To learn more about Yeli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Yeli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams
Profile
All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.
14860
11464 + 3396
904
685 + 219
1719
1195 + 524
135
120 + 15
30%
10% + 20%
162%
150% + 12%
0%
0% + 0%
0%
0% + 0%
Arrow Spark
Cooldown: 0
Tags: Single DMG, Buff Steal
Like fire flickering on butterfly wings, Yeli manipulates arrows, dealing 260% damage to a single enemy, with each attack having a 50% chance to steal 1 buff(s).
Level 2: Increases damage multiplier to 240%.
Level 3: Increases the chance of Buff Steal to 30%.
Level 4: Increases damage multiplier to 260%.
Level 5: Increases the chance of Buff Steal to 50%.
Fluttering Flora
Cooldown: 0
Tags: PASSIVE, Single DMG
After landing a CRIT hit with an active skill, Yeli has a 100% chance to additionally cast Arrow Spark 1 time(s) on the main target. After each casting, the chance of triggering the next cast reduces to 70% of the current chance.
Level 2: Increases the initial Follow-up Attack Rate to 80%.
Level 3: Increases the initial Follow-up Attack Rate to 85%.
Level 4: Increases the initial Follow-up Attack Rate to 90%.
Level 5: Increases the initial Follow-up Attack Rate to 100%.
Nightfire
Cooldown: 3
Tags: DEF-, Purify, CRIT Rate+
Under the eternal night, fluttering fire engulfs the sky. Yeli purifies all debuffs from self and gains a 2-turn [CRIT+] then deals 3 hit(s) of 120% damage to all enemies, with each hit having a 75% chance to inflict a 2-turn [DEF-] on enemies.
Level 2: Increases damage multiplier to 110%.
Level 3: The purifying effect can now dispel all debuffs.
Level 4: Increases damage multiplier to 120%.
Level 5: Reduces Skill CD by 1 turn(s).
[DEF-]: Decreases DEF by 60%.
[CRIT Rate+]: Increases CRIT Rate by 30%.
Prowess 1
Increases Basic ATK, DEF and HP by 5%.
Prowess 2
CRIT Rate +8%.
Prowess 3
Increases Basic ATK, DEF and HP by 5%.
Prowess 4
CRIT DMG +12%.
Prowess 5
Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.
Review
Generic PVE
Aurora
DokiDoki
Terrormaton
Nether Quarry
PVP
Yeli is a versatile Constant Damage Dealer, excelling in Single Target and also doing well in AOE sustained DPS, and yet neither of those outshines her potentially devastating Single Target burst. Her incredible damage potential, however, is balanced out by the random nature of her Follow-Up Attacks (FUA) and the selfishness of her kit.
Yeli’s Skill 1 is a simple yet effective one-hit ability that deals okay damage and comes with a small chance to Steal a Buff from the target upon hitting it. This S1 is the attack that Yeli uses for her FUA, which makes it possible to steal multiple Buffs in a single turn.
The Skill 2 is where the bulk of Yeli’s potential resides: Whenever Yeli scores a Critical Hit with an active Skill, which means a Skill cast by pressing a button during her turn, she casts her Skill 1 as a Follow-Up. The key point here is that since Yeli’s FUA from the passive specifies that the S1 is cast, it can be chained repeatedly, although the chances of triggering each subsequent FUA diminish for every successful trigger in the chain.
It’s very important to note that new FUA ‘chains’ can’t start from Lily Assisting Yeli, nor can they start from Battlewill. So in that regard, it’s balanced.
The Skill 3 is her AOE tool, first cleansing all Debuffs from herself and then applying a [CRIT RATE+] buff to herself, before attacking all enemies 3 times, with each hit having a moderate chance of inflicting [DEF-]. This skill, even in Single Target scenarios, is very powerful as it easily removes the need of a dedicated purify/immunity Animus to pair with Yeli so long as the enemy doesn’t spam crippling debuffs every turn, on top of somewhat taking care of both the DEF- in your formation and solving CRIT+ permanently, for Yeli herself. When it comes to the FUA that started from S3, it can only trigger on the main target of the attack.
If Yeli is so simple and efficient in all kinds of situations, what’s holding her back? There are multiple aspects of Yeli’s kit that reduce her impact, keeping her in line with the rest of the stronger DPS options:
Her chances of triggering her FUA get progressively lower as you chain them. Although only 2 FUA trigger per turn are enough to make Yeli’s damage top of the line, it also means that without that 2nd FUA, her damage is just average;
Yeli’s CRIT Rate+ is applied only to herself, making it a lot less valuable than Gray’s or Rosa’s;
She desperately needs Skill Levels for all 3 Skills in order to perform well, as the S2 and S1 are tied to each other, and the S3’s CD reduction is vital in order to maintain a high uptime on its powerful CRIT+, DEF-, and self-cleanse/
With all that said, Yeli is straightforward, and her applications are varied without a doubt.
In PVE, she excels at defeating Bosses regardless of their affinity, thanks to her being Constant, although due to the innate RNG of her passive, you might encounter some bad streaks where luck wasn’t on your side, which could affect her performance in shorter fights (more burst-oriented)..
On the other hand, for long fights, Yeli’s damage output is very consistent, and her Buff Stealing works on a plethora of tough enemies, making her a prime option for any and all kinds of high-end challenges. The fact that her Buff Stealing is tied to a spammable S1 also gives her a secondary role of Dispeller, which means that you can possibly bring a high Effect ACC Yeli and abuse her Steal even in fights where Bosses frequently apply Buffs to themselves, like Aurora or Phantom Theatre, for example.
In PVP, Yeli is sure to make her presence felt across the different modes. She clearly positions herself as a Single Target Nuker, capable of taking out almost any enemy in a single Turn, even those who would hide behind powerful effects like Soul Ward or Invincibility, should you be lucky enough to land multiple S1 in a row and Steal their most powerful buffs. With enough Luck and good gear, it’s even possible to take out enemies sporting the most defensive set-ups wearing the 12P Bloodbath set.
As powerful as Yeli might be, there are still many ways to counter her, some of the easiest being:
Every bit of Yeli’s kit revolves around Crits, and Viper specializes in countering those, making him and stall teams an efficient counter to Yeli, provided that you have the gear to survive her initial assault and she doesn’t get too lucky.
Even though Yeli can cleanse herself, any form of Hard CC can still make her skip her turn. Keep an eye out for Animuses like Kazuyo the Reverie, Kraken, or Mio, to name a few.
Deals high (to very high) damage in all situations.
Has a spammable buff Steal on her S1.
Has a CRIT Rate+ self-buff with high uptime, which makes reaching the 100% Crit Rate much easier.
Constant element, so you don’t have to worry about the boss element.
She’s extremely reliant on Skill Levels.
Her damage depends on random FUA.
Offers no team utility other than the Steals.
Build
For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:
The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.
For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.
100%
100%
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.
Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.
Best all-around Shell choice for Yeli, her Ultimate nicely syncs up with Revelations 3 turn Cooldown when fully invested and hits 3 times on all targets, granting 3 - 15 triggers immediately, each of Yeli's Follow-up shots also triggers Revelation an additional time. While it is strongest in AoE and PVP, it's also serviceable in single target.
Best Module Sets:
99.59%
89.07%
After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.
Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.
Less powerful than Revelation, but a generic option which, if you already have raised with the right Matrixes and Passives, can be used in the interim period.
Best Module Sets:
104.46%
93.82%
Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 8% and Effect ACC by 15%, up to 5 stacks.
A hybrid DPS/Debuffer shell that provides DMG% and Effect ACC. Take some time to stack the buff, so it's only viable for longer battles. Keep in mind the description is wrong and you only get a stack when you use S1.
Yeli can stack up Golden Lion faster than most, making it a viable option for her, but only in long fights. In shorter fights, she would much prefer a Shell with up-front benefit and in AoE or fights with heavy mitigation, you may still prefer Revelation anyway. Also worth mentioning is that Yeli can take advantage of both the EFF ACC and DMG% of this shell.
Best Module Sets:
Below you can find some alternative setups you can use, but only in PVP.
1
Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.
Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.
Revelation is Yeli's Shell and will probably always be because she has a Multihit AoE plus single target multi after that lines up with it, making its value truly tremendous.
Best Module Sets:
CRIT Rate > SPD (Until Desired) > CRIT DMG >= ATK% > Flat ATK = Effect ACC%
Yeli has five stats to pay attention to across gear:
Yeli is a good Cleave DPS that shines in comps with multiple fast and high damage units, thanks to her own high DMG output while still being fast. She further inflicts Defense Down to make the other Damage Dealers going after her do even more damage.
When playing Yeli in burst scenarios - like cleave teams in PVP - you likely wont have to use her S3 more than once or suffer the penalty of her later attacks being unbuffed by her 30% CRIT RATE boost, making the gains from the final level of S3 less impactful. Focus on S2 and S1 instead in that scenario. When playing Yeli in sustained fights, maxing in S3 is recommended (especially when playing her with the Revelation Shell). Failing to do so will cause Revelation to de-sync from her ultimate wasting immense opportunity. Also, without S3 maxed, Yeli will have downtime on her CRIT RATE leading to one of her attacks suffering from 70% CRIT RATE instead of the usual 100%, causing her FUA to be far less effective.
Below you can find calculations for each of the skills - showing how each upgrade will affect the DPS output of Yeli.
Teams
The teams below come from our Teams database and showcase ANY team with Yeli present within in all content available in the game.
Aurora Inferno #7
Content: Aurora || Team type: Generic || Time: 1-2m
DokiDoki Inferno #8
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #9
Content: DokiDoki || Team type: Generic || Time: 2-3m
DokiDoki Inferno #12
Content: DokiDoki || Team type: Generic || Time: 1-2m
DokiDoki Inferno #15
Content: DokiDoki || Team type: Generic || Time: 0-1m
Massiah can replace yeli, and RC-77 can replace Nahor
Terrormaton Inferno #3
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #5
Content: Terrormaton || Team type: Generic || Time: 1-2m
Terrormaton Inferno #9
Content: Terrormaton || Team type: Generic || Time: 1-2m
NicoNana Inferno #5
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #6
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
NicoNana Inferno #8
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #3
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #4
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #5
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #6
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
Sharon Inferno #10
Content: Grim Pursuit || Team type: Generic || Time: 0-1m
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