To learn more about Turandot check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Turandot check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
18641
12512 + 6129
927
706 + 221
1306
983 + 323
143
131 + 12
10%
10% + 0%
150%
150% + 0%
32%
0% + 32%
12%
0% + 12%
Severing Blade
Cooldown: 0
Tags: Dispel, Single DMG
Turandot swings her ring blade to slice the target, dealing 3 hit(s) of 80% damage with a 50% chance to gain a 2-turn [ACC+].
Turandot swings her ring blade to slice the target, dealing 3 hit(s) of 80% damage to a single enemy, with 50% chance to gain a 2-turn [ACC+].
Legend: Increases the Basic Buff Effects on all allied Animuses by 20%.
Level 2: Increases damage multiplier to 75%.
Level 3: Increases the chance of applying [ACC+] to 50%.
Level 4: Increases damage multiplier to 80%.
Level 5: Increases the duration of [ACC+] to 2 turn(s).
[ACC+]: Increases Effect ACC by 50%.
Whirling Blades
Cooldown: 3
Tags: Turn Meter-, Single DMG
Turandot deals 4 hits of 70% damage, each with a 40% chance to dispel 1 buff and a 30% chance to decrease Turn Meter by 25%.
Turandot swings her ring blade in continuous attacks, dealing 4 hit(s) of 70% damage to a single enemy, each hit with 60% chance to dispel 1 buff(s) from the target and 40% chance to push back their Turn Meter by 30%.
Level 2: Increases damage multiplier to 70%.
Level 3: Increases the effect of Turn Meter- to 25%.
Level 4: Increases the chance of Turn Meter- to 30%.
Level 5: Increases the chance of dispelling buffs to 40%.
Aerial Wheeling
Cooldown: 3
Tags: Buff, ATK+, DEF+
Turandot gracefully dances with her ring blade, applying a 2-turn [ATK+] and [DEF+] to all allies.
Turandot gracefully dances with her ring blade, applying 2-turn [ATK+] and [DEF+] to all allies, and increasing their Turn Meter by 25%.
Level 2: HP +3%.
Level 3: Reduces Skill CD by 1 turn(s).
Level 4: HP +3%.
Level 5: Reduces Skill CD by 1 turn(s).
[ATK+]: Increases ATK by 40%.
[DEF+]: Increases DEF by 60%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
Effect RES +12%
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
Effect ACC +12%
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Turandot review isn't available yet. It will be added soon!
Turandot pros & cons aren't available yet. They will be added when the character is released.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
1
After the main body's turn, a Follow-up Attack on the main target dealing 240%+4200 damage, applies [SPD+] for 3 turns to the main Animus, applies and increases their Turn Meter by 25%.
Widely used and incredibly potent all-around supportive option, granting a 25% gauge boost on use as well as [SPD+] boost with 100% uptime. It also deals decent damage when used. Possesses most of the best supportive matrixes, further adding to its flexibility and wide use cases. Loses most of its value when used in teams that already have a team member granting the [SPD+] buff with good uptime.
The go-to Shell for Turandot that allows her to cycle faster in longer battles. If you already have a Speed buffer in your team though, the value of Jackal Guard drops quite a bit, but since Timeweave is present there, it's still worth using in longer PVE battles.
Best Module Sets:
1
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s). In PvP modes, after being affected by Codex of Magic, skills that did not go on cooldown will have their maximum cooldown permanently increased by 1 turn. (a single skill can only be affected once by this increase).
The cooldown of the skill can't be reduced.
An absurdly strong combo Shell that allows the wearer to skip the cooldown of the ability used on the turn this Shell is active. The wearer can use their ultimate or skill twice back to back, unlocking usually impossible personal and team combos. Also grants the wearer a 10% SPD boost after use for 2 turns. Mainly used in PvE burst/combo compositions or PVP. Can be used on both Supports and DPS situationally.
Played as a T1 opener, this build seeks maximum SPD. Any Shell that can get Swiftrush and either Swiftsmite or Swiftraid is fine to use, then aim for as much SPD as you can. There is no limit, the highest you can the best it will be. You can replace the Shell depending on which main effect you prefer to have, but SPD is king.
Best Module Sets:
2
At the start of battle, grants the host Animus 1 stack(s) of [Mortal Essence]. Afterward, every 3 turn(s), grants the host Animus 3 stack(s) of [Mortal Essence] before their turn.
A mostly PVP-focused shell option designed mostly for Supports and Sustain who can't contend for the initiative. Each Mortal Essence stack allows them to ignore all the negative effects from a Damage Skill that hits them, ensuring they can't be easily neutralized by Debuffers and CC openers. Could see use in niche PVE situations.
Great for players that are less confident in their speed allowing you to steal the turn right after the enemy and still boost all your guys up.
Best Module Sets:
3
Before the owner takes action, if the owner has any debuffs, dispels 3 debuff(s) and increases their Effect RES by 25% for every 1 debuff(s) dispelled, lasting for 2 turn(s).
A PVP-focused shell option offering a triple cleanse and up to 75% Effect RES for 2 turns at turn start with a 4-turn cooldown. A solid option for characters who need to ensure they aren’t taken out of the fight by stuns, freezes, or other debilitating effects on their opening turn.
Best Module Sets:
Coming soon!
4
Triggers when the main body takes DMG greater than 25% of Max HP within a turn, healing the main body for 25% Max HP and increasing Turn Meter progress by 35%.
A strong personal sustain option for characters, granting them a 25% max HP restore and 35% gauge boost upon taking hits within a single turn greater than 25% of their max HP (on a 2-turn cooldown). Has situational use in PVE but shines the most in PVP, granting your teams extra healing and gauge boost on a semi-frequent cooldown.
Best Module Sets:
Coming soon!
Speed > HP% > DEF% >
Teams
The teams below come from our Teams database and showcase ANY team with Turandot present within in all content available in the game.
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