended for her build, but if you can gain some without it costing you, having more frequent Ultimates will lead to more total damage in fights

Skill Priority

Below you can find the order of leveling the abilities for Danjin.

Forte Circuit

Res. Skill

Res. Liberation

Basic Attack

Intro Skill

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Danjin. The total time needed to perform it is 7.61 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


MAINTENANCE

Keep Danjin's Incinerating Will active as consistantly as possible:

  • Basic P1 OR Skill: Carmine Gleam
  • Basic P2
  • Skill: Crimson Erosion I
  • Skill: Crimson Erosion II

Danjin can be played as a Hybrid character with a focus on generating her concerto quickly and efficiently or as a damage dealer with a focus on acheiving the highest damage rotation possible.

DAMAGE DEALER COMBO

This combo's defining feature is its increased length and focus on maxing out Danjin's Forte gauge to perform a full power double Forte Heavy attack.

  • Intro
  • Skill: Crimson Erosion I
  • Skill: Crimson Erosion II
  • Ultimate
  • Skill: Carmine Gleam
  • Basic P2
  • Basic P3
  • Skill: Sanguine Pulse I
  • Skill: Sanguine Pulse II
  • Skill: Sanguine Pulse III
  • Skill: Carmine Gleam
  • Basic P2
  • Basic P3
  • Skill: Sanguine Pulse I
  • Skill: Sanguine Pulse II
  • Skill: Sanguine Pulse III
  • Heavy Attack: Chaoscleave (Full Power)
  • Heavy Attack: Scatterbloom (Full Power)
  • Echo (Swap Cancel)
  • Outro
HYBRID COMBO

This combo is an easy to execute, has no strings attached, has fast concerto rotation, focused on generating Danjin's Outro quickly without sacrificing all of her kit.

  • Intro
  • Skill: Crimson Erosion I
  • Skill: Crimson Erosion II
  • Ultimate
  • Skill: Carmine Gleam
  • Basic P2
  • Basic P3
  • Skill: Sanguine Pulse I
  • Skill: Sanguine Pulse II
  • Skill: Sanguine Pulse III
  • Heavy Attack: Chaoscleave (Partial Power)
  • Heavy Attack: Scatterbloom (Partial Power)
  • Echo (Swap Cancel)
  • Outro
FAST HYBRID COMBO

This combo further speeds up Danjin's Concerto generation at the cost of increased complexity and sacrificing even more of her damage and kit in the process.

  • Skill: Carmine Gleam
  • Echo (Swap Cancel)
  • Intro
  • Skill: Crimson Erosion I
  • Skill: Crimson Erosion II
  • Ultimate
  • Skill: Carmine Gleam
  • Basic P2
  • Skill: Crimson Erosion I
  • Skill: Crimson Erosion II
  • Heavy Attack: Chaoscleave Full (Partial Power)(Swap Cancel)
Additional information

Here is the damage difference between the three different rotations.

Rotation Damage Comparison
Synergies

Below you can find a list of some of the stronger synergies between this character and others.

Example Teams

Danjin's kit makes her playable in many different ways. Thanks to her access to shorter lower damage rotations and sustained damage over extended periods of time, she can be played as a standard hybrid, a standard main DPS, but also a very potent solo carry. Pick whatever team suits you best, as they're all viable and competitive (with the fastest teams being shown first).

Team #1 - Camellya Hybrid

Team #2 - Havoc Rover Hybrid

Team #3 - Main DPS

Team #4 - Solo Carry

Verina
Verina
The Shorekeeper
The Shorekeeper
Baizhi
Baizhi
Verina
Verina
The Shorekeeper
The Shorekeeper
Baizhi
Baizhi
  • Pick 2 out of the Support characters listed above, but one of the supports should wear the Moonlit Clouds set and the other the Rejuvenating Glow set.

Calculations

Damage Profile
Danjin damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.

Danjin in 1 Target scenario

Rotation time: 7.61s

Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.

BURST COMBO

Danjin’s burst combo doesn’t require it to be executed uninterrupted - allowing her to use Dodges or Swapping to other characters before returning to finish the combo. This is as her preferred Echo (Dreamless) has no buff associated with it and her kit lacks any strict duration to fit damage into. However, if using a team with specific Deepen amplification effects that prohibit switching, consider using that first before performing Swap mid combo.

  • Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
  • Intro
  • Skill: Crimson Erosion I
  • Skill: Crimson Erosion II
  • Ultimate
  • Skill: Carmine Gleam
  • Basic P2
  • Basic P3
  • Skill: Sanguine Pulse I
  • Skill: Sanguine Pulse II
  • Skill: Sanguine Pulse III
  • Skill: Carmine Gleam
  • Basic P2
  • Basic P3
  • Skill: Sanguine Pulse I
  • Skill: Sanguine Pulse II
  • Skill: Sanguine Pulse III
  • Heavy Attack: Chaoscleave Full
  • Heavy Attack: Scatterbloom Full

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

4 cost
CRIT DMG
CRIT DMG
3 cost
Stat
Havoc DMG
3 cost
Stat
Havoc DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)