ObolBuild and Guide

Character
Introduction

Obol is a SR character from the
Odd
Odd element who is part of the Hydra Bank faction. The character is also known by the Beacon Conductor title.

To learn more about Obol check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Obol check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

14975

10180 + 4795

DEF
DEF

898

680 + 218

ATK
ATK

1123

816 + 307

SPD
SPD

134

122 + 12

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

32%

0% + 32%

Effect RES
Effect RES

12%

0% + 12%

Skills
Skill 1

Waterball

Cooldown: 0

Tags: Single DMG, DoT

Obol swings his staff and shoots waterballs at a single enemy, dealing 240% damage with a 40% chance to inflict 1 stack(s) of 2-turn [DoT].

Level 2: Increases damage multiplier to 220%.

Level 3: Increases the chance of inflicting [DoT] to 40%.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases [DoT] duration to 2 turn(s).

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

Skill 2

Hydro Beam

Cooldown: 4

Tags: Dispel, DoT

Obol summons water pillars and imposes a curse on all enemies, dealing 210% damage with a 60% chance to convert 2 random buff(s) into 2 stack(s) of [DoT] for 1 turn(s).

Level 2: Increases damage multiplier to 190%.

Level 3: Increases the chance of buff conversion to 60%.

Level 4: Increases damage multiplier to 210%.

Level 5: Increases the maximum number of convertible buffs to 2.

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

Skill 3

Shadow Wave

Cooldown: 4

Tags: DoT, Stun

Obol summons huge and dark waves, dealing 3 hit(s) of 80% damage to all enemies, each hit has a 30% chance to inflict 1 stack(s) of 1-turn [DoT] and there's a 30% chance to inflict a 1-turn [Stun].

Level 2: Increases damage multiplier to 75%.

Level 3: Increases the chance of inflicting [DoT] to 30%.

Level 4: Increases damage multiplier to 80%.

Level 5: Increases the chance of inflicting [Stun] to 30%.

[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.

[Stun]: Target cannot take action.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Effect ACC +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T3

Aurora

T1

DokiDoki

T3

Terrormaton

T3

Nether Quarry

T4

PVP

Review

Obol positions himself as a DoT specialist, with many annoying extra effects on his abilities, such as removing buffs and stunning.

His S1 has a chance to apply a DoT, this being his weakest skill. However, his S2 can convert 2 random buffs into a stack of DoT, thus removing buffs from the enemy in an AOE fashion. Then, his S3 can apply both stun and up to 3 DoTs per targets in AOE.

Just from the buff removal and the AOE stun, Obol can be a great option in PVP due to the stun, and Aurora due to the buff removal. His ability to stack DoTs, however, has been greatly nerfed on launch, which had a huge impact on his viability in the DoT team.

Pros & Cons
Pros

  • AOE Stun and Dispel are powerful tools.

  • DoTs deal their damage regardless of gear.

Cons

  • It’s hard to reliably land DoTs with Obol.

  • Needs skill levels on both S3 and S2.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Builds (Generic)

1

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

The go-to Shell for Obol that allows him to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit. Battlewill is best, BUT it is not available on Jackal Guard, so you will have to sacrifice the 6PC Inferno if you want to use it.

Best Module Sets:

  • 12 set:
    Matrix
    Timeweave
    >
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Battlewill
    >
    Matrix
    Swiftrush
    >
  • 6 set:
    Matrix
    Swiftsmite
    >

2

Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).

The cooldown of the skill can't be reduced.

An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.

An alternative to Jackal Guard for more burst oriented teams - yes, even DoT can be build bursty but you need Shadow Sania. The goal is to stack as much DoT on the enemy so she can detonate them all after and Codex helps with that. Battlewill is best, BUT it is not available on Codex of Magic, so you will have to sacrifice the 6PC Inferno if you want to use it.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush
    >
  • 8 set:
    Matrix
    Battlewill
    >
    Matrix
    Strive
    >
    Matrix
    Bulwark
    >
  • 6 set:
    Matrix
    Swiftsmite
    >
Best Builds (PVP)

Obol PVP builds aren't aren't available yet. They will be added soon.

Best Stats
Generic Stats:
Main Stat 1
Effect ACC >
Main Stat 2
Effect ACC >
Main Stat 3
Effect ACC > HP% >
Substats:

Speed > Effect ACC >

Best Shell Passives
Generic Shell Passives:
Slot 1
Any
Slot 2
SPD
Slot 3
Insight>Gaze>Damage Reduction
PVP Shell Passives:
Slot 1
HP%
Slot 2
SPD
Slot 3
Insight>Gaze>Damage Reduction
Skill Priority
Skill Priority (PVE)
S3 > S1
Skill Priority (PVP)
S1 > S3 > S2

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Obol present within in all content available in the game.

Team 48

DokiDoki Inferno #16

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

-

Team 69

Terrormaton Inferno #13

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 105

Whitney #2

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

The go-to F2P DoT team that works amazing against most bosses.

Team 117

NicoNana Inferno #7

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 144

Hoyan Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 146

Hoyan Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 150

Hoyan Inferno #7

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-