Tier List - Introduction

Arknights: Endfield is a game where team building matters immensely, but at the same time, one where many units are usable only within a single element or team archetype. As a result, rating characters strictly on how they perform within a given category may not give the full picture. So as of release, there are two tier lists: general tier list and team tier list. The general tier list you can find on this page by scrolling down, but if you're looking for the team tier list, go here:

Tier List - Information

About the tier list

Our Arknights: Endfield general tier list ranks all characters within categories according to their role and contribution in teams, as well as how impactful they are to the game’s meta. For the story and the lower difficulties of permanent game modes, there is no need to be concerned with ratings and tier placements. Players should be able to comfortably clear such types of content so long as a team is built and played correctly.

Instead, the tier lists and their criteria are based on the current hardest content in the game - Umbral Monument. As new and or harder content is released, we’ll update the tier list and its criteria accordingly.

Categories

In Endfield, many characters possess elements of multiple categories, with some even having elements of all three. To avoid cluttering the Tier list, we’ll only be placing each character in a single category, though, so whichever category they’re strongest in will be the one they’re ranked within (even if they could strongly exist in multiple).

  • Damage: Encapsulate characters whose main purpose in a team is to deal damage, working as hypercarries or being the driving force behind a team's damage output.
  • Enabler: Characters whose main purpose in a team is to assist others besides just buffs. This can come in the form of Inflictions, SP generation, stagger build, Ultimate Energy and more.
  • Buffer: Houses characters whose main purpose in a team is to provide buffs or debuffs in order to multiply the overall damage output of the squad.
Special Tags
  • [Expert]: Characters with this tag have an optimal playstyle that must be mastered for them to be at their best. Without the necessary skills, the character may see a significant drop in performance, lowering their ranking by at least one tier.
  • [Watchlist]: Characters with this tag are marked as highly likely to move up or down a tier in a future update.

General Criteria

The general criteria are structured around the endgame mode Umbral Monument, not open-world encounters or farming stages like RE-Crisis.

Assessment assumes:

  • Operators are at Level 90.
  • Skills are at max Rank.
  • All combat-related Talents (including Trust-locked Talents) are fully levelled.
  • Operators are equipped with optimal Gear/Sets.
  • Operator Potentials assumed to be the following:
    • P0 for 6★ and 5★ Star Operators.
    • P5 for 4★ Star Operators and Endministrator.
  • Best-in-slot weapon assumed to be the following:
    • Any P0 6★ Star weapon.
    • Any P5 5★, 4★ or 3★ weapon.
  • Weapons have optimal essences, maxing out bonuses where possible.
  • All Operators start at zero Ultimate Energy.
  • No pre-casting of skills prior to combat start.
  • Usables (e.g. food items, Tacticals) are not included.
  • For the general tier list, evaluations are done primarily around optimal team compositions.
General Criteria

We compare characters within their role (e.g., Survivalists are compared to other Survivalists), and ratings are adjusted based on their performance in that role.

Characters should not be compared between roles, as their ratings are evaluated on a varying subset of criteria. If a category has no Operators who perform at the highest or lowest level within the meta, some tiers for that category may not have placements.

Damage

  • Primary Influence: Personal damage contribution.
  • Secondary Influence: Ability to handle different encounter types, ranging from bosses, multiple enemies/targets, and intermission phases.

Enabler

  • Primary Influence: Ability to provide resources and support the team, enabling stronger and more optimal rotations.
  • Secondary Influence: Personal damage contribution and ability to provide increases to team damage.

Buffer

  • Primary Influence: Ability to provide increases to team damage.
  • Secondary Influence: Ability to provide resources and support the team, enabling stronger and more optimal rotations.

15.03.2026

Tangtang is here! We have updated the tier list with her, but there's no other changes.

03.03.2026

The Tier List structure has changed, with now a broad "Damage" category, as well as "Enabler" and "Buffer".

  • "Damage" is meant to encapsulate characters whose main purpose in a team is to deal damage, working as hypercarries or being the driving force behind a team's damage output.
  • "Enabler" is for characters whose main purpose in a team is to assist others besides just buffs. This can come in the form of Inflictions, SP generation, stagger build, Ultimate Energy, etc.
  • "Buffer" houses characters whose main purpose in a team is to provide buffs, being multipliers to the actual damage being dealt to a team.

We acknowledge that there's a lot of overlap between these categories.

Wulfgard could be played as a main damage dealer, as could
Estella
Estella
.
Lifeng
Lifeng
provides Susceptibility and Link, which contribute to him being a strong pick, and much of
Arclight
Arclight
value comes from Wildland Trekker.
Perlica
Perlica
is key to Infliction building in Electric teams and can drive reactions in many others, and
Gilberta
Gilberta
AoE grouping is valuable, etc.

Characters then have been placed in what we believe they slant more towards, but there are no particularly strong feelings one way or another. Positions may be shifted around across columns, but we welcome suggestions and feedback as to the structure.

Operator Placements:

As categories have changed, characters have been shifted around according to the new criteria. Only those that have seen placement changes, or that we feel are deserving of clarification, are listed below:

02.02.2026

Now that Endfield has been out for almost 2 weeks and millions of players have had a chance to sink their teeth into 1.0, many new team compositions and optimizations for characters have been found. This, in addition to a few balance changes that Hypergryph slipped in at the last second have all led to assessments of characters within the game's very early meta shifting. Based on that, and now that things have settled somewhat with people reaching max level, characters were updating both tier lists.

Here's the list of changes:

20.01.2026

The initial release of the tier list.

We also prepared a set of explanations for some characters:

Tier List - Arknights: Endfield

You're currently viewing our Arknights: Endfield tier list that rates the characters based on their performance in Umbral Monument.

 
Damage
Enabler
Buffer
T0
Damage
Enabler
Buffer
T0.5
Damage
Enabler
Buffer
T1
Damage
Enabler
Buffer