Resonance SolsticeIthosBuild and Guide

Character
Introduction

Best guide and build for Ithos from Resonance Solstice. Ithos is a SSR rarity character from the Healing class and None elements, who belongs to the Source Citadel faction. Their position in combat is Rear.

To learn more about Ithos check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

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To learn more about Ithos check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Teams

Profile

Cards

Perception Intervention

Type: S1 (Normal) | Cost: 2 | Amount: 2

Mark an ally and heal them for 5% of Max HP per second, lasting 8 seconds.
During this period, the target ally takes 50% less DMG.
[Basic Attack] will heal the target ally.
Reduce the Cost of the target ally's next card used by 1.

Induced Awakening

Type: S2 (Normal) | Cost: 1 | Amount: 3

Heal an ally for 25% of their Max HP.
Remove crowd-control and damage effects from the target.
Afterward, add an [Induced Awakening] from the deck to your hand.

Pact

Type: Ultimate (Normal) | Cost: 3 | Amount: 1

Sign a pact of life, lasting 12 seconds.
During this period, whenever an ally takes lethal DMG, heal them for 20% of their Max HP at a cost of 20% of Ithos's current HP.
When this effect is triggered, add a [Perception Intervention] from the deck or discard pile to your hand.

Requirements: Use [Discard] action once.

Resonance
R1

Sustained-release Preparation

Type: Major

[Perception Intervention] and [Pact] last 2 more seconds.
R1.5

Battle Spirit

Type: Minor

This character's [Basic Attack] DMG increases by 15/150%.
R2

Perception Guidance

Type: Major

Enhance [Perception Intervention]:
Mark an ally and heal them for 5% of Max HP per second, lasting 6 seconds.
During this period, the target ally takes 50% less DMG.
[Basic Attack] will heal the target ally.
Reduce the Cost of the target ally's next card used by 1.
R2.5

Perception Intervention

Type: Minor

[Perception Intervention] Healing effect increases by 5/50%.
R3

Vitality

Type: Major

HP +35%
R3.5

Induced Awakening

Type: Minor

[Induced Awakening] Healing effect increases by 5/50%.
R4

Targeted Therapy

Type: Major

When the ally marked by [Perception Intervention] is attacked, add an [Induced Awakening] from the deck or discard pile to your hand. This effect is triggered once every 10 seconds.
R4.5

Pact

Type: Minor

[Pact] Healing effect increases by 3/30%.
R5

Habitat

Type: Major

When [Pact] is in effect, all allies receive doubled healing.
When [Pact] is in effect, this character gains [Invincible] when taking lethal DMG, lasting 3 seconds. In addition, generate a Black card [Reverengy] in your deck.
Awakening
A1

Hormone Induction

Awakening 1

When using a [Leader Skill], heal all allies for 5% of their Max HP.
A2

Enlightenment

Awakening 2

Enhance [Induced Awakening]:
Heal an ally for 25% of their Max HP.
Remove crowd-control and damage effects from the target.
Afterward, add an [Induced Awakening] from the deck to your hand.
If the target's HP is above 30%, increase their ATK by 2%. This effect stacks.
If the target's HP is below 30%, increase their DEF by 2%. This effect stacks.
A3

Apothecary

Awakening 3

Healing +20%
DEF +150
HP +15%
A4

Replacement Therapy

Awakening 4

When using [Discard] action, for each card discarded, heal all allies for 5% of their Max HP.
A5

Growth Factor

Awakening 5

[Basic Attack] has its healing effect doubled and heals this character as well.
Profession Skills
Reso 1

Pharmacology

Reso 1

Medical Rating +5.0%.
Reso 4

Designated Goods Trading

Reso 4

Silver Ore stock +20.0%.
Reso 5

Pharmacology +

Reso 5

Medical Rating +8.0%.
Stats (Max)
HP
82720
DEF
827.2
ATK
752

Review

Review

Ithos, being a full-time Healer, means he doesn't really do damage but instead just fully heals allies with his Basic Attack and Skills, but since just healing would be bland, he has other effects on top of just regular healing, expect him to keep your team alive as long as possible.

Playstyle and Key Mechanics

Ithos has 3 Green Cards and each of them has different effects aside from just healing, so let's go over each of them.

  • For the first green card, we have [Perception Intervention], a 2-cost card that will mark an ally for 8 sec which heals them 5% max HP per second and they take 50% less DMG in the duration.

  • Next is [Induced Awakening], a 1 cost card that instantly heals an ally for 25% of their max HP and cleanses control and damage effects from them, and he immediately draws another [Induced Awakening] from the deck to hand.

  • Lastly, his ultimate [Pact]. When casting, he saves an ally that takes lethal damage and heals them for 20% of their max HP at the cost of 20% of his health when used within the duration. This also draws or retrieves a [Perception Intervention] from the deck or discard pile.

Investment

Ithos awakening involves more healing sources and small enhancements. Let's check them one by one.

  • Awakening 1 - Whenever Leader Skill is used, all allies get healed for 5% of their max HP as if they are equipped with Simulated Stars

  • Awakening 2 - Enhances Induced Awakening effect by adding 2% ATK or DEF, depending on whether above or below 30% Max HP

  • Awakening 4 - Effectively heals all allies for each card discarded with the discard action, making him a good fit for teams that rely on the discard action, like Dorothy teams.

  • Awakening 5 - Basic ATK also heals himself and its effects are doubled.

Resonance
  • Resonance 1 — Extends the duration of [Perception Intervention] and [Pact] for another 2 seconds.

  • Resonance 2 — Enhances  [Perception Intervention] by making it also reducing the cost of the next used card of the marked Ally by 1.

  • Resonance 4 — If the marked ally is attacked, add an [Induced Awakening] from the deck or discard pile. This triggers every 10 seconds.

  • Resonance 5 — Enhances [Pact], when it is in effect; all allies receive double healing and whenever an ally takes lethal DMG, he also grants them [Invincibility] for 3 seconds. This will also generate a [Reverengy] in your deck/

Synergies

❗ ❗ ❗ The Synergies mentioned here are merely samples. Taking their core mechanics as an example, you can use many other characters as replacements or other synergies. ❗ ❗ ❗ 

  • Sommer - Ithos can provide an extra source of Sustain and keep Sommer alive for longer fights.

  • Dorothy - Dorothy is made for a discard team; she can utilize an A4 Ithos if you have one.

Gear and Affixes

Some examples of overall good equipment choices for Ithos. For specific picks, please check the respective teams.

Weapons:
  • UR Kageha Tanto: At the start of battle or whenever your deck is shuffled due to card depletion, draws a card, prioritizing a Red one.

  • SR Viscera Collector MK 0: Using [Leader Skill] restores 0.4 Cost. This effect stacks.

Armor:
  • UR Cactus Plate Armor: Playing a Green card with a cost of 2 or more restores 0.5 Cost.

  • SSR Simulated Stars: Using [Leader Skill] restores 5% HP. This effect stacks.

  • SSR External Memory Matrix: Max damage taken per hit is 33% of Max HP.

  • SSR Black Rock Armor: Reduces the wearer's final DMG taken by 10%. This effect stacks.

  • SR Resonance Fiber: When own skill card is used, restores 2% of Max HP.

Accessory:
  • UR Dawncloud Seal: Max Hand Size +1.

  • UR Octadragon Formation: For every 8 cards drawn, restores 0.8 Cost.

  • UR Hulton Balloon: Draws a card after playing a 3-cost or higher Yellow Card.

  • SSR Mobius: Cards in your hand are replenished 0.25 seconds faster. This effect stacks.

  • SSR Divinity Seal: Gains 2 Cost at the battle's beginning. This effect stacks.

  • SR Magic Spring: Restores 0.02 Cost per second. This effect stacks.

Affixes
  • Using [Leader Skill] restores 0.2/0.3 Cost. This effect stacks.

  • Using [Leader Skill] restores 2/3% of own Max HP. This effect stacks.

  • Using [Leader Skill] increases own DEF by 0.5/1%. This effect stacks.

  • Increases own ATK by 1/3%. This effect stacks.

  • Increases own ATK by 10/30. This effect stacks.

  • Restores 0.01/0.02 Cost per second. This effect stacks.

  • Gains [Hyperarmor] for 1 second when using own skill cards. This effect stacks

  • Grants 5-15% more healing. This effect stacks.

  • Receives 5-15% more healing. This effect stacks.

Pros & Cons
Pros

  • Heals a lot.

  • Let allies Cheat Death by making them Invincible when taking Lethal damage. Keeping the team stable in most combat content.

Cons

  • Doesn’t do damage (except if you equip him with damage-dealing weapons; Retractive Bomb MK3, Destroyer’s Torch, Ball Lightning, etc.)

Ratings
T0

General Performance

T0

Eternal Scuffle

Best Teams

Best Teams

The teams below come from our Teams database and showcase ANY team with Ithos present within in all content available in the game.

Team 69

Sommer Ithos Team

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★★

Comment

A regular Sommer team with Ithos on it providing extra survivability by making allies cheat death upon taking lethal damage. If you think the healing still isn't enough you could always change the other character's armor to Mecha Armor.

Team Code
Team 70

Nayuta Ithos Reverengy Core

Mode: Engine Core Upgrade

About the team
Overall Rating

★★★

Complexity

Team Cost

Comment

Ithos cards are all green, making it easy for Nayuta to fetch it with his leader skill and create more reverengy cards. This team is capable of producing 100 Black Cards.

Team Code
Team 71

Dorothy Ithos Discard Spam

Mode: Combat

About the team
Overall Rating

★★★★★

Complexity

★★★

Team Cost

★★★

Comment

Dorothy team that highly focuses on defensive aspect. A4 is a must for Ithos as he heals all allies when discarding cards

Team Code
Additional information

For more information about team building, check the guide below: