YeliBuild and Guide

Character
Introduction

Yeli is a SSR character from the
Constant
Constant element who is part of the Union faction. The character is also known by the Eternal Night title.

To learn more about Yeli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Yeli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams

Profile

Stats (Lvl 50)

All stats shown below are for max level, fully upgraded character, but without any Modules or Shells equipped. The yellow number shows the combined stats, the white number shows the base stats, and the green number shows the stats gained from Prowess.

HP
HP

14860

11464 + 3396

DEF
DEF

904

685 + 219

ATK
ATK

1719

1195 + 524

SPD
SPD

135

120 + 15

CRIT Rate
CRIT Rate

30%

10% + 20%

CRIT DMG
CRIT DMG

162%

150% + 12%

Effect ACC
Effect ACC

0%

0% + 0%

Effect RES
Effect RES

0%

0% + 0%

Skills
Skill 1

Arrow Spark

Cooldown: 0

Tags: Single DMG, Buff Steal

Like fire flickering on butterfly wings, Yeli manipulates arrows, dealing 260% damage to a single enemy, with each attack having a 50% chance to steal 1 buff(s).

Level 2: Increases damage multiplier to 240%.

Level 3: Increases the chance of Buff Steal to 30%.

Level 4: Increases damage multiplier to 260%.

Level 5: Increases the chance of Buff Steal to 50%.

Skill 2

Fluttering Flora

Cooldown: 0

Tags: PASSIVE, Single DMG

After landing a CRIT hit with an active skill, Yeli has a 100% chance to additionally cast Arrow Spark 1 time(s) on the main target. After each casting, the chance of triggering the next cast reduces to 70% of the current chance.

Level 2: Increases the initial Follow-up Attack Rate to 80%.

Level 3: Increases the initial Follow-up Attack Rate to 85%.

Level 4: Increases the initial Follow-up Attack Rate to 90%.

Level 5: Increases the initial Follow-up Attack Rate to 100%.

Skill 3

Nightfire

Cooldown: 3

Tags: DEF-, Purify, CRIT Rate+

Under the eternal night, fluttering fire engulfs the sky. Yeli purifies all debuffs from self and gains a 2-turn [CRIT+] then deals 3 hit(s) of 120% damage to all enemies, with each hit having a 75% chance to inflict a 2-turn [DEF-] on enemies.

Level 2: Increases damage multiplier to 110%.

Level 3: The purifying effect can now dispel all debuffs.

Level 4: Increases damage multiplier to 120%.

Level 5: Reduces Skill CD by 1 turn(s).

[DEF-]: Decreases DEF by 60%.

[CRIT Rate+]: Increases CRIT Rate by 30%.

Dupes
P1

Prowess 1

Increases Basic ATK, DEF and HP by 5%.

P2

Prowess 2

CRIT Rate +8%.

P3

Prowess 3

Increases Basic ATK, DEF and HP by 5%.

P4

Prowess 4

CRIT DMG +12%.

P5

Prowess 5

Increases DMG Dealt by an additional 10% and decreases DMG Taken by an additional 10%.

Review

Ratings
T0

Generic PVE

T0.5

Aurora

T0.5

DokiDoki

T0

Terrormaton

T0.5

Nether Quarry

T0.5

PVP

Review

Yeli is a versatile Constant Damage Dealer, excelling in Single Target and also doing well in AOE sustained DPS, and yet neither of those outshines her potentially devastating Single Target burst. Her incredible damage potential, however, is balanced out by the random nature of her Follow-Up Attacks (FUA) and the selfishness of her kit.

Yeli’s Skill 1 is a simple yet effective one-hit ability that deals okay damage and comes with a small chance to Steal a Buff from the target upon hitting it. This S1 is the attack that Yeli uses for her FUA, which makes it possible to steal multiple Buffs in a single turn.

The Skill 2 is where the bulk of Yeli’s potential resides: Whenever Yeli scores a Critical Hit with an active Skill, which means a Skill cast by pressing a button during her turn, she casts her Skill 1 as a Follow-Up. The key point here is that since Yeli’s FUA from the passive specifies that the S1 is cast, it can be chained repeatedly, although the chances of triggering each subsequent FUA diminish for every successful trigger in the chain.

It’s very important to note that new FUA ‘chains’ can’t start from Lily Assisting Yeli, nor can they start from Battlewill. So in that regard, it’s balanced.

The Skill 3 is her AOE tool, first cleansing all Debuffs from herself and then applying a [CRIT RATE+] buff to herself, before attacking all enemies 3 times, with each hit having a moderate chance of inflicting [DEF-]. This skill, even in Single Target scenarios, is very powerful as it easily removes the need of a dedicated purify/immunity Animus to pair with Yeli so long as the enemy doesn’t spam crippling debuffs every turn, on top of somewhat taking care of both the DEF- in your formation and solving CRIT+ permanently, for Yeli herself. When it comes to the FUA that started from S3, it can only trigger on the main target of the attack.

If Yeli is so simple and efficient in all kinds of situations, what’s holding her back? There are multiple aspects of Yeli’s kit that reduce her impact, keeping her in line with the rest of the stronger DPS options:

  • Her chances of triggering her FUA get progressively lower as you chain them. Although only 2 FUA trigger per turn are enough to make Yeli’s damage top of the line, it also means that without that 2nd FUA, her damage is just average;

  • Yeli’s CRIT Rate+ is applied only to herself, making it a lot less valuable than Gray’s or Rosa’s;

  • She desperately needs Skill Levels for all 3 Skills in order to perform well, as the S2 and S1 are tied to each other, and the S3’s CD reduction is vital in order to maintain a high uptime on its powerful CRIT+, DEF-, and self-cleanse/

With all that said, Yeli is straightforward, and her applications are varied without a doubt.

In PVE, she excels at defeating Bosses regardless of their affinity, thanks to her being Constant, although due to the innate RNG of her passive, you might encounter some bad streaks where luck wasn’t on your side, which could affect her performance in shorter fights (more burst-oriented)..

On the other hand, for long fights, Yeli’s damage output is very consistent, and her Buff Stealing works on a plethora of tough enemies, making her a prime option for any and all kinds of high-end challenges. The fact that her Buff Stealing is tied to a spammable S1 also gives her a secondary role of Dispeller, which means that you can possibly bring a high Effect ACC Yeli and abuse her Steal even in fights where Bosses frequently apply Buffs to themselves, like Aurora or Phantom Theatre, for example.

In PVP, Yeli is sure to make her presence felt across the different modes. She clearly positions herself as a Single Target Nuker, capable of taking out almost any enemy in a single Turn, even those who would hide behind powerful effects like Soul Ward or Invincibility, should you be lucky enough to land multiple S1 in a row and Steal their most powerful buffs. With enough Luck and good gear, it’s even possible to take out enemies sporting the most defensive set-ups wearing the 12P Bloodbath set.

As powerful as Yeli might be, there are still many ways to counter her, some of the easiest being:

  • Every bit of Yeli’s kit revolves around Crits, and Viper specializes in countering those, making him and stall teams an efficient counter to Yeli, provided that you have the gear to survive her initial assault and she doesn’t get too lucky.

  • Even though Yeli can cleanse herself, any form of Hard CC can still make her skip her turn. Keep an eye out for Animuses like Kazuyo the Reverie, Kraken, or Mio, to name a few.

Pros & Cons
Pros

  • Deals high (to very high) damage in all situations.

  • Has a spammable buff Steal on her S1.

  • Has a CRIT Rate+ self-buff with high uptime, which makes reaching the 100% Crit Rate much easier.

  • Constant element, so you don’t have to worry about the boss element.

Cons

  • She’s extremely reliant on Skill Levels.

  • Her damage depends on random FUA.

  • Offers no team utility other than the Steals.

Build

Early Game Builds

For Early Game build tips when it comes to what modules and Shells to use before you start farming Red rarity, check our dedicated guide:

Best Build

The builds below are tailored more toward PVE and we only mention PVP in some places - like for alternative Shells or Module choices. But PVE is our focus.

Best Shells

For some DPS characters, we're showing two set of numbers. The top one on shows the performance in single-target scenario and the bottom on blue background in AoE scenario (4 targets). If there's just one number, it means the character only has single-target capability.

100%

100%

Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.

Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.

Best all-around Shell choice for Yeli, her Ultimate nicely syncs up with Revelations 3 turn Cooldown when fully invested and hits 3 times on all targets, granting 3 - 15 triggers immediately, each of Yeli's Follow-up shots also triggers Revelation an additional time. While it is strongest in AoE and PVP, it's also serviceable in single target.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
    Matrix
    Battlewill [8/8]
    >
  • 6 set:
    Matrix
    Swiftraid [6/6]
    >
    Matrix
    Furyedge [6/6]
    >

99.59%

89.07%

After the main body acts, it performs a [Follow-up Attack] on the primary target, dealing 2 instances of 110% damage each. If a [CRIT] occurs, it increases the main body Animus’s [CRIT DMG] by 10%, up to a maximum of 8 stacks.

Consistent option for most DPS characters when it comes to raw damage output. Deals 2 sizable hits on a 3 turn cooldown and grants a relatively quickly stacking buff amounting to 60% CRIT DMG once fully charged. Also has more flexible DPS matrixes than other options thanks to it possessing 12P Swiftrush.

Less powerful than Revelation, but a generic option which, if you already have raised with the right Matrixes and Passives, can be used in the interim period.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
    Matrix
    Harvest [8/8]
    >
    Matrix
    Onslaught [8/12]
    >
  • 6 set:
    Matrix
    Swiftraid [6/6]
    >
    Matrix
    Furyedge [6/6]
    >

104.46%

93.82%

Every 2 time(s) the owner Animus uses 1 skills, increases the owner's final damage by 8% and Effect ACC by 15%, up to 5 stacks.

A hybrid DPS/Debuffer shell that provides DMG% and Effect ACC. Take some time to stack the buff, so it's only viable for longer battles. Keep in mind the description is wrong and you only get a stack when you use S1.

Yeli can stack up Golden Lion faster than most, making it a viable option for her, but only in long fights. In shorter fights, she would much prefer a Shell with up-front benefit and in AoE or fights with heavy mitigation, you may still prefer Revelation anyway. Also worth mentioning is that Yeli can take advantage of both the EFF ACC and DMG% of this shell.

Best Module Sets:

  • 12 set:
    Matrix
    Momentum [12/12]
    >
    Matrix
    Onslaught [12/12]
    >
    Matrix
    Keeneye [12/12]
    >
  • 8 set:
    Matrix
    Onslaught [8/12]
    >
    Matrix
    Battlewill [8/8]
    >
  • 6 set:
    Matrix
    Swiftraid [6/6]
    >
    Matrix
    Furyedge [6/6]
    >
PVP Setup

Below you can find some alternative setups you can use, but only in PVP.

1

Before the main body acts, causes the main Animus to deal additional true indirect damage equal to 12% of the target's max HP with each critical hit during this turn (damage per hit cannot exceed 180% of own ATK). In PVP mode, this will be affected by Etherena Effect - Guardian Field, reducing damage by 30%.

Grants the wearer a buff for one turn on use. While the buff is active, each individual hit of damage dealt by the wearer that critically strikes will cause the target to suffer 12% of their HP as true damage (up to 180% of the wearer's ATK per individual hit). This damage cannot be increased outside of scaling ATK and cannot critically strike itself. Strongest on characters that hit multiple times with abilities, and even stronger in AoE scenarios with multi-hitting abilities. An ability that hits 4 times and hits all enemies (5) can lead to 20 Revelation activations.

Revelation is Yeli's Shell and will probably always be because she has a Multihit AoE plus single target multi after that lines up with it, making its value truly tremendous.

Best Module Sets:

  • 12 set:
    Matrix
    Swiftrush [12/12]
    >
  • 8 set:
    Matrix
    Fury [8/8]
    >
  • 6 set:
    Matrix
    Swiftraid [6/6]
    >
Best Stats
Main Stat 1
CRIT Rate = CRIT DMG
Main Stat 2
CRIT DMG
Main Stat 3
CRIT DMG >= ATK%
Substats:

CRIT Rate > SPD (Until Desired) > CRIT DMG >= ATK% > Flat ATK = Effect ACC%

Stat comments

Yeli has five stats to pay attention to across gear:

  • CRIT Rate: Reaching 100% CRIT RATE is mandatory for Yeli to perform. With her S3 maxed you'll have 100% uptime of her CRIT RATE buff meaning in your character sheet you'll only need to build 70%.
  • SPD: After CRIT RATE, SPD should be Yeli's next DPS related stat to consider, assuming she's going to be cycling multiple times in a fight and doesn't have any help from team mates. If you have teammates boosting Yeli's gauge consistantly you can minimise or completely avoid investment into this stat.
  • CRIT DMG: With the above at a satisfactory level (or maxed out), CRIT DMG is the best way to boost Yeli's damage. Invest into as much of it as possible after everything else.
  • ATK%: Yeli is primarily a Revelation shell user in most content, making ATK% just slightly worse than CRIT DMG, assuming you have a strong amount of both already. After gaining a sufficient amount of CRIT DMG you can consider balancing your build with more ATK%.
  • Effect ACC: Yeli has two effects she would like to land, but which aren't mandatory for her core playstyle - her DEF SHRED and Buff Steal. Picking up some Effect ACC will improve the odds of both succeeding. While nice, for most Yeli builds this is a bonus stat and not a focus.
Stat comments (PVP)

Yeli is a good Cleave DPS that shines in comps with multiple fast and high damage units, thanks to her own high DMG output while still being fast. She further inflicts Defense Down to make the other Damage Dealers going after her do even more damage.

  • Main Stats:
    • Crit Rate: 70% Crit is a must-have Stat first and foremost.
    • SPD: Next priority would be SPD, 320+ is where you want to be if possible, but in lower ranks, 300-310 should be usable as well.
    • Crit DMG/ATK: the rest into as much dmg as you can get, the more the better.
Shell Passives
Slot 1
ATK% > ATK
Slot 2
CRIT DMG = CRIT RATE >= SPD
Slot 3
Constant DMG% > DMG%
Passive comments
  • Slot 1: ATK% is optimal, but if you're lacking in materials Flat ATK can also be used.
  • Slot 2:
  • Slot 3: Constant DMG% is optimal, but if you're lacking in materials generic DMG% can also be used.
Skill Priority
Skill Priority
Lv5 S2 > Lv4 S1 > Lv5 S3 >>> LV5 S1 (Burst) | Lv5 S3 > Lv5 S2 > Lv4 S1 >>> LV5 S1 (Sustained)
Comments

When playing Yeli in burst scenarios - like cleave teams in PVP - you likely wont have to use her S3 more than once or suffer the penalty of her later attacks being unbuffed by her 30% CRIT RATE boost, making the gains from the final level of S3 less impactful. Focus on S2 and S1 instead in that scenario. When playing Yeli in sustained fights, maxing in S3 is recommended (especially when playing her with the Revelation Shell). Failing to do so will cause Revelation to de-sync from her ultimate wasting immense opportunity. Also, without S3 maxed, Yeli will have downtime on her CRIT RATE leading to one of her attacks suffering from 70% CRIT RATE instead of the usual 100%, causing her FUA to be far less effective.

Calculations

Below you can find calculations for each of the skills - showing how each upgrade will affect the DPS output of Yeli.

Skill 1
Skill 2
Skill 3

Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Yeli present within in all content available in the game.

Team 12

Aurora Inferno #4

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

Can replace Yeli by Rosa.

Team 14

Aurora Inferno #6

Content: Aurora || Team type: Generic || Time: 2-3m

Comments

-

Team 15

Aurora Inferno #7

Content: Aurora || Team type: Generic || Time: 1-2m

Comments

-

Team 16

Aurora Inferno #8

Content: Aurora || Team type: Generic || Time: 2-3m

Support
Err
Comments

-

Team 38

DokiDoki Inferno #8

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 39

DokiDoki Inferno #9

Content: DokiDoki || Team type: Generic || Time: 2-3m

Comments

-

Team 42

DokiDoki Inferno #12

Content: DokiDoki || Team type: Generic || Time: 1-2m

Comments

-

Team 45

DokiDoki Inferno #15

Content: DokiDoki || Team type: Generic || Time: 0-1m

Comments

Massiah can replace yeli, and RC-77 can replace Nahor

Team 56

Terrormaton Inferno #3

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 57

Terrormaton Inferno #4

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 58

Terrormaton Inferno #5

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 62

Terrormaton Inferno #9

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 64

Terrormaton Inferno #11

Content: Terrormaton || Team type: Generic || Time: 1-2m

Comments

-

Team 71

Terrormaton Inferno #18

Content: Terrormaton || Team type: Generic || Time: 0-1m

Comments

-

Team 111

NicoNana Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

Plume can replace Kloss.

Team 112

NicoNana Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 114

NicoNana Inferno #8

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 124

Sharon Inferno #3

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 125

Sharon Inferno #4

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 126

Sharon Inferno #5

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 127

Sharon Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 131

Sharon Inferno #10

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 153

Rengokutsu Inferno #2

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 160

Rengokutsu Inferno #9

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 163

Rengokutsu Inferno #12

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 165

Khloros Inferno #1

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-

Team 170

Khloros Inferno #6

Content: Grim Pursuit || Team type: Generic || Time: 0-1m

Comments

-