Zenless Zone Zero (ZZZ)BenBuild and Guide

Character
Introduction

Best guide and build for Ben from ZZZ (Zenless Zone Zero). Ben is an
A
rank character with the Fire attribute who belongs to the
Defence
Defence Specialty and who is part of the
Belobog Heavy Industries
Belobog Heavy Industries faction.

Strong Body & Honest Soul. Those paws could shatter bones, luckily they're busy tapping away on a calculator. Has His Fish and Eats It Too. Finds an easy balance between fighting thugs with his pillar on the battlefield and returning to accounting at the times of peace... The only thing that could make it all better is a jar of caviar. Fuzzy Fur, No Fuzzy Math. Naturally sensitive to all things numerical, he's careful in his bookkeeping, and has memorized all 58 account ledgers in his office. Repays Recognition With Loyalty. After 1 year and 321 days of employment, Koleda promoted him to Head of Finance, and he's followed her faithfully ever since.

To learn more about Ben check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Ben has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.6

Last build/calcs update

Patch 2.6

Last teams/synergies update

Patch 2.6

Last profile update*

March 3rd, 2026

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Ben check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytic

Teams & Synergy

Calculation

Profile

Core skills
Core

Core Passive Guardian

Lv. 1

Ben's ATK increases with his DEF. He gains 40% of his DEF as ATK. When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 15% of his DEF +100, lasting for 30s.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Contractual Agreement

When another character in your squad shares the same Attribute or Faction:

While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Debt Reconciliation

Press to activate. Unleashes up to 3 strikes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
65.90%
1st-Hit Daze Multiplier
47.10%
2nd-Hit DMG Multiplier
189.00%
2nd-Hit Daze Multiplier
156.90%
3rd-Hit DMG Multiplier
348.30%
3rd-Hit Daze Multiplier
260.10%
Core

Dodge: Missing Invoice

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Incoming Expense

Press during a Dodge to activate. Strikes enemies in front of him, dealing Physical DMG.

Lv. 1
DMG Multiplier
138.40%
Daze Multiplier
69.20%
Core

Dodge Counter: Accounts Settled

Press during a Perfect Dodge to activate. Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
225.70%
Daze Multiplier
196.70%
Core

Special Attack: Fiscal Fist

Press to activate. Ben lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. Ben is invulnerable when activating Block. Anti-Interrupt level is increased while launching strikes.

Lv. 1
Active Attack DMG Multiplier
41.70%
Active Attack Daze Multiplier
41.70%
Block Counter DMG Multiplier
233.40%
Block Counter Daze Multiplier
233.40%
Core

EX Special Attack: Cashflow Counter

With enough energy, press to activate. Ben lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG. Hold to remain in the Blocking stance. While in the Blocking stance, Ben gains a Shield that weakens over time. After leaving the blocking stance, the Shield is removed and recovers over time. The Shield cannot exceed 16% of Ben's Max HP. When this skill is activated, the Shield is restored to its maximum value. After activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG. Ben is invulnerable when activating Block. Ben is invulnerable while launching strikes.

Lv. 1
Active Attack DMG Multiplier
438.50%
Active Attack Daze Multiplier
247.10%
Follow-Up DMG Multiplier
438.50%
Follow-Up Daze Multiplier
247.10%
Block Counter DMG Multiplier
500.50%
Block Counter Daze Multiplier
367.60%
Block Follow-Up DMG Multiplier
551.20%
Block Follow-Up Daze Multiplier
367.60%
Core

Chain Attack: Signed and Sealed

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful slash at enemies in front of him in a large area, dealing massive Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
627.30%
Daze Multiplier
328.30%
Core

Ultimate: Complete Payback

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful strike at enemies in front in a large area, dealing massive Fire DMG. When activating the skill, additionally recover 3 Assist Points. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1643.00%
Daze Multiplier
110.00%
Core

Quick Assist: Joint Account

When the on-field character is launched, press to activate. Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.

Lv. 1
DMG Multiplier
96.70%
Daze Multiplier
96.70%
Core

Defensive Assist: Risk Allocation

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
225.10%
Heavy Defensive Daze Multiplier
268.40%
Chain Defensive Daze Multiplier
108.40%
Core

Assist Follow-Up: Don't Break Contract

Press after a Defensive Assist to activate. Charge and strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
325.90%
Daze Multiplier
282.80%
Mindscapes
M1

Reacting Force

Mindscape 1

When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s.
M2

Offense Through Defense

Mindscape 2

When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG.
M3

Careful Accounting

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Agile Adaptation

Mindscape 4

When successfully blocking enemy DMG with Ben’s invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.
M5

Meticulous Detail

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Wild spirit

Mindscape 6

After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s.
Stats (Level 60)

Ben Stats at level 60 (including Core passive bonuses).

Stat
HP
8577
Stat
DEF
724
Stat
ATK
867
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
95
Stat
Anomaly Mastery
86
Anomaly Proficiency
90
Stat
Energy Regen
1.56
Voice Actors
ENG
Henry Schrader
JPN
Hamada Kenji (浜田 賢二)
CN
Xianglong Meng (孟祥龙)
KR
-
Gallery

Ben images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Crit DPS
T3

Endgame Modes

Pros & Cons
Pros

  • Applies a sizable team-wide Shield when executing his EX combo.

  • Grants all other Fire and Belobog agents 16% Crit Rate while Shielding them, allowing him to stand out from other Stun and Defense-based characters.

  • When paired with Koleda will modify and significantly improve her Ultimate and Enhanced Basic Attacks.

Cons

  • Has far slower Movement Speed than any other character in the game making main fielding him cumbersome when moving around and not attacking.

  • Despite having the potential to be played as a Daze character has less base Impact and no additional bonuses to his Daze potential in his kit causing him to fall noticeably behind dedicated Stun characters in the role.

  • There's a limited amount of teams that can make use of his kit.

Review

Ben is a Fire Defence Agent who does a little bit of everything: he can be run as a main damage dealer, as a filler option for Daze build, and even as a pseudo-buffer owing to his Additional Ability.

In practice though, he tends to work best on the role of damage dealer. While he does fall far behind other traditional Attacker, Rupture or Anomaly Agents, he can benefit from strong teammates that can enable him and allow for decent clears.

Core Passive & Additional Ability

Ben’s Core Passive is strictly a stat booster: up to 80% of his DEF is converted to ATK, and on top of that if he executes an EX Special follow-up attack, he will bestow a shield on the whole team, scaling with his DEF stat.

Despite this conversion, if being built for damage, DEF is still behind offensive stats, such as ATK %, CRIT DMG or CRIT Rate, but at the very least it helps avoid it being a dead stat as is the case for many other Agents.

It’s his Additional Ability that outright buffs teammates (and himself!), which bestows a 16% CRIT Rate boost to all characters protected by his Core Passive’s shield, triggered by Fire or Belobog Heavy Industries Agents in the team.

Note that this is strictly the shield from his Core Passive and not any shield!

Basics

There isn’t anything all that remarkable about Ben’s Basic Attacks, being a 3-part string with an incredibly slow animation on its 3rd hit.

It does have decently high multipliers, but it deals only Physical DMG, so it doesn’t benefit from Fire bonuses that would be common in his teams. Its only real purpose is to help fuel Ben’s resource needs, so it does see use despite it being lacklustre, as much of his damage rides on EX Specials and Ultimates.

Specials

Both Special and EX Special are block skills, which are upgraded to stronger forms if enemies hit Ben while they’re active.

Whenever either skill is used, he enters a “Blocking Stance”, which has a brief moment of invulnerability on activation that is followed by a shield that decays with time. If any attack lands during the Blocking Stance, it will trigger a “Block Counter” that deals damage, which is further enhanced by his M2 and - if triggered during the invulnerability phase - his M4 as well.

For his EX Special in particular, Ben expends 30 energy to activate it, but he can then spend another 30 for a powerful follow-up attack, which is what triggers his Core Passive. If at M6, then it will also bestow him with a buff that increases the Daze build of his Basics and Dodge moves by 20% for 12s, but note that the M4 damage increase does not apply to said follow-up.

Unlike his regular Special, which only has the Block Counter for additional damage, if Ben is hit during the invulnerability or shield hold of the Blocking Stance, the EX Special’s follow-up attack gets upgraded, with a new animation and stronger multipliers on top.

It also has a very high interrupt level, which can make it situationally useful against certain enemies.

Dodge

None of Ben’s Dodge skills are remarkable, however as his Special Block Counter does not generate any energy, it can often be preferable to rely on Dodge Counters over Specials for resource generation.

Assist

As is standard for Defenders, Ben’s Defensive Assist consumes only 1 Assist Point instead of 2, but aside from that has no noteworthy characteristics. His Assist Follow-Up can see occasional use, having surprisingly decent DMG and Daze multipliers on top of the Decibel generation it provides. 

Chain & Ultimate

Ben’s Chain Attack is a good source of Decibels and deals a decent amount of damage, but unfortunately has a very aggressive knockback to it which can make it unwieldy. This means either having Ben not be the last character in a Chain Attack sequence so that he can be swapped in easily, or making use of dodges to gap close after so as to not have attacks miss.

As far as Ultimate goes, it’s got no standout features, but it does hit hard, being one of his primary sources of damage throughout a fight.

How to play

Ben tends to take an on-field role, as it gives him plenty of opportunities to build energy and make use of his EX Special Block Counter. He doesn’t constantly remain on field though, as his slow Basic 3 animation is a good opportunity to swap cancel to other characters for daze and damage.

As he can shortcut into Basic 2 from his EX Special Block Counter (no follow-up attack needed!), it’s an effective way to speed through to the better parts of his string, helping recover the expended energy faster.

Much of his gameplan adaptations ride around managing resource generation and Woodpecker stacks if the set is being run. This can involve quickswapping out of Ben shortly after starting attack animations to maximise energy gain, mixing up Dodge Counters with EX Special Block Counters to maintain Woodpecker stacks, or making use of dodges and Block Counters to animation cancel is Basic 3 animation if not swapped out of for faster transitions.

Ben will want as much energy as possible going into stuns, to be able to make use of at least 2 full EX Special casts during it:

  • Orphie EX Heat Charge (Enemy Stuns)

  • Ben Quick Assist

  • Basic 1

  • EX Special

  • EX Special Follow-up Attack

  • Dialyn Chain Attack

  • Ben Ultimate (Dialyn Chain Conversion)

  • Orphie Chain

  • Orphie Ultimate

  • Ben Quick Assist

  • Basic 1

  • EX Special

  • EX Special Follow-up Attack

  • Ben Ultimate

  • Basic 1

  • Basic 2

  • Orphie EX Heat Charge

  • Ben Quick Assist

  • Basic 1

  • Basic 2

Even without Dialyn, these rotations can follow broadly the same route, with Ben’s Chain taking place instead of the Ultimate conversion.

Basics are used before EX Specials to help maintain Woodpecker stacks, and where possible, Stunners should be using their own EX Specials prior to stun start for King of the Summit, although the refresh halfway through with their Chain Attacks makes it easy to upkeep during the combo itself.

Once over, repeat the process of building energy, Decibels, and pushing through to another stun to burst again.

Best Build

Big thanks to Rakaruk for helping us with Ben's review and guide.

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

Team-buffed calculations

The W-Engine calculations below are team-buffed calculations and here's the team we used for them:

101.86%

The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Pan's Signature is arguably Ben's best option, as with much of Ben's damage coming from EX Specials and Ultimate, its DMG Bonus is significant enough to matter. Unfortunately the energy gain only works upon taking HP damage, so it does not trigger on EX Special blocks (owing to the shield value it gives) and the complete lack of Crit Rate means that other classes' limited S-Rank W-Engines can come out ahead depending on substat distribution.
Usage: 60%
Shiyu Defense: 26471
Deadly Assault: 21410

100.71%

The equipper's DMG ignores 20/22/24/26/28% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 25/28.7/32.5/36.2/40% and CRIT DMG increases by 25/28.7/32.5/36.2/40% for 40s. Repeated triggers reset the duration.

Base ATK (Lv 60): 743
CRIT DMG (Lv 60): 48%
Void Hunter" weapon, meaning it has a high Base ATK, and which has a high CRIT DMG stat making it an effective stat stick, but does demand a lot of CRIT Rate subs to shine.
Usage: 10%
Shiyu Defense: 0
Deadly Assault: 0

100.51%

CRIT DMG increases by 50/57/65/72/80%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly to an enemy, the equipper's Ice DMG increases by 20/23/26/29/32%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 743
Crit Rate (Lv 60): 24%
Arguably the most balanced W-Engine choice for Ben, being a "Void Hunter" weapon with high Base ATK and CRIT Rate, so it's easy to build around and provides decent gains.
Usage: 20%
Shiyu Defense: 0
Deadly Assault: 0

100.37%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%
A limited S-Rank stat stick with CRIT DMG. Slightly worse than Cloudcleave Radiance owing to its lower Base ATK, but still an effective option that's not too far behind.

100.16%

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
A limited S-Rank stat stick with CRIT Rate. Slightly worse than Hailstorm Shrine owing to its lower Base ATK, but still an effective option that's not too far behind.

100%

The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
The same comments for P5 apply here, although at P1 the stat gains are significantly lower, putting it behind the limited S-Rank W-Engines.
Usage: 60%
Shiyu Defense: 26471
Deadly Assault: 21410
Best Disk Drives Sets

1

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

Inferno Metal is both incredibly strong - owing to the sheer amount of CRIT Rate that it provides - and incredibly niche. Even on full Fire teams it doesn't have enough uptime to justify its use, but if running with units that have especially good Anomaly Build-up, like Yuzuha or Burnice, it can be the better pick.

Best combined with your choice of 2-PC Set:

  • 2P
    Woodpecker Electro

    Woodpecker Electro

    (Recommended)
  • 2P
    Branch & Blade Song

    Branch & Blade Song

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

  • 2P
    Puffer Electro

    Puffer Electro

2

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Woodpecker Electro is Ben's best general option. It does require some degree of management by making use of Basic Attacks before EXs and Ultimates in stuns, but overall provides a solid consistent increase in damage that's up for both in and out-of-stun when properly worked around.

Best combined with your choice of 2-PC Set:

  • 2P
    Branch & Blade Song

    Branch & Blade Song

    (Recommended)
  • 2P
    Inferno Metal

    Inferno Metal

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

  • 2P
    Puffer Electro

    Puffer Electro

3

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

Puffer Electro is an option reserved for Dialyn teams, as early Chains on Ben means that he is able to get its buff up early and then further extend it with his own Ultimate during stun. When running with Dialyn, it should be the optimal pick, but only with her, as the combination of low uptime and late in-stun Ultimate use generally hold it back if no Ultimate conversion is available.

Best combined with your choice of 2-PC Set:

  • 2P
    Woodpecker Electro

    Woodpecker Electro

    (Recommended)
  • 2P
    Branch & Blade Song

    Branch & Blade Song

  • 2P
    Inferno Metal

    Inferno Metal

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

Best Disk Drives Stats
Disk 4
CRIT Rate% >= CRIT DMG%
Disk 5
Fire DMG% = PEN Ratio%
Disk 6
ATK%

Substats: CRIT RATE% (aim for 70%+) = CRIT DMG% > ATK% > Flat PEN = Flat ATK

Best Endgame Stats (Level 60)
  • ATK: 2700 - 3600+

  • HP: 11500+

  • DEF: 1400 - 2600+

  • CRIT RATE: 50% - 60%+

  • CRIT DMG: 100% - 120%+

Skill priority
Chain Attack

Chain Attack

 Special Attack

Special Attack

 Assist

Assist

 Basic Attack

Basic Attack

 Dodge

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Ben. The character can work with others if you know what to do and how to use them.

Teams (Shiyu Defense)

This section lists most popular teams featuring Ben in the current phase of Shiyu Defense.

There are no teams featuring Ben who have cleared Shiyu Defense in the current cycle.

Teams (Deadly Assault)

This section lists most popular teams featuring Ben in the current phase of Deadly Assault.

There are no teams featuring Ben who have cleared Deadly Assault in the current cycle.

Calculations

Damage
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.

Team-buffed calculations

The W-Engine calculations below are team-buffed calculations and here's the team we used for them:

Ben in 1 Target scenario [Mindscape Calculations]

Rotation time: consistent DPS over 180s.

Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Fire DMG
Fire DMG%
Disk 6
ATK%
ATK%

Substats: ATK (27%), CRIT Rate (26.4%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Ben performance in the latest Shiyu Defense and Deadly Assault cycles (2.6.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 14/03/2026.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Ben in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Ben in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Ben in the current SD cycle (6) or in the current DA cycle (4).

Change mode:

SD

DA

0%

0

Mindscape 0

0%

0

When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s.

0%

0

When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG.

0%

0

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

0

When successfully blocking enemy DMG with Ben’s invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.

0%

0

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

100%

34044

After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s.
W-Engines

W-Engines usage data comes from players who used Ben in the current SD cycle (6) or in the current DA cycle (4).

Change mode:

SD

DA

60%

26471

The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

20%

0

CRIT DMG increases by 50/57/65/72/80%. When using an EX Special Attack or when any squad member applies an Attribute Anomaly to an enemy, the equipper's Ice DMG increases by 20/23/26/29/32%, stacking up to 2 times and lasting 15s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 743
Crit Rate (Lv 60): 24%

10%

0

The equipper's DMG ignores 20/22/24/26/28% of the target's Physical RES. When the equipper activates an Ether Veil, the equipper's DMG increases by 25/28.7/32.5/36.2/40% and CRIT DMG increases by 25/28.7/32.5/36.2/40% for 40s. Repeated triggers reset the duration.

Base ATK (Lv 60): 743
CRIT DMG (Lv 60): 48%

10%

0

Reduces DMG taken by 7.5/8.5/9.5/10.5/12%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600/690/780/870/960% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.

Base ATK (Lv 60): 624
Defense (Lv 60): 40%
Disk Drives

Disk Drives usage data comes from players who used Ben in the current SD cycle (6) or in the current DA cycle (4).

Change mode:

SD

DA

40%

0

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

20%

0

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

20%

26471

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

10%

0

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

10%

0

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Increases Daze of attacks by 6%.
(4)
When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Character Stats
Main stats
Slot 4
CRIT Rate
CRIT Rate%
- 69.53%
CRIT DMG
CRIT DMG%
- 21.91%
ATK%
ATK%
- 8.57%
Slot 5
PEN Ratio
PEN Ratio%
- 86.67%
Fire DMG
Fire DMG%
- 13.33%
Slot 6
ATK%
ATK%
- 86.67%
Energy Regen
Energy Regen
- 13.33%
Average stats
Average stats
HP
HP
- 11212.23
ATK
ATK
- 3418.63
DEF
DEF
- 1070.72
CRIT Rate
CRIT Rate%
- 70.72%
CRIT DMG
CRIT DMG%
- 147.11%
Fire DMG
Fire DMG%
- 4.86%
Energy Regen
Energy Regen%
- 168.4
Anomaly Mastery
Anomaly Mastery
- 86
Anomaly Proficiency
Anomaly Proficiency
- 98.23
PEN Ratio
PEN Ratio%
- 24.61%
PEN
PEN
- 14.14
Average sub stats
Average sub stats
HP
HP
- 3.54%
ATK
ATK
- 20.57%
DEF
DEF
- 19.75%
CRIT Rate
CRIT Rate%
- 35.08%
CRIT DMG
CRIT DMG%
- 74.1%
PEN
PEN
- 14.14
Anomaly Proficiency
Anomaly Proficiency
- 8.23
Other stats
Average stats
Character level - 60
W-Engine level - 60
Basic level - 12
Special level - 12
Ultimate level - 12
Dodge level - 12
Assist level - 12
Core level - 7