TaoqiBuild and Guide

Character
Introduction

Taoqi is a 4 rarity character from the
Havoc
Havoc element who uses the Broadblade type weapon.

Taoqi is the director of border defense at the Ministry of Development. Despite her seemingly laid-back demeanor, she consistently proves to be a dependable and supportive individual, always lending her hand to those in need. Taoqi is not only a reliable colleague, but also a trustworthy friend that people can confide in.

To learn more about Taoqi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review update

Patch 2.0

Last major build/calcs update

Patch 2.0

Last profile update*

December 30th, 2024

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Taoqi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Concealed Edge

Basic Attack

Taoqi performs up to 4 continuous attacks, dealing Havoc DMG.

Heavy Attack

Taoqi consumes Stamina and enters Rocksteady Defense state.

Rocksteady Defense

Taoqi's damage taken is reduced by 35%.

  • When Taoqi is attacked during Rocksteady Defense, she will cast Strategic Parry

  • Strategic Parry is automatically cast after Rocksteady Defense lasts for 3s

  • If Taoqi is attacked when casting Resonance Skill Rocksteady Shield, Strategic Parry is automatically cast.

Strategic Parry

Attack the target, dealing Havoc DMG.

Mid-air Attack

Consumes Stamina to perform a Mid-Air Plunging Attack, dealing Havoc DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.

Lv. 1
Part 1 Damage
45.34%
Part 2 Damage
42.67%
Part 3 Damage
56.00%
Part 4 Damage
136.00%
Heavy Attack Damage
110.84%
Heavy Attack Damage Reduction
35%
Strategic Parry Damage
39.59%
Mid-Air Attack Damage
62%
Dodge Counter Damage
125%
Heavy Attack Stamina Cost
30
Mid-Air Attack Stamina Cost
30
Resonance Skill

Fortified Defense

Taoqi deals Havoc DMG to surrounding targets, generating 3 Rocksteady Shield and restoring HP to Taoqi. If attacked when casting Fortified Defense, Strategic Parry will be automatically cast.

Rocksteady Shield

When the on-field character is attacked, 1 Rocksteady Shield is consumed to reduce the damage taken.

Lv. 1
Skill Damage
67.86%
HP recovery
950+45.00%
Rocksteady Shield Damage Reduction
15.00%
Cooldown
15
Con. Energy Regen
15
Resonance Liberation

Unmovable

Launch an attack based on Taoqi's DEF on the target, dealing Havoc DMG.

Lv. 1
Skill Damage
226.20%
Cooldown
16
Res. Energy Cost
125
Con. Energy Regen
20
Forte Circuit

Power Shift

Timed Counters

When carrying "Resolving Caliber", use Basic Attack after Heavy Attack: Strategic Parry or Intro Skill: Defense Formation to cast Timed Counters, performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack damage.

Timed Counters consume 1 "Resolving Caliber" upon hitting an enemy to grant a shield. After casting the Intro Skill Defense Formation, using Basic Attack can directly cast Timed Counters.

Resolving Caliber

Taoqi can hold up to 3 Resolving Caliber. Basic Attack IV will consume all of Taoqi's Rocksteady Shields to obtain that many "Resolving Caliber". While Rocksteady Shield exists, when the on-field character is attacked, 1 Rocksteady Shield will be consumed, and "Resolving Caliber" is recovered. After Rocksteady Shield ends, all remaining Rocksteady Shield will be consumed to grant that many "Resolving Caliber".

Lv. 1
Timed Counters Part 1 Damage
43.36%
Timed Counters Part 2 Damage
55.80%
Timed Counters Part 3 Damage
73.14%
Timed Counters Part 1 Shield
300+11.25%
Timed Counters Part 2 Shield
450+16.87%
Timed Counters Part 3 Shield
750+28.12%
Shield Duration
18
Inherent Skill

Steadfast Protection

During the duration of the Resonance Skill Rocksteady Shield, the Character's DEF is increased by 15%.

Inherent Skill

Unyielding

After Heavy Attack: Strategic Parry is successfully triggered, 25 Stamina is recovered.

Intro Skill

Defense Formation

Attack the target, dealing Havoc DMG.

Lv. 1
Skill Damage
105.00%
Con. Energy Regen
10
Outro Skill

Iron Will

The next character (or other characters on a nearby team that activates an Outro Skill) gains 38% Resonance Skill DMG Deepen for 14 seconds or until the character is switched.

Resonance Chain (Dupes)
S1

Sequence Node 1

Forte Circuit Power Shift's Shield is increased by 40%.

S2

Sequence Node 2

The Crit. Rate and Crit. DMG of Resonance Liberation Unmovable is increased by 20% and 20%, respectively.

S3

Sequence Node 3

The duration of Resonance Skill Rocksteady Shield is extended to 30s.

S4

Sequence Node 4

When Taoqi successfully triggers Heavy Attack Strategic Parry, she restores 25% HP and increases her DEF by 50% for 5s. This can be triggered once every 15 seconds.

S5

Sequence Node 5

The damage of Forte Circuit Power Shift is increased by 50%. When Forte Circuit Power Shift hits a target, restore 20 Resonance Energy.

S6

Sequence Node 6

The damage of Taoqi's Basic Attack and Heavy Attack is increased by 40% while the Shield granted by Resonance Skill Rocksteady Shield holds.

Minor Fortes (Total)
Stat
Havoc DMG
+12%
DEF
DEF%
+15.2%
Stats
Include minor fortes
Lv. 90
Stat
HP
8950
Stat
ATK
225
Stat
DEF
1564
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Havoc DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Howler Core
  • 12x MF Howler Core
  • 12x HF Howler Core
  • 4x FF Howler Core
  • 46x Gold-Dissolving Feather
  • 60x Iris
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Howler Core
  • 28x MF Howler Core
  • 40x HF Howler Core
  • 57x FF Howler Core
  • 25x Waveworn Residue 210
  • 28x Waveworn Residue 226
  • 55x Waveworn Residue 235
  • 67x Waveworn Residue 239
  • 26x Unwarranted Feather
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Iris you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Clare Louise Connoll
JPN
Hina Yomiya
CN
Kiyo
KR
Lee Sae-a

Review

Pros & Cons
Pros

  • Provides shields and damage reduction to the team through her skill while they are active, which persist after switching;

  • Has a powerful Resonance Skill amplification Outro skill buff;

  • Has an innate parry which generates Concerto energy and reduces damage from big hits while requiring little timing.

Cons

  • Has one of the longest support rotations in the game;

  • Little to no use of her sequences to the rest of her team, unlike many other available supports;

  • Has split scaling on DEF and ATK notably across ultimate for DEF, and forte, intro and basic attacks for ATK, rendering one of the two portions of her kit useless depending on what you invest in;

  • Has some of the slowest attack animations of any character in the game, opening her up to being interrupted by enemy attacks;

  • Has no place in the meta aside from contributing to big Jinhsi nukes, a niche which is not viable.

Review

Taoqi is a 4-star Broadblade Havoc support who acts as a Skill DMG Amplifier and Shielder. Sporting one of the beefiest buffing Outro skills in the game, she is found to be desirable buff-wise for any Resonance Skill DMG-focused characters. But then, why is she bottom tier? Let’s delve into some specifics.

To be completely honest, mainly serving as a Skill DMG Amplifier, her Forte circuit can be disregarded close to entirely. While it does some damage and generates shields, which - to its credit - does contribute to team survivability, it is not only a disregardable meta niche, but it also does not generate Concerto Energy and as a result is completely useless when it comes to working towards her rotation, especially considering the damage does not scale off of Taoqi’s DEF, while her Ultimate does. This split scaling requires you to choose between Timed Counter damage and Ultimate damage, meaning her overall damage output is significantly worse than what it could be. Additionally, not contributing towards her Concerto rotation at all makes this Forte Circuit pretty much irrelevant to what she aims to do: since Forte circuits are what makes characters fundamentally unique and justify a lot of their kits, it being so disregardable in Taoqi’s case is a good chunk of the reason why she is a bottom tier character.

Additionally, parries triggered outside of doing them as any character can serve very little purpose, whether it’s with Jianxin, or herself, as it is exactly what her Heavy Attack does. Either you parry an attack by entering the parry stance holding the basic attack button does to make use of it, or you suffer a really long waiting time, which isn’t optimal for rotation time at all. You can also simply do a dodge for concerto energy generation, which is simply much more efficient to do. Therefore, her counters with her Heavy Attack can, from a meta standpoint, simply be entirely disregarded once again.

So without parries or a Forte circuit to show for, all she has left is her Basic Attacks, her Skill and her Ultimate.

Her Ultimate is not good for a support: it simply does damage based on her DEF. Taoqi is not aiming to do crazy amounts of damage: all that she wants is to amplify the next character in line’s damage and provide survivability to the team. As that works towards neither goal, it is only useful in providing Concerto energy for her - which, thankfully, it does well, so her Ultimate is pretty necessary and very much wanted, but is a lot of wasted potential in its effect. It nonetheless means building some Energy Regen on her is a requirement.

Her Resonance Skill actually holds some support capability: it recovers a huge chunk of Taoqi’s own health and provides 15% all-type damage reduction that can apply to your whole party in the form of 3 consumable shields that expire upon taking a hit, while doing some damage and generating a good chunk of Concerto, all at once almost instantly on a 15 second cooldown. Which might unfortunately be the only not completely flawed part of her kit, beyond the fact that it scales off of ATK and as a result barely does any damage on her, and that it only heals Taoqi herself and she typically won’t be the one tanking hits, as your DPS will most often be the one taking damage. Nevertheless, it isn’t a terrible ability.

However, being a heavy Broadblade user, she suffers from very long Basic Attack animations, which have a lot of wind-up and leave her vulnerable to being interrupted, not to mention in this game the shields she generates do not remedy this issue at all; chances are you’ll have to dodge and interrupt your string - which, all things considered, really isn’t that bad because the basics don’t do damage as they scale off of ATK - or you’ll take a hit, be staggered and have your attack string reset anyways due to the really long animations. Subsequently, this makes her Concerto rotation difficult to finish and her Outro (the most desirable part of her kit) difficult to access.

All in all, as much as this whole review has been practically doomposting Taoqi, she does hold a single niche, which is being able to amplify and contribute to big nukes to any Resonance Skill DMG focused characters, and as of right now that’s mostly Jinhsi. Taoqi is indeed one of the characters that can provide the biggest buffs to your Jinhsi’s insane nuking capabilities and that leads to huge Damage Per Screenshot moments. However, that is not a viable meta niche as Taoqi doesn’t do much damage and takes a while to access her potent buffs, ruining her potential to contribute to an overall team’s DPS. All of these factors explain why Taoqi is a bottom tier character in the meta. But hey, if you like Taoqi, by all means play her! Jinhsi is good enough that you can actually clear all the hardest endgame content with Taoqi on the team, so don’t let this review affect your will to play her because you like her all too much! What matters at the end of the day is that you have fun playing characters you like, and we at Prydwen aren’t here to discourage that at all.

To summarize, while Taoqi is a bottom-tier character due to her kit fundamentally not being viable in the meta, she nevertheless allows for some big Jinhsi nuke numbers - just make sure to run her on Moonlit Clouds, outro into your Jinhsi, and you’re good to go. Maybe Taoqi will find her ideal partner to support in the future, but as of Patch 1.4, that has unfortunately yet to happen.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T3

Tower of Adversity

Video guides

Taoqi guide videos aren't available yet.

Build

Best Weapons

1

Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%

A close-to necessary option for Taoqi if you have it, enabling her to cut down on a lot of her annoying rotation time issues. The higher the refinement, the more time you can shave off her rotation. By far and ahead the biggest contribution to your team DPS by virtue of not having a character who does little damage on the field for too long.

2

Stats at Level 90: ATK: 337 | DEF: 61.5%

The next best in line option for Taoqi - a completely free option acquired via exploration that boosts her DEF% and as such the bulk of her damage while providing no rotational advantage.
Best Echo Sets

Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.

Best Echo Sets

1

2 Set: Healing increases by 10%.

5 Set: Upon healing allies, increase ATK of the entire team by 15%, lasting 30s.

Offers a 10% unconditional Healing% boost and an most importantly a 15% ATK% boost for the entire team, lasting 30 seconds whenever you heal yourself or any of your allies. This bonus can be triggered by character abilities and weapon effects, is easy to keep active 100% of the time and is a big help for all party members.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Fallacy of No Return
    - Grants 10% increased Energy Regeneration for the wearer and a team wide 10% ATK boost on use for 20 seconds. A strong option for those looking to generate as much energy as possible or who favor a more permanent party buffing effect compared to Bell-Borne Geochelone.
  • Echo Image
    Bell-Borne Geochelone
    - While nowadays a worse option for the Rejuvenating Glow set for damage than the Fallacy of No Return due to a shorter buff uptime, only granting 10% DMG Bonus for 15 seconds, the Bell-Borne Geochelone remains a good choice if you don't have a good Fallacy to use for the set. It also has increased survivability by blocking 50% of the damage from a max of 3 hits if you desire to have that in your team.
Special Echo Sets

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Best Echo Stats
4-3-3-1-1:
4 cost
DEF
DEF%
3 cost
Energy Regen
Energy Regen
DEF
DEF%
3 cost
Energy Regen
Energy Regen
DEF
DEF%
1 cost
DEF
DEF%
1 cost
DEF
DEF%

Substats: ENERGY Regen% >= DEF% > FLAT DEF

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • HP: 13000+

  • DEF: 1800+

  • Energy Regen: 30-60%

    • The amount of ER Taoqi needs is dependent on how much field time you plan on dedicating to her. If you intend to rely on her Resonance Skill for the majority of her energy neglecting the rest of her kit we recommend using the higher end of ER recommended or even more than it.

    • If you plan on making use of Taoqi's skill and her Forte Gauge combo as well you can build less. Aim for the following range of energy regeneration on Taoqi or more 30-60%+.

Skill Priority

Below you can find the order of leveling the abilities for Taoqi.

Support Variant

Forte Circuit

Res. Skill

Res. Liberation

Basic Attack

Intro Skill

DPS Variant

Res. Liberation

Forte Circuit

Res. Skill

Basic Attack

Intro Skill

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Taoqi. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


For warm-up when you don't have an intro available, simply do 2 basics pre-rotation (swap cancel the second one and come back afterwards). A high-refinement Discord is strongly recommended to shorten this rotation due to its extensive length.

Basic rotation
  • Intro
  • B1
  • B2
  • B3
  • B4
  • Ultimate (cancel B4 on hit)
  • B1
  • B2
  • B3
  • B4
  • Skill (cancel B4 on hit)
  • Echo
  • Outro
Synergies

Below you can find a list of some of the stronger synergies between this character and others.

Example Teams

Team #1: Nuke Team

  • Make sure Taoqi is running Moonlit Clouds and is the one outroing into Jinhsi!

Calculations

Damage Profile

Taoqi damage profile isn't available.

Damage Output

Taoqi calculations aren't available yet.