Honkai: Star RailArgentiBest build, teams and other guides

Character
Introduction

Argenti is a 5 character from the Physical element who follows the Path of Erudition.

A classic knight of the Knights of Beauty. Forthright and candid, this noble and admirable man wanders the cosmos alone, resolutely following the Path of Beauty. Upholding the good name of Beauty is Argenti's duty. To fulfill this responsibility, one's must be pious when one initiates battle, and one must make their opponent yield willingly when one strikes with one's spear.

To learn more about Argenti check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Argenti has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.5

Last major build/calcs update

Patch 2.0

Last profile update*

September 15th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Argenti check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Fleeting Fragrance

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Physical DMG equal to #1[i]% of Argenti's ATK to a single target enemy.
Skill

Justice, Hereby Blooms

AoE

Lv. 1

Energy gain: 30

Break: 10

Deals Physical DMG equal to #1[i]% of Argenti's ATK to all enemies.
Ultimate

For In This Garden Supreme Beauty Bestows

AoE | 90 energy cost

Lv. 1

Energy gain: 5

Break: 20

Consumes #2[i] Energy and deals Physical DMG equal to #1[i]% of Argenti's ATK to all enemies.
Ultimate

Merit Bestowed in "My" Garden

AoE | 180 energy cost

Lv. 1

Energy gain: 5

Break: 20 + 2 adjacent

Consumes #4[i] Energy and deals Physical DMG equal to #1[i]% of Argenti's ATK to all enemies, and further deals DMG for #2[i] extra time(s), with each time dealing Physical DMG equal to #3[i]% of Argenti's ATK to a random enemy.
Talent

Sublime Object

Enhance

Lv. 1

Energy gain: 0

Break: -

For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by #1[i], and grants him a stack of Apotheosis, increasing his CRIT Rate by #2[i]%. This effect can stack up to #3[i] time(s).
Technique

Manifesto of Purest Virtue

Impair

Energy gain: 0

Break: -

After using the Technique, enemies in a set area are inflicted with Daze for #1[i] second(s). Dazed enemies will not actively attack the team. When attacking a Dazed enemy to enter combat, deals Physical DMG to all enemies equal to #2[i]% of Argenti's ATK and regenerates his Energy by #3[i].
Major Traces
A2Major trace

Piety

At the start of a turn, immediately gains 1 stack(s) of Apotheosis.
A4Major trace

Generosity

When enemy targets enter battle, immediately regenerates 2 Energy for self.
A6Major trace

Courage

Deals 15% more DMG to enemies whose HP percentage is 50% or less.
Minor Traces (total)
ATK
ATK
+28%
Physical DMG
Physical DMG
+14.4%
HP
HP
+10%
Eidolons
E1

A Lacuna in Kingdom of Aesthetics

Eidolon 1

Each stack of Apotheosis additionally increases CRIT DMG by 4%.

E2

Agate's Humility

Eidolon 2

If the number of enemies on the field equals to 3 or more when the Ultimate is used, ATK increases by 40% for 1 turn(s).

E3

Thorny Road's Glory

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Trumpet's Dedication

Eidolon 4

At the start of battle, gains 2 stack(s) of Apotheosis and increases the maximum stack limit of the Talent's effect by 2.

E5

Snow, From Somewhere in Cosmos

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10,

E6

"Your" Resplendence

Eidolon 6

When using Ultimate, ignores 30% of enemy targets' DEF.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1047
ATK
ATK
737
DEF
DEF
363
Speed
Speed
103
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Extinguished Core
    Extinguished Core
    x 15
  • Glimmering Core
    Glimmering Core
    x 15
  • Netherworld Pass
    Netherworld Pass
    x 65
  • Squirming Core
    Squirming Core
    x 15
CV
ENG
Adam Michael Gold
JPN
立花慎之介 (Tachibana Shinnosuke)
CN
梁达伟 (Liang Dawei)
KR
최승훈 (Choi Seung-hoon)
Gallery

Review

Pros & Cons
Pros

  • Great AoE damage potential in the game while still having decent single-target output,

  • Two Ultimates give the player more choice — you can use the cheaper Ultimate in a pinch to finish off a wave,

  • His kit makes him increasingly stronger based on the number of enemies on the field,

  • Gets a lot of free CRIT Rate from his Talent,

  • Compared to many other limited damage dealers, his Eidolons aren't that good and he's already strong at E0,

  • Most of his best offensive supports are 4-stars, so it's easy to build his best teams.

Cons

  • Outside of Pure Fiction, he struggles in other endgame content,

  • His kit is pretty simple as he just uses a big stick to bonk enemies, which may be a con for some,

  • His stronger Ultimate has the absolute highest cost in the game,

  • His damage output noticeably drops on turns where he doesn't have his Ultimate, since a majority of his damage comes from it,

  • Huohuo is his best sustain partner and significantly improves his performance,

  • Erudition units have some of the weakest Light Cone options in the game, meaning you don't have many choices if you don't go for his Signature Cone.

Review (By Sushou)

Argenti is one of the best characters for Pure Fiction where he can showcase his AoE prowess. He does not deal the highest damage in single-target scenarios, but he is nearly unmatched in AoE. His Ultimate can be used at 90 Energy for fast access to AoE damage, but is best used at the huge cost of 180 to be at maximum effectiveness, skyrocketing its upfront damage output and providing 6 extra damage Bounces. This makes his Ultimate powerful in all scenarios, and each Bounce will also deal some Toughness damage as well. With extra CRIT Rate and additional Energy gains from his Talent, Argenti is an exceptional damage dealer.

With flowing locks and just the right amount of comedic cringe, Argenti certainly makes an interesting first impression. Erudition units are steadily becoming more and more appreciated, and Argenti is poised for success. He is a remarkably powerful damage dealer with a simple, yet effective kit.

Argenti’s Skill deals damage to all enemies on the field, up to 120% of his ATK at max Trace level. It’s not exactly the most riveting ability in the game, but out of the similar Erudition Skills across the other characters, it does have the highest multiplier; 120% compared to the common 100% may not seem like a big improvement, but it starts to make a very big difference very quickly as the number of enemies increases.

Argenti’s Ultimate is the first of its kind. It is usable at two different Energy amounts, 90 and 180. At 90 Energy, he will deal minor damage to all enemies, a pretty decent amount for a low-cost Ultimate. However, if you use his Ultimate at 180 Energy, he will instead deal substantially more damage to all enemies and subsequently deal 6 extra instances of single-target damage to a random enemy. This extra damage is in the form of a Bounce attack much like Asta or Sampo’s Skills, meaning each hit will deal its own instance of Toughness damage. It is vitally important to note that each of these Bounces will ignore ‘dead’ targets, meaning no damage is going to be wasted on enemies whose health is already 0 after the first big swing.

Combining these means that Argenti’s 180-cost Ultimate deals an absurd amount of total damage, even against just a single target. If you’re hitting 5 enemies, this Ultimate is nothing short of nuclear. Against AoE content, Argenti’s going to be reaching damage numbers that belong in the Simulated Universe. Even in single-target scenarios, this Ultimate will deal very impressive damage as well as 120 Toughness damage, equivalent Toughness damage to that of an Imbibitor Lunae’s Fulgurant Leap.

Understandably, you want to be utilising the max cost Ultimate as often as possible, but an Energy cost of 180 is excruciatingly steep. Luckily, Argenti’s Talent helps to offset this somewhat. Every enemy that is hit by one of Argenti’s attacks will restore 3 Energy. Again, this seems somewhat underwhelming but in conjunction with the Energy gains from using Argenti’s Skill and the potential to get an extra 15 Energy per turn against 5 enemies, this talent goes a very long way to facilitating the otherwise exorbitant cost of Argenti’s full Ultimate.

Argenti’s Talent will also grant a stack of Apotheosis per enemy hit, increasing his CRIT Rate by 2.5%. Apotheosis can stack up to 10 times, granting a total of 25% CRIT Rate permanently for the rest of the encounter. Due to the AoE nature of Argenti’s damage, this is very easy to stack up to maximum within only a few turns, and having that much extra CRIT Rate for free is highly potent and very much appreciated.

Argenti’s Bonus Ability Traces are mostly nice bonuses. A2 will grant Argenti a stack of Apotheosis every time his turn starts, which is definitely good, but with the rate at which Apotheosis will stack during combat, this particular Bonus Ability goes largely unnoticed. A6 will let Argenti deal 15% more damage to targets whose health is at or below 50% of their maximum, which is largely self-explanatory.

His A4 is particularly interesting. It states ‘When enemy targets enter battle, immediately regenerates 2 Energy for self.’ What this means is that any time a new enemy appears on the field for seemingly any reason, Argenti will get 2 Energy instantly. This understandably includes the start of a new enemy wave, but more impressive is that it also includes any summoned enemies or other reinforcements, such as those called by Boss Gepard or the unending slew of IPC goons called by the IPC Team Leader.

Argenti’s Eidolons are strong but unnecessary, as he’s already going to be decimating pretty much everything the game can come up with to throw at the player. E1 is particularly good value, as it allows Apotheosis to also accumulate CRIT DMG bonuses in addition to its CRIT Rate.

This Knight of Beauty is really quite simple to use, and that’s arguably his best trait; Argenti doesn’t need to worry about things like gaining stacks on a summoned entity, or making sure he has a large amount of Skill Points to be at full power, or making sure the enemy has been properly primed with damage over time. He just… does the thing. It just works™. For some this may actually be a negative thing, since this simplicity also extends to his team setups and may become stale quickly, but over time, I’m certain everyone can learn to appreciate the value of a straightforward unit.

Units that help offset his tremendous Ultimate cost are naturally good pairs, such as Tingyun and Huohuo. Characters that can grant Argenti more actions can also offset the Ultimate’s cost by proxy; Asta, Bronya, and Hanya can allow Argenti more opportunities to make use of his own Energy restoring Talent, thus increasing his total damage by quite a lot. Because of Argenti’s simplicity, you can really kind of just do whatever you like when it comes to team setups and you’ll probably be okay. 

Argenti is honestly pretty great. You may not feel inclined to pull for him if you’ve already got the super heavy hitters like Jingliu, Imbibitor Lunae, or Kafka, but trust, nobody destroys AoE like Argenti destroys AoE.

What the hell is Idrila feeding her Knights, seriously, like damn.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
T3

MoC

T0.5

PF

T2

AS

Build and teams

Best Relics

Argenti Relic and Light Cone calculations are based on fighting against 3 targets.

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority. If a characters uses the Pioneer Diver of Dead Waters, the 100% uptime marking means that they can easily apply the debuff with their skills to activate the 100% bonus to Crit Rate / Crit.

Best Relic Sets

100%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

95.19%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

94.47%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

-

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

-

(2)

Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).

Only good in Pure Fiction where it's easy to stack the secondary effect.
Best Stats
Body
CRIT Rate
CRIT Rate
>=
CRIT DMG
CRIT DMG
Feet
ATK
ATK%
>=
Speed
Speed
Planar Sphere
Physical DMG
Physical DMG
>
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (Breakpoint) > CRIT RATE = CRIT DMG > ATK%

Build comments

Stack as much CRIT RATE and CRIT DMG as possible to achieve a ratio of 2% Crit DMG per 1% CRIT RATE while also getting enough Speed to hit your desired breakpoint. After maxing out as many of these stats as possible search for ATK% as a bonus.

Recommended endgame stats
  • HP: 2900 - 3000+

  • DEF: 800+

  • ATK: 2600 - 3000+

  • CRIT RATE: 75% - 80% (Including Talent)

  • CRIT DMG: 150% - 160%+ (With buffs up)

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134

Traces priority
Skills priority:

Ultimate > Skill = Talent > Basic

Major Traces priority:

Courage (A6) > Peity (A2) > Generosity (A4)

Best Light Cones

Argenti Relic and Light Cone calculations are based on fighting against 3 targets.

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

113.36%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

Best Light Cone option for Argenti but not by as massive of a margin as some other characters Signature Cones.

110.31%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes full uptime on the break damage buff which is incredibly difficult to achieve outside of Pure Fiction. This result is also calculated as if there were 3 targets present for the duration of the fight. A reduction in either of these factors will sharply lower this Cone's performance.

109.95%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

Second best Light Cone option for Argenti that is a bit weaker, but it buffs the whole of his kit instead of just the Ultimate.

105.98%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes full uptime on the on-kill CRIT DMG% boost at all times. Failing to keep this buff active will lower this Cone's performance.

105.94%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

A decent option due to the CRIT DMG and DMG% increases, but sadly Argenti can't use the Follow-Up part of it, so it's wasted on him.

105.27%

Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).

Source: Herta's Store

A F2P option that provides great ATK% and SPD bonuses as long as you're hitting 3 targets consistently (which you always will in PF).

100.00%

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Assumes constant uptime of the CRIT DMG% buff granted by attacking 2 or more enemies at once with an element they are weak to. Failing to keep this buff active will lower this Cone's performance.

98.33%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes immediate uptime on the on-kill ATK% boost. Not having access to easily defeatable enemies at the start of the fight or being slow to slay enemies will lower this Cone's performance.

94.75%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes no uptime of the break damage buff which can occur against fights in which you have no elemental advantage. This result is also calculated as if there were 3 targets present for the duration of the fight. When facing fewer than 3 enemies this Cone's performance will reduce.

92.61%

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

89.58%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes 0% uptime on-kill CRIT DMG% boost.

89.30%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes 0 stacks of the ATK% bonus.
Synergy
CharacterNotes
Tingyun

Tingyun is the most straightforward and well-rounded buffer for Argenti as she provides a lot Energy as well as buffing both his ATK% and DMG%.

Robin
Sparkle

Both Sparkle and Robin help Argenti with their buffs and give him more actions - who you choose for your team depends on Argent's build and mode you play him in.

Huohuo

Huohuo is a Sustain with a teamwide Energy Battery Ultimate, basically infinite cleanses, and is able to utilize Light Cones like Quid Pro Quo for even more energy. This puts her on top in regards to Sustenance, however she does have the drawback of being Skill Point Neutral unless she is E1.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 231

App. rate: 0.09%

Avg. cycles: 8

Argenti
Physical
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 374

App. rate: 0.05%

Avg. cycles: 8.5

Argenti
Physical
Ruan Mei
Ice
Tingyun
Lightning
Huohuo
Wind

Rank 435

App. rate: 0.04%

Avg. cycles: 7.5

Argenti
Physical
Robin
Physical
Tingyun
Lightning
Aventurine
Imaginary

Rank 526

App. rate: 0.03%

Avg. cycles: 8

Argenti
Physical
Sparkle
Quantum
Tingyun
Lightning
Aventurine
Imaginary

Rank 669

App. rate: 0.02%

Avg. cycles: 9

Boothill
Physical
Argenti
Physical
Ruan Mei
Ice
Aventurine
Imaginary

Rank 669

App. rate: 0.02%

Avg. cycles: 99.99

Argenti
Physical
Robin
Physical
Tingyun
Lightning
Huohuo
Wind

Rank 669

App. rate: 0.02%

Avg. cycles: 99.99

Argenti
Physical
Acheron
Lightning
Robin
Physical
Aventurine
Imaginary

Rank 669

App. rate: 0.02%

Avg. cycles: 99.99

Argenti
Physical
Bronya
Wind
Ruan Mei
Ice
Luocha
Imaginary

Rank 669

App. rate: 0.02%

Avg. cycles: 99.99

Argenti
Physical
Jingliu
Ice
Ruan Mei
Ice
Luocha
Imaginary

Rank 669

App. rate: 0.02%

Avg. cycles: 99.99

Argenti
Physical
Sparkle
Quantum
Tingyun
Lightning
Luocha
Imaginary
Video guides

MoC/PF/AS Statistics

MoC 2.4 / PF 2.4 / AS 2.4

This section contains information about Argenti performance in the latest Memory of Chaos cycle (2.4), latest Pure Fiction (2.4) and the latest Apocalyptic Shadow (2.4), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 10.09.2024 and the data below is based on 15974 accounts (8315 random we have scanned and 7659 self-reported). We have scanned 1.2m accounts in EU, NA and Asia regions and out of those, 4767 cleared MoC 12 and were included in our statistics.
  • For PF, the last update happened on 25.08.2024 and the data below is based on 11944 accounts (4508 random we have scanned and 7436 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 3594 cleared Pure Fiction 4 and were included in our statistics.
  • For AS, the last update happened on 10.08.2024 and the data below is based on 11437 accounts (4344 random we have scanned and 7093 self-reported). We have scanned 1 million accounts in EU, NA and Asia regions and out of those, 8569 cleared Apocalyptic Shadow 4 and were included in our statistics.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Argenti in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Argenti in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Argenti in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Argenti in the current MoC cycle (85), in the current PF cycle (1637) or in the current AS cycle (109) and had the character placed in their Profile.

81.9%

9.14 cyc.

Eidolon 0

13.82%

7.88 cyc.

Each stack of Apotheosis additionally increases CRIT DMG by 4%.

2.45%

8.5 cyc.

If the number of enemies on the field equals to 3 or more when the Ultimate is used, ATK increases by 40% for 1 turn(s).

0.57%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

1%

99.99 cyc.

At the start of battle, gains 2 stack(s) of Apotheosis and increases the maximum stack limit of the Talent's effect by 2.

1%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10,

1.28%

9 cyc.

When using Ultimate, ignores 30% of enemy targets' DEF.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Argenti in the current MoC cycle (85), in the current PF cycle (1637) or in the current AS cycle (109) and had the character placed in their Profile.

43.8%

9.1 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

23.22%

9.33 cyc.

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

7.1%

99.99 cyc.

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

6.94%

99.99 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

4.64%

99.99 cyc.

Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).

Source: Herta's Store

4.3%

5 cyc.

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

3.6%

99.99 cyc.

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

3.5%

8 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

2.38%

99.99 cyc.

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

0.08%

99.99 cyc.

Increases the wearer's CRIT Rate by 16/19/22/25/28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12/14/16/18/20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20/24/28/32/36% of the target's DEF, lasting for 2 turn(s).

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Argenti in the current MoC cycle (85), in the current PF cycle (1637) or in the current AS cycle (109) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

58.53%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

11.28%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

3.85%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

Flex

3.61%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

3.3%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

57.63%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

16.44%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

11.85%

(2)

Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).

6.59%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

1.78%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Argenti in the current MoC cycle (85), in the current PF cycle (1637) or in the current AS cycle (109) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 55.29%
CRIT DMG
CRIT DMG
- 43.89%
Feet
ATK
ATK
- 53.22%
Speed
Speed
- 46.36%
Planar Sphere
Physical DMG
Physical DMG
- 85.84%
ATK
ATK
- 12.78%
Link Rope
ATK
ATK
- 77.83%
Energy Regen
Energy Regen Rate
- 20.38%
Average stats
Average stats
HP
HP
- 3200.55
ATK
ATK
- 3163.22
DEF
DEF
- 935.68
Speed
Speed
- 121.03
CRIT Rate
CRIT Rate
- 57.83%
CRIT DMG
CRIT DMG
- 164.47%
Physical DMG
Physical DMG
- 55.16%
Energy Regen
Energy Regen Rate
- 4.26%
Effect RES
Effect RES
- 8.41%
Effect HIT Rate
Effect HIT Rate
- 7.93%
Break Effect
Break Effect
- 16.84%
Average sub stats
Average sub stats
HP
HP
- 11.02%
ATK
ATK
- 15.77%
DEF
DEF
- 13.27%
Speed
Speed
- 4.94
CRIT Rate
CRIT Rate
- 29.26%
CRIT DMG
CRIT DMG
- 66.38%
Effect RES
Effect RES
- 8.25%
Effect HIT Rate
Effect HIT Rate
- 7.93%
Break Effect
Break Effect
- 15.98%
Other stats
Average stats
Character level - 79.96
Light Cone level - 79.77
Basic level - 3.82
Skill level - 9.59
Ultimate level - 9.88
Talent level - 9.75

Calculations

Damage Output

The simulation showcases characters damage potential in the 8 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Argenti in 1 Target scenario
Argenti in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Relic Set

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Physical DMG
Physical DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (11.7%), CRIT DMG (99.1%), Speed (6.9)