Agents

Guide

Agents are playable units in ZZZ. You are given 3 agents for free (Anby, Nicole and Billy):

Anby
Electric
Stun
Anby
Nicole
Ether
Support
Nicole
Billy
Physical
Attack
Billy

And those Agents you can obtain for free from progressing through the game and from various events:

Ben
Fire
Defence
Ben
Corin
Physical
Attack
Corin
Soukaku
Ice
Support
Soukaku

Sources:

  • Ben - complete Chapter 2 Story 1,
  • Corin - pre-register reward,
  • Soukaku - complete Shiyu Defense 3-4,

To gain more you’ll need to engage with the game’s Gacha System Signal Warp:

Guide

Rarities

Koleda
Fire
Stun
Koleda
Ben
Fire
Defence
Ben

Agents are split into two rarities: S-rank and A-rank, with S-rank Agents being more powerful and harder to get on average.

Stats

Guide

Here are all the combat stats agents can gain and what they do:

  • HP - How much damage an Agent can take before falling in combat.
  • ATK - How much damage an Agent deals.
  • DEF - Reduces the damage an Agent takes.
  • Impact - Attacking enemies increases their Daze. A higher Impact stat allows more Daze to accumulate with each attack.
  • Crit Rate - How likely it is for the Agent to land a critical hit.
  • Crit DMG - Determines the damage multiplier when landing a critical hit.
  • PEN - Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
  • Pen Ratio - Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
  • Anomaly Mastery - Affects the efficiency of Anomaly Buildup. Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
  • Anomaly Proficiency - Enhances the damage inflicted by Attribute Anomalies. Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
  • Energy Regen - After entering combat, Agents passively generate Energy every second. The higher this value is, the more Energy gained per second.
  • Energy Generation Rate - Energy Generation Rate will increase the Energy generated through Energy Regen, and attacking enemies.

Attributes

All agents are categorized into one of five Attributes:

  • Fire
  • Electric
  • Ice
  • Physical
  • Ether

Combining Agents with specific Elemental attributes and Factions in the same squad allows you to activate their additional passive skill.

Enemies come in different types and are vulnerable to different elemental damage:

  • Organic and Corrupted are vulnerable to Fire-Type Attacks.
  • Machines are vulnerable to Electric-Type Attacks.
  • Mutants are vulnerable to Ice-Type Attacks.

Attribute Anomaly

When an agent deals attribute damage, they inflict a certain amount of Anomaly Buildup. Once a certain level of buildup is reached, the enemy will be afflicted with an attribute anomaly debuff of the corresponding attribute. Additionally, exploiting enemies weakness to certain Attributes to trigger Attribute Anomaly will intensify the Anomaly effect. As we mentioned in the stats section above, Anomaly Mastery stat will increase the buildup of the Anomaly, while Anomaly Proficiency will increase the damage dealt by it.

Combining 2 different attributes will override the original anomaly and trigger an additional effect Disorder which deals extra damage calculated based on original anomalies damage and accumulates Daze.

Here are all the Anomaly Debuffs that exist in the game:

Element
Activation
Debuff
Electric
ActivationDealing Electric damage to enemies accumulates the Electric Attribute Anomaly, which triggers the Shock effect when enough is accumulated.
DebuffShock: Being attacked intermittently triggers additional Electric damage and interrupts enemy actions. Machine enemies are unable to move while Shocked.
Physical
ActivationDealing Physical damage to enemies accumulates the Physical Attribute Anomaly, which triggers the Assault effect when enough is accumulated.
Debuff
  • Assault: Interrupts the enemy, deals massive Physical damage and increases the Daze inflicted on the target.
Ice
ActivationDealing Ice damage to enemies accumulates the Ice Attribute Anomaly, which triggers the Freeze and Frostbite effects when enough is accumulated.
Debuff
  • Freeze: Prevents taking action for a certain period, and triggers Shatter at the end of the effect, dealing Ice damage.
  • Frostbite: Increases the CRIT DMG taken by the target for a period of time.
Fire
ActivationDealing Fire damage to enemies accumulates the Fire Attribute Anomaly, which triggers the Burn effect when enough is accumulated.
DebuffBurn: Deals continuous Fire damage. Organic enemies are unable to move while Burned.
Ether
ActivationDealing Ether damage to enemies accumulates the Ether Attribute Anomaly, causing the Corruption effect when enough is accumulated.
DebuffCorruption: Causes additional Ether damage when attacked. Corrupted Ethereal enemies will also attack both friend and foe.

To learn more about Anomaly Debuffs, check this great video:

Specialties

In addition Agents can specialize in five different Specialties that define their role in the team:

  • Attack - Agents with the Attack specialty possess formidable damage output capabilities, excelling at rapidly racking up damage directly through attacks to defeat enemies and bring the combat to a swift end.
  • Stun - Agents with Stun specialty possess powerful control abilities, excelling at building up Daze to cause enemies to be Stunned, thus creating opportunities for the squad to deal damage.
  • Support - Agents with Support specialty are able to aid and enhance other Agents in battle, excelling at buffing friendly units to improve the combat effectiveness of the whole squad.
  • Defense - Agents with Defense specialty have strong survivability, excelling at tanking attacks to counterattack, seizing the upper hand for their side in the heat of battle.
  • Anomaly - Agents with Anomaly specialty are exceptional with applying debuffs, excelling at accumulating Anomaly Buildup to weaken enemies and deal damage by triggering Attribute Anomalies.

Agent Training

If you want to learn more about how to make your Agents stronger, check this guide: