To learn more about Viper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Viper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
12341
9174 + 3167
1169
815 + 354
1060
759 + 301
117
105 + 12
18%
10% + 8%
150%
150% + 0%
32%
0% + 32%
0%
0% + 0%
Viper skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!
Savage Fang
Cooldown: 0
Tags: Single DMG, Silence
Viper swings his Anima blade, dealing 2 hit(s) of 130% damage to a single enemy; the second hit has a 25% chance to inflict a 1-turn [Silenced], and he gains 1 stack(s) of [Serpent Skin].
Cold-Blooded: At the start of the battle, gains 2 stack(s) of [Serpent Skin].
[Serpent Skin]: Upon reaching 4 stacks, when the passive is triggered again, the effect switches from consuming all stacks to using [Scale Slash] to counterattack.
[Silence]: Can only cast 1 skill(s).
Level 2: Increases damage multiplier to 120%.
Level 3: Increases the chance of inflicting [Silenced] to 25%.
Level 4: Increases damage multiplier to 130%.
Level 5: At the start of the battle, Viper immediately gains 2 stack(s) of [Serpent Skin].
Shifting Scales
Cooldown: 0
Tags: PASSIVE, Counterattack
For Viper, friends should never be abandoned; reduces DMG Taken by all allies from critical hits by 30%; when any ally is attacked, has a 12% chance to counterattack with [Savage Fang]; when allies receive critical hits, increases Counterattack chance to 60%.
Counterattack can only be triggered once per turn.
Level 2: Increases damage reduction effect to 27%.
Level 3: Increases base Counterattack chance to 12%.
Level 4: Increases damage reduction effect to 30%.
Level 5: Increases the Counterattack chance when receiving CRIT hits to 60%.
Scale Slash
Cooldown: 3
Tags: AoE, ATK-, Dispel
Viper launches a devastating Scale Slash, dealing 240% damage to all enemies with a 65% chance to inflict a 2-turn [ATK-] and [SPD-], and a 65% chance to dispel 2 buff(s).
[ATK-]: Decreases ATK by 40%.
[SPD-]: Decreases SPD by 30%.
Level 2: Increases the chance of inflicting [ATK-] and [SPD-] to 65%.
Level 3: Increases damage multiplier to 240%.
Level 4: Increases number of buffs dispelled to 2.
Level 5: Reduces Skill CD by 1 turn(s).
Viper dupes information aren't available yet. They will be added soon!
Review
Viper review isn't available yet. It will be added soon!
Viper pros & cons aren't available yet. They will be added when the character is released.
Viper ratings aren't available yet. It will be added soon!
Build
Viper best Modules aren't available yet. They will be added soon.
Viper best Stats aren't available yet. They will be added soon.
Viper best Shells aren't available yet. They will be added soon.
Viper Skill Investment Order information aren't available yet. They will be added soon.
Teams & Synergies
Viper best Teams aren't available yet. They will be added soon.
Viper best Synergies aren't available yet. They will be added soon.
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