BatsbyBuild and Guide

Character
Introduction

Batsby is a SSR character from the
Odd
Odd element who is part of the Hydra Bank faction. The character is also known by the Tidal Waves title.

To learn more about Batsby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Batsby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

13964

10649 + 3315

DEF
DEF

823

612 + 211

ATK
ATK

1644

1135 + 509

SPD
SPD

135

102 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills

Batsby skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Torrent

Cooldown: 0

Tags: Wound, Single DMG

Torrent surges forth! Batsby brandishes the spear, dealing 220% damage to a single enemy, with 40% chance to inflict 2 turn(s) of [Wound].

Tidal Surge: For every 1 debuff(s) on an enemy Animus, Batsby's damage to them is increased by 10%. If the target's Affinity is countered by Batsby's and they are the main target of the Skill, damage dealt is increased to 30%, stacking up to 6 time(s).

Level 2: Increases damage multiplier to 220%.

Level 3: Increases [Wound] duration to 2 turn(s).

Level 4: Increases the chance of inflicting [Wound] to 40%.

Level 5: Increases the final damage boost for each different debuff to 10% and 30%.

[Wound]: Cannot receive healing.

Skill 2

Wavebreaker

Cooldown: 3

Tags: AoE

Surge, tide of impact! Batsby calls forth the waves, dealing 330% damage to all enemies. On CRIT, there is 100% chance to extend all debuffs on the target (excluding control effects) by 1 turn(s).

Level 2: Increases damage multiplier to 300%.

Level 3: Increases the chance of debuff extension to 100%.

Level 4: Increases damage multiplier to 330%.

Level 5: Reduces Skill CD by 1 turn(s).

Skill 3

Valiant Tide

Cooldown: 3

Tags: Vulnerable, AoE, Turn Meter+

Batsby unleashes a raging torrent, dealing 390% damage to all enemies, with 100% chance to inflict [Vulnerable] for 2 turn(s). For every 1 unit(s) with CRIT landed, Batsby gains 20% Turn Meter.

Level 2: Increases damage multiplier to 360%.

Level 3: Increases the effect of Turn Meter+ to 20%.

Level 4: Increases damage multiplier to 390%.

Level 5: Reduces Skill CD by 1 turn(s).

[Vulnerable]: Increases DMG Taken by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T0

Aurora

T1

DokiDoki

T4

Terrormaton

T0.5

Union Boss + Phantom

T1

PVP

Review

Batsby is an Odd Affinity damage dealer who specializes in cycling heavy AoE attacks against debuffed foes while amplifying his damage significantly against Reason-typed enemies.

Skill 1

Batsby’s S1 is divided into an active and a passive ability. The active part is a straightforward 1-hit attack with a good chance to inflict [Wound] for up to 2 turns.

The passive is the meat of Batsby’s kit, offering him increased damage based on the number of Debuffs present on enemies. While enemies have 6 debuffs, Batsby deals up to 60% more damage to them and if Batsby’s main target is Reason typed (red) that main target will instead take up to 180% more damage!

Do note that the damage increase from the passive does not apply to Shells, so don’t expect your White Fang to reach ridiculous levels of damage. Also, in AoE, even against 5 reason typed enemies, only the primary target may take up to 180% DMG; the rest will take up to 60%.

Skill 2

His S2 is a 1-hit AoE that inflicts very good damage to all enemies and extends all of their debuffs except Hard CCs by 1 turn if the attack crits on them. With a short CD and a strong added effect, this skill is excellent to keep waves of tougher enemies under control without neglecting damage, or finishing off an entire wave after S3 softened them up.

Skill 3

Batsby’s S3 is yet another 1-hit AoE, this time with two potent effects on top of its damage. The attack has a base 100% chance to inflict [Vulnerable] to all enemies for 2 turns, and for every enemy that receives a CRIT from this skill Batsby gains 20% Turn meter, meaning that he can get a double turn by critting on 5 enemies at once and immediately chain with his S2, extending the [Vulnerable] and cycling through his CDs faster.

PVE

In PVE, Batsby does well in AoE thanks to the combination of the low cooldowns and high damage multipliers on his S3 and S2, alongside his ability to quickly chain together both of them thanks to his turn meter boost. Outside of AoE Batsby, also carves out a strong niche as a Reason Affinity obliterator thanks to his passive tripling in effect against his primary target when they are Reason. With that said, both these playstyles rely entirely on enemies consistently having numerous debuffs applied to them at all times; without this, Batsby’s damage completely falls apart.

PVP

In PVP, it is difficult to rely on Debuff-heavy comps given the abundance of [Immunity] and Purify, in which case Batsby can only rely on his Turn meter increase from S3 and his allies to quickly land 2 strong blows on the entire enemy team, acting as a generic cleaver. Even then, Animuses like Viper passively counter CRIT attacks, and bruisers like Rahu or Tiamat can shrug off his attacks while returning heavy fire of their own.

This all makes it hard to bring him without a very solid strategy, and he would still have to contend with Massiah and other, more versatile cleavers.

Conclusion

In PVE, Batsby is a strong AoE choice and fits within his Reason slaying niche nicely. In PVP, while not as potent as top-tier cleave threats like Yeli and Massiah, his ability to gain an additional action quickly after his S3 gives him room to find his way into drafts situationally.

Pros & Cons
Pros

  • Great AoE damage when set up correctly.

  • Excellent ST damage if all conditions are met.

  • Cycles Fast (Especially in AoE).

Cons

  • Very Lattice hungry, as all skills want high levels.

  • Damage is mediocre without debuffs.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

1

Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.

Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.

Best option for Batsby when aiming to maximize his burst damage over the first few turns of a fight.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >

1

After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.

Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.

Alternative to Count which while stronger in longer drawn out fights isn't as competitive in burst scenarios as White Fang doesn't get boosted by Batsby's passive.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >
Best Stats
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT Rate = CRIT DMG
Main Stat 3
CRIT DMG
Substats:

CRIT Rate > CRIT DMG > ATK% > Flat ATK - SPD is situational choice for Liliam

Stat comments

Batsby has three main stats and two bonus stat to pay attention to across gear:

  • Crit Rate: CRIT RATE is Batsby's most important stat and reaching 100% is crucial for activating his S3 and S2 as well as ensuring optimal damage.
  • Crit DMG: CRIT DMG is the next best offensive stat to stack after reaching 100% CRIT RATE.
  • ATK: ATK, while not as good as CRIT DMG, is still a good damage boost. Pick it up where possible while stacking both CRIT stats.
  • Effect ACC: Batsby has two debuffs in his kit and if you intend on landing both semi-consistently in endgame you'll need some Effect ACC. With that said, this is not mandatory as Batsby can simply rely on his teammates for debuff application instead.
  • SPD: When playing Batsby alongside gauge boosters like Lily, SPD is a stat that can and will end up wasted. However if Batsby isn't paired with a gauge booster pushing him constantly, SPD becomes one of his top DMG stats in extended fights and for those aiming for the first mover advantage.
Shell Passives
Slot 1
ATK% > ATK
Slot 2
CRIT Rate = CRIT DMG >= SPD
Slot 3
Odd DMG% > DMG%
Passive comments
  • Slot 1: ATK% is optimal, but if you're lacking in materials Flat ATK can also be used.
  • Slot 2: Both Crit Rate and Crit DMG are great on him and what is best depends on the stats you have. SPD is situational choice here.
  • Slot 3: Odd DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority
S3 Lv3 > S3 lv5 = S1 Lv5 = S2 Lv5
Comments

Batsby is Lattice hungry and ideally would like to max all of his abilities - one of his best unlock paths his S1 is largely useless until the very last level where it becomes incredible; his S2 and S3 both gain cooldown reductions at Lv5 as well, making what to prioritize on him quite a dilemna.

  • Maxing out Batsby's S1 takes the maximum DMG% boost from his passive from 42%-120% to 60%-180%, elevating his damage potential dramatically. While the damage is nice, it doesn't offer Batsby any mechanical advantages and costs a whole 4 Lattices. If you want raw damage and run high debuff compositions it can be worth it though.
  • Batsby's S3 Lv3 is one of his few hard breakpoints and will improve his gauge boost from 15% to 20%, shaving down his time between attacks (against 5 enemies he'll instantly gain an extra turn). Outside of this maxing S3 will reduce it's cooldown allowing Batsby to access the Gauge boost more frequently making it an appealing choice if you're looping multiple times in a fight.
  • Finally Bastby's S2 is mostly pure damage, cooldown reduction and the passive CRIT RATE you get on the way.
  • After hitting S3 Lv3 all levelling paths after this are viable, it depends how many debuffs your Batsby can consistently access, if you care for Cooldown reduction or not and how many Lattices you want to invest into him.

Synergies

Batsby synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Batsby present within in all content available in the game.

Team 18

Aurora Inferno #10

Content: Aurora || Team type: Generic || Time: 0-1m

Comments

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