Wulfgard Guide and Best Build

Character

Wulfgard Introduction

Wulfgard is a 5-star character in Arknights: Endfield (AKE). Wulfgard wields a Handcannon and belongs to the Caster class. Wulfgard also has access to the Heat element. This guide provides a comprehensive overview of Wulfgard's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.

To learn more about Wulfgard check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Wulfgard Video guide

Wulfgard has no video guide yet.

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

January 21st, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Wulfgard check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Profile

Review

Build

Teams & Synergies

Profile

Wulfgard Attributes (level 90)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
161
Agility
Agility
95
Intellect
Intellect
92
Will
Will
111

Wulfgard Skills

Basic Attack

Rapid Fire Akimbo

BASIC ATTACK:

An attack with up to 4 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Heat DMG and recovers some SP.

BATK SEQ 1 Multiplier
68%
BATK SEQ 2 Multiplier
79%
BATK SEQ 3 Multiplier
125%
BATK SEQ 4 Multiplier
152%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Thermite Tracers

SP Cost: 100

Fires multiple shots at the target that deal some Heat DMG. The final shot also applies Heat Infliction. If the target has active Combustion or Electrification, do not apply Heat Infliction but instead consume the Arts Reaction to fire an additional shot that deals massive Heat DMG.

DMG Multiplier
230%
Stagger
5
Additional ATK DMG Multiplier
850%
Additional ATK Stagger
5

[Heat Infliction]: Heat Infliction is a type of Arts Infliction. Up to 4 stacks of Heat Infliction can be applied and stacking triggers Heat Burst. A non-Heat Infliction + Heat Infliction = Combustion.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

[Electrification]: An enemy with Electrification takes more Arts DMG. A non-Electric Infliction + Electric Infliction = Electrification.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

Combo Skill

Frag Grenade·β

Cooldown: 19s

Throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies.

Trigger: When an Arts Infliction is applied to an enemy

DMG Multiplier
135%
Stagger
10

[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.

[Heat Infliction]: Heat Infliction is a type of Arts Infliction. Up to 4 stacks of Heat Infliction can be applied and stacking triggers Heat Burst. A non-Heat Infliction + Heat Infliction = Combustion.

Ultimate

Wolven Fury

Energy cost: 90

Fire a rapid barrage of shots and unleashes the Wolven Fury to attack nearby enemies, dealing 5 hits of Heat DMG and forcibly applying Combustion.

Cooldown
10
DMG Multiplier per SEQ
72%
Stagger
15

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

Wulfgard Talents

Base Talent

Pack Techniques

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10/20%.
Base Talent

Knack for the Wildlands

Assign to Growth Chamber to grant rare mineral growth rate +20/30%.
Combat Talent

Scorching Fangs

Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack.
Scorching Fangs: While active, Wulfgard gains Heat DMG Dealt +20/30%.

[Combustion]: An enemy with Combustion takes Heat DMG over time. A non-Heat Infliction + Heat Infliction = Combustion.

Combat Talent

Code of Restraint

Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 5/10 SP.

Arts Reaction

[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

Wulfgard Potential (dupes)

P1

Lone Wolf

Potential 1

Strength +15, Agility +15.
P2

Firearm Mods

Potential 2

Talent Code of Restraint improved: Returns 10 additional SP.

[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

P3

Hunting Hour

Potential 3

While Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects.
P4

Will of the Pack

Potential 4

Ultimate Wolven Fury improved: Ultimate Energy cost -15%.
P5

Natural Predator

Potential 5

Casting the ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β.

Wulfgard Lore

"I know that strength isn't everything, but in Talos-II, you can't live without it."

Catello Wulfgard Luppino is a Landbreaker mercenary living on the fringes of the Civilization Band, now serving on the Crisis Team at Endfield Industries.

Despite his youth, Wulfgard is already well-acquainted with the ficklest nature of humanity. But rather than breaking him, those experiences have given him a maturity far beyond his age. He doesn't seek conflicts, and when in doubt, he prefers to avoid direct confrontation. He is also skilled in stealth and recon combat operations. To complete his mission, the mercenary can even travel with his foes and deal the lethal strike when the enemies least expect it.

A member of the Landbreaker clan known as the Pack, Wulfgard can be a reliable and trustworthy friend if you manage to earn his trust. But that is no easy feat.

Wulfgard Voice Actors

ENG
-
JPN
-
CN
-
KR
-

Wulfgard Gallery

Review

Wulfgard Ratings

Main Damage
T1.5

Umbral Monument

Support Damage
T1

Umbral Monument

Wulfgard Pros & Cons

Pros

  • Free AoE Heat Infliction application via Combo Skill.

  • Combo Skill is easy to trigger by himself and in any Arts Infliction team.

  • Can forcibly apply Combustion in an AoE.

  • Capable of playing as a support damage dealer or main damage dealer.

  • Can quickly inflict Heat with Battle Skill if SP is available.

Cons

  • No supportive capabilities outside of Heat Infliction and Combustion at P0.

  • Battle skill, either used as a large damage nuke OR Heat Infliction - cannot do both.

  • Requires a constant stream of Electrification or Combustion to consume as a DPS.

Wulfgard Review

Kit Intro

Wulfgard is a 5-star, Heat, Handcannon support damage dealer with the option to also be played as a dedicated damage dealer as well. As a support damage dealer, the main reasons to bring Wulfgard are his Heat Infliction from combos (free and AoE), Battle Skill (Single Target but fast plus spammable), and his Ultimate’s free force Combustion. With these, he serves well in dedicated Heat teams, but his combo is also easy to activate (only requiring an Arts Infliction to trigger), making him very effective on many reaction-based teams.

As a damage dealer, Wulfgard’s focus shifts to spamming his enhanced Battle Skill, which trades its Heat Infliction for Combustion and Electrification consumption to fire a shot that deals much, much higher damage than usual. When played in this style, Wulfgard becomes the focus of the team, with allies there to assist with applying Electrification or Combustion reactions for Wulfgard to continually consume.

The role you decide to play Wulfgard in will dictate how you build him, what teams he can be played in, and how you’ll have to pilot him. Both builds are viable, but his support damage style definitely holds an edge when it comes to meta relevance and longevity due to being much more generically useful.

Combo

Wulfgard’s Combo Skill is at the heart of his support damage playstyle. It has a decently long cooldown but is incredibly easy to trigger in any Arts team, only requiring an Arts Infliction to be applied to an enemy in order to become available. On use, it deals AoE Heat damage, Stagger, and Heat Infliction. This makes it a powerful tool for either quickly stacking up pure Heat Infliction while triggering Heat bursts, or for triggering Arts Reactions by applying a different element first to trigger Combustion instead. 

Tip: Wulfgard’s combo doesn’t have to be used against an enemy with an Infliction, meaning it can be triggered and then used against a different enemy or triggered and saved for a short time in order to use its Heat Infliction to form other reactions other than Combustion. E.g., Wulfgard Battle Skill (Heat) → Perlica Battle Skill (Electrification) → Wulfgard Combo Skill (Heat) → Wulfgard Battle Skill (Consumes Electrification) → Perlica Battle Skill (Electrification) → Wulfgard Battle Skill (Consumes Electrification)

Battle Skill

Wulgard’s Battle Skill has two variants: a standard version, which is used mainly by his support damage build, and an enhanced version, which is only used by DPS Wulfgard. The standard variant deals single-target Heat damage, Stagger, and Heat Infliction. While the enhanced version requires Electrification or Combustion to be present on the target, deals almost 5 times the damage, consumes the Electrification or Combustion on the enemy, and no longer applies Heat Infliction. By comparing the two, it should be easy to see Wulfgard’s two playstyles: apply Heat Infliction by burning SP with support Wulfgard and consume reactions for huge damage with DPS Wulfgard.

Note: If you have both Electrification and Combustion on an enemy, only one reaction will be consumed by Wulfgard’s enhanced Battle Skill. 

Ultimate

Wulfgard’s Ultimate is simple but a standout addition to his kit. It costs 90 energy, deals AoE Heat Damage, Stagger, and forcefully inflicts Combustion. The damage multiplier of this ability isn’t particularly impressive, but the fact that it triggers one of his stronger talents for free. In addition, the utility it provides to some teams that function off of Combustion/reactions like Wulfgard’s own DPS build makes it strong.

Note: The force Combustion applied by this ability does not deal the initial damage of Combustion; it only deals the damage over time effect.

Talents

Wulfgard’s talents are focused on maximizing his power in his primary damage role, and only offer some value after unlocking potentials when it comes to support damage.

His first talent, Scorching Fangs, grants him a 30% Heat DMG boost for 10 seconds after he applies Combustion (capped at 1 stack). This is a sizable damage increase, but except for his Ultimate can be difficult to trigger and maintain in some teams. The reason being, except for DPS Combustion Arts Reaction teams that focus on Wulfgard applying Combustion and then consuming it through his Battle Skill, a lot of his other team compositions and roles instead have him focus on stacking Heat or going for alternative reactions. In other words, he won't be triggering Combustion as much himself. To sum it up, a strong talent for some teams, a weaker one in others.

Wulfgard’s other talent, Code of Restraint, is generically good for all of his Damage Dealing builds. When consuming any Arts Reaction with his enhanced Battle Skill, he now returns 10 SP. One of the largest limiters of Wulfgard’s damage when played as a damage dealer is having enough SP to consume all the Arts Reactions his team applies; this talent helps with that. This talent isn’t useful for Wulfgard when being played as a support damage dealer, though.

Gameplay

Wulfgard’s gameplay depends on which role you’re playing him in:

When played as a support damage dealer, aim to achieve the following:

  • Use Wulfgard’s Combo Skill to build Heat Infliction or trigger your desired Arts Reaction. Keep it on cooldown as best you can, unless saving it to pair with another operator’s combo or Ultimate.

  • If additional Heat Infliction is needed and SP is available, use Wulfgard’s standard Battle Skill to convert it into stacks quickly.

  • Use Ultimate either as an enabler for other operators' kits that require Combustion to function or as a pseudo-cooldown ability after unlocking Potential 3, which allows Wulfgard to share his Scorching Fangs talent damage boost with other Heat Operators (If applicable for your team).

When played as a primary damage dealer, go for the following instead:

  • Use Combo Skill in combination with other Arts Inflictions to trigger Combustion.

  • Spend SP on Wulfgard’s enhanced Battle Skill when enemies have Combustion or Electrification to consume.

  • Use Ultimate for even more Combustion application to fuel more enhanced Battle Skills.

Build

Wulfgard Best Weapons

Wulfgard best Weapons are placed in order of what fits their playstyle the most. Check the comments to get additional context.

1

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Arts DMG Bonus: +43.30%

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG taken +16% (for the specified element) for 15s. Effect only triggers once every 25s.

Wulfgard's signature is his best damage option when played as a dedicated DPS and when played as a support DPS. On top of tailor-made stats for him, this Handcannon's weapon effect is also immense - whenever Wulfgard consumes an arts reaction with his enhanced battle skill the enemy becomes debuffed with a large damage taken effect corresponding to the reaction consumed, so Combustion = Heat. For DPS Wulfgard this cements the weapon as his top choice, but for support damage Wulfgard who rarely uses enhanced battle skills, it can make weaving them in here or there worth it. But even if you don't, this weapon's passives still make it his best choice.

2

Stat 1 Boost - 9/9

Strength: +124

Stat 2 Boost - 9/9

Heat DMG Bonus: +34.70%

Passive Boost - 9/9

Battle Skill DMG: +28.00%

After the wielder's combo skil applies Arts Burst or Combusted, ATK +44.8% for 15s. Effects of the same name cannot stack.

Next best option for Wulfgard in most teams even though it's a notable damage downgrade compared to Clannibal. Its passives are great for DPS Wulgard, and are still solid for his support damage build as well. The weapon effect on the other hand requires Wulfgard to apply either an arts burst or Combustion with his combo skill - something he won't always want to do when playing as a support damage dealer, but of course as a DPS is no problem. This means the weapon can be a little awkward to use in one style, but is a perfectly good next best option in the other.

3

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder casts a Battle Skill, the wielder gains Arts DMG dealt +12.8% for 15s. After the wielder applies an Arts Reaction with their own Battle Skill, the wielder gains Arts DMG dealt +25.6% for 15s. The two effects apply separately and do not stack with themselves.

Another damage-focused alternative for Wulfgard, but this one has less optimal passive stats due to one of them being Crit Rate - a stat Wulfgard doesn't really want compared to others. Part of this Handcannons weapon skill is easier to activate than the options above, but the other larger part is more difficult and is a bonus that neither DPS Wulf or support damage generally pursues - which is triggering Arts Reactions with Battle Skill. The combiation of a challenging to fully activate weapon effect and a Crit Rate passive puts this handcannon below the options above for both buids.

4

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Arts DMG Bonus: +34.70%

Passive Boost - 9/9

Critical Rate: +8.40%

After the wielder applies an Arts Reaction, ATK 21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Another arts reaction based weapon option for Wulf with all the same quirks and problems as the guns above, but with even lower passive damage potential and less upside when playing around from its weapon effect. Still an acceptable choice if you have nothing else and better than a 4 star.

5

Stat 1 Boost - 9/9

Strength: +93

Stat 2 Boost - 9/9

Arts DMG Bonus: +26.00%

Passive Boost - 9/9

After the wielder casts a Combo Skill, ATK +33.6% for 20s. Effects of the same name cannot stack.

Last resort option if you're lacking any of the choices above. Has the correct passive stats but all at much lower base values setting it significantly behind all other choices.

Specialist Weapon Options
1

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Ultimate Gain Eff.: +37.10%

Passive Boost - 9/9

Attack: +14.00%

After the wielder consumes an Arts Infliction, the wielder gains Nature DMG dealt +[14% x Stacks Consumed] for 20s. Effects of the same name cannot stack.

When playing Wulfgard in a more purely supportive role, his damage can sometimes be such a small portion of the overall teams output, that it's more worthwhile running him with a focus on Ultimate Gain than trying to optimize for damage - as his Ultimate's forced Combustion is a valuable resource in some set-ups. Under these conditions, it can be worth using OBJ Velocitous over proper damage Handcannons just for the Ultimate Gain it provides. However you need to ensure any potenital Ultimates you gain are worth the damage loss.

Wulfgard Best Gear Set

Wulfgard best sets are placed in order of what fits their playstyle the most. Check the comments to get additional context.

1
No Set
Description

When playing Wulfgard as Heat Infliction applier for Laevatain, there are no good supportive gear options for him. As such, opting for Ultimate Gain Efficiency on all pieces can allow Wulfgard to trigger Laevatain's Combo Skill on demand more often, as it has a short cooldown of 9-10s. Recommended for when Wulfgard is not highly invested, since he won't be contributing much damage regardless.

Pieces

Armor

Gear
Tide Fall Light ArmorTide Surge

Gloves

Gear
LYNX GlovesLYNX

Kit

Gear
Redeemer Seal

Kit

Gear
Redeemer Seal
2

Arts Intensity +30. When the wearer applies Combustion, Heat DMG +50% for 10s. When the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.

Description

Usually the go-to choice for Main DPS or Sub DPS Wulfgard in a reaction based teams, where he is consistently applying Combustion with his Ultimate. With Wulfgard as Laevatain's support, you can also consider running this set if you have high investment and Potentials on him and especially with Clannibal, where it can be optimal to use his Enhanced Battle Skill to consume Combustion and deal massive damage.

Pieces

Armor

Gear
Hot Work ExoskeletonHot Work

Gloves

Gear
Hot Work GauntletsHot Work

Kit

Gear
Hot Work PyrometerHot Work

Kit

Gear
Bonekrusha MaskBonekrusha
3

Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.

Description

Wulfgard CANNOT activate the 16% DMG buff as his SP return from Combat Talent does not count. However, running Frontiers has merits as Laevatain's support for reducing his Combo Skill cooldown by 3s, allowing him to apply more Heat Infliction.

Pieces

Armor

Gear
Frontiers Armor T1Frontiers

Gloves

Gear
Frontiers Blight RES GlovesFrontiers

Kit

Gear
Redeemer Seal

Kit

Gear
Frontiers CommFrontiers

Wulfgard Best Gear Pieces

Wulfgard gear pieces calculations aren't available yet. They will be added soon.

Wulfgard Dupes Calculations / Review

P1
Strength +15, Agility +15.

A small boost to Agility and Strength, resulting in a minor damage increase for Wulfgard, but nothing game-changing.

P2
Talent Code of Restraint improved: Returns 10 additional SP.

Improves Code of Restraint to return 20 SP instead of 10, further improving Wulfgard’s efficiency and ability to consume all reactions and even have SP left over to generate more.

P3
While Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects.

Drastically upgrades the effect and quality of life of Wulfgard’s Scorching Fang’s talent. Causes Wulfgard’s enhanced Battle Skills to refresh the duration of Scorching Fang’s buff when connecting, taking the pressure off constantly re-applying Combustion to maintain its buff. Also causes Scorching Fangs to grant 50% of its buff to the other operators of the team (15% Heat DMG).

P4
Ultimate Wolven Fury improved: Ultimate Energy cost -15%.

Reduces Wulfgard’s Ultimate Cost by -15%, taking it from 90 energy to ~7,7 improving accessibility, leading to increased damage, but more importantly, more Combustion application which helps both his support damage and main damage playstyles. Also synergizes incredibly well with his P5.

P5
Casting the ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β.

An absurdly large power increase for Wulfgard. It causes his Ultimate to now reset the cooldown of his Combo Skill on use, allowing it to immediately be triggered and launched. What makes this powerful isn’t just the extra Heat Infliction it provides, it’s the fact that when aligned correctly, in order to use it can be used as a full cooldown reset. This effect also gets Wulfgard to his next Ultimate faster, which in turn resets his Combo Skill faster, etc. A sizable improvement to both of Wulgard’s playstyle, assuming you can make use of the extra Heat and Combustion you’ll be generating.

Wulfgard Calculations

Wulfgard team calculations information aren't available yet. They will be added soon.

Wulfgard Skill Priority

Wulfgard DPS:

Battle Skill > Basic Attack > Combo Skill >= Ultimate

Heat Support:

Basic Attack > Combo Skill >= Battle Skill >= Ultimate

Teams and Synergies

Wulfgard Best Synergies

  • Wulfgard's role alongside Laevatain is to act as a Heat Infliction applier while contributing some damage. Outside of her Ultimate Laevatain cannot apply Heat Infliction on her own, making activating other teammates' combo skills far more difficult. Wulfgard solves this.
  • He fills this role through his Battle Skill and Combo Skill, which both apply Heat Infliction. The Combo Skill is free, AoE, and on a long cooldown, while the Battle Skill is single target, costs SP, and can be freely spammed, meaning both are used frequently with Laevatain.
  • In addition, his Ultimate applies Combustion, giving another on-demand way to trigger Laevatain's Seethe combo for smoother rotations.
  • Antal provides Wulfgard with Heat Susceptibility and Amp, boosting his damage potential significantly
  • Doesn't require much SP to function, leaving more for either Wulfgard or his team to use on their own skills
  • Can apply a stack of any Infliction with his Combo Skill, either helping Wulf stack or enabling reaction-based gameplay for his Battle Skill to consume
  • Provides fantastic damage increases via his great supportive weapon and gear bonuses
  • Brings some healing to the team
Applies AoE Nature inflcition which can be combined immediately with Wulfgard's combo skill to trigger AoE Combustion, which triggers Gil's combo and is ready for Wulfgard to consume with his Battle Skill- Ultimate applies a short but large Arts Susceptibility which, if timed right alongside one or multiple enhanced Wulfgard skill, can form a powerful burst damage combo- AoE grouping and great crowd control
  • Applies Electrication with Combo Skill for free, which Wulfgard can consume with his Battle Skill to deal additional damage
  • Perlica has outstanding supportive weapon choices
  • Combining Electric infliction from Perlica's battle skill and heat from Wulfgard forms natural reactions of either Combustion or Electrication - both of which Wulf can consume, giving him a continual source of damage that is only limited by SP
  • Able to permanently maintain both Arts and Physical susceptibility on targets for generic team-wide damage increases that work in any team
  • Outstanding supportive weapon and set options for even more damage amplification, with options that work for both Physical and Arts
  • Forcibly applies Corrosion, which, when optimized around, can lower enemy resistances to all damage temporarily if Susceptibility doesn't need to be refreshed
  • Only requires 100 SP roughly every 30 seconds to function at maximum capacity
  • Strong enough sustain to single handedly keep the team alive through most endgame encounters as long as smart dodging is used.

Wulfgard Best Teams

Team #1
Team Members
Laevatain
Laevatain
Antal
Antal
Wulfgard
Wulfgard
Ardelia
Ardelia
Opening Rotation

In single-target battle scenarios, use the rotation as a starting point in order to apply the majority of the team's buffs, build 4 Melting Flame Stacks, cycle through Laevatain's Combo Skill and access her Enhanced Battle Skill quickly. Important to note though, is that if more enemies are present, you'll be able to accumulate Melting Flame more quickly due to Lae's ability to absorb Heat Infliction from all enemies. In these scenarios, feel free to use Lae's Enhanced Battle Skill earlier to accelerate her rotation.

Final Strike

Final Strike

Post Opener Rotation

Laevatain's opener isn't enough to access her Ultimate unless you started the fight with energy already, meaning she'll need another round in order to ensure it's available. In normal circumstances, your queue to start the second half of the rotation is when Ardelia's Combo Skill is back up, and Laevatain's Combo is also close to being available again. Before this point, fill the downtime with Basic Attack Sequences to accumulate Stagger and recover SP. When ready, continue with the below rotation:

Note: The Final Strikes at the end of this rotation are there in order to allow Laevatain's Combo to come back off cooldown so you can immediately trigger it with her Enhanced Battle Skill for extra energy and damage. You need this energy if you're not using Ultimate Gain on Laev, but if you are, you can skip these Final Strikes and the third Combo and use her Enhanced Battle Skill as soon as you have the SP after Ardelia's Battle Skill.

Final Strike

Final Strike

Final Strike

Final Strike

Laevatain Ultimate Usage

How you play within Laevatain's Ultimate state is once again subject to how many enemies are present, what cooldowns you have available, your current SP, whether the enemy/enemies will survive until the Ult ends and how you're playing (are you using animation cancels?). Giving a generalist rotation that takes all this into account at every point of battle is hard, but in general, here is what to look out for:

  • If possible, ensure Ardelia's Battle Skill Susceptibility is active on your main target before Ulting.
  • Align Antals Ultimate alongside Laevatains to take advantage of its Amp during your highest burst window. If using Ardelia on Stanza line-up her Ultimate as well for the weapons buff effect.
  • Ensure you don't overcap on SP during Ultimate, use Wulfgard Battle Skill to dump it and accumulate Heat Infliction, but always save at least 100 for Laevatain's own Battle Skill.
  • When at 4 Melting Flame Use Laevtain's Ultimate Enhanced Battle Skill to deal damage. Laevatain's combo skill should also be used when available. Both of these abilities freeze the duration of Lae's ultimate when used, so wont waste any precious time.
  • In AoE scenarios, you'll have much more Melting Flame to work with, so budget your SP around that and use Lae's Enhanced Battle Skill when available.
  • As Laevtain's Ultimate is drawing to a close, you may consider saving 4 Melting Flame stacks to immediately execute an enhanced battle skill after it ends to recover over 100 energy instantly, although this will require a modified rotation afterwards. If the enemy is likely to die during or shortly after Ult burn all your stacks
Wulfgard Usage

Wulfgard has a few quirks in this team to be aware of, so you get the most out of him and don't waste SP unnecessarily.

  • When using Wulf's Battle Skill, use it at a time when the enemy isn't suffering from Combustion, otherwise his Battle Skill will change to the Enhanced variants that consume Combustion and doesn't apply Heat Infliction, costing Lae a stack of Melting Flame.
  • Use Wulfgard's Ultimate as an additional way to access Lae's Combo Skill whenever it's off cooldown. The energy from this ability is crucial, so if Ardelia's Combo and Lae's Enhanced Battle Skill aren't ready, use Wulf's Ultimate to solve the gap, just be careful of the point above.
Extra things to look out for
  • Laevatain features a number of animation cancels which can be particularly impactful during her Ultimate, allowing more abilities to be fit within its short duration. If you're able to pull these off, it can elevate her damage potential.
  • Using Ultimate Gain on Laevatain through either the Tide Fall + Hot Work set-up or other sources allows her the energy leeway to execute a 2 Combo rotation instead of 3, shortening the time it takes to get to Ultimate noticeably. However, while this sounds good, it puts heavy pressure on having enough SP to generate the Melting Flame stacks you need while also applying both Antal and Ardelia's buffs.
  • Both the Opening and Post Opening rotations can be optimized in multi-target scenarios where more Heat Infliction can be expected.
Team #2
Team Members
Perlica
Perlica
Antal
Antal
Wulfgard
Wulfgard
Gilberta
Gilberta
Team #3
Team Members
Perlica
Perlica
Antal
Antal
Wulfgard
Wulfgard
Arclight
Arclight