To learn more about Diting check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Diting check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
13372
10111 + 3261
824
613 + 211
1719
1195 + 524
130
118 + 12
18%
10% + 8%
182%
150% + 32%
0%
0% + 0%
0%
0% + 0%
Rapid Fire
Cooldown: 0
Tags: Vulnerable, Single DMG
Diting takes aim and shoots a single enemy, dealing 260% damage with a 40% chance to inflict a 2-turn [Vulnerable].
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of inflicting [Vulnerable] damage to 40%.
Level 4: Increases damage multiplier to 260%.
Level 5: Increases the duration of [Vulnerable] to 2 turn(s).
[Vulnerable]: Increases DMG Taken by 30%.
Exclusive Mark
Cooldown: 0
Tags: PASSIVE
At the start of the turn, if not incapacitated, Diting marks the enemy with the lowest HP percentage, increasing his CRIT Rate against them by 60% for this turn; Diting's excess CRIT Rate is converted to CRIT DMG at a ratio of 150%.
Level 2: Increases CRIT Rate boost effect to 50%.
Level 3: Increases CRIT DMG conversion effect to 120%.
Level 4: Increases CRIT Rate boost effect to 60%.
Level 5: Increases CRIT DMG conversion effect to 150%.
Power Shot
Cooldown: 3
Tags: Single DMG, Follow-up ATK
Diting snipes a single target, dealing 450% damage: when attacking a marked target, he performs 1 extra attacks once with [Rapid Fire].
Level 2: Increases the chance of Follow-up Attack to 80%.
Level 3: Increases damage multiplier to 450%.
Level 4: Increases the chance of Follow-up Attack to 100%.
Level 5: Reduces Skill CD by 1 turn(s).
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT Rate +8%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
‘The early game stomper‘ - really is one of the best ways to describe Diting. In terms of pure ST damage, Diting’s 1 turn damage potential is second to none, and with skill levels, his CD on his nuke is mercifully low, giving him some great potential even as a sustain DPS, but only in the proper teams and content.
Most important of all, Diting’s S2 is an extremely powerful passive, marking the lowest HP% target every time he takes his turn, and giving him (and him only!) a gigantic increase in Crit Rate against that target and converting all his Crit Rate that is above 100% into Crit Damage, at a rate of 1 to 1.5. This means that every 10% of Crit Rate above the cap, directly adds 15% of Crit Damage to his attacks. This skill alone makes starting with Diting a breeze as his passive is even better than a constant [Crit Rate+] to compensate for lacking gear, but it also means that any Crit Rate main Core is of great value, since it does not lead to a strict DPS loss.
Diting’s S3 is a very simple nuke, with the extra effect of ensuring a Follow-Up Attack (FUA) with his S1 against his target. The randomness of the effect can be removed by leveling the Skill, cementing his position as a formidable and reliable Damage Dealer.
After such high praises, his S1 may seem a little unremarkable, however this straightforward attack comes with one of the most powerful debuffs in the game: [Vulnerable]. This debuff increases Damage taken by the afflicted enemy by 30% from all sources (except fixed damage, like DoTs or Celince’s reflect).
For PVE, you are looking at a monster of an Animus, capable of farming both Terrormaton and Aurora thanks to his Disorder Affinity, while also proving to be one of the fastest Shell Boss killer. If the goal is to defeat one enemy, Diting is by default an option you should strongly consider. Still remain careful, as some fights (like Anysinc Borgne) completely prevent Crits unless some conditions are met, entirely neutralizing diting’s hyper specialized kit.
For PVP, Diting is a bit harder to use: Yes, he can one-shot enemies; however, your opponent can easily control him or bring multiple threats, in which case Diting may struggle if you’re counting only on him. Viper is also a noteworthy mention, as he weakens all forms of Crit Damage.
Crazy high ST Damage for a SR.
Extremely easy to build thanks to built-in Crit Rate and Crit Damage.
Disorder Affinity lets him perform pretty much everywhere.
Very Skill Level hungry, you ideally want to raise all of his skills, especially S2 and S3.
Clearing waves of enemies can be painfully slow, which forces a different approach to team building with multiple stalling and Turn meter boosting options.
Diting is a Glass Cannon - he hits hard and fast, but he can also get killed in one move by strong Bosses.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Diting can use other Shells but White Fang comes out ahead of them thanks to it's incredibly high multipliers, great Matrixes, stacking CRIT DMG and the fact its damage works with his Passive. The main reason to use alternatives is to access Matrix Sets Whitefang lacks such as Battlewill.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Best Module Sets:
SPD (Until Desired) = CRIT Rate >= CRIT DMG > ATK% > Flat ATK
Diting has four stats to pay attention to across gear:
Diting's S2 and S3 are both valuable to raise. Leveling S3 first will improve Diting's consistency in fights, ensuring his Ultimate lands, it's Follow-Up Attack is guarenteed and has a lower cooldown. S2 will raise Diting's maximum burst potential but you'll have a chance to miss the Follow-Up Attack on your Ultimate.
Teams
The teams below come from our Teams database and showcase ANY team with Diting present within in all content available in the game.
Aurora Inferno #7
Content: Aurora || Team type: Generic || Time: 1-2m
Terrormaton Inferno #8
Content: Terrormaton || Team type: Generic || Time: 1-2m
Can replace Diting with Yeli.
Terrormaton Inferno #20
Content: Terrormaton || Team type: Generic || Time: 0-1m
Apate #1
Content: Grim Pursuit || Team type: F2P || Time: 1-2m
Lingluo and Freya are both excellent and perform better than Sania, allowing you to more easily bring non-Hollow Units.
Sharon Inferno #1
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #2
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #7
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
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