RilmochaBuild and Guide

Character
Introduction

Rilmocha is a SSR character from the
Hollow
Hollow element who is part of the Union faction. The character is also known by the Blast Belle title.

To learn more about Rilmocha check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Rilmocha check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

12924

9704 + 3220

DEF
DEF

828

616 + 212

ATK
ATK

1714

1191 + 523

SPD
SPD

133

118 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills

Rilmocha skills currently show the 'maxed' description by default (so it includes the level up effects already). We will update the descriptions to be in-line with level 1 as soon as possible!

Skill 1

Handle Gently

Cooldown: 0

Tags: Single DMG, Slow

This strike might have surprising reactions! Rilmocha deals 260% damage to a single enemy with a 40% chance to inflict a 2-turn [SPD-] on them.

Sweetheart: Reduces all her Animus Skill CDs by 1 turn(s) after each kill.

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the chance of inflicting [SPD-] to 40%.

Level 4: Increases damage multiplier to 260%.

Level 5: Increases [SPD-] duration to 2 turn(s).

[SPD-]: Decreases SPD by 30%.

Skill 2

Dessert Time

Cooldown: 3

Tags: AoE, Recover

Have some candy, and restore energy! Rilmocha deals 280% damage to all enemies. For every 1% HP the target has lost, the final damage is increased by 0.6%. After attacking, Rilmocha recovers 70% of her lost HP.

Level 2: Increases damage multiplier to 260%.

Level 3: Increases the ratio of HP Recovered to 70%.

Level 4: Increases damage multiplier to 280%.

Level 5: Increases the final damage boost to 0.6%.

Skill 3

Candy Attack

Cooldown: 3

Tags: Single DMG, AoE, Stun, Splash Damage

On my mark, candy attack! Rilmocha first deals 3 hit(s) of 180% damage to a single enemy, with the first hit having a 75% chance to inflict a 1-turn [Stun] on them. After attacking, she deals [Splash Damage] to all enemies equal to 33% of the total damage she dealt. If the first three hits kill the target, the [Splash Damage] ratio will be increased to 100%.

Level 2: Increases damage multiplier to 180%.

Level 3: Increases the ratio of splash damage to 25% and 75%.

Level 4: Increases the chance of inflicting [Stun] to 75%.

Level 5: Increases the ratio of splash damage to 33% and 100%.

[Stun]: Target cannot take action.

[Splash Damage]: Unaffected by DMG Boost or DMG Reduction and cannot deal CRIT hits.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT DMG +12%

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT Rate +8%

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T1

Generic PVE

T5

Aurora

T0

DokiDoki

T2

Terrormaton

T2

Union Boss + Phantom

T1

PVP

Review

Rilmocha is an interesting DPS whose kit revolves around her [Splash Damage] passive.

Her S3 first performs a chunky single target attack with a 75% chance to Stun, then follows up with an AOE attack that does [Splash] damage equal to 33% of the damage dealt. If she does manage to kill the initial target, though, the splash damage turns into 100% of the damage dealt, making it a very powerful cleave option.

Her S2 is a nice AOE attack that also heals 70% of her HP lost. It also deals more damage the lower the enemy’s HP is, with a damage increase of 0.6% for every 1% of HP the enemy has lost. And lastly, her passive, [Sweetheart], lowers all allies’ Skill CD by 1 turn after she kills an enemy to reduce the big downtime after she bursts.

Her kit tears through DokiDoki in PVE as she is also type-advantaged, making her the best DPS you can bring against her, but sadly, in other bosses, she doesn't shine as bright. Mainly because of what makes her great in DokiDoki fight - her Splash Damage - is useless in single target scenarios, or when you need to focus on killing the boss while ignoring the smaller monster.

This makes her kinda of a one-trick pony when it comes to PVE. Still, she can be used in PVP with success too, as she can easily decimate the enemy team by herself - with a proper setup that is.

Pros & Cons
Pros

  • Very high burst damage,

  • Crowd Control built into her burst skill,

  • Shines in AoE scenarios where she can make use of Splash Damage,

  • Best DokiDoki 'farmer'.

Cons

  • Her damage output drops drastically in single-target scenarios,

  • Requires setup to work to make full use of her Splash Damage.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

92.36%

93.37%

Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK).

Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.

Amplifying Rilmocha's ultimate kill potential to trigger its effect is the focus of her kit, and in order to take advantage of its burst damage effect being able to transfer 100% of its single target damage to every target, the kill needs to occur during the ultimate, making after action Shells trickier to use. Fortunately Revelatons effect occurs before Rilmocha's ultimate, allowing her to apply 3 hits of True damage to it, improving her odds at finishing off targets. Unfortunately the final burst will not include or apply Revelations damage, meaning it isn't fully synergistic with her kit.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Battlewill [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >

91.76%

98.26%

Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.

Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.

Similar to Revelation, Count is another pre-action Shell which is capable of boosting Rilmocha's ultimate kill potential, but unlike Revelation it will boost the final burst damage significantly as it's directly buffing the damage the ultimate is doing as opposed to Revelation that simply adds seperate hits of damage. Count deals less total damage than Revelation but will be available for 2 Ultimates as opposed to 1, thus spreading out its effect.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Battlewill [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >

100%

100%

After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 6%, up to a maximum of 10 stacks.

Consistent and often best in slot option for most DPS characters when it comes to raw damage output in single target and often cases AoE. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.

White Fang is Rilmocha's best damage option for sustained fights where she wasn't planning on getting kills anyways, but has anti-synergy with her ultimate as its effect occurs after the damage burst, meaning it won't contribute to it landing kills nor will it be included in the burst damage spread.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
    Matrix
    Swiftrush [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Swiftrush [8/12]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Furyedge [6/6]
    >
    Matrix
    Swiftraid [6/6]
    >
Specialist Shells

Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.

1

At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.

A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.

Best Module Sets:

  • 12 set:
    Matrix
    Onslaught [12/12]
    >=
    Matrix
    Keeneye [12/12]
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
  • 6 set:
    Matrix
    Furyedge [6/6]
Module Calcs/Information

Below you can find the calculations for specific module sets - split per slot. Click on the dropdown to reveal the information. The % comparison are made against no set equipped.

137.77%

6 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

Strongest Pure DPS 12P set for most characters, offering a maximum of 36% increased damage while the target has 6 debuffs. Not easy to build up to or maximize the full effect. The set does not boost Shell damage.

123.29%

6/12:  CRIT DMG +18%

12/12:  CRIT DMG +18%. The first three instances of damage dealt by Animus during the turn increase by 25%, 15%, and 5% respectively.

A strong but character-dependent 12P DPS option. Grants a diminishing DMG% boost to attacks that is most powerful for single-hit abilities and weaker on characters with many multi-hit abilities. The boost does not apply to FuA or Shells. Rilmocha's ultimate is a multi-hit attack so in cases where you're able to stack a modest amount of debuffs on the enemy, Momentum is the superior option, but if you have no or very little access to debuffs, Keeneye can be a reasonable alternative.

121.92%

3 debuffs

6/12:  CRIT Rate +12%

12/12:  CRIT Rate +12%. When attacking, for each debuff or control effect on the target, DMG increases by 6%, up to 36%.

117.63%

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Rilmocha multiple times, other teammates aren't covering her Speed requirements already and you're okay losing out on damage on her ultimate.

116.23%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

8 Piece sets:

115.67%

4/8:  ATK +10%

8/8:  ATK +10%. When an Animus lands a CRIT, the DMG result of that his increases by an additional 12%.

Go-to best option for most ATK + CRIT-based DPS characters when maximising raw damage output, thanks to its 12% DMG increase for the wearer (and their Shells) critical strikes.

113.41%

4/8:  ATK +10%

8/8:  ATK +10%. After the Animus uses an attack skill, there is a 20% chance to launch Follow-up Attack on the main target.

Grants all offensive actions a 20% chance to cause the wearer to use their Basic ATK. Most powerful in single-target scenarios and on characters with potent Basic Attacks that have passive effects tied to them. A solid set choice for Rilmocha's willing to give up some damage from their ultimate burst and when Fury isn't an available option.

111.18%

4/8:  ATK +10%

8/8:  ATK +10%. When Attacking, if the target's HP is above 50%, additionally ignore 30% of their DEF.

A solid alternative to Fury and other DPS 8P sets in teams that do not have access to [-DEF]. In these teams, it will perform above its listing, giving it a chance to compete with and outperform other options. Gets worse the more DEF ignore and reductions you have.

110.48%

4/12:  SPD +8%

8/12:  SPD +20%

12/12:  SPD +35%

A solid option for DPS characters planning to fight in extended battles or who value taking initiative in the initial turn order. Loses value when damage dealers are able to rely on their teammates for gauge boosting instead of their own Speed. This set should only be used if you are planning on looping on Rilmocha multiple times, other teammates aren't covering her Speed requirements already and you're okay losing out on damage on her ultimate.

109.02%

4/12:  ATK +10%

8/12:  ATK +25%

12/12:  ATK +45%

Generic DPS option for ATK scalers. Loses out to more specialised options, but is accessible.

115.89%

6/6:  SPD +15% & ATK +20%

Best set for most ATK-based DPS thanks to it being present on most of the best DPS Shells. It loses significant value in teams where teammates can allow the DPS to run low-speed builds, making Furyedge a better choice. A strong choice for Rilmocha builds that aren't fully focused on one-shotting an enemy with their ultimate and care about their own personal Speed - otherwise Furyedge is better.

112.79%

6/6:  CRIT Rate +12% & CRIT DMG +20%

The top damage-focused option when speed isn’t a factor. In many endgame teams, the main DPS relies on their teammates to boost them, thus avoiding the need for Speed. This set pulls ahead of alternatives like Swiftraid/smite in these situations.

108.1%

6/6:  SPD +15% & Effect ACC +20%

The go-to option for most supports, thanks to its presence on many of the best supportive Shells and the strong SPD and Effect ACC it grants. Can be used on some DPS setups if Shell requirements demand it.

1

6/12:  Effect RES +18%

12/12:  Effect RES +18%. When the total DMG taken in a turn exceeds 20% of Max HP, the excess DMG is additionally reduced by 55%.

Exceptional anti-burst defensive set, most notably used in PVP to prevent enemies from one-shotting your team with aggressive combo compositions. It can also be used in specific PvE encounters, but it is far more niche.

2

4/8:  HP +10%

8/8:  HP +10%. At the start of each wave of battle, grants Immunity for 1 turn. Immunity = [Cannot be inflicted with any debuff].

Grants immunity to the wearer at the start of battle, protecting them from controlling effects. Primarily used in PVP to counter control compositions dominating your team - more of a niche pick in PVE.

3

4/8:  DEF +10%

8/8:  DEF +10%. After being attacked, advances Turn Meter by 10%.

A powerful specialist option for Supports and, in some cases, DPS characters. When used in PVP, it can allow you to ‘catch up’ against teams that move before you, giving you a chance to fight back. In PvE, it can be a strong gauge boosting tool in fights against many enemies or bosses that hit your team incredibly frequently.

Best Stats
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT Rate = CRIT DMG
Main Stat 3
CRIT DMG
Substats:

SPD (Until Desired) = CRIT Rate > CRIT DMG > ATK% > Flat ATK

Stat comments

Rilmocha has four stats to pay attention to across gear:

  • CRIT Rate: Maxing out Rilmocha's CRIT RATE to 100% is essential for ensuring her damage is at its highest. We recommend building enough CRIT RATE to reach 100% even against at least neutral enemies.
  • SPD: After CRIT RATE SPD should be Rilmocha's next DPS related stat to consider, assuming she's going to be cycling multiple times in a fight and doesn't have any help from team mates. If you have teammates boosting Rilmocha's gauge consistently you can minimize or completely avoid investment into this stat. Also worth considering is that in the event you want to play Rilmocha specifically as a one-shot ultimate chaining killstreak specialist, focusing on maxing out the damage her ultimate can do in one use will be more productive than more frequent cycling.
  • CRIT DMG: After your target SPD and CRIT RATE have been achieved CRIT DMG is the next best stat for Rilmocha to invest into when increasing her damage - aim for as much as possible.
  • ATK%: While CRIT DMG holds an edge over ATK% in terms of DPS gains ATK% is still valuable. While picking up CRIT DMG aim for ATK% as well if possible.
Shell Passives
Slot 1
ATK% > ATK
Slot 2
CRIT RATE = CRIT DMG >= SPD
Slot 3
Hollow DMG% > DMG%
Passive comments
  • Slot 1: ATK% is optimal, but if you're lacking in materials Flat ATK can also be used.
  • Slot 2: If you're aiming for clean one shots on Rilmocha's ultimates CRIT RATE and CRIT DMG should be preferred. If you're okay with Rilmocha cycling to output her damage in fights, SPD offers more DPS.
  • Slot 3: Hollow DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority
Lv 5 S3 > Lv 5 S2 = Lv 5 S1
Comments

Maxing out Rilmocha's S3 first is incredibly important as it improves the burst damage portion of the ability to 100% of total damage on a kill, allowing Rilmocha to chain clear waves of enemies with ease. Without maxing this out, she is much less effective at doing so.

Synergies

Rilmocha synergies aren't available yet. They will be added soon!

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Rilmocha present within in all content available in the game.

Team 10

DokiDoki Hell #1

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 11

DokiDoki Hell #2

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 12

DokiDoki Hell #3

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 20

DokiDoki Inferno #1

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 21

DokiDoki Inferno #2

Content: DokiDoki || Team type: Generic || Time: 4-5m

Comments

-

Team 36

Starter #2 - Rilmocha

Content: Campaign || Team type: F2P || Time: -

Comments

-

Team 88

Rengokutsu #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-