Charms - Season 3
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Increases damage dealt by 50% to enemies with less than 50% HP. Gains a 300% shield for 8s when assisting or defeating a non-summoned enemy unit, While this shield is active, increases ATK by 20%.
Charm #2
Set Bonus:
During the battle, increases ATK by 10% each time the caster deals a total of 800% damage with non-normal attacks, up to a max increase of 50% ATK. This effect lasts until the end of the battle. When reaching its max stack, gains 30 extra Haste until the end of the battle.
Charm #3
Set Bonus:
Unleashes a shockwave every 5s, dealing 200% damage to surrounding enemies within 2 tiles and reducing their Phys DEF and Magic DEF by 30% for 5s. This effect can't stack. Restores the caster's HP equal to 30% of the damage dealt by this skill.
Characters using this Charm:
Charm #4
Set Bonus:
Gains a 220% shield for 5s each time the caster deals a total of 800% damage during battle, This effect can be triggered up to 10 times per battle. Also grants a 450% shield for 15s at the start of a battle, making the caster Unaffected as long as this shield remains active.
Charm #5
Set Bonus:
Restores 40 Energy per second during battle. Once a total of 900 Energy is restored through this effect, increases the caster's Ultimate damage by 50% for the rest of the battle.
Charm #6
Set Bonus:
Every 10s in battle, increases the caster's ATK by 8%, and their Phys & Magic DEF by 16%. The effect lasts until the end of the battle. After 60s have passed in a battle, the caster's attack deals extra damage equal to 40% of the target's lost HP, up to the caster's 320% attack. The bonus damage can be triggered once every 6s per enemy.
Charm #7
Set Bonus:
Grants a 50% shield and 45 Energy on Hit for 8s to the ally placed 1 tile in front of the caster when a battle starts. This ally's first Ultimate cast can also stun all enemies for 3s.
Characters using this Charm:
Charm #8
Set Bonus:
When a battle starts, gains 40% ATK and 40 Haste. These buffs last until the end of the battle but decay by 2% ATK and 2 Haste per second until they reach zero. Assisting or defeating a non-summoned enemy unit for the first time will stop the decay and restores the caster's HP equal to 150% of the total damage dealt to this target.
Charm #9
Set Bonus:
When dealing damage to a target, causes splash damage equal to 40% of the base damage to their adjacent enemies. Splash damage won't trigger the effect of this skill. When casting Ultimate, deals damage equal to 12% of current HP to all enemies, up to 280%.
Charm #10
Set Bonus:
When a battle starts, grants the ally placed 1 tile behind the caster the ability to convert 40% of their damage dealt into true damage and increases their ATK by 10% for the rest of the battle.
Charm #11
Set Bonus:
Increases Phys DEF and Magic DEF by 5 for the caster and allies within 2 tiles every 30%s for 5s. This effect can't stack. Gains a shield of 20% for 5s.
Characters using this Charm:
Charm #12
Set Bonus:
Becomes Invincible and Unaffected for 5s when HP drops below 30% for the first time, restoring 50 Energy per second during this period.
Charm #13
Set Bonus:
Gains 30 Crit. When casting Ultimate, gains 40 Crit DMG Boost for 8s and recovers HP equal to 40% of Ultimate damage
Charm #14
Set Bonus:
Increases the ATK of another ally by 15% for 6s when healing or granting a shield to them. This effect does not stack. If the ally's HP is higher than 80%, grants an additional 20 Haste.
Charm #15
Set Bonus:
Deals extra damage every 3 normal attack hits equal to the hit target's 8%, up to the caster's 350%. Grants a 80 ATK SPD bonus for 6s every time the caster uses their Ultimate.
Charm #16
Set Bonus:
Restores 80 Energy per second until the caster's Energy is fully restored for the first time. Upon casting the first Ultimate, increases ATK by 30% and Crit by 30 for 8s.
Charm #17
Set Bonus:
Taunts enemies within a 2-tile radius for 5s and gains a 320% shield after each Ultimate cast.
Characters using this Charm:
Charm #18
Set Bonus:
When dealing damage, strikes the target enemy again for 150% damage and grants the caster an extra 10% ATK for 8s, stackable up to a max increase of 40% ATK. This effect can be triggered once every 6s per enemy and also applies to the caster's summons. Each time this effect is triggered, restores HP equal to 30% of the damage dealt by the extra attack.
Characters using this Charm:
List of Charms - Season 2
Charm #1
Set Bonus:
Increases a target's damage taken by 16% for 6s. And grants 30% ATK boost for 6s when inflicting control effects on that target. Unstackable.
Type:
Control Support / Debuff (Enemy DMG taken) / Self Buff (ATK)
Charm #2
Set Bonus:
Restores 30 energy per second in battle. Grants 25% damage bonus and increases Energy recovered per second to 40 for 8s after casting ultimate.
Type:
Self Buff (DMG/ER)
Charm #3
Set Bonus:
Grants 16% DMG reduction and 16 energy on hit for 45s to the ally placed 1 tile in front of the hero when the battle starts. The hero also gains a 350% ATK% shield for the rest of the battle.
Type:
Buff Ally (DMG taken reduction/ER/Shield)
Characters using this Charm:
Charm #4
Set Bonus:
Increases a target's damage taken by 12% for 6s after the hero deals damage to the target. Unstackable. At 20s and 50s into a battle, the damage taken increase rises to 15% and 18%, respectively.
Type:
Debuff (Enemy DMG taken)
Charm #5
Set Bonus:
Dispels most debuffs on the hero and grants them 80 Haste for 6s when their HP drops below 35% for the first time. Grants the hero an extra 60 Life Drain while this effect is active.
Type:
Self Cleanse/Self Buff (Haste/Life Drain)
Charm #6
Set Bonus:
Increases Phys and Magic DEF by 24% for each enemy within 2 tiles. Also increases Vitality by 35, plus an extra 5 vitality for each enemy within 2 tiles.
Type:
Self Buff (P.DEF/M.DEF/Vitality)
Characters using this Charm:
Charm #7
Set Bonus:
Increases all damage except normal attack damage by 40% for 60s. Grants the hero 35 crit for all non-normal attacks.
Type:
Self Buff (non-normal atk DMG) / Self Buff (non-normal atk CRIT)
Charm #8
Set Bonus:
Increases Crit by 100 for the next 3 hits and restores 140% HP per second over the next 6s after the hero assists or defeats an enemy, excluding summons. Grants the hero control immunity and a20% ATK boost while this effect is active.
Type:
Self Buff (CRIT/ATK) / Self Heal (on kill/assist) / Control Immunity
Charm #9
Set Bonus:
Increases damage by 1.5% and Phys & Magic DEF by 5% for every 3s the hero remains in the battle. Increases damage by 9% and Phys & Magic DEF by 30% when assisting or defeating a non-summoned enemy. The total increase from both effects is capped at 18% for damage and 60% for Phys & Magic DEF. When the limit is reached grants the hero an extra 25 Haste for the rest of the battle.
Type:
Self Buff (DMG/P.DEF/M.DEF/Haste)
Charm #10
Set Bonus:
Grants 30% ATK boost for 45s to the ally placed 1 tile behind the hero when battle starts. When this ally assist or defeats an enemy other than a summon, their ATK is increased by an extra 6%, and the duration of the buff is extended by 10s.
Type:
Buff Ally (ATK)
Charm #11
Set Bonus:
Dispels most debuffs and makes the hero untargetable for 3s when HP drops below 35% for the first time. Grants the hero a 550% shield when the effect ends. The shield lasts for 6s, during which the hero's Life Drain is also increased by 20.
Type:
Self Cleanse / Self Buff (Shield/Life Drain)
Characters using this Charm:
Charm #12
Set Bonus:
Reduces damage taken by 25% and increases their energy on hit by 30 in the first 15s of battle.
Type:
Self Buff (DMG taken reduction/ER)
Charm #13
Set Bonus:
Restores 60 energy per second until the hero reaches full Energy for the first time. Upon reaching full Energy for the first time, dispels control effects, grants control immunity for6s, and 25% ATK for 6s.
Type:
Self Buff (ER/ATK) / Self Cleanse / Control Immunity
Charm #14
Set Bonus:
Deals an extra 240% damage when the hero hits a target. This effect can be triggered once per enemy every 6s. This damage is increased to 360% for targets with HP below 35%.
Type:
Self Buff (Deal Extra Damage on Hit)
Charm #15
Set Bonus:
Increases ATK by 30% for 8s when the hero is displaced by their own skills. Deals 280% damage to adjacent enemies when displacement ends.
Type:
After Moving > Self Buff (ATK) / Damage Enemy
Charm #16
Set Bonus:
Increases damage dealt by 20% and grants 25 energy when attacking an enemy for each stat debuff inflicted on the enemy by different caster.
Type:
Debuff Support / Self Buff (DMG/ER)
Charm #17
Set Bonus:
Emits a shockwave every 5s, and reduces Haste by 30 for the enemies within 1 tile for 5s. Gains 15 energy for each enemy affected by this effect.
Type:
Debuff (Haste) / Self Buff (ER) / AOE Damage
Characters using this Charm: