Laevatain Guide and Best Build

Character

Laevatain Introduction

Laevatain is a 6-star character in Arknights: Endfield (AKE). Laevatain wields a Sword and belongs to the Striker class. Laevatain also has access to the Heat element. This guide provides a comprehensive overview of Laevatain's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.

To learn more about Laevatain check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Laevatain Video guide

Laevatain has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

January 29th, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Laevatain check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Profile

Review

Build

Teams & Synergies

Profile

Laevatain Attributes (level 90)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
121
Agility
Agility
99
Intellect
Intellect
177
Will
Will
89

Laevatain Skills

Basic Attack

Flaming Cinders

BASIC ATTACK:

An attack with up to 5 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Heat DMG and recovers some SP.

BATK SEQ 1 Multiplier
36%
BATK SEQ 2 Multiplier
54%
BATK SEQ 3 Multiplier
56%
BATK SEQ 4 Multiplier
88%
BATK SEQ 5 Multiplier
119%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Smouldering Fire

SP Cost: 100

Summons a Magma Fragment to continuously attack enemies and deal Heat DMG. Hitting the enemy grants 1 stack of Melting Flame.
If Laevatain already has 4 stack(s) of Melting Flame when casting the skill, then consume all the stacks and perform 1 additional attack that deals Heat DMG and forcibly trigger temporary Combustion to all enemies in a large area.
When the additional attack hits the enemy, restore additional Ultimate Energy.
Battle skill effects are enhanced while Laevatain's ultimate is active.

Base Explosion DMG Multiplier
140%
Base Explosion Stagger
10
DMG Over Time Multiplier per SEQ
14%
Additional ATK DMG Multiplier
770%
Additional ATK Stagger
10
Combustion Duration (s)
5
Additional ATK Ultimate Energy Gain
100
During Ultimate: BATK SEQ 1 Multiplier
330%
During Ultimate: BATK SEQ 1 Stagger
10
During Ultimate: BATK SEQ 2 Multiplier
370%
During Ultimate: BATK SEQ 2 Stagger
10
During Ultimate: Additional ATK Multiplier
900%
During Ultimate: Additional ATK Stagger
10
During Ultimate: Combustion Duration (s)
5

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

Combo Skill

Seethe

Cooldown: 9s

Fire erupts beneath the feet of any enemy with Combustion or Corrosion, dealing Heat DMG to them.
If the skill hits the enemy, Laevatain gains 1 stack of Melting Flame and further gains Ultimate Energy per enemy hit.

Trigger: When an enemy suffers Combustion or Corrosion.

DMG Multiplier
540%
Stagger
10
Ultimate Energy Gain when Hitting 1 Enemy
25
Ultimate Energy Gain when Hitting 2 Enemies
30
Ultimate Energy Gain when Hitting 3 Enemies
35

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

[Corrosion]: An enemy with Corrosion gradually loses resistance against all elements. A non-Nature Infliction + Nature Infliction = Corrosion.

Ultimate

Twilight

Energy cost: 300

Laevatain summons her Sviga Lævi and becomes the controlled operator.
For a certain duration, her basic attacks (BATK) are enhanced and the Sviga Lævi strikes together with Laevatain, with each attack dealing Heat DMG. BATK sequence 3 also applies Heat Infliction.

Cooldown
10
Duration (s)
15
Enhanced BATK SEQ 1 Multiplier
146%
Enhanced BATK SEQ 2 Multiplier
182%
Enhanced BATK SEQ 3 Multiplier
260%
Enhanced BATK SEQ 4 Multiplier
456%

[Heat Infliction]: Heat Infliction is a type of Arts Infliction. Up to 4 stacks of Heat Infliction can be applied and stacking triggers Heat Burst. A non-Heat Infliction + Heat Infliction = Combustion.

Laevatain Talents

Base Talent

Memory Crucible

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20/30%.
Base Talent

Undying Flames

Assign to Manufacturing Cabin to slow Mood Drop of all operators in it by 14/18%.
Combat Talent

Scorching Heart

When the controlled operator's Final Strike or Finisher hits the enemy, Laevatain absorbs Heat Infliction from nearby enemies.
Every stack of Heat Infliction absorbed gives Laevatain 1 stack of Melting Flame (max stacks: 4). At 4 stacks, DMG dealt by Laevatain ignores 10/15/20 Heat Resistance of the enemy for 20s.
Laevatain also absorbs Heat Infliction from enemies defeated nearby.

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

[Heat Infliction]: Heat Infliction is a type of Arts Infliction. Up to 4 stacks of Heat Infliction can be applied and stacking triggers Heat Burst. A non-Heat Infliction + Heat Infliction = Combustion.

Combat Talent

Re-Ignition

When HP drops below 40%, gain 90% Protection and restore 5% Max HP per second for 4/8s. This effect triggers once every 120s.

[Protection]: Protected targets temporarily take reduced DMG. The number represents the degree of reduction. When there are multiple effects of the same type, only the most powerful applies.

Laevatain Potential (dupes)

P1

Heart of Melting Flame

Potential 1

Battle skill Smouldering Fire improved: Additional attack multiplier is increased to 1.2 times the original, and scoring a hit returns 20 SP.

[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

P2

Pursuit of Memories

Potential 2

Intellect +20, Basic Attack DMG Dealt +15%.
P3

Fragments from the Past

Potential 3

Battle skill Smouldering Fire improved: Duration of the Combustion applied by the skill is increased by 50%. DMG of the Combustion applied by the skills is increased to 1.5 times the original.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

P4

Ice Cream Furnace

Potential 4

Ultimate Twilight improved: Ultimate Energy cost -15%.
P5

Proof of Existence

Potential 5

Ultimate Twilight improved: Enhanced basic attack DMG multiplier is increased to 1.2 times the original; during the ultimate, every enemy defeated by Laevatain extends ultimate duration by +1s (max: +7s).

Laevatain Lore

"Let that twilight burn!"

Laevatain is a Rhodes Island operator who joined Endfield at the Endministrator's direct recommendation. Under the framework agreement between the two companies, she serves as an operator directly under the Endministrator's command.

Before joining Endfield Industries, Laevatain roamed the world alone, pursuing a goal she could call her own. Because of that journey, and her formidable skill in solo combat, people often mistake her for "someone you can't talk to." In truth, the opposite is closer to reality. It's only that her earnest, forthright nature sometimes comes across too strongly, giving rise to misunderstanding.

At times, though, she speaks in ways that confound others, often circling back to the subject of "memory," as if she were purposefully trying to separate herself from who she is. She often wields flames, yet craves ice cream just as much. To her, maybe that contradiction feels perfectly natural.

Laevatain Voice Actors

ENG
Kira Buckland
JPN
Yui Horie
CN
-
KR
-

Laevatain Gallery

Review

Laevatain Ratings

Main Damage
T0

Umbral Monument

Laevatain Pros & Cons

Pros

  • Huge AoE damage.

  • Outstanding total damage output.

  • Gains substantially better access to energy and enhanced skills in AoE encounters.

  • Has a cheat death talent when dropping below 40% HP.

Cons

  • Ultimate reliant.

  • Poor weapon choices outside of signature and battle pass.

  • Cannot use the finisher during Ultimate as the main field operator.

Laevatain Review

Kit Intro

Laevatain is a limited 6-star, Heat, Sword, Hyper Carry, which requires team building around her in order to maximize her potential. Laevatain’s Ultimate is at the core of her kit and, on use, allows her to enhance her Basic Attacks and Battle Skill to deal more damage in a huge AoE for 15 seconds. This window is when most of her and her team's damage occurs. What balances this Ultimate is its incredibly high cost, which is 3–4 times as high as that of other characters. 

Generating so much energy naturally isn’t easy, but Laevatain’s Talent and Battle Skills solve this. When Basic Attacking, Laevatain converts Heat Infliction on all enemies into a special stacking resource. Upon reaching 4 stacks, she can enhance her Battle Skill to deal more damage and generate absurd amounts of energy. Because of this, Laevatain’s teams and playstyle focus on building and consuming Heat Infliction to enter Ultimate and maximizing damage during its duration.

Talents

Despite being an Ultimate-focused operator, Laevatain would never get to use her Ultimate if it weren’t for her Talents. Lae’s most important talent is Scorching Heart, which causes the controlled operator’s Final Strikes/Finishers to absorb Heat Infliction from nearby enemies, converting them into a stackable buff for Laevatain called Melting Flame. Melting Flame stacks up to 4 times and is both a buff that Amplifies Lae’s damage and a resource for her Battle Skill. Each stack of Melting Flame lasts 20 seconds and causes Laevatain to ignore a percentage of enemies' Heat resistance while active.

Note: Laevatain also absorbs Heat Infliction from enemies that are defeated, avoiding wastage.

Laevatain’s other talent is Re-Ignition, which grants her a massive Protection buff and heal over time for a short period after she drops below 40% HP, acting as a sort of cheat death. This talent has a long cooldown, but it will definitely save you at least once from death or a close call per encounter.

Battle Skill

Laevatain’s Battle Skill is the main way she generates enough energy to fuel her absurd Ultimate cost. Her skill comes in two different forms: a standard version and an enhanced version. The standard version deals underwhelming damage, generates very little energy, but does grant Lae a stack of Melting Flame. The enhanced version consumes 4 Melting Flame, deals far more damage, and generates a whopping 100 additional energy while also forcibly applying [Combustion] for 5 seconds, immediately enabling her Combo Skill trigger.

The Standard version is rarely worth using over other characters' Battle Skills, which apply Heat Infliction, as those can trigger other characters’ combos and enable other synergies, all while still getting the same Melting Flame stack. The enhanced version, on the other hand, is the backbone of Lae’s energy generation and should be the focus of your entire team composition, as reaching it more quickly means faster Ultimate access.

Last but not least, Lae’s enhanced Battle Skill also becomes further enhanced when using it during her Ultimate, something which may seem wasteful as Laevatain cannot generate energy during her Ultimate, but is actually fine to do. The reason is that even against a single target, Laevatain and her team can usually generate enough Melting Flame to reach 4 stacks twice during an Ultimate as long as there aren’t any interruptions. As her Ultimate makes it so that only heavy-hitting enemy attacks can stagger her, this isn’t too difficult to achieve. 

When cast during her Ultimate, it also has the added benefit of pausing its timer, meaning that it does not lead to Lae getting fewer enhanced Basic Attacks as a result. How many enhanced Battle Skills are used during Ultimate often boils down to the team rotation and whether or not Lae can be at or near 4 stacks by the end of it, so as to allow her to build energy back up quickly to cycle back up to another Ultimate quickly.

Note: In multi-target scenarios, you can easily apply and absorb Heat Infliction from many enemies at once, allowing for far more Melting Flame stacks and the possibilities of many more enhanced Battle Skills.

Combo

Laevatain’s combo is incredibly important to use whenever available. The reason is that it generates a Melting Flame stack and Grants 25–35 Ultimate Energy on use, both of which are pivotal in accessing her Ultimate in a timely manner. To trigger her combo, the team must inflict Combustion or Corrosion on an enemy, something Laevatain can achieve herself with her Enhanced Battle Skill, but which definitely isn’t reliable or frequent enough to match its short 9-second cooldown.

To get around this, Lae requires the help of her team, so you’ll either need to pair her with allies that force Corrosion/Combustion or trigger it naturally through Arts Reactions, typically at the cost of some Heat Infliction. This may sound like a negative, but is always worth it thanks to the high energy generation of this skill. Like with her Battle Skill, Lae’s Combo Skill will pause the Ultimate timer, meaning that it can be used freely during it.

Ultimate

Laevatain’s Ultimate, Twilight, is the heart of her kit. It costs 300 energy, and on use causes her to become the controlled operator (if she isn’t already) while also enhancing her Basic Attacks and Battle Skill for the next 15 seconds. During these 15 seconds, Laevatain’s basic attacks will be converted into a 4-part combo which becomes huge sweeping AoE attacks, deal substantially more Heat damage, and deal a Heat Infliction on the 3rd hit of each sequence. Assuming no interruptions, Lae can use 4 full enhanced basic sequences all back to back, yielding 4 potential Heat Inflictions! 

It’s important to be aware of how the 15-second timer functions, as getting as many attacks in during that period is critical. Skills that will briefly slow down or stop time (like Combo Skill activations, Perfect Dodge effects, and other Operators’ Ultimate cutscenes) will also slow or stop the Ultimate timer. As previously mentioned, Lae’s enhanced Battle Skill and Combo Skill will also pause this while they cast, making them great options to weave in between strings.

Even still, it’s worth trying to minimize unnecessary movement in order to fit as many basic attack sequences in as possible while in the Ultimate state.

Note: Laevatain cannot gain any energy while her Ultimate state is active. Also Laevatain cannot use Finishers on Staggered enemies while her Ultimate state is active, make sure to time its usage around this fact.

Gameplay

Laevatain’s gameplay is incredibly simple:

  • Keep her combo on cooldown as often as you possibly can by taking advantage of her Battle Skill and spacing it out with allies’ abilities that can forcefully inflict Combust/Corrosion, or by triggering natural Combustion/Corrosion Arts Reactions.

  • Generate as many Heat Inflictions as possible, then absorb them with Laevatain’s Basic Attacks to accumulate Melting Flame.

  • Once at 4 Melting Flame, use enhanced Battle Skill to generate energy. Depending on the level of Ultimate energy gain, you’ll often have enough to use Ultimate after 2 casts.

  • Align ally buffs and use Laevatain’s Ultimate at a period in the fight you expect to be able to deal damage uninterrupted.

  • During Ult, don’t forget to spend SP on either keeping buffs active or to stack additional Heat Infliction to allow Laevatain to use mid-Ultimate enhanced Battle Skills. Be mindful to balance out in-Ultimate damage with having enough Melting Flame stacks to use a Battle Skill after it in order to re-enter the Ultimate state faster.

Depending on the team you’re playing, there will be even more optimizations. To learn more, check out our teams and synergies section.

Optimizations

Although Laevatain can only get 4 full enhanced Basic Attack sequences with her Ultimate, by Dodge cancelling out of her Basic 2 after the first hit, as well as after her Final Strike, it can be possible to fit in 5 full enhanced Basic Attack sequences instead. But be careful, as cancelling the Final Strike too quickly may result in it not absorbing Heat Infliction stacks!

Energy

Laevatain’s Ultimate Energy regen is critical to playing her effectively, so understanding how much you need in certain scenarios is incredibly important when considering what Gear Sets to use on her, specifically whether or not you can give up Ultimate Gain % for more damage and if that trade-off is worth it. The challenging thing about her energy though, is that it changes based on the amount of enemies you’re up against, the amount of Battle Skills your team uses and the amount of Combos per Ultimate you’re aiming for. Against single enemies, Laevatain generates less energy and may want some Ultimate Gain if your goal is the fastest possible Ults. Against multiple enemies though, she gains bonus energy and is less likely to need it unless you’re trying for large breakpoints that involve skipping Combos or Battle Skills.

Below is a collection of tables showing how much energy Lae gains at 0 Ultimate Gain % plus various other breakpoints, in order to show when energy may and may not be needed.

Note: Using additional or fewer team Battle Skills will grant more or less energy, potentially fixing or compromising certain rotations.

The charts below assume aiming for the minimal possible actions to highlight the cases when energy makes a difference. 

In practice, meeting such breakpoints may not always be an obvious improvement, as SP Recovery can be a limiting factor. It's important to balance out Laevatain’s Ultimate use with the application of teammate buffs/debuffs, which can slow down rotations. Players are recommended to evaluate whether meeting a breakpoint would meaningfully condense the rotation for a given team (e.g. if getting Ultimate in only 2 Combo Skills instead of 3 is a benefit).

Laevatain 1 Target Energy Breakpoints

Ability

Uses

Base Energy

Enhanced Battle

2

213

Combo Skill

2

50

Team Battle Skill

4

26

Total

289

Total (12.3% UG)

324.5

At 2 targets, a new breakpoint opens up for the energy build, which may be useful, as you no longer need 2 Combo Skills and can get away with 1 instead. In many cases, two Combos may still be used regardless, but there is a potential for optimization present.

Laevatain 2 Target Energy Breakpoints

Ability

Uses

Base Energy

Enhanced Battle

2

213

Combo Skill

2

60

Team Battle Skill

4

26

Total

299

Total (12.3% UG)

335.7

Laevatain 3 Target Energy Breakpoints

Ability

Uses

Base Energy

Enhanced Battle

2

213

Combo Skill

2

70

Team Battle Skill

4

26

Total

309

Total (12.3% UG)

347

Build

Collaboration Disclaimer

Some calculations on this page are done in collaboration with Guobafield (Guoba Certified). Other calculations not in his videos, and any other content (like comments on Weapons, Gear, etc), are our own.

Laevatain Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

The solo percentage shows how the weapon impacts Laevatain performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.

1
Solo 100%
Team 100%

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Heat DMG Bonus: +25.60%

After the wielder casts an Ultimate, the wielder gains Basic Attack DMG dealt +120% for 20s. Effects of the same name cannot stack.

Laevatain's signature is definitely her best option thanks to its passive Intellect, ATK%, and Heat DMG% boosts alongside its enormous triple-digit Basic Attack DMG increase triggered when using her Ultimate. The thing that sets this weapon apart from the rest is the last part. A huge portion of Laevatain's damage during her Ultimate burst window is Basic Damage, and boosting it by such a big amount, for essentially its entire duration, is just too potent for alternatives to easily compete with.

2
Solo 91.80%
Team 92.20%

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Heat DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +11.20%

Whenever Combustion or Corrosion is applied to an enemy, the wielder gains Heat DMG dealt and Nature DMG dealt +12.8% for 20s.. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

Umbral Torch is Laevatain's battle pass weapon, and at maximum copies, is able to compete somewhat with her signature. It has a similar ideal combination of passive intellect, ATK%, and Heat DMG%, but unlike Forborn Scathe, Umbral Torch's weapon passive provides a more modest damage increase while also requiring Combustion or Corrosion to be constantly triggered - something Lae should be doing, but which can experience downtime unless you have multiple sources of application in your team. Calculations have optimal uptime thanks to running Ardelia plus Wulfgard - two consistent appliers of Combustion and Corrosion.

3
Solo 86.50%
Team 88.90%

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Heat DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +11.20%

Whenever Combustion or Corrosion is applied to an enemy, the wielder gains Heat DMG dealt and Nature DMG dealt +12.8% for 20s.. Max stacks for effects of the same name: 2. Duration of each stack is counted seperately. Effect only triggers once every 0.1s.

At only a single copy, Umbral Torch loses some passive ATK% and a considerable amount of Heat DMG% from its weapon passive effect. Still, even with that considered, it's still a much more attractive choice over a single copy of White Night Nova - Lae's other 6-star option.

4
Solo 70.30%
Team 75.50%

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Arts Intensity: +78

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder applies Combustion or Electrification, the wielder gains Arts DMG dealt +19.2% and Arts Intensity +40 for 15s. Effects of the same name cannot stack.

White Night Nova, despite being a 6-star and having an adaptive main stat, isn't able to compete with Laevatain's options above. The reason for this is that this weapon has many of its bonuses in Arts Intensity- a stat which, for Lae, isn't unusable, but isn't nearly as good as some of her other options (most of her damage isn't Arts burst/reaction).

5
Solo 61.30%
Team 68.10%

Stat 1 Boost - 9/9

Intellect: +93

Stat 2 Boost - 9/9

Attack: +23.40%

Passive Boost - 9/9

After the wielder casts a Combo Skill, ATK +33.6% for 20s. Effects of the same name cannot stack.

As a last resort, if you're lacking any of the choices above for the time being, Wave Tide is the most accessible Intellect sword, which also has solid stat bonuses for Laevatain. Use it until you can replace it with one of her higher damage alternatives.

Specialist Weapon Options
1

Stat 1 Boost - 9/9

Intellect: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Attack: +14.00%

Arts Intensity: +70

A specialized option for Laevatain's that are building toward very specific energy breakpoints and which comes a very sizable damage sacrifice compared to all damage options. Should only be used if you know the exact breakpoint you're chasing and if you're confident hitting it will be worth the very large damage loss.

Laevatain Best Gear Set

The solo percentage shows how the set and gear impact Laevatain performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.

Between the pre-release version of Endfield and 1.0, there was some major balance adjustments. The two major ones that have affected some of the %'s on a few of our build guides are the major buff to Physical Status effects (namely Breach and Crush), and the the nerf to Bonus DMG% vs Staggered gear pieces. All other character buffs/nerfs have also now been factored in but they have minimal impact on %'s. Note - no recommendations have changed as a result of this update, only the relative differences between weapons, sets and pieces was affected.

1
Solo 100%
Team 100%

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Description

Hot Work is Laevatain's best set in almost all scenarios thanks to it providing a generic Heat DMG boost via Combustion, which she easily triggers right before her burst thanks to her Enhanced Battle Skill. When running Hot Work, there are several Flex options to consider depending on the content you're facing. It's very important to note though that despite the baseline being the best damage option, it may not be the best for you; check all gear choices to make your decision. To help with this decision, we've calculated both Hot Work set-ups seprately including Lynx Slab and Tide Fall Armor, to give you greater clarity about the potential damage gains/losses vs other benefits.

Pieces

Armor

Gear
Hot Work ExoskeletonHot Work

Gloves

Gear
Hot Work GauntletsHot Work

Kit

Gear
Hot Work PyrometerHot Work

Kit

Gear
LYNX SlabLYNX
Alternative Pieces
  • Gear
    LYNX Slab
    - In a vacuum, when compared to other kit pieces like Hot Work Pyrometer, Lynx Slab wins despite only having one of Lae's correct attributes due to Attribute % being so strong. The downside of this kit is that it limits what other flex options you can choose, ruling out the option of replacing Hot Work Exoskeleton, a piece with mediocre stats for Laevatain. This trade-off can be worth it if all you care about is raw damage and nothing else, but only if you have high enough Intellect to multiply with Slab's Main Attribute %. At lower gear levels where there isn't much Intellect, there is less to multiply, meaning other set-ups actually beat it out on ATK. At higher investment levels, though, such as with a maxed-out Intellect essence on a Sword, level 90, fully unlocked Intellect Talent Nodes and Artificed Gear, it catches up and overtakes them. However, this has a high opportunity cost relative to the small damage increase.
  • Gear
    Tide Fall Light Armor
    - Calculations of this set variant are listed below with an extensive explanation. At lower gear levels or for those who value having the fastest Ultimates possible, use this flex piece and the configuration listed below.
  • Gear
    Redeemer Seal
    - Using this flex option over either Tide Fall Armor or Lynx Slab at P0 generally isn't recommended unless you need more energy than Tidefall can provide, however this kit can be useful after reaching P4, where you need a large amount of energy to unlock more aggressive Ultimate breakpoints related to Lae's new 255 energy cost.
2
Solo 98.13%
Team 98.50%

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Description

Tidefall Armour is a slight damage loss over Lynx Slab but grants some extra energy (12.30% Baseline, more with artificing), so whether you should use this or the Lynx Slab set-up will depend on whether or not you think you'll need this energy. To help you make this decision, we've included an Energy Section in Laevatain's review, but we will still touch on it a little here as well. The extent to which Tidefall Armour is helpful or wasted to you depends on how many Battle Skills your team is using and how many Combos Lae is executing between Ultimates in fights. To put it simply, if it takes up to 3 Combos to get to Ultimate - which is common if you're running teams with many buffs/debuffs that need applying - then Laevatain won't usually need Additional Energy as SP Recovery is a greater limiting factor, but if you're running faster paced teams that prefer cycling through Ultimates as fast as possible (Ultimate in every 2 Combos or even 1 in AoE) then you'll want to use this set-up and pick up the Ultimate Gain %.

Pieces

Armor

Gear
Tide Fall Light ArmorTide Surge

Gloves

Gear
Hot Work GauntletsHot Work

Kit

Gear
Hot Work PyrometerHot Work

Kit

Gear
Hot Work PyrometerHot Work
3
No Set
Description

Requires Gear Artificing to bring her Ultimate Gain Efficiency up to near max, and only recommended with her Signature Weapon. Running no set, full Ultimate Gain Efficiency to double her Energy gain is an unconventional but valid way to build Laevatain, as it has all matching Attributes for her, and it can allow Laevatain to immediately regain her Ultimate back after using Enhanced Battle Skill + Combo Skill, though you will trade more than half of your Enhanced Battle Skill DMG for better Ultimate uptime. Instead, Laevatain can focus on unleashing her Enhanced BATKs, which are massively boosted by her Signature Weapon.

Pieces

Armor

Gear
Tide Fall Light ArmorTide Surge

Gloves

Gear
Eternal Xiranite GlovesEternal Xiranite

Kit

Gear
Redeemer Seal

Kit

Gear
Redeemer Seal

Laevatain Best Gear Pieces

Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.

Pieces marked with a star* can perform better than listed - this applies to:

  • Ult gain efficiency pieces, granting new Ultimate breakpoints,
  • Arts Intensity boosting the efficacy of Electrification, Corrosion and Breach, rising overall team output even if personal damage is less impressive.
Armor
Solo 119.90%
Gear
MI Security Overalls
Solo 118.90%
Gear
Tide Fall Light Armor  *
Solo 116.00%
Gear
Pulser Labs Disruptor Suit
Solo 112.80%
Gear
Hot Work Exoskeleton
Solo 111.00%
Gear
Eternal Xiranite Armor
Solo 100%
Nothing equipped
Gloves
Solo 126.40%
Gear
Hot Work Gauntlets
Solo 119.20%
Gear
MI Security Hands PPE
Solo 114.10%
Gear
Eternal Xiranite Gloves  *
Solo 109.80%
Gear
Type 50 Yinglung Gloves
Solo 104.50%
Gear
Tide Surge Gauntlets
Solo 100%
Nothing equipped
Kit
Solo 118.40%
Gear
LYNX Slab
Solo 117.00%
Gear
MI Security Push Knife
Solo 116.20%
Gear
Turbid Cutting Torch
Solo 113.70%
Gear
Hot Work Pyrometer
Solo 113.30%
Gear
Type 50 Yinglung Knife T1
Solo 111.20%
Gear
MI Security Toolkit
Solo 109.70%
Gear
Bonekrusha Mask
Solo 109.10%
Gear
Pulser Labs Calibrator
Solo 107.40%
Gear
Redeemer Seal  *
Solo 106.40%
Gear
Bonekrusha Figurine T1
Solo 105.60%
Gear
Hot Work Power Cartridge
Solo 105.30%
Gear
Frontiers Extra O2 Tube
Solo 100%
Nothing equipped

Laevatain Dupes Calculations / Review

P1
Solo 104.05%
Team 103.3%
Battle skill Smouldering Fire improved: Additional attack multiplier is increased to 1.2 times the original, and scoring a hit returns 20 SP.

Improves the damage of Laevatain’s enhanced Battle Skill, while also causing it to return some SP, freeing up additional resources for generating more Heat Infliction stacks or easier access to key team Battle Skills.

P2
Solo 110.31%
Team 108.5%
Intellect +20, Basic Attack DMG Dealt +15%.

A small boost to Intellect and Basic Attack DMG%, nothing game-changing, but an okay all-around damage boost.

P3
Solo 115.33%
Team 112.6%
Battle skill Smouldering Fire improved: Duration of the Combustion applied by the skill is increased by 50%. DMG of the Combustion applied by the skills is increased to 1.5 times the original.

Increases the duration and damage of Laevatain’s forcibly applied Combustion through her enhanced Battle Skill. Another small but nice damage boost, which isn’t revolutionary but is a nice bump in performance.

P4
Solo 130.35%
Team 124.7%
Ultimate Twilight improved: Ultimate Energy cost -15%.

The first of Laevatain’s potentials that has a real impact on her kit. It lowers her Ultimate energy cost by -15%, reducing its energy requirement from 300 to 255, opening up new potential energy breakpoints and the ability to access her Ultimate much more frequently. After unlocking this potential, it usually makes sense to build some amount of Ultimate Gain on Laevatain to allow her to either enter Ultimate with 2 enhanced Battle Skills in quick succession, or a single enhanced Battle Skill plus team energy and some Combo Skills. Something that, before this potential, wasn’t nearly as viable without sacrificing her set bonus or key gear/weapon pieces.

P5
Solo 143.44%
Team 135.5%
Ultimate Twilight improved: Enhanced basic attack DMG multiplier is increased to 1.2 times the original; during the ultimate, every enemy defeated by Laevatain extends ultimate duration by +1s (max: +7s).

Directly increases the damage of Laevatain’s Ultimate enhanced basic attacks by 20% while also allowing her to extend its duration from 15 seconds up to 22 based on the number of enemies she kills. Each enemy Laevatain defeats during the Ultimate extends the duration by 1 second.

Dupes information - visual

Laevatain Calculations

In this section we're showing the team setup used for the above calculations as well as the damage split for Laevatain based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.

Weapon

Weapon
Forgeborn Scathe

Gear

Gear
Hot Work Exoskeleton

Gear
Hot Work Gauntlets

Gear
LYNX Slab

Gear
Hot Work Pyrometer

Weapon

Weapon
Clannibal

Gear

Gear
Hot Work Pyrometer

Gear
Hot Work Exoskeleton

Gear
Hot Work Gauntlets

Gear
Bonekrusha Mask

Weapon

Weapon
Detonation Unit

Gear

Gear
Tide Fall Light Armor

Gear
Eternal Xiranite Gloves

Gear
Eternal Xiranite Power Core

Gear
Eternal Xiranite Power Core

Weapon

Weapon
Dreams of the Starry Beach

Gear

Gear
Tide Fall Light Armor

Gear
Eternal Xiranite Gloves T1

Gear
Eternal Xiranite Auxiliary Arm

Gear
Eternal Xiranite Auxiliary Arm

Laevatain Damage Split

Laevatain Skill Priority

Main Field:

Ultimate = Battle Skill > Basic Attack > Combo Skill

Teams and Synergies

Laevatain Best Synergies

  • Wulfgard's role alongside Laevatain is to act as a Heat Infliction applier while contributing some damage. Outside of her Ultimate Laevatain cannot apply Heat Infliction on her own, making activating other teammates' combo skills far more difficult. Wulfgard solves this.
  • He fills this role through his Battle Skill and Combo Skill, which both apply Heat Infliction. The Combo Skill is free, AoE, and on a long cooldown, while the Battle Skill is single target, costs SP, and can be freely spammed, meaning both are used frequently with Laevatain.
  • In addition, his Ultimate applies Combustion, giving another on-demand way to trigger Laevatain's Seethe combo for smoother rotations.
  • Antal provides Laevatain with consistent zero-cost Heat Infliction through his Combo Skill, strong full team buffs via Susceptibility & Amp and access to top supportive Weapons & Sets due to his Class and Weapon Type.
  • He only requires 100 SP every 60 seconds to maintain his Battle Skill focus buff while also offering party healing for added sustain in harder content.
  • The one downside of Antal is the single-target nature of his Battle Skill and upfront SP costs, which in some content can cause him to feel less smooth than other character options.
  • Ardelia's Combo Skill forces corrosion without costing SP or consuming Heat Infliction, making her a strong enabler for Laevatain by granting access to her Combo Skill without team resource investment.
  • She also provides her usual strong Susceptibility buff and powerful weapon, and set buffs that give Laevatain large damage gains with easy upkeep.
  • In addition, she offers reasonable team sustain to help keep everyone alive.
  • Akekuri can be brought into place or alongside Wulfgard as another Heat applier. The thing that sets her apart from Wulfgard is that her Battle Skill applies Heat in an AoE, which, when positioned carefully, can inflict multiple Heat at once for Laevatain to absorb.
  • Skilled players who are able to group enemies effectively will be able to generate far more Heat Infliction per SP spent fuelling Laevatain's ultimate generation and fully stacked Battle Skill spam.
  • Outside of this, Akekuri's outstanding supportive set and weapon buffs also set her apart, boosting Lae's damage significantly, which, when combined with the buffs built into Lae's kit, truly makes for scary burst damage potential.
  • Last but not least, Akekuri, of course, provides her usual improved SP generation for the team.
  • Gilberta is a synergy for Laevatain that takes a little more work than her usual options, but can feel good in specific scenarios thanks to her AoE gathering, strong but short-duration debuffing, ability to function without requiring SP investment (Battle Skill isn't needed to access debuffs, unlike Ardelia) and Crowd control.
  • The catch with Gil is that she applies both Vulnerability and Nature Infliction, the first of which makes running Ardelia, one of Lae's best team mates, alongside her hard due to the requirements of her Combo Skill. The Nature Infliction, on the other hand, applied by Gil's Battle Skill and Ultimate, can be more easily worked around.
  • In the case of the Battle Skill, you'll most likely be clearing it out quickly to trigger combustion, which eats away at potential Melting Flame stacks for Laevatain, but does activate her Combo Skill, something which might be needed given it's hard to run Gil and Ardelia side by side.
  • Gil's Ultimate infliction is far less of a concern, as you'll almost always be using Gil's Ultimate alongside Lae's, meaning the Nature Infliction can be quickly cleared by her Ultimate Basic P3 Heat Infliction. Whether you want to run Gil boils down to whether you're ok losing some Melting Flame stacks, are fine swapping out Ardelia, need her grouping or value the low SP playstyle she can provide

Laevatain Best Teams

Single Target Team
Team Members
Laevatain
Laevatain
Wulfgard
Wulfgard
Antal
Antal
Ardelia
Ardelia
Opening Rotation

In single-target battle scenarios, use the rotation as a starting point in order to apply the majority of the team's buffs, build 4 Melting Flame Stacks, cycle through Laevatain's Combo Skill and access her Enhanced Battle Skill quickly. Important to note though, is that if more enemies are present, you'll be able to accumulate Melting Flame more quickly due to Lae's ability to absorb Heat Infliction from all enemies. In these scenarios, feel free to use Lae's Enhanced Battle Skill earlier to accelerate her rotation.

Final Strike

Final Strike

Post Opener Rotation

Laevatain's opener isn't enough to access her Ultimate unless you started the fight with energy already, meaning she'll need another round in order to ensure it's available. In normal circumstances, your queue to start the second half of the rotation is when Ardelia's Combo Skill is back up, and Laevatain's Combo is also close to being available again. Before this point, fill the downtime with Basic Attack Sequences to accumulate Stagger and recover SP. When ready, continue with the below rotation:

Note: The Final Strikes at the end of this rotation are there in order to allow Laevatain's Combo to come back off cooldown so you can immediately trigger it with her Enhanced Battle Skill for extra energy and damage. You need this energy if you're not using Ultimate Gain on Laev, but if you are, you can skip these Final Strikes and the third Combo and use her Enhanced Battle Skill as soon as you have the SP after Ardelia's Battle Skill.

Final Strike

Final Strike

Final Strike

Final Strike

Laevatain Ultimate Usage

How you play within Laevatain's Ultimate state is once again subject to how many enemies are present, what cooldowns you have available, your current SP, whether the enemy/enemies will survive until the Ult ends and how you're playing (are you using animation cancels?). Giving a generalist rotation that takes all this into account at every point of battle is hard, but in general, here is what to look out for:

  • If possible, ensure Ardelia's Battle Skill Susceptibility is active on your main target before Ulting.
  • Align Antals Ultimate alongside Laevatains to take advantage of its Amp during your highest burst window. If using Ardelia on Stanza line-up her Ultimate as well for the weapons buff effect.
  • Ensure you don't overcap on SP during Ultimate, use Wulfgard Battle Skill to dump it and accumulate Heat Infliction, but always save at least 100 for Laevatain's own Battle Skill.
  • When at 4 Melting Flame Use Laevtain's Ultimate Enhanced Battle Skill to deal damage. Laevatain's combo skill should also be used when available. Both of these abilities freeze the duration of Lae's ultimate when used, so wont waste any precious time.
  • In AoE scenarios, you'll have much more Melting Flame to work with, so budget your SP around that and use Lae's Enhanced Battle Skill when available.
  • As Laevtain's Ultimate is drawing to a close, you may consider saving 4 Melting Flame stacks to immediately execute an enhanced battle skill after it ends to recover over 100 energy instantly, although this will require a modified rotation afterwards. If the enemy is likely to die during or shortly after Ult burn all your stacks
Wulfgard Usage

Wulfgard has a few quirks in this team to be aware of, so you get the most out of him and don't waste SP unnecessarily.

  • When using Wulf's Battle Skill, use it at a time when the enemy isn't suffering from Combustion, otherwise his Battle Skill will change to the Enhanced variants that consume Combustion and doesn't apply Heat Infliction, costing Lae a stack of Melting Flame.
  • Use Wulfgard's Ultimate as an additional way to access Lae's Combo Skill whenever it's off cooldown. The energy from this ability is crucial, so if Ardelia's Combo and Lae's Enhanced Battle Skill aren't ready, use Wulf's Ultimate to solve the gap, just be careful of the point above.
Extra things to look out for
  • Laevatain features a number of animation cancels which can be particularly impactful during her Ultimate, allowing more abilities to be fit within its short duration. If you're able to pull these off, it can elevate her damage potential.
  • Using Ultimate Gain on Laevatain through either the Tide Fall + Hot Work set-up or other sources allows her the energy leeway to execute a 2 Combo rotation instead of 3, shortening the time it takes to get to Ultimate noticeably. However, while this sounds good, it puts heavy pressure on having enough SP to generate the Melting Flame stacks you need while also applying both Antal and Ardelia's buffs.
  • Both the Opening and Post Opening rotations can be optimized in multi-target scenarios where more Heat Infliction can be expected.
Team #2
Team Members
Laevatain
Laevatain
Akekuri
Akekuri
Antal
Antal
Ardelia
Ardelia
Team #3
Team Members
Laevatain
Laevatain
Wulfgard
Wulfgard
Akekuri
Akekuri
Ardelia
Ardelia