Honkai: Star RailThe HertaBest build, teams and other guides
The Herta is a 5★ character from the Ice element who follows the Path of Erudition.
The writers from the Intelligentsia Guild wanted to give me an extra title. Something like "Herta Prime" to separate me from my puppets. How banal. Are the puppets not "me" as well? So, I gave them a suggestion — if they dared to write that, then I would call myself THE Herta. It's short, simple, straight to the point, and elegant.
Esteemed member #83 of the Genius Society, human, female, young, beautiful, attractive. It's said that she lives in the far edge of the Cosmos, almost never leaving. Sounds like her appearance this time... must be to deal with an issue that has to be handled herself, right?
To learn more about The Herta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
To learn more about The Herta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Deals Ice DMG equal to #1[i]% of The Herta's ATK to one designated enemy.
Deals Ice DMG equal to #1[i]% of The Herta's ATK to one designated enemy, and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to 70% of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets. This effect can repeat 2 times.
Consumes 1 stack of "Inspiration." Deals Ice DMG equal to #1[i]% of The Herta's ATK to one designated enemy and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to #1[i]% of The Herta's ATK to the target hit by this instance of Skill and adjacent targets, repeating 2 times. Finally, deals Ice DMG equal to #2[i]% of The Herta's ATK to all enemies.
Rearranges the number of "Interpretation" stacks on all enemies, prioritizing the transfer of a higher number of "Interpretation" stacks to Elite-level targets and above. Then, deals Ice DMG equal to #1[i]% The Herta's ATK to all enemies. When using Ultimate, increases The Herta's ATK by #2[i]%, lasting for 3 turn(s). After using the Ultimate, The Herta immediately takes action and gains 1 stack of "Inspiration." "Inspiration" can stack up to 4 time(s). While having "Inspiration," enhances Skill to "Hear Me Out.
When enemy targets enter battle, The Herta inflicts 1 stack of "Interpretation" on them. At the start of each wave, applies 25 stack(s) of "Interpretation" to a random enemy target, prioritizing Elite enemy targets or higher. When the Enhanced Skill's primary target has "Interpretation," the multiplier for the DMG dealt increases, with each stack granting an increase of #1[i]%/#2[i]% on the primary target/other targets respectively. If 2 or more characters follow the Path of Erudition in the team, each stack grants an additional increase of #1[i]%/#2[i]% on the primary target/other targets respectively. "Interpretation" can stack up to 42 time(s). When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary target to 1. After the enemy target leaves the battle or gets defeated by any unit, "Interpretation" will be transferred, prioritizing the transfer to Elite-level targets and above.
After using Technique, The Herta's ATK increases by 60% at the start of the next battle, lasting for 2 turn(s).
If there are Basic Treasures in this current map, using Technique will mark up to 3 Basic Treasures' locations.
After entering battle by using Technique in Simulated Universe or Divergent Universe, deals True DMG equal to 99% of the target's Max HP to enemy targets lower than Elite-level, and True DMG equal to 30% of the target's Max HP to enemy targets at Elite-level and above.
When ally targets attack, inflicts 1 stack of Interpretation on the hit enemy target. After attacking, for every 1 target hit by this attack, regenerates 3 fixed Energy for The Herta, counting up to a maximum of 5 targets. When using Enhanced Skill and if the primary target's Interpretation stack reaches 42, increases Ice DMG dealt by The Herta by 50% until the end of this attack.
When entering battle, if the team has 2 or more characters following the Path of Erudition, then increases all allies' CRIT DMG by 80%, calculates at least 3 targets when the Trace Aloofly Honest calculates hit targets, applies 1 stack(s) of Interpretation to the target that has the highest current Interpretation stacks among the hit enemy targets after attacking, and additionally applies 2 stack(s) of Interpretation if the attacker is a character following the Path of Erudition.
For every 1 stack of Interpretation inflicted on enemy targets, The Herta gains 1 stack of Answer up to 99 stack(s). When using the Ultimate, every stack of Answer increases the Ultimate's DMG multiplier by 1%.
When Enhanced Skill calculates "Interpretation," additionally calculates 50% of the "Interpretation" stacks on the 1 target with the highest stacks out of the primary target and adjacent targets. When using Enhanced Skill to reset "Interpretation," reset the stack number to 15 instead.
After The Herta enters battle and uses her Ultimate, she additionally gains 1 stack of "Inspiration." After using Enhanced Skill, The Herta's subsequent action is advanced by 35%.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
The SPD of characters following the Path of Erudition in the team increases by 12%.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Herta's Ice RES PEN increases by 20%. When the number of enemy targets on the field is 3 (or more)/2/1, Ultimate's DMG multiplier increases by 140%/250%/400%.
Level 1 → 80 Ascension Materials
- x 308000
- x 15
- x 15
- x 65
- x 15
JPN
Yamazaki Haruka (山崎はるか)
The Herta images aren't available yet. They will be added when the character is released.
The Herta pros & cons aren't available yet. They will be added when the character is released.
The Herta review isn't available yet. It will be added when the character is released.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
- Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
- Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
- Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
The Herta ratings aren't available yet. They will be added as soon as it's possible.
The Herta build information aren't available yet. They will be added when the character is released.
The Herta synergies aren't available yet. They will be added when the character is released.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
There are no teams featuring The Herta who have cleared Memory of Chaos in the current cycle.
The Herta Memory of Chaos stats aren't available yet.
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
Disclaimers:
- The Herta's damage is heavily reliant on her Energy Generation and access to Interpretation Stacks. Each of these is dependant on the team she's played in, the encounter and her gear choices. As we can only choose one baseline to calculate around the results may vary from in game experience more than other characters,
- The calculations assume you pair The Herta with another Erudition character - as otherwise you will lose out on the multipliers and other bonuses. The second Erudition DPS isn't included - they are just there to activate part of The Herta kit,
- We calculated her DPS output using her signature Light Cone (Into the Unreachable Veil S1) and (Today Is Another Peaceful Day S5). If you want to check how other Light Cones perform on her, check the Light Cone section (or the early access guide),
- S1 helps with The Herta's SP-issues as it decreases the SP consumption from -11 SP to -7 SP over 5 cycles,
- The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1, 3 and 5 targets. The section below has all the rules listed.
General:
- Combat is simulated at 5 cycles of in-game time or 550 Action Points,
- Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
- Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
- Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).
Enemies:
- Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
- Enemies speed is set to 134,
- Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
- Enemies are assumed to have 0 Resistance,
- Enemies are always considered vulnerable to the attackers element,
- Enemies are considered level 95 and with DEF included.
Units:
- All units are level 80,
- Traces are all unlocked, skills at Level 10 and Basic at Level 6,
- All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
- All units use their Best In Slot 2 and 4 piece sets,
- All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
- Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
(2) Increases CRIT Rate by 8%.
(4) Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
(2) Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
Substats:CRIT Rate (40.8%), CRIT DMG (88.2%)