Honkai: Star RailAshveilBest build, teams and other guides

Character
Introduction

Best guide and build for Ashveil from HSR (Honkai: Star Rail). Ashveil is a 5 character from the Lightning element who follows the Path of Hunt.

Operates on a whim, hardcore Deduction... Relies purely on Intuition, yet repeatedly cracks strange cases. With a monkey for an assistant, retirement is the only goal. As for the detective sleeping in the fridge... he's just waiting for a willing bite. Under the Phantasmoon, the vile beast howls. How will his game of Hounding Pursuit draw to a close?

To learn more about Ashveil check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Ashveil has at least one video available, so if you prefer this sort of medium to learn more about a character, check it out:

To learn more about Ashveil check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Talons: Inculcate Decorum

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Lightning DMG equal to #1[i]% of Ashveil's ATK to one designated enemy.
Skill

Flog: Smite Evil

Single Target

Lv. 1

Energy gain: 30

Break: 20

Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to #1[i]% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to #2[i]% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by #3[i]%. When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target.
Ultimate

Banquet: Insatiable Appetite

Single Target | 150 energy cost

Lv. 1

Energy gain: 5

Break: 30

Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to #2[i]% of Ashveil's ATK. Then, immediately launches 1 instance of enhanced Talent's Follow-Up ATK against the "Bait." And Ashveil gains 3 Charge. This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches 4 stack(s) or more, consumes 4 stack(s) of "Gluttony" to additionally deal 1 instance of Lightning DMG equal to #1[i]% of Ashveil's ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new "Bait." This triggers until "Gluttony" becomes lower than 4 stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent's Follow-Up ATK will immediately end.
Talent

Rancor: Enmity Reprisal

Single Target

Lv. 1

Energy gain: 5

Break: 5

Ashveil has an initial Charge of 2 and can hold up to a max of 3. After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of 8 Energy, then consumes 1 Charge to launch Follow-Up ATK against the "Bait," dealing Lightning DMG equal to #1[i]% of Ashveil's ATK. Afterwards, gains 2 stack(s) of "Gluttony," stacking up to 12 time(s).
Technique

Devour: O Loathsome Hand

Impair

Energy gain: 0

Break: -

After using Technique, inflicts Daze on enemies within a set area for 10 second(s). Dazed enemies will not actively attack ally targets. When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to 100% of Ashveil's ATK, and grants Ashveil 1 Charge.
Major Traces
A2Major trace

Damnation Trail

When Ashveil uses Skill/Ultimate, gains 1/2 stacks of Gluttony. During Ashveil's Follow-Up ATK, for every 1 enemy(ies) suffer a killing blow, Ashveil gains 1 stack(s) of Gluttony.
A4Major trace

Phantom Limb

DMG dealt by Ashveil's Follow-Up ATK increases by 80%. And for every 1 stack(s) of Gluttony in possession, DMG dealt by Follow-Up ATK additionally increases by 10%.
A6Major trace

First Fang

While Ashveil is on the field, CRIT DMG dealt by ally targets increases by 40%, and CRIT DMG dealt by ally target's Follow-Up ATK additionally increases by 80%.
Minor Traces (total)
ATK
ATK%
+10%
Lightning DMG
Lightning DMG
+14.4%
CRIT DMG
CRIT DMG
+37.3%
Eidolons
E1

Beware: Venture Not at Full Moon

Eidolon 1

While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 50% or lower, the DMG they take increases to 36%.

E2

Knock: Where Snickers Echo

Eidolon 2

The max stack limit of "Gluttony" increases to 18. After each time Ashveil launches the enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.

E3

Hush: Unsaid Between Friends

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Heed: Swallow Truth Whole

Eidolon 4

When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).

E5

Caution: Sleuth Turns Slayer

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Finale: And Then There Were None

Eidolon 6

When the "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For every 1 stack of "Gluttony" Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
852
ATK
ATK
771
DEF
DEF
382
Speed
Speed
106
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Whimsy Wax
    Whimsy Wax
    x 15
  • Dreamweave Steel
    Dreamweave Steel
    x 15
  • Thunder Strum
    Thunder Strum
    x 65
  • Lucid Awl
    Lucid Awl
    x 15
CV
ENG
Blythe Melin
JPN
子安 武人 (Koyasu Takehito)
CN
张沛 (Zhang Pei)
KR
강수진 (Kang Soo-jin)
Gallery

Ashveil images aren't available yet. They will be added when the character is released.

Review

Pros & Cons

Ashveil pros & cons aren't available yet. They will be added when the character is released.

Review (By Sushou)

Ashveil review isn't available yet. It will be added when the character is released.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with level 80 best in slot 4★ or 5★ Light Cone (including limited Light Cones, but at S1).

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.

Ashveil ratings aren't available yet. They will be added as soon as it's possible.

Build and teams

Best build

Ashveil build information aren't available yet. They will be added when the character is released.

Synergy

Ashveil doesn't have any specific synergies available.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

There are no teams featuring Ashveil who have cleared Memory of Chaos in the current cycle.

Video guides

MoC/PF/AS Statistics

MoC 4.0 / PF 4.0 / AS 3.8

Ashveil Memory of Chaos stats aren't available yet.

Calculations

Calculations

Ashveil calculations aren't available yet.