To learn more about Rilmocha check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Rilmocha check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
12924
9704 + 3220
828
616 + 212
1714
1191 + 523
133
118 + 15
30%
10% + 20%
162%
150% + 12%
0%
0% + 0%
0%
0% + 0%
Handle Gently
Cooldown: 0
Tags: Single DMG, Slow
This strike might have surprising reactions! Rilmocha deals 260% damage to a single enemy with a 40% chance to inflict a 2-turn [SPD-] on them.
Sweetheart: Reduces all her Animus Skill CDs by 1 turn(s) after each kill.
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of inflicting [SPD-] to 40%.
Level 4: Increases damage multiplier to 260%.
Level 5: Increases [SPD-] duration to 2 turn(s).
[SPD-]: Decreases SPD by 30%.
Dessert Time
Cooldown: 3
Tags: AoE, Recover
Have some candy, and restore energy! Rilmocha deals 280% damage to all enemies. For every 1% HP the target has lost, the final damage is increased by 1%. After attacking, Rilmocha recovers 70% of her lost HP.
Level 2: Increases damage multiplier to 260%.
Level 3: Increases the ratio of HP Recovered to 70%.
Level 4: Increases damage multiplier to 280%.
Level 5: Increases the final damage boost to 1%.
Candy Attack
Cooldown: 3
Tags: Single DMG, AoE, Stun, Splash Damage
On my mark, candy attack! Rilmocha first deals 3 hit(s) of 200% damage to a single enemy, with the first hit having a 100% chance to inflict a 1-turn [Stun] on them. After attacking, she deals [Splash Damage] to all enemies equal to 33% of the total damage she dealt. If the first three hits kill the target, the [Splash Damage] ratio will be increased to 100%.
Level 2: Increases damage multiplier to 200%.
Level 3: Increases the ratio of splash damage to 25% and 75%.
Level 4: Increases the chance of inflicting [Stun] to 100%.
Level 5: Increases the ratio of splash damage to 33% and 100%.
[Stun]: Target cannot take action.
[Splash Damage]: Unaffected by DMG Boost or DMG Reduction and cannot deal CRIT hits.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT DMG +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT Rate +8%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Rilmocha is an interesting DPS whose kit revolves around her [Splash Damage] passive.
Her S3 first performs a chunky single target attack with a 75% chance to Stun, then follows up with an AOE attack that does [Splash] damage equal to 33% of the damage dealt. If she does manage to kill the initial target, though, the splash damage turns into 100% of the damage dealt, making it a very powerful cleave option.
Her S2 is a nice AOE attack that also heals 70% of her HP lost. It also deals more damage the lower the enemy’s HP is, with a damage increase of 0.6% for every 1% of HP the enemy has lost. And lastly, her passive, [Sweetheart], lowers all allies’ Skill CD by 1 turn after she kills an enemy to reduce the big downtime after she bursts.
Her kit tears through DokiDoki in PVE as she is also type-advantaged, making her the best DPS you can bring against her, but sadly, in other bosses, she doesn't shine as bright. Mainly because of what makes her great in DokiDoki fight - her Splash Damage - is useless in single target scenarios, or when you need to focus on killing the boss while ignoring the smaller monster.
This makes her kinda of a one-trick pony when it comes to PVE. Still, she can be used in PVP with success too, as she can easily decimate the enemy team by herself - with a proper setup that is.
Very high burst damage,
Crowd Control built into her burst skill,
Shines in AoE scenarios where she can make use of Splash Damage,
Best DokiDoki 'farmer'.
Her damage output drops drastically in single-target scenarios,
Requires setup to work to make full use of her Splash Damage.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
91.76%
98.26%
Before the owner takes action, increases their ATK by 1200 for 2 turn(s) and additionally applies a 2-turn [Life Leech - Shell] to them.
Grants the wearer 1200 Flat ATK and a buff allowing them to lifesteal 10% of the damage they deal while active. Damage-wise, the Shell is strongest for characters that don’t rely on their Shell for a large portion of their total damage, like Follow-Up attackers. The lifesteal effect of this Shell also makes it worth considering in PVP and PVE, even if it’s a damage downgrade.
Loses out to Revelation and White Fang in damage potential for sustained fights, but beats them in AoE burst scenarios thanks to the fact that Count amplifies all the damage Rilmocha's ultimate does, including the final burst hit, while also helping her secure kills. If all you care about is AoE burst, for fights like DokiDoki, and can manage to end the fight before Count's duration ends, Count is likely the best option for your Rilmocha.
Best Module Sets:
92.36%
93.37%
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.
Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.
Revelaton's effect adds 3 hits of true damage to Rilmocha's ultimate, improving her odds at finishing off targets to trigger her ultimates burst effect while also being a solid option in sustained damage fights. Unfortunately, the final burst will not include or apply Revelations damage, meaning it isn't fully synergistic with her kit and loses out to Count in AoE burst focused battles.
Best Module Sets:
100%
100%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Whitefang is Rilmocha's best damage option for sustained fights where she wasn't planning on getting kills anyways, but has anti-synergy with her ultimate as its effect occurs after the damage burst meaning it wont contribute to it landing kills nor will it be included in the burst damage spread.
Best Module Sets:
Below you can find some alternative Shells you can use - though it's mainly for PVP scenarios.
1
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 3 turn(s), enters a 2-turn [Void] state after the turn ends and increases ATK by 10%.
A PVP-focused defensive option for DPS characters, allowing them to enter the Void state at the start of battle, increasing their Effect Resistance by 60%, reducing the area DMG they take by 50%, and also making them un-targettable for its duration.
Best Module Sets:
SPD (Until Desired) = CRIT Rate > CRIT DMG > ATK% > Flat ATK
Rilmocha has four stats to pay attention to across gear:
Maxing out Rilmocha's S3 first is incredibly important as it improves the burst damage portion of the ability to 100% of total damage on a kill, allowing Rilmocha to chain clear waves of enemies with ease. Without maxing this out, she is much less effective at doing so.
Teams
The teams below come from our Teams database and showcase ANY team with Rilmocha present within in all content available in the game.
DokiDoki Hell #1
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Hell #3
Content: DokiDoki || Team type: Generic || Time: 4-5m
DokiDoki Inferno #1
Content: DokiDoki || Team type: Generic || Time: 1-2m
DokiDoki Inferno #2
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #13
Content: DokiDoki || Team type: Generic || Time: 0-1m
DokiDoki Inferno #14
Content: DokiDoki || Team type: Generic || Time: 0-1m
Starter #2 - Rilmocha
Content: Campaign || Team type: F2P || Time: -
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