Zhezhi is a commissioned painter, quiet and shy with a dedication to her craft. She's not very eloquent, but her persistence and love for painting speak volumes.
To learn more about Zhezhi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Zhezhi has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.0
Last major build/calcs update
Patch 2.0
Last profile update*
January 1st, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Zhezhi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Dimming Brush
Basic Attack
Perform up to 3 consecutive strikes, dealing Glacio DMG.
Heavy Attack
Consume STA to perform an attack, dealing Glacio DMG.
Heavy Attack does not reset the Basic Attack cycle.
Mid-air Attack
Consume STA to perform up to 2 consecutive attacks while in mid-air, dealing Glacio DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to counterattack, dealing Glacio DMG.
Manifestation
Deal Glacio DMG. If "Afflatus" is no less than 60, consume 60 "Afflatus" to summon Phantasmic Imprint - Left and Phantasmic Imprint - Right.
Tap the button on the ground to summon the Phantasmic Imprints on the ground.
Hold the button on the ground or tap the button in mid-air to summon the Phantasmic Imprints in mid-air.
Living Canvas
Summon Inklit Spirit for assistance.
Can be cast in mid-air.
Inklit Spirit
When the active Resonator on the team deals DMG, Inklit Spirit will be summoned to perform a Coordinated Attack, dealing Glacio DMG, considered as Basic Attack DMG.
In the 3s after DMG is dealt, 1 Inklit Spirit is summoned every second. This effect can be triggered once every second. Damage dealt by Inklit Spirit will not trigger this effect.
Up to 1 Inklit Spirit can be summoned every second, and up to 21 in total.
This effect lasts for 30s, until max Inklit Spirits are summoned
Ink and Wash
Phantasmic Imprint
Zhezhi may summon Phantasmic Imprint at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration.
Up to 1 of each of Phantasmic Imprint - Left, Phantasmic Imprint - Middle, and Phantasmic Imprint - Right can exist at the same time, each lasting for 15s.
Heavy Attack: Conjuration
The 5 moves below consume STA to perform Conjuration to attack the target, dealing Glacio DMG.
Hold the Basic Attack button shortly after Basic Attack Stage 3;
Press the Basic Attack button shortly after casting Resonance Skill Manifestation;
Hold the Basic Attack button shortly after casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith;
Hold the Basic Attack button while in mid-air; or
Hold the Basic Attack button after a Dodge.
If Zhezhi has at least 30 "Afflatus" when performing any of these, consume 30 "Afflatus" to summon Phantasmic Imprint: Middle
Resonance Skill: Stroke of Genius
When a Phatasmic Imprint is nearby, the Resonance Skill is replaced with Stroke of Genius. When it is cast, Zhezhi will:
Move to the location of the Phatasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing Glacio DMG, considered as Basic Attack DMG. Refresh the mid-air Dodge counter if the target Phatasmic Imprint is in mid-air.
Gain 1 stack of "Painter's Delight", lasting for 8s and stacking up to 2 times.
Resonance Skill: Creation's Zenith
When a Phantasmic Imprint is nearby and there are 2 stacks of "Painter's Delight", Stroke of Genius is replaced with Creation's Zenith, which can be cast while in mid-air. When it is cast, Zhezhi will:
Lose all stacks of Painter's Delight.
Move to the location of the Phantasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing greater Glacio DMG, considered as Basic Attack DMG, additionally increasing the Basic Attack DMG Bonus by 18% for 27s. Refresh the mid-air Dodge counter if the target Phatasmic Imprint is in mid-air.
Afflatus
Zhezhi can hold up to 90 Afflatus.
Normal Attacks grant Afflatus on hit.
Casting Intro Skill grants Afflatus.
Calligrapher's Touch
When casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith, ATK is increased by 6% for 27s. This can be stacked up to 3 time(s).
Flourish
After Outro Skill is cast, restore 15 Resonance Energy to the incoming Resonator.
Radiant Ruin
Attack the target, dealing Glacio DMG.
Carve and Draw
The incoming Resonator has their Glacio DMG Amplified by 20% and Resonance Skill DMG Amplified by 25% for 14s or until they are switched out.
Sequence Node 1
When casting Resonance Skill Creation's Zenith, Resonance Energy is restored by 15 and Crit. Rate is increased by 10% for 27s.
Sequence Node 2
Max Inklit Spirits summoned by Resonance Liberation Living Canvas increases by 6.
Sequence Node 3
When Resonance Skill Manifestation, Resonance Skill Stroke of Genius, or Resonance Skill Creation's Zenith is cast, ATK increases by 15%, stacking up to 3 time(s) for 27s.
Sequence Node 4
When Resonance Liberation Living Canvas is cast, ATK of Resonators on the team increases by 20% for 30s.
Sequence Node 5
For every 3 Inklit Spirits summoned by Resonance Liberation Living Canvas, 1 extra Inklit Spirit is summoned to perform a Coordinated Attack, dealing DMG equal to 140% of Inklit Spirit's DMG, considered as Basic Attack DMG. This damage dealt will not further summon Inklit Spirit.
Sequence Node 6
When Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith is cast, an extra Ivory Herald will be summoned to deal DMG equal to 120% of Resonance Skill Stroke of Genius's DMG, considered as Basic Attack DMG.
While the source of the materials can be quickly found in the game, when it comes Lanternberry you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Currently has one of the strongest off-field damage outputs in the game;
Amazing buffing potential via Moonlit Clouds and her Outro skill, which can allow her to buff ATK, all-type DMG, Resonance Skill DMG and Glacio DMG all at once;
Is the best buffer for the best DPS characters in the game;
Is one of the easiest characters to play in the game fundamentally;
Can utilize Jump Cancels to improve her rotation times significantly, while not being necessary to execute;
Provides Resonance Energy to the team via her Inherent Skill 2 when she does her Outro skill, making the overall team’s rotations smoother.
Her Ultimate has a long cooldown, which can result in downtime in team rotations that are shorter than 25 seconds and can make things awkward for her;
She is not Quickswap-friendly in the slightest due to the nature of her kit and rotations wanting her to stay either entirely on or entirely off field.
Zhezhi is a 5-star Glacio Rectifier Hybrid who focuses on buffing Glacio and Resonance Skill damage while doing good off-field damage. Specializing in quick on-field combos followed by off-field Coordinated Attacks, she will do noteworthy damage both when she’s on and when she’s off the field, able to not only buff your characters but also provide a source of good additional damage at pretty much all times. These traits alone are enough to cement her as an amazing Glacio Skill buffer, but she does even more than that.
All of Zhezhi’s gameplay revolves around her Forte Circuit: Ink and Wash, which allows her to accumulate stacks called Afflatus. Generated through her Intro skill and Basic Attacks, her Forte gauge presents 3 segments for a total of 90 Afflatus points, 30 each.
Once a segment is full, Zhezhi can convert it into a Phantasmic Imprint using specific abilities. These Phantasmic Imprints are teleport points visible on the field that Zhezhi will teleport to and deal a great amount of damage with, while generating a lot of Concerto Energy when she uses her Resonance Skill with Phantasmic Imprints placed and ready to activate on the field.
She can convert the segments in two ways: using her base Resonance Skill, which can convert up to 2 segments, and her Forte Heavy Attack (which can be triggered immediately by performing a Basic Attack after her Resonance Skill), which can convert the last segment when her Forte gauge is full.
With all of these points considered, Zhezhi will simply play out by activating her Intro skill, filling 1.5 segments, then completing a full Basic Attack sequence, filling out the remaining 1.5 segments, using her Resonance Skill and Forte Heavy Attack to convert them all into Imprints, which she will teleport to in quick succession, finishing with her Echo before finally being able to cast her big 20% Glacio, 25% Skill DMG Amplify Outro to your Main DPS to make their damage truly shine. Her Outro skill has the additional effect of restoring Resonance Energy to the character you switch into - something that is very desired on both DPS characters she typically supports, Carlotta and Jinhsi.
The gameplay she sports looks fundamentally extremely simplistic - and that statement describes how Zhezhi plays out very accurately. Her ease of use is one of her big selling points, and the above sequence of actions is easy to remember and execute while being quite fast and close to optimal.
From a meta standpoint, Zhezhi holds an amazing niche. Resonance Skill amplifiers are bottom tiers in the form of Lumi and Taoqi, so a quick rotation, potent off-field damage dealing Hybrid who can buff that type of damage is welcome on pretty much any character who deals a lot of Resonance Skill damage. Her ease of use paired with her many strengths and strong buffing potential make her a privileged teammate for both Jinhsi and Carlotta, the two top tiers of the current meta who have a hard time sharing her due to how valuable she is. Additionally, while absolutely not necessary due to how strong she is at base, Zhezhi can be optimized even further by mastering her Jump Cancel technique on her teleport skills, shortening her rotation time by a significant amount at no cost of damage whatsoever, making her presence even stronger on her teams and feeling amazing to play.
To summarize, as one of the most desirable Hybrids in the meta, Zhezhi holds an amazing niche which she is certain to hold for a long while. Undoubtedly worth investing into, Zhezhi cements herself as a staple Hybrid in the current Wuthering Waves meta, who is not only easy to use but can also be optimized into a quick, high damage-dealing Hybrid that can heavily buff the best DPS characters in the meta and restore Resonance Energy for other characters, all the while dealing constant off-field damage that is very much welcome and noteworthy. Beyond the shadow of a doubt a top tier character.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Build
120.15%
Stats at Level 90: ATK: 500 | CRIT DMG: 72%
116.08%
Stats at Level 90: ATK: 500 | CRIT Rate: 36%
100%
Stats at Level 90: ATK: 500 | ATK: 54%
87.42%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
86.45%
Stats at Level 90: ATK: 462 | ATK: 18.2%
82.69%
Stats at Level 90: ATK: 387 | ATK: 36.4%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.
1
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options that you should be using with the set:
2 Set: Energy Regen +10%.
5 Set: Increase the Resonator's Coordinated Attack DMG by 80%. Upon a critical hit of Coordinated Attack, increase the active Resonator's ATK by 20% for 4s.
Offers an unconditional 10% Energy Regen% and 80% Coordinated DMG boost. Also grants a passive supportive effect which triggers when the wearer of this set critically strikes with a Coordinated attack - this effect grants the on field Resonator an ATK% boost regardless if they're the wearer of the set or not.
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regeneration (Until Comfortable) > CRIT RATE = CRIT DMG > Basic DMG% = ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1900-2500+
HP: 16500+
DEF: 1200+
GLACIO DMG%: 42%-72%+
CRIT RATE%: 50-70%+
CRIT DMG% 100-140%+
Energy Regeneration: 15-35%
Zhezhi's Ultimate is a massive part of the value she brings to fights and is incredibly important to her rotation but also has a very long cooldown of 25 seconds.
When building Zhezhi it's imperative you pick up enough Energy Regen to ensure you always have comfortable access to her Ultimate but building too much on the other hand can be wasteful. 25 seconds is a long time and depending on the teammates you pair Zhezhi with and how you play them, you may need more or less regeneration to keep things flowing smoothly.
If possible we recommend experimenting within a range of 15-35% Energy Regen to start with assuming you're using the Impermanence Heron echo. When you're confident you have too much or too little you can adjust up or down depending on your needs.
Below you can find the order of leveling the abilities for Zhezhi.
Res. Liberation
Forte Circuit
Intro Skill
Res. Skill
Basic Attack
Gameplay and teams
Below you can find optimal rotation (or rotations) for Zhezhi. The total time needed to perform it is 7.02 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Zhezhi Standard Combo
Zhezhi's combo is incredibly simple and quite easy to execute, but does rely on ensuring you have you ultimate cooldown available, sufficient energy generated from other teammates and an Intro skill ready for Zhezhi to use. If you've checked all these boxes execute the follow:
For those looking to further optimize (and a bit of a challenge), Zhezhi has a number of cancels she can perform to speed up her rotation at no cost to her damage or resource generation. Performing a well timed Jump during Stroke of Genius will allow Zhezhi to move earlier while the attack continues. Also using her Ultimate during Creations Zenith can save time when done correctly. These cancel do not come without risk though - attempting and messing them up can lose you time instead!
Combo
- Intro Skill
- Basic P1
- Basic P2
- Basic P3
- Resonance Skill: Manifestation (Tap to Execute Ground combo, Hold To Execute Air Combo)
- Forte: Heavy Atk: Conjuration
- Forte: Resonance Skill: Stroke of Genius (Optionally Jump Cancel)
- Forte: Resonance Skill: Stroke of Genius (Optionally Jump Cancel)
- Forte: Resonance Skill: Creations Zenith
- Ultimate: Living Canvas (Optionally Cancel Forte Skill)
- Echo: Impermenance Heron (Swap Cancel immediately after activation)
Here is the damage difference between the two different rotations that can be used on Zhezhi - the basic one and the Jump Cancel one (the damage is the same, only the rotation time shortens which results in higher DPS):
Below you can find a list of some of the stronger synergies between this character and others.
Team #1 - With Jinhsi
Team #2 - With Carlotta
Team #3 - With Lingyang
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
Important! In the Sequence calculations below we have assumed you'll be fightning enemies for at least 2 or more Zhezhi rotations and will be able to maintain and refresh her buffs that last for 27 - 30 seconds at a time without letting them expire. For shorter fights or if you're not confident keeping buffs active you can consider Sequence 1, 3 and 4 to be less valuable than is displayed as they'll have lower uptime for you than we assume.
Rotation time: 7.02s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
Rotation
- Intro Skill
- Basic P1
- Basic P2
- Basic P3
- Resonance Skill: Manifestation (Tap to Execute Ground combo, Hold To Execute Air Combo)
- Forte: Heavy Atk: Conjuration
- Forte: Resonance Skill: Stroke of Genius (Optionally Jump Cancel)
- Forte: Resonance Skill: Stroke of Genius (Optionally Jump Cancel)
- Forte: Resonance Skill: Creations Zenith
- Ultimate: Living Canvas (Optionally Cancel Forte Skill)
- Echo: Impermenance Heron (Swap Cancel immediately after activation)
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 500 | ATK: 54%
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (9.6%)
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