ChiakiBuild and Guide

Character
Introduction

Chiaki is a SR character from the
Reason
Reason element who is part of the 13th High School faction. The character is also known by the Illusion's Reality title.

To learn more about Chiaki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Chiaki check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

16919

11735 + 5184

DEF
DEF

905

686 + 219

ATK
ATK

947

656 + 291

SPD
SPD

131

119 + 12

CRIT Rate
CRIT Rate

10%

10% + 0%

CRIT DMG
CRIT DMG

150%

150% + 0%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

32%

0% + 32%

Skills

Chiaki skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Swift Swallow

Cooldown: 0

Tags: Single DMG, Single Heal

Chiaki crafts origami puppets and sends them to attack, dealing 240% damage to a single enemy. She also heals two allies with the lowest HP Percentage by 15% of their Max HP and applies 1 stack(s) of [Origami Guardian] to them for 5 turn(s).

Level 2: Increases damage multiplier to 220%.

Level 3: Increases healing effect to 15% of the target’s Max HP.

Level 4: Increases damage multiplier to 240%.

Level 5: Increases the number of allies healed to 2.

[Origami Guardian]: When attacked by an attack skill, consumes 1 stack(s) to decrease the DMG Taken by an additional 35%, up to 5 stacks.

Skill 2

Origami Puppet

Cooldown: 3

Tags: Single Heal, DMG Reduction

Chiaki creates origami puppets to heal a single ally by 50% Max HP and applies 3 stack(s) of 5-turn [Origami Guardian].

Level 2: Increases healing effect to 45%.

Level 3: Increases the number of [Origami Guardian] stacks to 3.

Level 4: Increases healing effect to 50%.

Level 5: Reduces Skill CD by 1 turn(s).

[Origami Guardian]: When attacked by an attack skill, consumes 1 stack(s) to decrease the DMG Taken by an additional 35%, up to 5 stacks.

Skill 3

Origami Hymn

Cooldown: 4

Tags: AOE Heal, DMG Reduction

Chiaki creates lots of origami puppets to heal all allies by 30% Max HP; for every 2% HP lost, the healing effect increases by an additional 1.2% and applies 3 stacks of [Origami Guardian] for 5 turns.

Level 2: Increases healing effect to 27% of the target’s Max HP.

Level 3: Increases the additional healing boost to 1.2%.

Level 4: Increases healing effect to 30% of the target’s Max HP.

Level 5: Increases the number of [Origami Guardian] stacks to 3.

[Origami Guardian]: When attacked by an attack skill, consumes 1 stack(s) to decrease the DMG Taken by an additional 35%, up to 5 stacks.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

Healing Done +10%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

Effect RES +12%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T1

Aurora

T5

DokiDoki

T1

Terrormaton

T1

Union Boss + Phantom

T0.5

PVP

Review

Chiaki review isn't available yet. It will be added soon!

Pros & Cons

Chiaki pros & cons aren't available yet. They will be added when the character is released.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

1

For every 3 actions accumulated by enemy units, increases the owner's Turn Meter by 35%, and can be triggered up to 1 times per turn.

Grants the wearer a 35% gauge boost for every 3 enemy actions that occur, once per turn. A solid choice for Supports in content that sees multiple enemies acting per one turn of the wearer. Loses value against singular enemies or enemies that move slowly or not at all (due to control effects).

Allows Chiaki to more easily keep pace with absurdly fast PVE enemies while also having strong utility in PVP to cut in on enemy Turn Orders. Unfortunately cannot run a 6P Speed Inferno set.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Cure [8/8]
    >
    Matrix
    Strive [8/8]
    >
    Matrix
    Wellspring [8/12]
    >
  • 6 set:
    Matrix
    Evolguard [6/6]
    >
    Matrix
    Etherplague [6/6]
    >

2

Before the main body acts, it increases its [DEF] by 700 for 2 turns, and applies a [Shield] equal to 400% of its own [DEF] to the main body Animus, and the Animus ally with the lowest current HP percentage for 2 turns.

Cannot stack with similar effects applied by other Shells.

Grants the wearer 700 DEF for 2 turns, as well as applying a sizable shield to an ally for 2 turns. It has a 1-turn initial cooldown, but after that, it will maintain the 700 DEF buff 66% of the time and keep the shield active often. Primarily used on dedicated DEF scalers.

Grants Chiaki with an exceptional personal defense while also granting another team mate a huge 2 turn Shield improving your teams survivability dramatically. However, using this Shell will come at the cost of being able to use a 6P Speed Inferno set.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Bramble [8/8]
    >
    Matrix
    Strive [8/8]
    >
    Matrix
    Unbreakable [8/12]
    >
  • 6 set:
    Matrix
    Colossguard [6/6]
    >
    Matrix
    Etherplague [6/6]
    >

3

Before the owner takes action, empowers the owner Animus to increase their healing by 35% for 2 turn(s). If the healed target's HP Percentage is below 75%, additionally applies a 1-turn [Heal Over Time] to them.

An alternative healing choice to Fortissimo that grants a 35% healing output boost buff and causes their healing abilities to apply a 1-turn heal over time on allies healed below 75%. The heal over time heals for 15% of the target's max HP. Offers more active bonuses than Fortissimo.

If your Chiaki is struggling to keep the team alive or you have to counter a heal based mechanic like Aurora's Cursed Shield this Shell will be Chiaki's best choice.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Cure [8/8]
    >
    Matrix
    Bulwark [8/8]
    >
    Matrix
    Wellspring [8/12]
    >
  • 6 set:
    Matrix
    Evolguard [6/6]
    >
    Matrix
    Colossguard [6/6]
    >

4

After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.

Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.

A top tier option for Chiaki when played in teams that don't already have easy access to a Speed buff from characters like Lily. Will allow Chiaki to cycle much more quickly while also having excellent Speed based Matrix Set options. However, this Shell loses much of its potency if its Speed buff is already provided for.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Cure [8/8]
    >
    Matrix
    Bulwark [8/8]
    >
    Matrix
    Wellspring [8/12]
    >
  • 6 set:
    Matrix
    Swiftsmite [6/6]
    >
    Matrix
    Evolguard [6/6]
    >

You can use

Black Flag
Black Flag
as a good alternative early on instead of Jackal Guard - it also provides SPD+ buff and turn meter advance. Basically, it's the same shell, but lower rarity and weaker. Use the following module combination with it:

  • 12 set:
    Matrix
    Swiftrush [12/12]
  • 8 set:
    Matrix
    Bramble [8/8]
  • 6 set: None - early one you can't use an Inferno set.
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

Before the owner takes action, if the owner has any debuffs, dispels 2 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).

A PVP-focused shell option offering a 2-turn debuff cleanse and up to 50% Effect RES at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.

2

Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 25%.

A strong personal sustain option for characters, granting them a 25% max HP restore and 25% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.

3

When the owner Animus is about to die, halves their current Turn Meter, removes all effects on them, recovers 60% of their Max HP, and puts them into a 1-turn [Iced] state.,

The cooldown of the skill can't be reduced.

Allows the wearer to cheat death once every 6 turns. Upon dying, they will instead recover 60% HP and enter a special state, becoming immune to turn meter reductions, debuffs, buffs, and also gaining 200% increased DEF until the start of their next turn. A powerful option for keeping vulnerable high-value units alive in PVP.

Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

1

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order.

2

6/12:  Effect ACC +18%

12/12:  Effect ACC +18%. At the start of the turn, there is a 35% chance to reduce CD of all Animus skills by 1 turn.

A potent specialist option for supports, allowing cooldown times to occasionally be reduced. Though requiring 12 Matrixes to fully activate puts it in conflict with the universal 12P Swiftrush set, forcing you to skip on the full effect of Swiftrush, opting for 12P Timeweaver 8P Swiftrush and 6P inferno instead.

8 Piece sets:

1

4/8:  HP +10%

8/8:  HP +10%. Healing Effect increases by 25%.

Potent set for boosting healing output. The go-to 8P option for all characters looking to maximise their sustain and don’t have a need for another 8P.

2

4/8:  DEF +10%

8/8:  DEF +10%. Upon hit, Animuses have a 25% chance to counterattack with a basic attack.

Incredibly potent specialist set for DPS and Support characters. Grants the wearer a 25% chance upon being attacked to use their Basic ATK along with all its passive effects. Most powerful on characters with potent Basic Attacks that have passive effects and/or can redirect attacks toward themselves. Chiaki's Basic Attacks heal and apply [Origami Guardian] making them high value and worth triggering with Bramble if you can fit it into your Matrix set-up.

3

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

4

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

The go-to set for most Supports thanks to its massive Speed boost, allowing for faster cycling and priority in the initial turn order. If you're not running 12P Swiftrush you can pick up the 8P bonus here.

1

6/6:  Healing Effect +12% & Effect RES +20%

A no-speed sustain-enhancing choice for your Inferno 6P set. It may need to be used to work around shell restrictions, or if SPD isn’t a priority, and you would instead prefer more defense and healing output. Increases Chiaki's healing ratios making it one of her top options if you're not chasing pure Speed or survivability.

2

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

4/12:  DEF +10%

8/12:  DEF +25%

12/12:  DEF +45%

2

4/12:  HP +10%

8/12:  HP +25%

12/12:  HP +45%

3

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

4

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

5

6/6:  DEF +25% & Effect RES +20%

A no-speed defensive choice for your Inferno 6P set. It can be worth it on some characters, specifically DEF stackers, but it often loses out to SPD-based alternatives.

6

6/6:  HP +25% & Effect ACC +20%

A non-speed alternative to Swiftsmite offering HP% instead. Usually not the preferred option, but may need to be used to fit within shell restrictions. It may also be used on HP stackers or tanky builds.

Best Stats
Main Stat 1
HP% = DEF%
Main Stat 2
HP% = DEF%
Main Stat 3
HP% = DEF%
Substats:

SPD (Until Desired) > HP% = DEF% > HP = DEF

Stat comments

Chiaki has three stats to pay attention to across gear:

  • SPD: SPD is the most important stat for all supportive characters. Moving first and cycling faster is one of the key difference makers in being able to beat the hardest PVE content in the game and dominate PVP.
  • HP & DEF%: Both HP and DEF are important to build, HP gives you a higher maximum hit and better one shot protection, especially when DEF down is present but DEF scales better with certain Shells as well as Shields. A combination of both also works well unless your shell or the encounter calls for one or the other.
  • Effect RES: Allows you to have a higher chance at resisting incoming debuffs allowing you to get lucky. A useful stat but not one to specifically chase.
Shell Passives
Slot 1
DEF% = HP% > HP = DEF
Slot 2
SPD = Healing Done
Slot 3
DMG (Synergy) > DMG Taken (Defensive Stance) > DMG Taken
Passive comments
  • Slot 1: Choose one of HP or DEF that suits the style of play and build you're aiming for.
  • Slot 2: Speed is generally best but Healing% can also be a valid and sometimes even more powerful choice, especially in fights where raw healing has high value like Aurora.
  • Slot 3: Synergy is great on any healer as it allows them to boost the damage their party members will deal by simply healing them. If you don't need that, you can focus instead of improving the survivability by getting the DMG Taken talents.
Skill Priority
Skill Priority
Lv5 S3 = Lv5 S1 > Lv5 S2
Comments

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Synergies

Chiaki synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Chiaki present within in all content available in the game.

Team 5

Aurora Hell #5

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

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Team 51

Starter #4 - Xiada

Content: Campaign || Team type: F2P || Time: -

Comments

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Team 70

Whitney #3

Content: Grim Pursuit || Team type: F2P || Time: 1-2m

Comments

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Team 91

Sharon Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

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