TronyInformation and Guide

Character
Introduction

Trony is a SSR rarity Burst
3
character from the Attacker class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Fire
Fire
element. She's part of the Missilis
Missilis
faction.

A Nikke from the Electric Shock squad. She's the pioneer of the electrical engineering field. Due to her lack of social skills, it's difficult for her to communicate with other Nikkes.

To learn more about Trony check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Trony check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 69.04% of ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

T.Rony Bomber

Passive

Cooldown: -

Activates when hitting the target with Full Charge. Affects the target if there are no enemies in T.Rony Bomber status.

Cumulative Damage Skill for 5 sec.

Function: Accumulates part of damage inflicted by the caster. Upon reaching the maximum accumulated damage, deal damage to enemies before ending.

Effect 1: Maximum Accumulated Damage is 1536% of the caster's final ATK.

Effect 2: Accumulates 50% of damage dealt by self.

Effect 3: Deals distributed damage to all nearby enemies upon reaching the maximum accumulated damage.

Skill 2

Efficiency Increase

Passive

Cooldown: -

Activates when attacking with Full Charge for 5 time(s). Affects self.

Distributed Damage ▲ 51.84% for 10 sec.

Activates when hitting the target with Full Charge for 5 time(s). Affects the target.

DEF ▼ 9.59% for 10 sec.

Burst

Mega T.Rony

Active

Cooldown: 40s

■ Affects Self.

ATK ▲ 101.37% for 10 sec.

Accumulated damage ratio of the Cumulative Damage Skill ▲ 62.83% for 10 sec.

Skills (Treasure)

Trony doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Debuffer
Voice Actors
ENG
Aria Saltini
JPN
Akane Fujita
KR
Yu Hye-ji
Gallery

Review

Review

Trony has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Scales well with ATK OL.

  • Damage conversion as a sole multiplier is a unique mechanic, and a Total Damage Multiplier!

  • Can compete for a spot in Solo Raids against Fire Weak Bosses, especially if incomplete roster.

  • Interesting shooting pose and wallpaper.

  • Feet.

Cons

  • Manual-intensive.

  • Initial shot(s) and truncated conversion(s) are DPS loss and are more rampant against squishy enemies.

  • Debuff can only be applied on one enemy at a time, initiating Target Lock.

  • Lacks consistent ATK buff to pair with her constant S1 activation.

  • Requires invested Burst Skill.

  • Skill 2 is almost useless.

  • Not cost-effective.

  • We have too many Fire DPS as of now.

Ratings
C

Story (low deficit)

C

Story (high deficit)

B

Boss (solo)

B

Boss (adds)

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Resilience or Bastion would do fine. We recommend Bastion Lv 7+ if you have exactly 1x Max Ammo, as the extra 3 shots will help with charging Burst Energy after Full Burst(s). Otherwise, we prefer Resilience because their uptime/downtime balance is more consistent, especially if you're running her with other Reload buffers like Crown or Privaty.