To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Arcana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 2.5s
■ Affects Target(s).
Deals 64.04% ATK as damage.
Charge Time:1 seconds.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
Awakened Destiny
Passive
Cooldown: -
■ Activates when Full Burst ends. Affects all Burst 3 Electric Code allies who previously cast their Burst Skill if self is in Wheel of Fortune status.
The Magician: Cooldown of Skill 2 ▼ 75% for 15 sec.
Attack damage ▲ 180% for 15 sec.
■ Activates when Full Burst ends. Affects all allies.
ATK ▲ 5% of caster's ATK for 10 sec.
Cycle of Destiny
Passive
Cooldown: -
■ Activates when Full Burst ends. Affects all Burst 3 Electric Code allies who previously cast their Burst Skill if self is in Wheel of Fortune status.
Strength: ATK ▲ 180% of caster's ATK for 15 sec.
■ Activates when Full Burst ends. Affects all allies if self is in Wheel of Fortune status.
Death: Cooldown of Burst Skill ▼ 6 sec.
ATK ▲ 50% of caster's ATK for 5 sec.
■ Activates when Full Burst ends. Affects all allies.
Attack damage ▲ 7.5% for 10 sec.
Shackles of Destiny
Active
Cooldown: 40s
■ Affects all Electric Code allies.
Wheel of Fortune: Attack damage ▲ 10% for 10 sec.
■ Affects all enemies.
Deals 300% of final ATK as Burst Skill damage.
Judgement: Damage taken ▲ 10% for 10 sec.
Review
Arcana has a dedicated review/guide available. You can find it by following the link below.
Provides insane ATK buff and Attack Damage (for Isabel only).
Most potent unit buffer to ever be released (even if it’s for one unit).
Provides a small amount of ATK, Damage Taken, and Attack Damage for all allies as well.
Activates 5s Full Burst units, like Isabel or Vesti, due to CDR when she bursts alongside them.
If you look at her and are not pulling, look closer!
Her event is so heartwarming; read it.
“I’m a fan” ~ Gatrix.
“Hot” ~ Snake
“UwU” ~ Kisenix
There is no place for her if you don’t own Isabel. No point in running Arcana since we have many good B2 already.
Even if you own Isabel, investment in Isabel is required to unlock Arcana’s potential.
40s B2 forces us to run another B2.
Mostly an Electric-raid unit. Outside of Electric-weak bosses, she does not have use.
Most of Arcana’s all-unit buffs can only be made use of properly by units who have a strong nuke/burst damage at the start of their burst.
Too costly for a one-dimensional, one-element only use-case unit. At least Trina and Scarlet both are god mode in PvP.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
-
Resilience Cube
Bastion Cube
Quantum Cube
Wingman Cube
Tempering Cube
Vigor Cube
Quantum Cube
Adjutant Cube
As always, Resilience or Bastion in PvE for more rockets shot, which help with burst generation. Tempering may situationally be useful in healerless runs. Quantum may be useful for extra burst gen (we have noticed that this extra squeeze can be extremely helpful).
Teams
Isabel Operates a Shotgun, Remember?
Mode: Union / Solo Raids || Element: Electric
Isabel operates a Shotgun, so by law we are obliged to introduce this team. Tove increases Isabel's ATK and ATK SPD and supplies her with Max Ammo, allowing her to shoot more and harder. Dolla also grants small offensive buffs, but most importantly she is here for CDR. DrakeTr provides ATK buff to Isabel and herself.
If you have ever thought about it, do NOT use BSoda here. We have also asked people to try with Leona and MastM instead of Dolla, and both reduce the team's damage against Electric-weak monsters at least.
Unlike the other two teams featured in this guide, this team lacks healing, which can be a problem in some Raids.
Dolla can be replaced with Helm: Aqua Marine or Leona.
Isabel and Scarlet Befriend Each Other
Mode: Union / Solo Raids || Element: Electric
A bossing team that matches 2 niche units with 2 other niche units. Does not steal DPS/supports from other already established teams. Scarlet benefits from Trina's skills and Arcana's lingering buffs, and Trina helps with burst gen and survivability. Liter is the best B1 CDR here, although she can be replaced by anyone, including Volume.
Do note that this team is unideal for Trina + Scarlet. This is because Trina's Burst Skill is needed to activate her broken S2 effects. Sacrificing it every other rotation for Arcana's will reduce Scarlet's auto-attack damage measurably.
Liter can be replaced with Volume.
Isabel Goes on Vacation With Cinderella
Mode: Union / Solo Raids || Element: Electric
A bossing team that revolves around Cinderella benefitting from Arcana's lingering buffs and quicker rotations. This team features 9-burst Cinderella accompanied by Rouge's, Arcana's, and Blanc's buffs/debuffs and healing. Blanc's Damage Taken scales well with Arcana + Isabel's already inflated ATK + ATK DMG. To carry this team to its greatest, learn how to manual Rouge for fast burst gen, which involves pre-reloading and pre-charging and a bunch of Max Ammo.
Rouge also requires heavy manual gameplay in timing her CDR so that it triggers within Isabel's short 5s Full Burst. You will have to count, stop releasing Full Charge(s) before Full Burst, and make sure to land the 8th Full Charge only after Full Burst begins. Rouge's CDR has a small animation near her when triggered—pay a close attention! If this is not your fancy, avoid using this team
-
Copyright © 2025 Prydwen.gg