EveInformation and Guide

Character

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Introduction

Eve is a SSR rarity Burst
3
character from the Attacker class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Iron
Iron
element. She's part of the Abnormal
Abnormal
faction.

To learn more about Eve check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Eve check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Teams

Profile

Skills
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects Target(s).

Deals 13.65% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Impact-Type Exospine

Passive

Cooldown: -

■ Activates when entering battle. Affects self.

Impact-Type Exospine: Critical rate ▲ 60% continuously.

■ Activates when landing 44 critical hit(s). Affects random enemy unit(s).

Unstable Energy: Deals 240% of final ATK as damage. Attacks sequentially for 3 time(s).

■ Activates when Unstable Energy hits the target. Affects the target if they belong to Electric Code.

Damage taken ▲ 10% for 10 sec.

Skill 2

Eagle Eye-Type Exospine

Passive

Cooldown: -

■ Activates when entering battle. Affects self.

Eagle Eye-Type Exospine.

Previous effects trigger repeatedly.

ATK ▲ 50% of caster's ATK continuously.

Max Ammunition Capacity ▲ 25% continuously.

■ Activates when landing 10 normal attack(s). Affects self if the target belongs to Electric Code.

Reloads 3 round(s).

Burst

Counter Chain

Active

Cooldown: 40s

■ Affects random enemy.

Deals 457.14% of final ATK as damage. Attacks sequentially for 6 time(s).

■ Affects self.

Exospine Mk2.

Function: Enhance Exospine

Lasts for: 10 sec

Triggers Impact-Type Exospine Mk2.

Effect: Damage multiplier of Unstable Energy sequential attacks is scaled by 100%.

Triggers Eagle Eye-Type Exospine Mk2.

Effect: Damage multiplier of Eagle Eye-Type Exospine is scaled by 100%.

Specialties
Debuffer
Screen Wipe
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Eve has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Decent DPS for Iron Bossing Content.

  • Provides Damage Taken Debuff against Iron-Weak Enemies, which is essentially a team-wide damage buff.

  • Possesses innate ATK buffs.

  • Has self-ammo refund against Iron-Weak Enemies, reducing the need for Max Ammo OL drastically.

  • Less pressure on reaching 12/12 OL lines as she has multiple lines that work well on her because of her crit based DPS.

  • The juiciest shooting pose in-game, period.

Cons

  • Base Crit rate is only 75%, which introduces a bunch of problems.

  • Infrequent Crit procs due to crit rate not being 100% can lead to mald sessions in raids in certain teams, and reduces her Skill 1’s frequency of activation.

  • Teambuilding is restricted due to the need for crit rate.

  • S1 procs are too low in number to make her meta in Campaign since that is her source of AoE.

  • Compared to other Iron DPS, she is only a top tier Iron DPS when an Iron-Weak Boss has no parts, since almost all other Iron DPS scale with parts.

  • Comparatively, Stellar Blade’s protagonist (Eve) is mid, while the Anti-Hero (Raven) is meta.

Ratings
A

Story (low deficit)

B

Story (high deficit)

S

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
PVE
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

  • Destruction Cube

    Destruction Cube

PVP
  • Bastion Cube

    Bastion Cube

  • Wingman Cube

    Vigor Cube

Teams

Teams
Team 263

Ultra Destroyer MK3

Mode: Anomaly - Ultra || Element: Iron

Characters
Little Mermaid (Siren)
Crown
Rapi: Red Hood
Eve
Mast: Romantic Maid
About the team

This is a premium Ultra Anomaly Interception destroyer comp focused around Rapi: Red Hood and Eve, providing them with immense amounts of ATK and CRT buffs (thanks to MastM). Eve provides the team with Damage Taken, increasing RRH's damage—our top DPS & carry—while MastM makes Eve's crit chance somewhat guaranteed, which significantly boosts her viability.

Substitutions

You can replace Crown with Anchor: Innocent Maid in non-maxing content like Raids to better distribute your supports.

Team 264

Ultra Destroyer MK3 V2

Mode: Anomaly - Ultra || Element: Iron

Characters
Rapi: Red Hood
Crown
Red Hood
Eve
Mast: Romantic Maid
About the team

Now, if you don't have Siren, this team might be BiS for you (or not, because everything is investment-dependent and therefore account-dependent). This team utilizes Rapi: Red Hood's pretty good damage as B1, combined with Red Hood's and Eve's collective damage (+ MastM's crit rate), to decimate Electric targets with ease.

Substitutions

-

Team 265

Old Iron Team Overhauled

Mode: Bossing || Element: Iron

Characters
Little Mermaid (Siren)
Crown
Rapi: Red Hood
Red Hood
Eve
About the team

This team is similar to the modern Iron team, but instead of using an off-burst buffer like MastM, HelmTr, or SHelm, we insert Eve as an off-burst B3 for additional DPS and Damage Taken. Depending on the quality of her OL (and skill investments), her impact can be apparent or faint.

Substitutions

-

Team 266

General Eve Team 1

Mode: Bossing || Element: Iron

Characters
Mast: Romantic Maid
B1-CDR
Eve
Anchor: Innocent Maid
B3
About the team

General Crit Buff Maid Team

Substitutions

-

Team 267

General Eve Team 2

Mode: Bossing || Element: Iron

Characters
Crown
B1-CDR
Eve
B3
Helm (Treasure)
About the team

General Crit buff Crown team

Substitutions

Helm (Treasure) can be replaced by Mast: Romantic Maid
Crown can be replaced by Grave

Team 268

Miranda Shenanigans

Mode: Bossing || Element: Iron

Characters
Miranda (Treasure)
Grave
Eve
B3
flex
About the team

Crit damage buff team with MirandaT, where Grave and Eve take advantage of Miranda's crit damage buffs

Substitutions

-