Zenless Zone Zero (ZZZ)NicoleBuild and Guide

Character

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Introduction

Best guide and build for Nicole from ZZZ (Zenless Zone Zero). Nicole is an
A
rank character with the Ether attribute who belongs to the
Support
Support Specialty and who is part of the
Gentle House AKA Cunning Hares
Cunning Hares faction.

The leader of the odd-job agency the Cunning Hares, who accept all kinds of Hollow-related commissions. She's been on the streets for many years, and has a reputation among her peers as being exceedingly cunning. She's been blacklisted by many clients due to her all-or nothing approach. She loves money, but is surprisingly bad at managing it, leaving the Cunning Hares constantly on the edge of bankruptcy and owing many debts.

To learn more about Nicole check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Nicole has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.4

Last build/calcs update

Patch 2.2

Last teams/synergies update

Patch 1.6

Last profile update*

December 16th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Nicole check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Mechanical Case

Lv. 1

After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhancing her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by 20% for 3.5s.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Hare of Many Burrows

When another character in your squad shares the same Attribute or Faction:

When Nicole's Core Passive: Mechanical Case applies a debuff to an enemy, all squad members deal 25% more Ether DMG to the target for 3.5s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Cunning Combo

Press to activate. Unleashes up to 3 strikes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
65.90%
1st-Hit Daze Multiplier
40.20%
2nd-Hit DMG Multiplier
71.30%
2nd-Hit Daze Multiplier
56.60%
3rd-Hit DMG Multiplier
304.30%
3rd-Hit Daze Multiplier
242.30%
Core

Basic Attack: Do As I Please

After using a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, and her Basic Attack and Dash Attack are enhanced, increasing the power of her bullets.

Lv. 1
1st-Hit DMG Multiplier
88.10%
1st-Hit Daze Multiplier
40.20%
2nd-Hit DMG Multiplier
100.90%
2nd-Hit Daze Multiplier
56.60%
3rd-Hit DMG Multiplier
452.30%
3rd-Hit Daze Multiplier
242.30%
Core

Dodge: Speed Demon

Press to activate. A rapid dodge. Character is invulnerable while using this skill. Drag the to dodge, then hold to reload while dodging, enhancing Basic Attacks and Dash Attacks up to 8 times.
Core

Dash Attack: Jack in the Box

When dragging the during a dodge, press : Dashes in the target direction and strikes nearby enemies, dealing Physical DMG. When not dragging the during a dodge, press : Vaults backward and launches a ranged strike against enemies in front, dealing Physical DMG. Automatically reloads after the attack to enhance her Basic Attack and Dash Attack, up to 8 times.

Lv. 1
Forward Dash DMG Multiplier
158.20%
Forward Dash Daze Multiplier
73.20%
Backward Vault DMG Multiplier
60.00%
Backward Vault Daze Multiplier
60.00%
Core

Dodge Counter: Diverted Bombard

Press during a Perfect Dodge to activate. Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
DMG Multiplier
182.40%
Daze Multiplier
163.40%
Core

Special Attack: Sugarcoated Bullet

Press to activate. Unleashes a ranged strike against enemies in front, dealing Ether DMG. Anti-Interrupt level is increased while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
DMG Multiplier
52.60%
Daze Multiplier
50.00%
Core

EX Special Attack: Stuffed Sugarcoated Bullet

With enough energy, press to activate. A powerful ranged strike, generating an energy field that pulls enemies towards its center to deal Ether DMG. Hold down to charge up this attack, during which a small energy field is generated at the muzzle as Energy is consumed, dealing bonus DMG to enemies nearby. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
Charged Attack DMG Multiplier
215.20%
Charged Attack Daze Multiplier
179.80%
Bombard DMG Multiplier
215.10%
Bombard Daze Multiplier
179.80%
Energy Field DMG Multiplier
387.00%
Energy Field Daze Multiplier
323.60%
Charger Attack Energy Cost (per sec)
20
Bombard Energy Cost
60
Core

Chain Attack: Ether Shellacking

When a Chain Attack is triggered, select a character to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
Bombard DMG Multiplier
209.60%
Bombard Daze Multiplier
50.00%
Energy Field DMG Multiplier
283.00%
Energy Field Daze Multiplier
67.50%
Core

Ultimate: Ether Grenade

When Decibel Rating is at Maximum, press to activate: Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. When using this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
Bombard DMG Multiplier
646.80%
Bombard Daze Multiplier
36.00%
Energy Field DMG Multiplier
873.20%
Energy Field Daze Multiplier
48.60%
Core

Quick Assist: Emergency Bombard

When the on-field character is launched, press to activate. Dodge backwards and send ranged strikes at enemies in front, dealing Ether DMG. Character is invulnerable while using this skill. Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Lv. 1
DMG Multiplier
63.40%
Daze Multiplier
63.40%
Core

Defensive Assist: The Hare Strikes Back

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Window of Opportunity

Press after a Defensive Assist to activate. Charge forward and bombard enemies, dealing Ether DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
377.10%
Daze Multiplier
330.30%
Mindscapes
M1

Supercharged Bomb

Mindscape 1

The DMG and the Anomaly Buildup inflicted by Nicole’s EX Special Attack increases by 16%. For each additional 0.1s of charging when Nicole activates her EX Special Attack, the duration of the energy field created at the target location increases by 0.15s.
M2

Charging Device

Mindscape 2

Nicole recovers 5 Energy when Core Passive: Mechanical Case's debuff is triggered. This effect can trigger once every 15s.
M3

A Hare’s Cunning

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Field Expansion

Mindscape 4

When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m.
M5

Industry Star

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Corrupting Energy Field

Mindscape 6

When Nicole’s energy fields deal DMG to an enemy, all squad members CRIT Rate against that enemy increases by 1.5%, stacking up to 10 times, and lasting 12s. The duration of each stack is calculated separately.
Stats (Level 60)

Nicole Stats at level 60 (including Core passive bonuses).

Stat
HP
8145
Stat
DEF
622
Stat
ATK
649
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
88
Stat
Anomaly Mastery
90
Anomaly Proficiency
93
Stat
Energy Regen
1.56
Voice Actors
ENG
-
JPN
Serizawa Yu (芹澤優)
CN
Tingting Chen (陈婷婷)
KR
-
Gallery

Nicole images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Support
T0.5

Endgame Modes

Pros & Cons
Pros

  • Amazing DEF Shred debuff that amplifies your party’s DMG by a ton. Additionally provides CRIT Rate at M6 and Ether DMG with her Additional Ability;

  • Even has a DMG% debuff on her Signature W-Engine. All in all one of the strongest supportive potentials in the game by a long shot;

  • Able to gather enemies in an Energy Field which is practical for Shiyu Defense etc.;

  • Low field time, can swap in and out really easily, even in the middle of a stun combo. Also able to trigger Quick Assists efficiently;

  • She’s free!

  • There are very few cons to this character. She’s good with almost everyone. She requires minimal investment. Build Nicole.

Cons

  • Really low DEF Shred uptime, requires constant management, may even require her to intervene in the midst of a Stun window.

  • DEF Shred is not only completely antisynergistic with Rupture Agents but also makes PEN Ratio less valuable. Keep this in mind when building a team including Nicole.

Review
Intro & Unique Mechanic

Nicole is an A-rank Ether Support Agent whose primary role is to amplify the damage of your damage dealers in many ways.

Underneath her portrait in combat a series of bullets is listed, which can be consumed via her Basic and Dash Attacks to enhance them. When landing her Energy Fields or enhanced attacks, units get 25% Ether DMG Bonus against the target and a staggering 40% DEF Shred debuff to struck enemies for 3.5s.

Although she’s primarily suited to Ether Agents, having hefty DMG Bonuses, she provides general increases via DEF Shred debuffs and CRIT Rate increases. For those who have the skill to capitalise on it, she also offers a high level of Anomaly application and Decibel generation, unlocking brand new routes and working as a universal Support in both Attacker and Anomaly teams.

Core Passive & Additional Ability

It’s through her Core Passive and Additional Ability that Nicole provides most of her value.

As mentioned before, it’s by hitting enemies with her enhanced Basic and Dash Attacks that her debuffs are applied. This is only the case when bullets are used, however, and the most efficient way to reload them is by using her Special, EX Special, Chain Attack, and Ultimate.

Using up Bullets isn’t the only way to apply debuffs, though, as she also does this via Energy Fields. She can generate them through:

  • EX Special

  • Ultimate

  • Chain Attack

These Energy Fields are particularly important; they have a large vacuum radius (further enhanced by her M4), increase the team’s CRIT RATE against targets by 15%, and most importantly, linger.

The most difficult part about managing Nicole is how short her debuffs last, being only 3.5s. What’s worth noting is that this only begins ticking from the last hit - every hit from an attack that’d apply her debuff will refresh it. This means that in practice, her debuff can last for up to 7 seconds, depending on which skill is used.

As they all do Ether DMG, this also works well with her Signature W-Engine, The Vault, meaning that despite the higher Energy cost for her EX Specials than most other Supports, she can sustain frequent usage of it in fights.

Basic Attack

It’s through Basic Attacks that Nicole can apply her debuffs (if there are bullets to consume), so despite having terrible values, they’re very useful for that alone. It is often better to rely on her Dash Attack (due to its slight linger), but sometimes it can be preferable to fall back on her Basics, like at the start of Shiyu Defence to build enough Energy.

Dodge

Although Nicole will reload when using EX Specials, Chain Attacks and Ultimates, her standard Dash can also reload after a short while. This can be situationally useful in comps that demand many quickswaps as bullets tend to be used quickly. She also has 2 sets of Dash Attacks, which differ based on the directional inputs used. 

Holding any direction will have her spin around and strike enemies; outside of her Energy Fields, this is the primary way to refresh her debuff. It has a minor linger/multihit property, and as the debuff is applied by every hit, this functionally increases its duration slightly.

Attempting to Dash Attack with no directional input will instead have her vault backwards and do a single shot. This does not apply her debuff, but has the added benefit of being one of the fastest (if not the fastest) Heavy Attack in the game, which is important for high level combos in certain team comps.

Her Perfect Dodge is rather unremarkable, as it does not apply her debuff. 

Assist

As far as Support Agents go, Nicole’s Assist and Assist Follow-Up have decent daze application, to the point 2-piece Shockstar and/or Impact % D6 have at times been used in niche scenarios. This is absolutely not recommended for the average player though, but worth observing as giving her a Defensive Assist isn’t a terrible choice depending on the circumstance.

Her Assist Follow-Up specifically is already fast but can be made even faster, as it is dash cancellable once the shot is fired, doubling up as an easy transition to reapply her debuffs.

Quick Assist is unremarkable, but like her neutral Dash Attack, very fast.

Special

Nicole’s EX Special is one of her most important attacks, applying her iconic Energy Field and having really strong values across the board. It does very good damage, applies a fair bit of Anomaly and generates a lot of Decibels.

It can be charged by holding down the Special button on cast, and at M1 and above, this has the added benefit of increasing the duration of the Energy Field, meaning even more damage, Anomaly and Decibels.

When used at point blank, the charging animation itself also contributes to all of the above, making it a powerhouse of a skill.

There is also a hidden alternate EX Special that can be accessed by doing a full circle input on the joystick (→↓←↑→ on keyboard). Doing this will have her sit on her briefcase and charge the skill for even longer. Repeating the same input again leads to a “misfire”, a sort of mortar shot that goes up and lands on enemies, but this is not worth using due to the time it takes to get to it.

As for her regular Special, it’s unremarkable and not worth using. It can reload bullets, but it’s even slower than a standard Dash.

Chain & Ultimate

Like with her Specials, both Nicole’s Chain Attack and Ultimate apply Energy Fields and reload her bullets. Compared to the default duration of her EX Special (if tapped), they last longer, making it more forgiving in regards to debuff application timings.

Both of them are incredibly fast - among the fastest Chains and Ultimates in the game - meaning that unless a double Chain Attack is needed in a damage dealer, it is almost always worth using them in combos, as there will often be little to no time loss.

In some circumstances, like if a damage dealer has their Ultimate in stock, Quick Assisting into them through these skills and interrupting the Quick Assist animation with their Ultimate cast can be a time save.

How to play

Nicole’s game plan is all about maximising her debuffs for critical periods. Besides that, how she plays tends to ride on the team comp and encounter.

To start with, ensuring that her debuffs are up throughout all of a damage dealer’s stun burst is the most important skill to master early. If using The Vault as a W-Engine, the additional Energy Regen it provides means that it’s possible for Nicole to get multiple EX Special casts in a single stun period.

Each team will have a unique combo, but as a good template, opening with her EX Special and then weaving in a Chain Attack, Ultimate and/or a second EX Special mid-stun serves to both ensure uptime of Drive Discs (be it Moonlight Lullaby or Astral Voice via Quick Assists) and maintain her debuffs.

Merely tapping her EX Special is enough for most comps, but in certain teams where Anomalies are required, it can be useful to hold down her EX Special at melee range to maximise Anomaly application, but be careful to not do so at the cost of damage elsewhere and fit it in while the main damage dealer is taken up in their own attack animations.

Optimising Nicole out of stun is where things get very difficult and what lands her the “Expert” tag. Different characters have different points in which they are taken up in skills but can be safely swapped out of; Zhu Yuan during her triple Shotshell finisher, Miyabi on a level 3 Shimotsuki, Evelyn as she casts her points Chain Attack, Alice on a level 3 Starshine Waltz, etc. Use these as opportunities to swap to Nicole and do Basic Attacks, Dash Attacks, or EX Specials to refresh her debuff and - if using her EX - apply Anomaly and build Decibels on top.

While it may be tempting to try and shoot for 100% uptime of her debuff, it’s not realistic to do so and often comes with a hefty opportunity cost. There’s no need to have her debuff applied on attacks that do little damage after all, so learning when and where to prioritise swapping to Nicole is part of her skill expression.

It’s worth noting that DEF Shred and PEN Ratio negatively affect the impact they have on enemies when paired together due to how damage is calculated - avoid pairing Nicole and Rina in a Double Support team setup for example, or building PEN Ratio on your Disc Drives/W-Engines if Nicole is present in the team.

Even without exploiting Nicole’s Additional Ability reserved to Ether teams (which only adds to her value in those), she remains one of the most versatile Support Agents, and while she doesn’t function with Rupture Agents as they completely ignore her DEF Shred capabilities, with any Attack or Anomaly DPS Agents she’s often one of the strongest options available. 

Fully utilizing Nicole does take skill however, with her debuff uptime being difficult - but rewarding - to manage. As long as you learn how to work around her mechanics properly, she’s one of the best Support Agents in the game. 

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Perfectly synergizes with the normal rotation of Nicole in her best teams, making it her Best in Slot option.
Usage: 91.62%
Shiyu Defense: 155s
Deadly Assault: 20782

2

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Rina's Signature W-Engine and one of the best damage increasing weapons for Supports currently. Great quality of life with its off-field Energy Regen. Able to be used on any of our current Supports due to the amp and the ample energy the passive provides - even if Pen Ratio is not the best Support stat.
Usage: 1.79%
Shiyu Defense: 162s
Deadly Assault: 18901

3

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Best General Support W-Engine outside of Weeping Cradle. It provides main stat Energy Regen and constant uptime on the combat Attack for the team - easily a great option if you do not have the support units exclusive W-Engine.
Usage: 3.42%
Shiyu Defense: 159s
Deadly Assault: 23887

4

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%
A generic support W-Engine 4 star that may be obtained for free. It is recommended to be replaced with Kaboom/WeepingCradle or the Sig W-Engine of the support when those options become available, but if you lack them it's a decent option.
Usage: 0.7%
Shiyu Defense: 175s
Deadly Assault: 14483

5

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%
A solid Free to Play W-Engine that provide Energy Regen.
Usage: 0.13%
Shiyu Defense: 150s
Deadly Assault: 14469

6

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Provides Crit Rate for the whole team, but it's locked behind the Premium Battle Pass and inferior to other options.
Usage: 0.61%
Shiyu Defense: 124s
Deadly Assault: 21497
Best Disk Drives Sets

1

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

Gives 20% Energy Regen on the 2-piece, and most importantly the 4-piece is the best set for every Support-class Agent. This is because it provides not only more DMG Bonus than both Proto Punk and Swing Jazz (18%), but the duration of the buff is also much longer than both of them as well (25s), while the condition is also much easier to fulfill (it only requires casting an EX Special or Ultimate). It makes this set the best choice for all Supports and is only superceded by a fully stacked Astral Voice, which is not consistently upkept by most Agents.

Best combined with your choice of 2-PC Set:

  • Phaethon's Melody (Recommended),
  • Astral Voice/Hormone Punk,
  • Chaos Jazz/Freedom Blues.

2

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

Best generalist buffing set outside of Moonlight Lullaby, providing a useful 10% ATK on the 2-piece but most importantly buffing DMG dealt by characters entering the field via Quick Assists by upwards of 24%, the biggest buff provided by Disc Drives in the game. However, note that this buff may not be fully active all throughout a battle.

Best combined with your choice of 2-PC Set:

  • Phaethon's Melody (Recommended),
  • Hormone Punk,
  • Chaos Jazz/Freedom Blues.

3

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

One of the best supportive set options. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate, which is easy to time with a Stun window for optimal buff uptime. Additionally grants 20% Energy Regen on the 2-piece to ensure EX Special uptime if necessary on the equipped character.

Best combined with your choice of 2-PC Set:

  • Phaethon's Melody (Recommended),
  • Astral Voice/Hormone Punk,
  • Chaos Jazz/Freedom Blues.
Best Disk Drives Stats
Disk 4
ATK%
ATK%
=
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Ether DMG
Ether DMG%
>
ATK%
ATK%
Disk 6
Energy Regen
Energy Regen
=
ATK%
ATK%

Substats: Anomaly Proficiency = ATK% > PEN = FLAT ATK

Best Endgame Stats (Level 60)
  • ATK: 2000 - 2400+ (Optional)

  • HP: 10000+

  • DEF: 800+

  • Anomaly Proficiency: 200 - 320+(Optional)

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Nicole. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams (Shiyu Defense)

This section lists most popular teams featuring Nicole in the current phase of Shiyu Defense.

Rank 262

App. rate: 0.02%

Avg. time: 1m 41s

Orphie & Magus
Lighter
Nicole

Rank 74

App. rate: 0.3%

Avg. time: 1m 57s

Miyabi
Yuzuha
Nicole

Rank 19

App. rate: 2.28%

Avg. time: 2m

Miyabi
Nicole
Astra Yao

Rank 165

App. rate: 0.06%

Avg. time: 2m 6s

Miyabi
Trigger
Nicole

Rank 262

App. rate: 0.02%

Avg. time: 2m 19s

Yixuan
Trigger
Nicole

Rank 60

App. rate: 0.39%

Avg. time: 2m 22s

Yixuan
Nicole
Lucia

Rank 68

App. rate: 0.34%

Avg. time: 2m 25s

Yixuan
Nicole
Astra Yao

Rank 89

App. rate: 0.21%

Avg. time: 2m 25s

Yixuan
Ju Fufu
Nicole

Rank 110

App. rate: 0.12%

Avg. time: 2m 27s

Alice
Yuzuha
Nicole

Rank 101

App. rate: 0.15%

Avg. time: 2m 30s

Zhu Yuan
Dialyn
Nicole
Teams (Deadly Assault)

This section lists most popular teams featuring Nicole in the current phase of Deadly Assault.

Rank 17

App. rate: 4.32%

Avg. score: 26717

Miyabi
Nicole
Astra Yao

Rank 71

App. rate: 0.53%

Avg. score: 24012

Alice
Yuzuha
Nicole

Rank 205

App. rate: 0.08%

Avg. score: 23560

Ellen
Dialyn
Nicole

Rank 177

App. rate: 0.11%

Avg. score: 23362

Nekomata
Dialyn
Nicole

Rank 434

App. rate: 0.02%

Avg. score: 23171

Ellen
Ju Fufu
Nicole

Rank 92

App. rate: 0.34%

Avg. score: 22891

Zhu Yuan
Trigger
Nicole

Rank 62

App. rate: 0.64%

Avg. score: 22811

Zhu Yuan
Dialyn
Nicole

Rank 77

App. rate: 0.46%

Avg. score: 22784

Miyabi
Yuzuha
Nicole

Rank 141

App. rate: 0.16%

Avg. score: 22419

Alice
Nicole
Astra Yao

Rank 205

App. rate: 0.08%

Avg. score: 22014

Ellen
Lighter
Nicole

Calculations

Calculations

Nicole calculations aren't available yet.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Nicole performance in the latest Shiyu Defense and Deadly Assault cycles (2.4.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 05/12/2025,
  • 28019 players shared their 2.4.1 Shiyu Defense clear data with us (25369 of the sample are self-reported players that filled our form, 2650 are from random UIDs that we scanned).
  • 21245 players shared their 2.4.1 Deadly Assault clear data with us (19528 of the sample are self-reported players that filled our form, 1717 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Nicole in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Nicole in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Nicole in the current SD cycle (2131) or in the current DA cycle (3460).

0.1%

168 s.

Mindscape 0

0.19%

209 s.

The DMG and the Anomaly Buildup inflicted by Nicole’s EX Special Attack increases by 16%. For each additional 0.1s of charging when Nicole activates her EX Special Attack, the duration of the energy field created at the target location increases by 0.15s.

0.41%

211 s.

Nicole recovers 5 Energy when Core Passive: Mechanical Case's debuff is triggered. This effect can trigger once every 15s.

0.55%

183 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.03%

172 s.

When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m.

1.25%

174 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

96.47%

154 s.

When Nicole’s energy fields deal DMG to an enemy, all squad members CRIT Rate against that enemy increases by 1.5%, stacking up to 10 times, and lasting 12s. The duration of each stack is calculated separately.
W-Engines

W-Engines usage data comes from players who used Nicole in the current SD cycle (2131) or in the current DA cycle (3460).

91.62%

155 s.

Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

3.42%

159 s.

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

1.79%

162 s.

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

0.7%

175 s.

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%

0.61%

124 s.

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

0.52%

142 s.

Increases Ice DMG by 15/17.5/20/22/24%. When launching an EX Special Attack, all squad members' ATK increases by 2/2.3/2.6/2.9/3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Disk Drives

Disk Drives usage data comes from players who used Nicole in the current SD cycle (2131) or in the current DA cycle (3460).

32.65%

150 s.

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

17.86%

167 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Ether DMG +10%.
(4)
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.

7.1%

158 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

5.15%

144 s.

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

4.45%

158 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

3.09%

151 s.

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

(2)
Ether DMG +10%.
(4)
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 49.13%
CRIT Rate
CRIT Rate%
- 35.56%
CRIT DMG
CRIT DMG%
- 5.11%
Slot 5
Ether DMG
Ether DMG%
- 54.43%
ATK%
ATK%
- 36.4%
PEN Ratio
PEN Ratio%
- 5.95%
Slot 6
Energy Regen
Energy Regen
- 74.83%
Anomaly Mastery
Anomaly Mastery
- 17.01%
ATK%
ATK%
- 6.29%
Average stats
Average stats
HP
HP
- 11566.52
ATK
ATK
- 2146.11
DEF
DEF
- 950.2
CRIT Rate
CRIT Rate%
- 32.16%
CRIT DMG
CRIT DMG%
- 94.23%
Ether DMG
Ether DMG%
- 18.6%
Energy Regen
Energy Regen%
- 338.13
Anomaly Mastery
Anomaly Mastery
- 95.32
Anomaly Proficiency
Anomaly Proficiency
- 192
PEN Ratio
PEN Ratio%
- 2.86%
PEN
PEN
- 31.13
Average sub stats
Average sub stats
HP
HP
- 10.27%
ATK
ATK
- 21.03%
DEF
DEF
- 15.94%
CRIT Rate
CRIT Rate%
- 17.95%
CRIT DMG
CRIT DMG%
- 40.69%
PEN
PEN
- 31.13
Anomaly Proficiency
Anomaly Proficiency
- 50.94
Other stats
Average stats
Character level - 60
W-Engine level - 59.29
Basic level - 7.41
Special level - 11.1
Ultimate level - 10.67
Dodge level - 6.85
Assist level - 8.92
Core level - 6.97