Wuthering Waves (WW)JinhsiBuild and Guide

Character
Introduction

Best guide and build for Jinhsi from WW (Wuthering Waves). Jinhsi is a 5 rarity character from the
Spectro
Spectro element who uses the Broadblade type weapon.

Jinhsi, Magistrate of Jinzhou, gently brightens the hopes of her people, like rays of winter sunlight. As the revered Sentinel's Appointed Resonator, she displays humility and wholeheartedly commits herself to guiding her people towards a brilliant future.

To learn more about Jinhsi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Jinhsi has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

The calculations shown in the video are team-based, so some of the findings there will differ from what's available on this page.

Update tracker

Last review update

Patch 1.1

Last major build/calcs update

Patch 3.2

Last profile update*

April 11th, 2026

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Jinhsi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Slash of Breaking Dawn

Basic Attack

Perform up to 4 consecutive strikes, dealing Spectro DMG.

Heavy Attack

Perform a charged attack at the cost of Stamina, dealing Spectro DMG.

Mid-air Attack

Perform a plunging attack while in mid-air at the cost of Stamina, dealing Spectro DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.

Lv. 1
Stage 1 DMG
33.43%
Stage 2 DMG
19.61% + 9.81%*3
Stage 3 DMG
5.36%*7 + 16.07%
Stage 4 DMG
31.74% + 47.60%
Heavy Attack DMG
12.00%*5 + 18.00% + 42.00%
Mid-air Attack DMG
6.20% + 12.40% + 43.40%
Dodge Counter DMG
7.38%*7 + 22.14%
Heavy Attack STA Cost
25
Mid-air Attack STA Cost
30
Resonance Skill

Trailing Lights of Eons

Dash forward and perform consecutive strikes that inflict Spectro DMG. Overflowing Radiance

After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s.

Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation. Can be cast in mid-air.

Lv. 1
Skill DMG
9.79%*4 + 39.15%
Overflowing Radiance DMG
4.96%*4 + 14.88%*4 + 19.84%
Incarnation Duration
10
Cooldown
3
Overflowing Radiance Cooldown
12
Overflowing Radiance Concerto Regen
4
Resonance Liberation

Purge of Light

Unleash the power of invocation to deal Spectro DMG. Can be cast in mid-air.

Lv. 1
Skill DMG
251.40% + 586.60%
Cooldown
24
Resonance Cost
150
Concerto Regen
20
Forte Circuit

Luminal Synthesis

Incarnation

While in Incarnation:

  • Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air.

  • Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air.

  • Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.

  • Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina.

  • Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG. Can be cast in mid-air.

Resonance Skill - Illuminous Epiphany

After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow. Can be cast in mid-air.

While Ordination Glow lasts:

  • Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.

  • Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescence, with each point of Incandescence granting bonus DMG Multiplier percentage to Stella Glamor. Can be cast in mid-air.

  • After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s.

Unison

While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full.

Incandescence

Jinhsi can hold up to 50 Incandescence.

When Jinhsi is in the party, all nearby Resonators in the party gain Eras in Unity. Eras in Unity provides 2 independent effects:

Jinhsi gains 1 Incandescence anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time(s) every 3s. Additionally, Jinhsi gains 2 Incandescence when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time(s) every 3s.

Lv. 1
Incarnation: Basic Attack 1 DMG
44.58%
Incarnation: Basic Attack 2 DMG
39.22% + 13.08% + 13.08%
Incarnation: Basic Attack 3 DMG
50.02% + 33.35%
Incarnation: Basic Attack 4 DMG
9.39%*6 + 37.56%
Incarnation: Heavy Attack DMG
24.00% + 56.00%
Incarnation: Dodge Counter DMG
22.08% + 16.56%*2 + 55.19%
Crescent Divinity DMG
50.68% + 38.01%*2 + 126.70%
Illuminous Epiphany: Solar Flare DMG
10.00%*6
Illuminous Epiphany: Stella Glamor DMG
175.00%
Additional multiplier per Incandescence
22.40%
Incarnation: Heavy Attack STA Cost
30
Incarnation: Dodge STA Cost
20
Ordination Glow Duration
5
Unison Duration
5
Crescent Divinity Cooldown
10
Crescent Divinity Concerto Regen
8
Illuminous Epiphany Concerto Regen
20
Inherent Skill

Radiant Surge

Jinhsi's Spectro DMG Bonus is increased by 20%.

Inherent Skill

Converged Flash

DMG Multiplier of Intro Skill Loong's Halo is increased by 50%.

Intro Skill

Loong's Halo

Attack the target, dealing Spectro DMG.

Lv. 1
Skill DMG
80.00%
Concerto Regen
10
Outro Skill

Temporal Bender

Summoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s.

Resonance Chain (Dupes)
S1

Sequence Node 1

When casting Basic Attack "Incarnation - Basic Attack" or Resonance Skill Crescent Divinity, Jinhsi gains one stack of Herald of Revival, stacking up to 4 times and lasting for 6s. When casting Resonance Skill Illuminous Epiphany, Jinhsi consumes all stacks of Herald of Revival. Each stack increases the damage of Resonance Skill Illuminous Epiphany by 20%.

S2

Sequence Node 2

Jinhsi restores 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 time(s) every 4s.

S3

Sequence Node 3

Jinhsi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack of Immortal's Descendancy increases Jinhsi's ATK by 25%, stacking up to 2 time(s) and lasting for 20s.

S4

Sequence Node 4

When Jinhsi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators on the team gain 20% Attribute DMG Bonus for 20s.

S5

Sequence Node 5

The DMG Multiplier of Resonance Liberation Purge of Light is increased by 120%.

S6

Sequence Node 6

The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by 45% and the additional DMG Multiplier gained by consuming Incandescence is increased by 45%.

Minor Fortes (Total)
CRIT Rate
CRIT Rate
+8%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
10825
Stat
ATK
413
Stat
DEF
1259
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Spectro DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Howler Core
  • 12x MF Howler Core
  • 12x HF Howler Core
  • 4x FF Howler Core
  • 46x Elegy Tacet Core
  • 60x Loong's Pearl
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Howler Core
  • 28x MF Howler Core
  • 40x HF Howler Core
  • 57x FF Howler Core
  • 25x Waveworn Residue 210
  • 28x Waveworn Residue 226
  • 55x Waveworn Residue 235
  • 67x Waveworn Residue 239
  • 26x Sentinel's Dagger
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Loong's Pearl you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Anna Devlin
JPN
Yoshino Aoyama
CN
Jiang Yue
KR
Park Ha Jin

Review

Ratings

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T2

Tower of Adversity

T4

Whimpering Wastes

Pros & Cons
Pros

  • While airborne in the Incarnation state Jinhsi can avoid many types of attacks from enemies, reducing the chance she'll be hit even though her movement is restricted.

  • Many of her attacks feature dashing components which can often result in bosses and monsters missing you even without the need to dodge.

  • Despite spending much of her time in the air due to all her dashes and semi-ranged attacks she does not struggle in gameplay unlike Lingyang.

  • Incredibly easy and simple to play for how much damage she deals.

  • Some of the highest burst and sustained damage in the game.

  • Has room to grow in the future as new coordinated attackers are released.

  • Always has an Outro ready thanks to her special ability Eras in Unity.

Cons

  • Her best damage combos all require her to perform an Intro (not hard to play around but a small restriction).

  • While in the Incarnation state and airborne, Jinhsi is more prone to taking damage than other characters during her rotation.

  • Prefers to be played with coordinated attackers as both her teammates, limiting her current potential partners somewhat (although she still has incredible options).

Review

Jinhsi is a 5-star Spectro Broadblade wielding DPS featuring a unique playstyle with a skillset centered around managing her special resource with normal and co-ordinated attacks leading to tremendous burst damage. Jinhsi is also a user of Aerial combat, albeit much easier than Lingyang thanks to various abilities and quirks she can utilize while airborne. Her unique gameplay consists of repeatedly executing an absurd Cleave burst damage combo every time an ally triggers their Concerto Skill while having their Outro available.

Her Forte is her core ability, which consists of two parts; firstly, it allows her to generate a unique resource - Incandescence - via her own and her allies’ attacks, which she can consume to increase her burst damage. The second part is Incarnation State, an empowered state activated by using her Enhanced Resonance Skill; Overflowing Radiance, which enhances all her abilities. More on this below.

Jinhsi can accumulate up to 50 Incandescence, all of which can be consumed to immensely increase the damage of her strongest Resonance Skill, Luminous Epiphany. Higher counts of Incandescence unsurprisingly leads to higher damage. She can gain Incandescence in following ways:

  • 1 stack of Incandescence every time any teammate deals damage, with a cooldown of 3 seconds,

  • 2 stacks of Incandescence every time an ally launches a coordinated attack, with a separate cooldown of 3 seconds.

These two effects can be triggered simultaneously by a single coordinated attack, allowing her to gain 3 Incandescence every 3 seconds. What’s more, she can trigger these cooldowns once per Elemental type in the team composition, allowing her to generate 3 Incandescence every 3 seconds per Elemental type (Electro, Spectro, Fusion etc). This makes teams with multiple coordinated attackers of different Elemental types optimal for her. Upon performing her Outro skill, she receives a buff reducing the cooldown of both abilities to 1 second from 3 second, facilitating even faster generation of Incandescence.

Incarnation is an essential part of Jinhsi’s kit and triggering it sends you airborne similar to Lingyang’s Ultimate. However, unlike Lingyang’s Ultimate, it’s much stronger and easier to control, and most importantly, the majority of her abilities can be used while flying. The optimal play would be spending all of your field time within the Incarnation state, which is relatively easy, owing to Overflowing Radiance having a cooldown of a mere 12 seconds. Jinhsi gains access to her most potent combos and abilities in this state, especially her Enhanced Basic Attacks and 2nd and 3rd Enhanced Resonance Skill, making it the obvious best option for her.

Jinhsi’s Resonance Skill features 4 different variants (the most out of any character in the game) - 1 Standard version and 3 Enhanced versions - with each of them being able to cast in succession, assuming conditions are met. While it seems intimidating on paper, it is actually quite easy when actually playing her. A quick summary of the skills:

  • Default Resonance Skill: Jinhsi’s default Resonance Skill can be activated without any conditions. It deals Spectro damage accompanied by a small dash, has a cooldown of 3 seconds, and is almost never used as a part of her standard rotations (thus, you can ignore worrying about it).

  • Overflowing Radiance: Jinhsi’s first Empowered Resonance Skill requires you to perform the 4th attack of her Unenhanced Basic Attack combo or use her Intro ability. Using it deals Spectro damage and allows Jinhsi to enter the Incarnation state. It has a cooldown of 12 seconds and is her bread and butter, making you want to keep this ability on cooldown at all times if possible.

  • Crescent Divinity: Jinhsi’s second Empowered Resonance Skill requires her to be in the Incarnation state to utilize it. Using it deals a strong amount of Spectro damage with a cooldown of 10 seconds, and is almost always used immediately after entering the Incarnation state. You can think of this ability as Part 2 of Overflowing Radiance as they’re always used together.

  • Luminous Epiphany: Jinhsi’s third and last Empowered Resonance Skill requires her to perform the 4th attack of her Enhanced Incarnation Basic Attack while in the Incarnation state. Using it deals an immense amount of Spectro damage, consuming all of Jinhsi’s accumulated Incandescence stacks to deal even more damage. This should only be used once per rotation and is almost always the final attack she uses before switching out.

This flow of skills is basically what Jinhsi’s playstyle is all about, before taking into account her Echo or Ultimate Skill. Trigger Jinhsi’s Intro skill to gain access to Overflowing Radiance, then use it followed by Crescent Divinity, 4 Enhanced Basic Attacks, and finally Luminous Epiphany before switching out.

Her Ultimate skill deals massive Spectro damage in a cleave attack. While it generates a good amount of Concerto Energy, it costs a whopping 150 Resonance Energy to cast. Her Ultimate should be utilized as soon as available to prevent Resonance Energy wastage and it can be uniquely casted while Airborne, something incredibly relevant when utilizing her Forte Gauge.

She has a particularly large field time requirement due to constantly doing swap-ins to deal short bursts of damage, since her potential is tied to starting off her rotation with an Intro Skill then triggering Resonance skills as soon as they are off cooldown to build Concerto quickly on allies. Despite sounding complicated, Jinhsi is extremely easy to play with only the considerations being who to swap in after her rotation completion, maximizing teammates Concerto generation, and coordinated attacks uptime.

Owing to her unmatched cleave damage and one of the best, if not the best Single Target damage, Jinhsi stands at top of the meta in its current state. It is further boosted by a diverse choice of teammates she can work amicably with, allowing anyone to make good use of her. All she really wants is teammates that are capable of coordinated attacks, preferably of different Elemental types. Featuring a complex but easy to execute kit and rotation, she exhibits great future potential and redeems aerial combat in a big way. Her kit has more than what we have just mentioned in this review - which you should familiarize yourself with by checking out her team building synergies and rotation page.

Video guides

Build

Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

Jinhsi calculations were done using added buffs from the following teammates:


100.00%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Jinhsi's Signature and best weapon, providing her with high ATK, CRIT Rate and Skill DMG%. A simple blend of stats for a simple yet very clear damage increase.

87.90%

Stats at Level 90: ATK: 500 | CRIT Rate: 36%

Very high CRIT Rate, solid Base ATK and up to 16% Liberation DMG Bonus make this weapon the second best weapon Jinhsi has after her Signature.

87.60%

Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%

Lupa's Signature Weapon is able to buff Resonance Liberation DMG by 24% easily, and on top of its good CRIT DMG and high Base ATK stats this makes it a viable choice for Jinhsi to buff her Ultimate's damage. She will not tend to extend this weapon's effect to gain Fusion DMG Bonus, however doing so can be considered in a team with Brant or Mortefi to get extra leverage out of this weapon's effects (which would not make it better than her Signature, but improve its performance a bit).

86.90%

Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%

Simple ATK, DMG Bonus and CRIT DMG stat-stick for Jinhsi, who does not benefit from this weapon's Heavy DMG-related effects.

86.40%

Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%

Best permanently available option for Jinhsi, which acts as a simple ATK and CRIT DMG stat-stick for her.

84.80%

Stats at Level 90: ATK: 675 | CRIT Rate: 12.1%

While this weapon gives very high Base ATK, it does so at the cost of CRIT, and on Jinhsi its Heavy Attack-related effects are unusable making this weapon viable but not the best.

80.10%

Stats at Level 90: ATK: 587 | ATK: 36.4%

This permanent weapon option gives lots of ATK and some Energy Regen which alleviates Jinhsi's Energy Regen requirements. Plus, she can maximize its passive effect to increase Liberation DMG. However, due to its lack of CRIT stats like the above options, it ranks worse overall.

72.30%

Stats at Level 90: ATK: 412 | CRIT DMG: 40.5%

This Battle Pass exclusive is the best 4-star as it gives some CRIT alongside ATK, but its low base ATK much like all other 4-stars makes it rank worse than any 5-star options.

70.70%

Stats at Level 90: ATK: 462 | ATK: 18.2%

Provides ATK and flat Energy which helps alleviate Energy Regen requirements, one of the better 4-star choices available.

69.50%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Best fully F2P accessible-option, giving a solid amount of ATK but nothing else.
Best Echo Sets
Best Echo Sets

100.00%

2 Set: Spectro DMG increases by 10%.

5 Set: Upon using Intro Skill, Spectro DMG increases by 30% for 15s.

Offers a 10% unconditional Spectro DMG% boost and an additional 30% Spectro DMG% after using the intro lasting 15 seconds for a grand total of 40% additional Spectro damage for most of your damage window.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Jué
    - Best main Echo for Jinhsi specifically, as it's a simple summon Echo that deals a good chunk of damage over time while giving a 16% Skill DMG Bonus on cast. This DMG Bonus can encompass both of the empowered Skills she does per rotation if her rotation is executed properly, all at no extra field time commitment thanks ot the Echo being a Summon.
Best Echo Stats
4 cost
CRIT DMG / CRIT Rate
3 cost
Spectro DMG
3 cost
Spectro DMG > ATK%
1 cost
ATK%
1 cost
ATK%

Substats: Energy Regen (Until Satisfied) > CRIT RATE = CRIT DMG > ATK% > Resonance Skill DMG% > Flat ATK

At S1-S2, Spectro/ATK 3-costs are best. At S3 or higher, a 44111 build is best by a slight margin.

Best Endgame Stats (Level 90)

All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.

All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.

  • HP: 15000+

  • DEF: 1250+

  • ATK: 2000-2400+

  • CRIT Rate: 65-80%+

  • CRIT DMG: 210-280%+

  • Energy Regen: 100-125%+

    • Lower end was estimated in a team with Zhezhi+Shorekeeper, higher end was estimated in a team with Yinlin+Shorekeeper.

  • Spectro DMG Bonus: 60-90%+

    • Jinhsi gains an innate 20% Spectro DMG Bonus

Skill Priority

Below you can find the order of leveling the abilities for Jinhsi.

Forte Circuit

Res. Liberation

Res. Skill

Intro Skill

Basic Attack


Forte has the overwhelming priority when levelling. Liberation and also good to level while Skill and Intro are generally less relevant and skippable.

Gameplay and teams

Rotation
Gameplay

Jinhsi is one of the most complex and optimizable characters in Wuthering Waves. She is able to cancel a ton of animations and play in quickswap in a much more difficult manner than an overwhelming majority of the character cast. This section will go in full detail on how to exploit all of Jinhsi’s numerous rotation techniques, but we will also make sure to provide an easy-to-follow rotation which can be used in her standard teams to a very efficient degree.

Key Mechanics

Something to note before going into Jinhsi’s rotations is that she has very unique mechanics in her kit that allow her to get several Outros and Forte Skill nukes per rotation. Via her Unison mechanic, using her Forte Skill (accessed after doing her 4th Basic Attack in Incarnation state, itself accessed via her 2nd Resonance Skill) instantly gives her an Outro every 25s, no Concerto buildup required. However, she also retains access to her Concerto Energy gauge which can also allow her to get an Outro. Additionally, the aforementioned Forte Skill is empowered by the amount of Incandescence stacks she’s built, up to 50 stacks, its generation being accelerated by her Outro.

As a result, when keeping all of those factors in mind, Jinhsi will ideally want to act as the first character to get her Outro in an ideal rotation, executing a quick, low-power Forte Skill to empower the next one by a significant amount once the rest of the team has applied their buffs onto her. Generally speaking, every 2 Forte Skills alongside one Ultimate, Jinhsi will get access to her standard Outro, while the Unison effect will be activated every other Forte Skill.

This lets Jinhsi get 2 Outros per rotation cycle — and it doesn’t prevent your secondary buffer from Introing into Jinhsi twice, either. Jinhsi is indeed a character that rotates differently from the strict majority of the character cast; she wants to build 2 Intros and 2 Outros per rotation cycle, getting a total of 2 Forte Skill nukes as well as 1 Ultimate before you go back to rotating into your general Support (typically Shorekeeper or Verina). The timings on upkeeping every buff for both of her Forte skill nukes is undeniably tight, however it’s the core element of what allows Jinhsi to perform at a level close to the current top tiers.

Standard Rotation & Opener

With all of the elements above kept in mind, we’ll detail below a standard, easy-to-follow rotation that doesn’t involve any swap-cancelling or animation cancelling (we discuss those optimizations later). Below is the baseline that every player should aim to execute at the minimum.Jinhsi will start combat by getting her Unison Outro off right away, as follows:

Opener:
  • Basic P1

  • Basic P2

  • Basic P3

  • Basic P4

  • Skill: Overflowing Radiance

  • Ultimate

  • Incarnation Basic P1

  • Incarnation Basic P2

  • Incarnation Basic P3

  • Incarnation Basic P4

  • Skill: Illuminous Epiphany

  • Outro

Then, on every rotation that follows, since she now has her Outro effect constantly contributing to her Incandescence stack generation, she’ll want to operate on this cycle:

Loop Rotation:
  • Intro

  • Skill: Overflowing Radiance

  • Ultimate

  • Incarnation: Skill: Crescent Divinity

  • Incarnation: Basic P1

  • Incarnation: Basic P2

  • Incarnation: Basic P3

  • Incarnation: Basic P4

  • Skill: Illuminous Epiphany

  • Outro

Complete another rotation of your 2nd character (Hybrid/Buffer) here.

  • Intro

  • Skill: Overflowing Radiance

  • Incarnation: Skill: Crescent Divinity

  • Incarnation: Basic P1

  • Incarnation: Basic P2

  • Incarnation: Basic P3

  • Incarnation: Basic P4

  • Skill: Illuminous Epiphany

  • Outro

Advanced Optimizations (Animation Cancels)

Now, let’s detail how to optimize this rotation further. The majority of players should be able to achieve the optimizations below in order to maximize Jinhsi’s damage output — it’s low-effort and only requires a couple timings to be kept in mind.Let’s keep in mind the details below:

  • Jinhsi’s Incarnation Basic Attack chain will always advance to the next stage even if it’s interrupted by any other action.

  • Jinhsi can instantly cancel any of her attacks via her Ultimate. This makes them do 0 damage, but instantly allows her to move a step further towards accessing her Forte Skill (the overwhelming majority of her damage total, which she wants to access as quickly as possible).

  • Jinhsi can also cancel any of her attacks via a Dash and her base Incarnation Skill (Crescent Divinity).

  • Jinhsi can cancel her Basic P4 instantly via her Overflowing Radiance skill in order to enter Incarnation quicker, which makes it do 0 damage. The same can be done for her Incarnation Basic P4 with Illuminous Epiphany, however the full damage is retained in this scenario.

  • Jinhsi starts her Basic Attack chain from Basic P2 if she is swapped into from another character in combat without her Intro available.

With this, we come up with new Opener and Loop Rotations:

Advanced Opener
  • Instantly swap into Jinhsi from any other character

  • Basic P2

  • Basic P3

  • Basic P4 (Instant Cancel)

  • Skill: Overflowing Radiance (Instant Cancel)

  • Ultimate

  • Incarnation: Basic P1

  • Incarnation: Basic P2 (Dash Cancel)

  • Incarnation: Basic P3 (Dash Cancel)

  • Incarnation: Basic P4 (Instant Cancel)

  • Skill: Illuminous Epiphany

  • Outro

The rotation above should have saved several seconds over the standard version, giving Jinhsi a huge boost in DPS. However, the damage from her Basic Attacks is not worth completely giving up and we instead replace her Incarnation Basic P3 by her Crescent Divinity skill, leaving Basic P2 uninterrupted, to get the best mix of total damage and rotation speed, as follows:

Advanced Loop Rotation
  • Intro

  • Skill: Overflowing Radiance (Dash Cancel)

  • Incarnation: Basic P1

  • Incarnation: Basic P2

  • Incarnation: Basic P3 (Instant Cancel)

  • Skill: Crescent Divinity

  • Incarnation: Basic P4 (Instant Cancel)

  • Skill: Illuminous Epiphany

  • Outro

Complete another rotation of your 2nd character (Hybrid/Buffer) here.

  • Intro

  • Skill: Overflowing Radiance (Instant Cancel)

  • Ultimate

  • Incarnation: Basic P1

  • Incarnation: Basic P2

  • Incarnation: Basic P3 (Instant Cancel)

  • Skill: Crescent Divinity

  • Incarnation: Basic P4 (Instant Cancel)

  • Skill: Illuminous Epiphany

  • Outro

Executing this rotation should net a massive DPS increase over the standard version, propelling Jinhsi close to the range of the most powerful DPS characters in the game. However, it’s possible to make her go up to match their level by taking things a step further.

Expert Optimizations (Swap & Jump Cancels)

Alongside the optimization knowledge detailed above, a few more details can be kept in mind in order to really take Jinhsi to a completely different ceiling than what she previously could achieve at a baseline:

  • Once Jinhsi’s Incarnation state ends, it’s possible to input a Mid-Air Attack before swapping in order to squeeze slightly more damage at no rotation time cost.

  • Jinhsi additionally has access to several Jump Cancel opportunities during her Opener rotation. This is because her Echo, Jué, generates an updraft when it is casted, which can be used to activate your Glider at very low heights. If done quickly and assuming Jinhsi is on the ground when initiating her first Incarnation Basic Attack (and the beginning of the second), this can allow Jinhsi to get her Illuminous Epiphany skill nearly instantly in the Opener (just a couple of seconds are needed!), accelerating her setup to being lightning-fast. Note that this is Jinhsi’s most difficult technique to learn since it requires precise positioning and fast inputs, hence why it’s only used in the Opener (even though it could theoretically be used to cancel one of her Basics at lightspeed in every rotation, it’s simply unrealistic to do so and generally not worth it for DPS unless trying to finish a boss with her Forte Skill’s damage — but she has more realistic ways to do so quickly).

  • If needed in order to quickly finish a boss, Jinhsi can entirely forget about her Crescent Divinity skill and Dash Cancel her Incarnation Basics P2 and P3 instead similarly to her Opener, in order to access her Forte Skill as quickly as possible.

Finally, the knowledge below applies to Jinhsi teams that don’t give her desirable Outro buffs:

  • Jinhsi can operate without Intros entirely and build up her Forte Skills before she even gets a single Intro from any other character. To achieve this, simply weave in her Basic 2,3,4 and Overflowing Radiance skills in the middle of another character’s animations before switching out, at which point you’re free to execute her Incarnation Basics however you want (after her Intro or at any point before it, in the middle of your other characters’ animations… the possibilities are endless).

  • However, remember that Echo Set and Weapon buffs will still apply (5P Celestial Light and Ages of Harvest on Jinhsi, 5P Moonlit Clouds & Impermanence Heron on your Secondary, Shorekeeper’s Stellarealm Buffs, etc). As a result, it remains best to cast any of Jinhsi’s Forte Skills (outside of her Opener) after she has accessed an Intro (or 15s after one at the latest).

  • Finally, Jinhsi has many Swap Cancel windows available to her, the most notable of which being her Overflowing Radiance and Crescent Divinity skills. In those time windows, it’s possible to switch out of Jinhsi into any other character to weave in a few attacks before switching back into her, at little to no rotation time cost. Keep in mind however that most Outro buffs will run out if she switches out.

Expert Opener Rotation
  • Instantly swap into Jinhsi from any other character

  • Basic P2

  • Basic P3

  • Basic P4 (Instant Cancel)

  • Cast Jué here to generate an updraft

  • Skill: Overflowing Radiance (Instant Cancel)

  • Ultimate

  • Incarnation: Basic P1

  • Incarnation: Basic P2 (Jump Cancel)

  • Incarnation: Basic P3 (Jump/Glider Cancel)

  • Incarnation: Basic P4 (Instant Cancel)

  • Skill: Illuminous Epiphany

  • Outro

The above should all happen within the span of roughly 2 seconds (sounds crazy on paper, but it’s possible). After this, Jinhsi’s Expert Loop rotation is mostly similar to the Advanced version from earlier (however remember it can be more free-flow if no Outro Skills are needed):

Expert Loop Rotation
  • Intro

  • Skill: Overflowing Radiance (Dash Cancel)

  • Incarnation: Basic P1

  • Incarnation: Basic P2

  • Incarnation: Basic P3 (Instant Cancel)

  • Skill: Crescent Divinity (Optionally Swap Cancel)

  • Incarnation: Basic P4 (Instant Cancel)

  • Skill: Illuminous Epiphany

  • Mid-Air Attack (Swap)

  • Outro

Complete another rotation of your 2nd character (Hybrid/Buffer) here.

  • Intro

  • Skill: Overflowing Radiance (Instant Cancel)

  • Ultimate

  • Incarnation: Basic P1

  • Incarnation: Basic P2

  • Incarnation: Basic P3 (Instant Cancel)

  • Skill: Crescent Divinity (Optionally Swap Cancel)

  • Incarnation: Basic P4 (Instant Cancel)

  • Skill: Illuminous Epiphany

  • Mid-Air Attack (Swap)

  • Outro

Echo Timing

For all of her rotations, Jinhsi’s Echo Timing is very free-flow since she runs a Summon in the form of Jué which doesn’t have any specific activation conditions. When using the optimized Jump Cancel opener, it should be utilized as a means to generate an air current to quickly cancel all of her Basic Attacks and access her Forte Skill. Outside of that, she’s free to use it at any point in her rotation (the most recommended would be right before a Forte Skill nuke to try and catch the 2 of them per rotation cycle).

(Bonus) Holograms Grapple Technique

Exclusively for Holograms (or avoiding damage if really necessary), Jinhsi additionally has a Grapple technique that allows her to go high up in the air, ignoring the overwhelming majority of enemy attacks. How this is done is by waiting until her Overflowing Radiance skill sends her up as high as she can be (by letting the animation almost fully finish), then using the Grapple tool. This sends Jinhsi high enough in the air that most enemy attacks simply won’t reach her — at which point she’s free to complete her Basic Attack chain and her Forte Skill in mid-air safely.Important Note: This technique will not work alongside Jinhsi’s Crescent Divinity skill as it instantly sends her down to face the enemy she’s in combat with, if she is too high up in the air. Hence, either use that skill right after her Overflowing Radiance skill before grappling, or don’t use it at all.The rotation should look as follows (we will only illustrate one half of the loop, but it would work similarly to the Standard Rotation in any case):

  • Intro

  • Skill: Overflowing Radiance

  • Grapple (when reaching the highest point of Overflowing Radiance)

  • Incarnation: Basic P1

  • Incarnation: Basic P2

  • Incarnation: Basic P3

  • Incarnation: Basic P4

  • Skill: Illuminous Epiphany

  • (Optional) Mid-Air Attack (Swap)

  • Outro

Synergies
Example Teams

Best Team

Cantarella can be used instead of Zhezhi if there are temporary Endgame buffs favouring Echo Skill casts. Verina can be stronger than Shorekeeper if CRIT consistency isn't a problem. Otherwise, Shorekeeper is always the best choice.

Quickswap Team

Verina must be used with Brant and Changli in order to have Coordinated Attacks on the team. Generally difficult teams to pilot for casual players - not recommended unless you know what you're doing.

Budget Team

Mortefi is only strong if highly invested on Empyrean Anthem and a traditional Verina build, otherwise consider Yuanwu on Rejuvenating Glow with Verina on Moonlit Clouds.

Calculations

Damage Profile
Jinhsi damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt. Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.

Calculations information

The calculations were done using added buffs from the following teammates:


Jinhsi in 1 Target scenario

Rotation time: 10.2s

Details about the calculations

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

2 Set: Spectro DMG increases by 10%.

5 Set: Upon using Intro Skill, Spectro DMG increases by 30% for 15s.

4 cost
CRIT DMG
CRIT DMG
3 cost
Stat
Spectro DMG
3 cost
Stat
Spectro DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (27%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (28%)