Yangyang is an Outrider of the Midnight Rangers. Once sheltered, now a fighter. She soars with the wind to protect others, like a skylark in flight.
To learn more about Yangyang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 2.0
Last major build/calcs update
Patch 2.0
Last profile update*
January 1st, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Yangyang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Feather as Blade
Yangayang performs up to 4 consecutive attacks, dealing Aero DMG.
Yangyang consumes Stamina to lunge forward, dealing Aero DMG.
Use a Basic Attack after Heavy Attack or Dodge Counter to cast Heave Attack Monsoon to attack the target, dealing Aero DMG.
Yangyang consumes Stamina to perform a Plunging Attack from mid-air, dealing Aero DMG.
Use Basic Attack after a successful Dodge to thrust forward, dealing Aero DMG.
Zephyr Domain
Yangyang wields her sword to create a whirling vortex of winds that gathers nearby enemies to the center, dealing Aero DMG.
Wind Spirals
Yangyang conjures a mighty Cyclone that gathers nearby enemies, dealing Aero DMG.
Echoing Feathers
When Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack, dealing Aero DMG.
When Yangyang has 3 Melodies, casting Basic Attacks in mid-air will cause her to consume all Melodies, perform consecutive strikes, and dive from mid-air, dealing Aero DMG. As Yangyang lands, she sheathes her sword with an attack, dealing Aero DMG. This attack is considered as Basic Attack.
Yangyang can hold up to 3 Melodies Yangyang obtains 1 Melody with every Basic Attack IV on hit. Yangyang obtains 1 Melody for every Zephyr Song on hit. Yangyang obtains 1 Melody for every Resonance Skill Zephyr Domain on hit. Yangyang obtains 1 Melody upon casting Intro Skill Cerulean Song.
Compassion
Yangyang recovers 30 Stamina after she casts a Mid-air Attack Feather Release.
Lazuline Mercy
Yangyang's Aero DMG Bonus is increased by 8% for 8s after casting Intro Skill Cerulean Song.
Cerulean Song
Yangyang sends the target into the air, dealing Aero DMG.
Whispering Breeze
Recovers 4 Resonance Energy per second in 5s for the next character (or other characters on a nearby team that activates an Outro Skill).
Sequence Node 1
Intro Skill Cerulean Song increases Yangyang's Aero DMG Bonus by an additional 15% for 8s.
Sequence Node 2
Heavy Attack recovers an additional 10 Resonance Energy for Yangyang when it hits a target, which can be triggered 1 time every 20 seconds.
Sequence Node 3
Resonance Skill DMG Bonus is increased by 40%. The Wind Field's pulling effect on surrounding targets is enhanced, and the pulling range is expanded by 33%.
Sequence Node 4
Mid-Air Attack Feather Release's damage is increased by 95%.
Sequence Node 5
Resonance Liberation Wind Spirals's damage is increased by 85%.
Sequence Node 6
After casting Mid-Air Attack Feather Release, the ATK of all team members is increased by 20% for 20s.
While the source of the materials can be quickly found in the game, when it comes Wintry Bell you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
One of the only supports in the game who can group enemies effectively;
Fully quickswap friendly via her unique Outro skill, which funnels Energy to the incoming character;
One of the shortest rotations in the game by far, comparable to the top tier Sanhua;
Benefits a lot from her higher sequences, which greatly increase her potential, damage and buffing-wise;
She’s free!
Not having an amplification buff on her Outro skill puts her in a tough spot against hybrids and supports that do, often causing her to rely on quickswap to be comparably effective;
No real place in the meta, often outshined by stronger buffing options or better quickswap damage dealers;
Her rotations can get awkward to execute when her Ultimate is on cooldown;
Very reliant on her late sequences for damage, which also provide a good chunk of team buffing potential.
Yangyang is a free 4-star Aero Sword Hybrid who centers around quick Concerto Energy generation and quickswap-friendliness. Much like her wind element of choice would suggest, her rotations are as fast as a gust of wind and she can swap in and out of the field quicker than the average child at their school festival’s haunted house. Extremely specific jokes aside, when you start stacking Sequences up, she starts dealing some decent damage too!
Her kit’s main point of interest is, like many other characters, her Forte Circuit. It can hold up to a maximum of 3 stacks. When charged fully, Yangyang can cast a powerful mid-air burst attack called Feather Release. It can be accessed in several ways: by using your Heavy Attack, by performing an Intro Skill, by performing a Dodge Counter, by swapping into another character mid-air, and by simply jumping, after any of which you need to perform a Basic Attack. The main and most reliable way to access this Feather Release, which we will use extensively in all of her rotations, is by jumping.
To generate those stacks, a few ways can be considered: by using her Resonance Skill, which additionally groups smaller enemies in a small radius in its center while dealing some okay damage, by using her Intro Skill, by using her last Basic Attack (which is often impractical unless you swap into her without an Intro), and lastly by using her Heavy Attack and pressing Basic Attack once afterwards. We will mostly be counting on Heavy Attacks and Resonance Skills to generate Forte stacks as they are the fastest and most reliable way to do so.
Her Ultimate is simple to understand: dealing a few hits of solid continuous damage in its rather generous radius, it groups smaller enemies in its center and generates a good chunk of Concerto Energy for her. Paired with her Heavy Attacks, her Resonance Skill and most importantly her Forte Circuit, she’s able to generate lots of Concerto Energy in extremely short time windows.
Her Outro skill is unfortunately unimpressive from a meta standpoint, but we will see it doesn’t cripple her too hard; it funnels a total of 20 Resonance Energy to the character you switched into over a period of 5s. This effect of Resonance Energy funneling is very rare and only sported by Zhezhi as of the current patch other than Yangyang.
However, it additionally has the effect of being able to trigger the Moonlit Clouds Echo set for the reliable DMG and ATK buffs it provides when you have it equipped on your Yangyang; by association, it makes her the only Hybrid buffing archetype character in the game to be fully quickswap-friendly, as none of her buffs expire upon switching like any other buffing-type Hybrids such as Sanhua, Mortefi, Zhezhi and the likes, which is the one meta niche she upholds and is unique in.
As a result, she is only to be used in quickswap-focused hypercarry teams such as along with Xiangli Yao or Changli, her two main teams, where she serves as a budget option to who will typically be Yinlin or Zhezhi. With that comes an inherent flaw though: she isn’t easy to play. You’ll need to get used to how fast Yangyang is if you truly want to justify a use for her.
On top of this, a final flaw of hers is that her S4, S5 and S6 are all really big to your team’s overall damage; if your Yangyang isn’t at least S5, it’s best to discard Yangyang as an option entirely, as she will deal insignificant damage herself, and buff your team in a rather subpar manner as she doesn’t access the 20% team-wide ATK buff her S6 provides, which is very wanted considering she doesn’t buff much to begin with.
To summarize, Yangyang is in a very unique niche in the meta. Sporting a unique Outro Skill despite her kit clearly being centered around buffing your main DPS’s damage, it would at first seem like she barely contributes anything to the team; however, her exceptionally short rotation time - one of the fastest in the entire game - paired with her fully quickswap-friendly kit are her saving grace, enabling her to slot in nicely as a quickswap attacker who can not only deal decent damage, but also buff your Main DPS quite nicely at the same time. While a difficult character to get used to, and by no means a meta one due to her lack of buffing strength, Yangyang is a surefire budget option for quickswap-friendly Hypercarry teams.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Yangyang guide videos aren't available yet.
Build
101.93%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
84.38%
Stats at Level 90: ATK: 412 | ATK: 30.3%
82.76%
Stats at Level 90: ATK: 462 | ATK: 18.2%
81.38%
Stats at Level 90: ATK: 387 | ATK: 36.4%
80.44%
Stats at Level 90: ATK: 412 | ATK: 30.3%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.
1
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options that you should be using with the set:
2 Set: Aero DMG increase by 10%.
5 Set: Upon using Intro Skill, Aero DMG increases by 30% for 15s.
Offers a 10% unconditional Aero DMG% boost and an additional 30% Aero DMG% after using the intro lasting 15 seconds for a grand total of 40% additional Aero damage for most of your damage window.
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK > Liberation DMG% > Basic DMG%
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
HP: 14000+
DEF: 1000+
Energy Regen: 0%
Yangyang doesn't need any energy generation rate to have her ultimate available enough for most teams to make use of her concerto effect when they need it.
But if you're playing Yangyang in teams that want to use her ultimate on cooldown or want to dedicate less field time to her perhaps only using her skill and Forte aerial plunge building some energy regeneation rate can assist with both of these.
Below you can find the order of leveling the abilities for Yangyang.
Res. Liberation
Res. Skill
Forte Circuit
Basic Attackl
Intro Skil
Gameplay and teams
Below you can find optimal rotation (or rotations) for Yangyang. The total time needed to perform it is 6.92 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
When playing Yangyang as a support focus on achieving the following in combat:
- Intro
- Resonance Liberation
- Resonance Skill
- Basic Attack P1
- Basic Attack P2
- Basic Attack P3
- Basic Attack P4
- Mid-Air Attack: Feather Release
- Heron OR Turtle Echo (Swap-Cancel after first part hits)
- Outro
Below you can find a list of some of the stronger synergies between this character and others.
yangyang teams aren't available yet. They will be added soon.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
Rotation time: 6.92s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
- Intro
- Resonance Liberation
- Resonance Skill
- Basic Attack P1
- Basic Attack P2
- Basic Attack P3
- Basic Attack P4
- Mid-Air Attack: Feather Release
- Heron OR Turtle Echo (Swap-Cancel after first part hits)
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Substats: ATK (18%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (38.4%)
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