




A member of the Masked Fools. Inscrutable and unscrupulous. A dangerous master of theatrics engrossed in playing roles. A woman of countless masks and many faces. Wealth, status, power... None of this matters to Sparkle. The only thing that can lure her interest is "amusement."
To learn more about Sparkle check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Sparkle has at least one video available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 4.0
Last major build/calcs update
Patch 4.0
Last profile update*
February 12th, 2026
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Sparkle check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Monodrama
Single Target
Energy gain: 20
Break: 10
Dreamdiver
Support
Energy gain: 30
Break: -
The Hero with a Thousand Faces
Support | 110 energy cost
Energy gain: 5
Break: -
Red Herring
Support
Energy gain: 0
Break: -
Unreliable Narrator
Support
Energy gain: 0
Break: -
Almanac
Artificial Flower
Nocturne
Suspension of Disbelief
Eidolon 1
Increases the ATK of ally targets with "Cipher" by 40%. When the battle starts or when using Skill, increases Sparkle's SPD by 15%, lasting for 2 turn(s).
Purely Fictitious
Eidolon 2
Each stack of the Talent's effect additionally reduces the enemy target's DEF by 10%.
Pipedream
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Life Is a Gamble
Eidolon 4
The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
Parallax Truth
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Narrative Polysemy
Eidolon 6
The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with "Cipher." When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with "Cipher."
Review
Excellent undiluted buffs in DMG Vulnerability and All-Type RES PEN,
Literal Skill Point printer with her Ultimate even accounting for SP overflow,
Provides an ally with huge CRIT DMG and 50% Action Advance,
Skill's buffs last for 2 full turns,
Good Energy economy,
Reliable support buffer for very SP negative teams or characters,
Her buffs are perfect for working with the new Elation Path characters and mechanics,
Great value Eidolons.
Stuck at only having a 50% Action Advance instead of the full 100%,
Can't replace Sunday's Energy generation when that's needed,
Still short womp womp.
Sparkle is a wonderfully unhinged gremlin following the Path of Harmony... allegedly. She's an Action Advancer with a specialty in extreme Skill Point generation. This comes with the added benefit of CRIT DMG boosts, Vulnerability, and even a bit of All-Type RES PEN. She is extremely strong for general CRIT based teams, and absolutely invaluable for teams with high SP consumption.
'If Novaflare was so good, how come there isn't a second — WOOA—'
Live reaction right there. Yes, to the joy of everyone, they're back at it again with a second Novaflare targeting Black Swan and Sparkle.
Sparkle has been in a very interesting situation every since her release. I say interesting but really I mean upsetting; she stole her way into players' hearts but never really managed to steal her way into the meta anywhere near as decisively as her Harmony competitors.
Imbibitor Lunae's falloff must be studied, Seele has had better options pretty much the whole time, and Qingque just couldn't keep up with the rest of the game (much to my absolute grief). It wasn't really until Archer walked into the wrong universe that Sparkle saw a big boom.
Even in that team, it can feel a little tricky to make the most of her buffs, especially since Sparkle is not really as SP positive as she initially seems, mostly because she needs to use her Skill for both the buffs and the Energy for her Ultimate. It's not bad, but it could be better, and the increased SP limit she provides is very important for the absurd SP consumption that Archer has.
These issues have been identified and then violently hammered into a more agreeable shape. Or maybe Sparkle got tired of pretending to be weak. Either way, the buffs that Sparkle has received are nothing short of immaculate.
To all present and future SP negative units, take note of your archetype's newly appointed queen.
Sparkle's biggest draw has always been her ability to restore SP on demand with her Ultimate, as well as her benefit of increasing the SP maximum of the whole team. Her Action Advance is also very good given what it does, but it being only a 50% Advance compared to the 100% Advance provided by Sunday or Bronya made Sparkle's version less coveted.
While the amount of Action Advance has not been changed, there are now myriad other benefits that Sparkle provides that more than offset that difference.
Sparkle's Skill increases the CRIT DMG of an ally by 24% of Sparkle's CRIT DMG plus 45%, lasting 2 turns, and simultaneously Action Advances them by 50%. This cannot Advance Sparkle herself.
The astute of you will notice something different immediately: this buff now lasts for a full 2 turns at base. By far one of the most unwieldy aspects of this Skill was that the buff only lasted for a single turn, and an unexciting Bonus Trace extended this duration to... 'until the start of the next turn' which is functionally useless for many DPS units.
Now this being a full 2 turns actually means it's something you can opt into using if you're trying to conserve SP or if you don't need the Action Advance, and this will no longer result in the very powerful buff falling off just before the critical turn.
Sparkle's Talent has been tweaked. It still increases the max number of Skill Points by 2, and still provides team bonuses for having allies consume SP, but the benefit has changed from 6% DMG to be 4% DMG Vulnerability. This stacks up to 3 times and lasts for 2 turns.
'Number lower! Bad!!' Hold your horses bud, while the number has indeed gone down, the nature of the buff is actually quite a bit better; DMG Vulnerability is rarer to find and generally doesn't reach values that are high enough that you start to see diminishing returns. This is in stark contrast to the typically very saturated DMG% stat.
This results in a total of 12% Vulnerability by default, which is good but not great. Don't worry though, Sparkle's Ultimate still increases the benefits of this Talent.
The Ultimate has been completely revamped for the better. The vibe may be the same but the effectiveness is incomparably better. Upon using her Ultimate, Sparkle will instantly recover 6 Skill Points for allies. SIX.
If Skill Points overflow during recovery, the excess points will be recorded, up to a maximum of 10 points. When an ally's turn ends, if Skill Points are below the maximum, Sparkle draws from the overflow to restore SP to the current upper limit.
Additionally, grants all allies Cipher (not the car), increasing the benefits of Sparkle's Talent by 6% per stack, lasting for 3 turns.
Who — what is this possibly trying to account for I have to wonder? This is to ensure that you're going to be using Sparkle far into the future, because I can't see this maximum overflow ever being reached during normal endgame content. Regardless, it means that if you play it well, you can pretty much always ensure that there is a fully loaded SP tank for your voracious DPS to consume, AND you'll still have SP left over for allies to use to set up for the next time you go to burst.
The increase to Sparkle's Talent means that the Vulnerability bonus goes to a total of 30%, which is much more impressive. 3 turns makes it pretty easy to maintain this bonus near indefinitely once you're rolling, so realistically this should always be in effect.
Recovering 6 Skill Points instantly compared to the measly 4 you had before is a very big deal as well. For people who didn't use Sparkle much, you may not have realised that Sparkle actually struggled to genuinely generate the SP required for the real SP fiends like Qingque or Archer, especially seeing as she's constantly using her Skill to keep up the buff on said DPS.
If it takes you 3 turns to use Sparkle's Ultimate, you will now guarantee at least a 3 SP net gain, though in reality this ends up being even more thanks to some crazy changes to Bonus Traces, and if you're maximising the uptime of Sparkle's Skill buff and the Action Advance isn't needed for you right now, you could maybe even get something absurd like an 8 SP net gain for using her Ultimate after those 3 turns.
Maybe that overflow amount isn't so crazy after all...
Sparkle's Bonus Traces have also received a facelift, and one that would rival even Korean skincare.
Her A2 still recovers an extra 10 Energy for Sparkle when she uses her Basic ATK. This was nice for Ult consistency but with how her Skill worked before, it was really more of a last resort, since using her Basic ATK would guarantee that her Skill's buff would drop from the DPS.
As this is no longer the case, this Trace is already much better, but they added even more to it. When the ally who holds the CRIT DMG Boost from her Skill consumes SP, Sparkle regenerates an additional 1 Energy. If you've ever been single digits off of Sparkle's Ultimate, this one is for you.
Her A4 has been completely rewritten. Previously it extended the duration of the CRIT DMG Boost from her Skill until the start of the ally's next turn. A terrible effect, and now completely redundant as the Skill lasts for 2 full real turns by default.
Instead, if an ally character consumes 3 or more Skill Points in a single turn, Sparkle's next use of Skill will not consume any Skill Points. This is exceptional, and is the reason I said it could be possible to restore massive amounts of SP per Ultimate rotation.
This doesn't even specify that the ally needs to be the one being buffed by the Skill, and getting to use Sparkle's Skill for free is just amazing in general. 3 SP per turn is not at all difficult to do for characters Sparkle wants to be paired with often (Imbibitor Lunae, Archer, possibly Seele too), meaning you get to occasionally save SP by just doing what you were already doing.
Lastly the A6. This was the Quantum specific ally buff, where you would grant the party increasing amounts of ATK% based on the number of Quantum allies, up to 45%.
Press F to pay respects because that aspect is gone; you are now always granting 45% ATK to all allies regardless of Type-affiliation. While a little sad about the flavour being removed, this is undeniably an improvement for future teambuilding, and already makes her a much more appealing pick for existing characters too; there are already great support options that are Quantum, but there are many more that are not, and you'll no longer be punished for switching things up.
In addition to this, the A6 will now also provide 10% All-Type RES PEN for the ally with Sparkle's CRIT DMG Boost. This means that Sparkle is now able to provide three highly coveted buffing methods that do not tend to overlap with the typical DMG% saturation. The All-Type RES PEN alone is enough to substantially boost Sparkle's efficacy in combat.
It's genuinely amazing.
Indeed, even the Eidolons have received an update, and Sparkle cannot stop winning. The usual disclaimer of course, especially now after these immaculate buffs, but should you choose to go higher investment, you'll likely have a good time.
Her E1 increases the ATK of allies with Cipher by 40%. This is what it did previously, but also increased the duration of the Cipher buff by 1 turn. Seeing as Cipher now already lasts 3 turns instead of the old 2, a new line has been added in its place: When the battle starts or when using Skill, increases Sparkle's SPD by 15% for 2 turns. This is just a generally good SPD boost, and it lasts forever since you are always using Sparkle's Skill at least once every 2 turns. Quite a good value E1.
E2 got a direct buff. Previously it made each stack of the Talent's effect allow allies to ignore 8% of the enemies' DEF when attacking, up to a max of 24%. This was already quite good.
Now, it allows each stack of the Talent's effect to additionally reduce the enemies' DEF by 10%, up to 30%. Aside from the larger number, there is a subtle yet important distinction between 'DEF ignore' and 'DEF shred', which is that the latter is strictly better.
The reason for this is that that what counts as 'allies' is sometimes nebulous and may not include certain things that you would otherwise really hope were included. In particular, seeing the direction that a certain chaotic Aeon is taking in order to assume a position in the Turn Order, this eliminates the possibility of THEM not being included in the fun. Plus it's just good in general. These first two Eidolons are now very high value if you choose to go for them, and seeing a glimpse of what's over the horizon, Sparkle is likely to be seeing a lot of use in the coming patches.
E3 and E5 are unchanged Ability Trace levels. The E4 is also unchanged, letting the Ultimate restore 1 additional Skill Point, and increasing the Skill Point cap by a further 1. This is indirectly better since Sparkle's Ultimate already restores more SP by default than you would previously have been able to restore with her E4. Now if you have the E4 you can restore 7 SP instantly. Crazy.
Lastly, the E6 is also unchanged, but like the E4 is also indirectly buffed due to Sparkle's base kit being so much better now. The CRIT DMG Boost from the Skill additionally increases by 30% of Sparkle's CRIT DMG. When using Skill, the CRIT DMG Boost will apply to all allies with Cipher, and when using her Ultimate, any ally who is already boosted by the Skill will spread those effects to those affected by Cipher.
It's just more and more benefits on top of what you already had, but E6 is of course somewhat of a daunting thing to try and go for. Only the naïve Fools who think they can 'fix' Sparkle would start the journey, but only the enlightened ones who realise Sparkle could make them worse will finish it.
You're all insane.
So what does all this mean for our Elated 'friend'? Well I think it's pretty simple. I think it means she's an absolute powerhouse of a support unit now.
Of course the biggest winners from this (besides Sparkle herself, of course) are Archer and any future SP negative DPS. Archer is already doing very well for himself, but this will skyrocket his performance quite substantially.
Naturally this will extend to future DPS as mentioned, but could also be quite good for some older DPS like Seele or Imbibitor Lunae should they ever get a Novaflare of their own.
But I think it's important to separate Sparkle from those SP fiends, because quite simply, she's just incredible in any CRIT based team now. It really doesn't matter if your DPS isn't able to consume all those Skill Points that Sparkle generates, because guess what, other characters and supports often like to use SP as well, and Sparkle has enough for pretty much everyone.
This means that at a baseline, I would argue that Sparkle is actually more easily utilised than her Action Advancing competitors of Bronya and Sunday. Her buffs are actually stronger than theirs as well as long as you're not needing the Energy from Sunday.
Having such vast SP reserves can make it a lot easier to play everyone on the team, not just whoever your DPS is, and Sparkle gets to give very appreciated ways of buffing team damage — ways that synergise much better than just raw DMG% boosts.
Additionally, since Sparkle's Action Advance is only 50%, there are many more ways to speed tune her that don't feel abysmal, and playing speedier characters alongside her is less daunting than with either of the other two Advancing Harmony units.
Now, obviously, if you're going for something specific, there's a high likelihood that you will still want a 100% Action Advance, and the depths of Bronya's theorycrafting possibilities are quite possibly fathomless, so for the five or so of us who know how to make use of that, Sparkle won't be able to replace that.
And, if you're in the market for a particularly Energy hungry DPS like Saber, it's fairly unlikely that you will find a compelling argument to replace Sunday either, as his percentage based Energy restore is just far too good to pass up, in addition to him being fairly SP neutral after the start of the fight.
But consider this: if you are not specifically after these unique benefits from these two Harmonys, then you are quite likely to be dealing more damage with Sparkle in the team, not just for the superior damage buffs, but also because you will never ever have SP issues, meaning your team rotations can be maintained very easily and consistently. This could also then make actual team gearing easier since you're not having to accommodate for turns in which you HAVE to restore SP, since it'll just sort of happen on its own.
Consider this also: you have multiple teammate slots! You can genuinely play Sparkle alongside either Bronya or Sunday and see massive success; you will naturally offset the SP expenditure because of what Sparkle does, and Sparkle's buffs actually don't conflict with those two. Vulnerability and All-Type RES PEN are not offered by Bronya or Sunday, who predominantly offer large DMG% Boosts in addition to similar CRIT DMG Boosts.
If you have a DPS who benefits from sheer turn count, you could very easily slot in Sparkle alongside one of those and have a very powerful team. Hell, you could even use all three at once if you're not interested in running a sustain unit, and just constantly pull up the DPS to hit things. Granted, that probably won't work with someone like Archer, you do still need SOME time to get SP back, but for any normal DPS, this can be very funny and surprisingly effective.
Or, perhaps you have a DPS who really benefits from Cerydra? Having the Skill Points to allow Cerydra to spam out her Skill for extra Military Merit and Energy for her Ultimate can be a great way to accelerate the power of that team as well, even if it's at the cost of not having a full Action Advance.
Outside of the specific scenarios in which Bronya or Sunday are preferred for their unique benefits, Sparkle is... kinda just better now. She even plays well with other supports, whether they're Harmony or Nihility, and she slots in easily and hassle-free. It's so damn good.
It just works™.
Honestly I'm just extremely glad that this round of Novaflare is as good as it is, it really is fantastic.
This does of course mean that we are likely to see more characters who like to scoff SP like they're at a free cheese tasting board at Waitrose. We already have an inkling of how that might go, and for those specific characters, Sparkle is just undeniably going to be the best-in-slot.
But as mentioned, she's so good now that you can just use her wherever, and it'll probably work (and work WELL).
Go forth, spread the good name of Ela — I mean... 'Harmony', of course, and laugh your heart out, for revenge has been had, Chicken-wing Boy.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with level 80 best in slot 4★ or 5★ Light Cone (including limited Light Cones, but at S1).
Available ratings:
MoC
PF
AS
Build and teams
1
After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6/6.5/7/7.5/8 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15/17.25/19.5/21.75/24%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.
Source: Event Warp (limited)
2
Increases the wearer's CRIT DMG by 32/39/46/52/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Source: Event Warp (limited)
3
When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%
Source: Stellar Warp
4
Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Source: Stellar Warp
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
2
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
3
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
For this set option, mix and match the 2P Bonuses from the following:
1
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
2
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
3
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
SPD (Until breakpoint OR as much as possible) > CRIT DMG% > HP = DEF = EFF RES% (30% if using Broken Keel)
HP: 4000 - 4500+
DEF: 800 - 1000+
CRIT DMG: 175 - 210%+
Energy Regen: 119.44%+
SPD:
We recommend building SPD on Sparkle optimized around gamemodes with Action Value cutoff in multiples of 150, that is, the first cycle in Memory of Chaos, and in Anomaly Arbitration. The goal is to achieve 3 turns within 150 Action Value, which requires 200 Effective SPD. However, when factoring in Action Advances, the threshold is much closer within reach. The most common sources that help with achieving this include:
24% Action Advance from Dance! Dance! Dance! Light Cone (DDD) can be held by Sparkle or other allies.
25% Action Advance from 4-Pc Eagle of Twilight Line
15% SPD buff from E1 (assuming you use Sparkle's Skill at least once every 2 turns)
Here are the SPD thresholds to aim for:
200 SPD
184 SPD with 4-Pc Eagle OR S5 DDD,
167.4 SPD with both 4-Pc Eagle AND S5 DDD,
When including permanent SPD buffs like Sparkle's E1 15% SPD or/and Ruan Mei's 10% SPD, reduce the number by 15 or/and 10, respectively.
Skill > Ultimate = Talent > Basic
Artificial Flower (A4) > Nocturne (A6) > Almanac (A2)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Sparkle performance in the latest Memory of Chaos cycle (4.0), latest Pure Fiction (4.0) and the latest Apocalyptic Shadow (3.8), and the commonly used Relics and Cones in both modes. The page has been last updated on 06.03.2026.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormThis section lists the characters that were most commonly paired with Sparkle in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Sparkle in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Sparkle in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Sparkle in the current MoC cycle (5935), in the current PF cycle (4214) or in the current AS cycle (1668) and had the character placed in their Profile. Use the switcher below to show Sparkle Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
51.78%
5.02 cyc.Eidolon 0
34.04%
3.92 cyc.Increases the ATK of ally targets with "Cipher" by 40%. When the battle starts or when using Skill, increases Sparkle's SPD by 15%, lasting for 2 turn(s).
10.11%
2.03 cyc.Each stack of the Talent's effect additionally reduces the enemy target's DEF by 10%.
1.81%
1.86 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
0.34%
1.43 cyc.The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
0.17%
3.25 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
1.74%
0.57 cyc.The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with "Cipher." When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with "Cipher."
Light Cones are ranked with usage rate among the players we have scanned who used Sparkle in the current MoC cycle (5935), in the current PF cycle (4214) or in the current AS cycle (1668) and had the character placed in their Profile. Use the switcher below to show Sparkle Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
43.14%
5.51 cyc.Increases the wearer's CRIT DMG by 32/39/46/52/60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's allies have their CRIT Rate increased by 10/11/12/13/14% and their CRIT DMG increased by 28/35/42/49/56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Source: Event Warp (limited)
27.57%
5.85 cyc.When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%
Source: Stellar Warp
12.38%
5.33 cyc.After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6/6.5/7/7.5/8 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15/17.25/19.5/21.75/24%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.
Source: Event Warp (limited)
9.66%
5.93 cyc.Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Source: Stellar Warp
3.29%
6.88 cyc.When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
0.97%
7 cyc.After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
0.83%
6 cyc.Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.
Source: Stellar Warp
0.58%
4 cyc.At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
Source: Nameless Glory
0.41%
99.99 cyc.Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.
Source: Event Warp (limited)
0.15%
99.99 cyc.Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Sparkle in the current MoC cycle (5935), in the current PF cycle (4214) or in the current AS cycle (1668) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
50.56%
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
16.89%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
16.46%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
9.81%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
2.41%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
39.16%
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
37.34%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
9.34%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
8.91%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
0.64%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Relic Stats are shown based on the Relics used by the players we have scanned who used Sparkle in the current MoC cycle (5935), in the current PF cycle (4214) or in the current AS cycle (1668) and had the character placed in their Profile.
Calculations
Sparkle calculations aren't available yet.
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