Yvonne Guide and Best Build

Character

Yvonne Introduction

Yvonne is a 6-star character in Arknights: Endfield (AKE). Yvonne wields a Handcannon and belongs to the Striker class. Yvonne also has access to the Cryo element. This guide provides a comprehensive overview of Yvonne's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.

To learn more about Yvonne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Yvonne Video guide

Yvonne has no video guide yet.

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

February 2nd, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Yvonne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Profile

Review

Build

Teams & Synergies

Profile

Yvonne Attributes (level 90)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
82
Agility
Agility
128
Intellect
Intellect
176
Will
Will
105

Yvonne Skills

Basic Attack

Exuberant Trigger

BASIC ATTACK:

An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 17 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Cryo DMG and recovers some SP.

BATK SEQ 1 Multiplier
53%
BATK SEQ 2 Multiplier
56%
BATK SEQ 3 Multiplier
71%
BATK SEQ 4 Multiplier
92%
BATK SEQ 5 Multiplier
126%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Brr-Brr-Bomb β

SP Cost: 100

Throws a freezing bomb. The bomb explodes when it hits the enemy to deal Cryo DMG. If hitting an enemy with Cryo Infliction or Nature Infliction, then consume all Arts Infliction stacks, forcibly apply Solidification, and deal Cryo DMG to the target based on the number of stacks consumed.
After the battle skill successfully applies Solidification, Yvonne gains additional Ultimate Energy based on the number of stacks consumed. This Ultimate Energy Gain effect can only trigger 1 time, even if the skill hits multiple enemies.

Base DMG Multiplier
250%
DMG Multiplier of Solidification Applied
150%
Bonus DMG Multiplier per Infliction Stack
200%
Stagger
10
Ultimate Energy from Solidification Applied
10
Additional Ultimate Energy Gain per Infliction Stack
30

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Nature Infliction]: Nature Infliction is a type of Arts Infliction. Up to 4 stacks of Nature Infliction can be applied and stacking triggers Nature Burst. A non-Nature Infliction + Nature Infliction = Corrosion.

[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

Combo Skill

Flashfreezer υ37

Cooldown: 18s

Immediately deploys Frost-e-Bytee next to the enemy. While active, Frost-e-Bytee constantly releases energy to attack nearby enemies, deals Cryo DMG to them, and pulls them towards itself. After Frost-e-Bytee expires, it explodes to forcibly apply Solidification and deal Cryo DMG to nearby enemies.
After the combo skill successfully hits the enemy, Yvonne gains additional Ultimate Energy. This Ultimate Energy Gain effect can only trigger 1 time, even if the skill hits multiple enemies.

Trigger: When the controlled operator performs a Final Strike on an enemy with Solidification.

Duration (s)
3
Number of Energy Releases
4
Energy DMG Multiplier
100%
Explosion DMG Multiplier
200%
Explosion Stagger
10
Additional Ultimate Energy Gain
10

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

Ultimate

Cryoblasting Pistolier

Energy cost: 220

Immediately deploys the support bot Tink-a-Bella and makes Yvonne the controlled operator.
Temporarily enhances Yvonne's basic attack (BATK). Each BATK sequence performed grants a stack of Critical Rate buff. After reaching max stacks, Yvonne also gains a Critical DMG buff. When the skill is about to end, Yvonne's last BATK becomes a Final Strike that deals massive Cryo DMG.
If the enemy is Solidified, Yvonne performs an additional attack that deals Cryo DMG and then consumes the enemy's Solidification.

Cooldown
10
Duration (s)
7
BATK DMG Multiplier
20%
Powered ATK DMG Multiplier
300%
Additional ATK DMG Multiplier
600%
Enhanced ATK Stagger
20
Max Stacks
10
Critical Rate Boost per Stack
3%
Critical DMG Boost at Max Stacks
60%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

Yvonne Talents

Base Talent

Fungal Pigment Extraction

Assign to Growth Chamber to grant fungal matter growth rate +20/30%.
Base Talent

Fashionista

Assign to Growth Chamber to slow Mood Drop of all operators in it by 14/18%.
Combat Talent

Barrage of Technology

Battle skill Brr-Brr-Bomb ß improved: After applying Solidification, the next basic attack performed becomes a Final Strike. At level 2, the Final Strike has a buff of DMG Dealt +50%.

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Combat Talent

Freezing Point

Against enemies with active Cryo Infliction, gains Critical DMG Dealt +10/20%. Effect is doubled against enemies with Solidification.

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

Yvonne Potential (dupes)

P1

Flash Freezer

Potential 1

Combo skill Flashfreezer u37 improved: Effect radius +20%; releases energy 2 more times; ; and gains an additional 15 Ultimate Energy after dealing DMG.
P2

Flawless Creation

Potential 2

Intellect +20, Critical Rate +7%.
P3

Tink-a-Power

Potential 3

Talent Freezing Point improved: Against enemies with Cryo Infliction, Critical DMG Dealt +10%; this effect is also doubled against enemies with Solidification.

[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.

[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.

P4

Rebellious Mood

Potential 4

Battle skill Brr-Brr-Bomb ß improved: If the first explosion hits only one enemy, return 10 SP.
P5

Expert Mechcrafter

Potential 5

Ultimate Cryoblasting Pistolier improved: During the ultimate, ATK +10% and Critical DMG Dealt +30%.

Yvonne Lore

"This pair of handcannons feels just right. Hmm... Noticed a few design OFIs. Guess I'll just mod them into a pair of Yvonne-specials!"

Yvonne is an operator in the Specialist Tech Division of Endfield Industries, currently responsible for research on Æther, Blight and related devices.

At first glance, Yvonne looks like your typical rebellious fashionista — painting her horns, tail, and nails in eye-popping colors. She'll skip out on academic conferences just to snag the latest fashion magazines and pop albums. Drawn to all things new and unconventional, Yvonne has a knack for staying one step ahead of the trends, always marching to the beat of her own drum.

But no one can deny that she is a true genius. Even back in her school days, she was racking up accolades in scientific research that others could only dream of. Everyone expected her to join a top-tier research institute and lead the charge in her field. Instead, Yvonne turned her back on it all and chose to join Endfield.

The reason? She never explained it. Maybe you can ask her yourself.

Yvonne Voice Actors

ENG
Clare Louise Connolly
JPN
Sora Amamiya
CN
-
KR
-

Yvonne Gallery

Review

Yvonne Ratings

Main Damage
T1

Umbral Monument

Yvonne Pros & Cons

Pros

  • Large amounts of burst damage during Ultimate.

  • Can play with Nature or Cryo Infliction, boosting teammate options.

  • Consistently Solidifies enemies, disabling non-boss targets, aiding in survivability.

Cons

  • Enemies can move out of Combo skill, resulting in potentially large losses of damage and Solidification.

  • Ultimate relies on a long channel time which, if interfered with, will cost Yvonne a lot of damage.

  • Can waste energy, infliction stacks, and potential, if energy isn’t planned around.

  • Requires Infliction but cannot apply it herself, meaning she must rely on teammates.

Yvonne Review

Kit Intro

Yvonne is a 6-star, Cryo, Handcannon damage dealer, completely centered around building and consuming Cryo or Nature Infliction stacks with her Battle Skill in order to access her Ultimate, which is responsible for most of her damage.

Similar to other hyper carries like Laevatain or Last Rite, Yvonne features an incredibly powerful but expensive Ultimate that can only be efficiently accessed by playing into her signature mechanic of Solidification. Yvonne’s core gameplay loop is building Nature or Cryo Infliction on enemies, then forcibly consuming them with her Battle Skill to generate energy based on the amount of the stacks, while also forcibly applying Solidification in the process. Doing this also immediately triggers her combo skill, which grants yet more energy and applies Solidification again after a short delay, which is a perfect segway into her Ultimate, which causes her to fire a stream of bullets over 7-8 seconds, followed by a Solidification-consuming final shot - when timed correctly, it will consume the Solidification applied by the combo.

In well-structured teams, Yvonne’s rotations flow nicely, but there can be some pitfalls if you’re not careful. Yvonne can easily mix Nature and Cryo units and Inflictions, but wants to isolate their Infliction application to one type per Battle Skill to avoid Natural Arts reactions. Any reaction you trigger outside of Yvonne’s Battle Skill is wasted energy that Yvonne could have put toward her next Ultimate. Because of this, it’s important to manage when you’re using each character's abilities to ensure you only apply either Cryo or Nature at one time. An easy solution is to just play either Nature or Cryo, but doing so may limit you from playing the most powerful unit combinations.

The other thing to consider when playing Yvonne is that her Ultimate requires a significant amount of in-game time to fully execute, something that is easier said than done against boss enemies immune to Solidification's controlling effect. Against these enemies, you’ll either need to wait for Stagger or time it perfectly, or else you’ll risk losing firing time and thus a lot of potential damage. Yvonne’s combo skill suffers a similar fate, being a deployable object that pulses damage over a short period, only to then explode. Throw it at the wrong time, or in the wrong position, and enemies can easily walk straight out of it, causing lost damage and, more importantly, a loss of potential Solidification application, which, when considering Yvonne’s Ultimate finishing effect, can also reduce potential damage a lot.

All up, Yvonne is a quirky hyper-carry character who relies on Inflictions to function, but can’t apply them herself, instead relying on teammates and strong team building to enable her. She requires planning in and out of combat to be effective, but can deliver satisfying payoffs when everything lines up just right.

Passives

Before getting into the meat of Yvonne’s kit, it’s important to understand her passives, one of which is vital to her damage scaling and the other of which is a key part of her rotations.

Her first talent, Freezing Point, grants her up to 20 Crit DMG% when attacking enemies with Cryo Infliction and double that (40%) when attacking Solidified enemies. Crit DMG% is an incredibly rare stat in Endfield, and having access to so much of it here and from her Ultimate makes Crit Rate one of Yvonne’s best stats. Yvonne will have Solidification up for most of her most impactful damage-dealing moments just by executing a standard rotation, but the fact that Cryo teams can maintain Cryo Infliction the rest of the time is one edge that Infliction type has over Nature-themed teams for Yvonne.

Note: The bonus Crit DMG% from this talent applies to the damage dealt by Yvonne’s Battle Skill even though it, itself, is the one applying solidification. This is also the case for her combo skill.

Yvonne’s other talent, Barrage of Technology, is a key piece of her rotation. After unlocking it, it allows her to immediately launch a Final Strike after applying Solidification with her Battle Skill - something which is essential for satisfying the trigger requirement of her Combo Skill. At max rank, this talent also boosts the damage of said Final Strike as well. It’s no exaggeration to say that playing Yvonne without this talent feels clunky, so unlock it as soon as you can.

Ultimate

Yvonne’s Ultimate is responsible for the majority of her damage, costs 220 energy to activate, and is what you’ll be structuring your entire team's playstyle plus rotations around. Using it causes Yvonne to become the controlled operator and enter a special stance for 7 seconds. During this time, her basic attacks are enhanced to become rapid fire, with each successful shot granting her a stacking buff up to 10 times that boosts Crit Rate for each stack. 

At max stacks, this buff grants 30% Crit Rate as well as an additional bonus of 60% Crit DMG, which only activates at 10 stacks. The ultimate duration itself is broken up into 3 sections, an initial wind-up period which fires ~10 bullets, a quick pause, then a crouch where Yvonne will unload a constant stream of ~60-70 bullets, after that and when the timer is close to expiring she’ll fire a finishing shot dealing a large burst of damage, and if the enemy is Solidified will consume it to deal even more damage.

Timing when to use this Ultimate is everything, as unlike many other characters, landing all its damage isn’t guaranteed. Any time you need to take dodging, or being interrupted by enemies will result in a loss of damage. Because of this, it’s usually optimal to pair it with enemy Stagger or moments of free-fire to ensure it all lands. The other thing to consider when it comes to timing is ensuring all team buffs/debuffs are active before use, and that the enemy will be Solidified during the final shot to maximize damage.

Note: Despite stating the Ultimate lasts 7 seconds, it actually lasts longer when factoring in wind-up time, crouching, and final shot animations.

Tip: Because Yvonne’s Ultimate grants 30% Crit Rate, she therefore has a soft cap of 70% from gear/weapons. You don’t want to go over; otherwise, you’ll be wasting stats during her most important damage window.

Battle Skill

Yvonne’s Battle Skill is the next piece of the puzzle, which makes up the majority of her energy generation. Using it lobs a bomb at your target (which can miss) that explodes, dealing Cryo Damage, some Stagger, but most importantly, consumes Cryo or Nature infliction to forcibly apply Solidification. 

This force Solidification deals no damage of its own, but Yvonne will deal additional Battle Skill damage based on the number of Inflictions consumed (a multiplier that is added to the base multiplier). Also, depending on the amount of Inflictions you consume when this Solidification is applied, Yvonne will also generate additional energy - with 10 being the baseline and an additional 30 being added for every Infliction consumed, meaning a Battle Skill that consumes 4 will grant 130 bonus energy. Balancing how many Inflictions to apply before using this ability is key to mastering Yvonne’s rotations. We’ll be covering that in the energy section below.

Note: Using this Battle Skill against enemies with no Inflictions will not trigger Solidification and therefore grant no bonus energy. In addition to the listed bonus energy, this ability grants the usual 6.5 global energy to the whole team.

Combo

Last but not least, the final piece of the puzzle is Yvonne’s combo skill, which simply requires the controlled operator (which should be Yvonne) to land a Final Strike on a solidified enemy. When playing Yvonne properly, this is beyond easy to achieve by simply Solidifying with her Battle Skill and taking advantage of her Barrage of Technology talent to launch an instant Final Strike.

On use, the Combo grants 20 energy and deploys a robot in a target area with an AoE radius around it. This robot lasts 3 seconds and pulses Cryo damage within its radius 4 times before finally exploding, dealing a larger amount of Cryo damage, some Stagger, and forcibly applying Solidification (counts as a 1 Infliction application). This ability is mostly useful for the energy it generates and the delayed Solidification it provides. 

In order to land the final strike of Yvonne’s Ultimate, the enemy needs to be Solidified at the end of its long duration, something that’s not easy to align if it wasn’t for this Combo Skill. Launching the combo right before using Yvonne’s Ultimate will time the Solidification just right so that it applies right before the majority of the damage of the Ultimate and lasts long enough for the Final Strike to explode it. Because of this, it should always be the last action you launch before entering her Ultimate.

Energy

Understanding Yvonne’s energy breakpoints is essential to team building around her and crafting optimal rotations. Our target is 220 energy - a figure which can be reached in a myriad of different ways, with or without the Ultimate Gain stat, both of which are viable. To start with lets cover non-Ultimate Gain.

The usual magic number for non-Ultimate Gain Yvonne rotations is 5 Inflictions. If across 2 Combo Skills and 2 Battle Skills, you’re able to consume 5 total Inflictions, you should have enough energy to use Ultimate. It doesn’t matter if it’s a set-up of one Battle Skill that consumes 1 Infliction and another that consumes 4 OR a combination of one that consumes 3 plus one that consumes 2. As long as it’s 5 total, you should have enough. Here is a breakdown in table format:

Ability

Uses

Base Energy

Battle Skill

2

33

Ally Battle Skills

5

32.5

Combo Skill

2

40

Infliction Energy

5

150

Total

255.5

255.5 energy might seem like way too much, but dropping down to only 4 Inflictions creates the following scenario, which is one energy short.

Ability

Uses

Base Energy

Battle Skill

2

33

Ally Battle Skills

4

26

Combo Skill

2

40

Infliction Energy

4

120

Total

219

Because of this, you’ll need at a minimum 5 ally skills and 4 Inflictions, but because many of Yvonne’s best Infliction appliers can refund SP (which grants less team energy), going for the full 5 is usually safer, and in many cases more convenient anyway. But if you want to hyper-optimize, maybe you can save the last Infliction for the next rotation.

If all that seems like too much investment into Infliction applying abilities, it’s possible to trim down on the amount required with Ultimate Gain. As an example, swapping out a single kit for an Artifice 0 Redeemer Seal grants 25.7% Ultimate Gain, which has the following effect on how many inflictions you’ll need.

Ability

Uses

Base Energy

Battle Skill

2

33

Ally Battle Skills

3

19.5

Combo Skill

2

40

Infliction Energy

3

90

Total

182.5

Total (25.7% UG)

229.4

Using the above set-up you can skip out on 2 whole Inflictions, which usually means 2 saved Battle Skills, preserving that SP for other purposes. If you want to push in a different direction, though, it’s also possible to cut out a Combo Skill and Battle Skill from the rotation instead, aiming for a 1 Battle Skill = 1 Ultimate playstyle.

Note: While this can be useful, it might not always be as strong as it sounds, as ideally you want all the teams' cooldowns to be up and the boss to be Staggered, which is very hard to do if you’re using Ultimate twice as often.

Ability

Uses

Base Energy

Battle Skill

1

16.5

Ally Battle Skills

4

26

Combo Skill

1

20

Infliction Energy

4

120

Total

182.5

Total (25.7% UG)

229.4

In this final set-up, just using a single Battle Skill to consume 4 Inflictions alongside a Combo Skill and at least 4 ally Battle Skills (which is often needed for the 4 Inflictions anyways), Yvonne can gain ultimate. Artificing beyond 25.7% Ultimate Gain or just using more Ultimate Gain can open up even more breakpoints for Yvonne, but we’ll stop here for this guide.

How many Inflictions you decide to go with, how you split them up between Battle Skills, and if you decide to use Ultimate Gain or not, all depend on your play style and whether it fits your team.

Gameplay

Once you have your energy mapped out and your team set-up Yvonne isn’t too complicated to play, but it will depend on all the information covered in the energy section above and what you decided to go with. 

For simplicity's sake, we’ll be breaking down how to play Yvonne without energy, but it will change a little if you decide to use some. Yvonne’s no-energy rotations are usually split up into two halves, one half for each battle/combo skill.

  • Open the fight by applying 1 or 2 Cryo/Nature Infliction, then Solidify them with Yvonne’s battle skill. Going for lower stack sizes early on in the fight is usually optimal to get combo skills on cooldown faster.

  • Next, perform an instant Final Strike to trigger Yvonne’s Combo Skill and recover some SP. If you’re playing a character capable of triggering Shatter with their Combo Skill, like Gil or Estella, only use it after landing Yvonne’s Final Strike.

  • After that, deploy Yvonne’s Combo Skill. This marks the end of the first half.

  • Start the second half in the exact same way as the first, but build 3 or 4 Cryo stacks to bring your total between both rotations to 5 (how many you need depends on how many you started with)

  • Use the same Battle Skill into Combo Skill sequence, but this time, after that, use all available team cooldowns (shorter duration buffs/debuffs can be saved for mid-way through Yvonne’s Ultimate) and move straight into Yvonne’s Ultimate and fully channel it for as long as possible. After this, rinse and repeat.

Build

Yvonne Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

The solo percentage shows how the weapon impacts Yvonne performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.

1
Solo 100%
Team 100%

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Cryo DMG Bonus: +25.60%

After the wielder scores a critical hit with a Battle Skill or Combo Skill, the wielder gains Cryo DMG dealt +22.4% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Yvonne's Signature Handcannon and the best weapon choice across the board, thanks to its outstanding weapon passives featuring her main stat Intellect, Crit Rate (which, for Yvonne, is one of her best stats) and a good chunk of Cryo DMG%. This Handcannon's Weapon Effect is what truly pushes it ahead of the competition, as the amount of Cryo DMG% it grants, along with its very easy trigger requirement and absurdly long 30s buff duration, makes it notably stronger than alternatives with similar effects. The one catch with this weapon is that Yvonne must build enough Crit Rate to consistently maintain all 3 stacks of its buff, something which requires 50% Crit Rate on average, as her Combo hits 5 times and her Battle Skill hits once, but building more than that can be a good idea to be safe. Due to this Gun's very high Crit Rate, make sure you don't overcap past 70%. You can avoid this by swapping Crit Rate on gear out for higher value damage stats to boost damage.

2
Solo 88.60%
Team 91.20%

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Cryo DMG Bonus: +43.30%

Passive Boost - 4/9

Critical Rate: +5.60%

When Solidification or Corrosion is applied to enemies, the wielder gains Cryo DMG dealt and Nature DMG dealt +5.6%, and Critical Rate +3.2% for 15s. If this effect is triggered by the wielder, double the increase gained. Effects of the same name cannot stack.

The next best option after Yvonne's Signature, but only at high dupe levels. Has a similar passive stat line to her Signature but with more Cryo DMG% and less Crit Rate. Where this weapon actually falls behind, though, is its Weapon Effect, which has fine bonuses, but at much lower amounts than the Signature, which, when combined with its shorter duration, ends up putting it behind even though the maximum buff effect is up during all of her Ultimate window. However, the one upside of this weapon is that it doesn't rely on Crits to trigger, allowing Yvonne to more easily use different non-crit gear pieces to make up for the damage loss. By doing this, Crit can be exchanged for higher value damage stats, boosting this Gun's performance closer to the Signature than is displayed here (All weapons are calculated with Crit Yvonne gear for a stable baseline).

3
Solo 84.00%
Team 87.70%

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder casts a Battle Skill, the wielder gains Arts DMG dealt +12.8% for 15s. After the wielder applies an Arts Reaction with their own Battle Skill, the wielder gains Arts DMG dealt +25.6% for 15s. The two effects apply separately and do not stack with themselves.

Another Handcannon, which also has very similar passive stats to Yvonne's Signature, but loses out a little due to offering less Intellect and slightly less DMG%. Similar to Navigator, Wedge has an easy-to-trigger Weapon Effect, but it grants notably less bonuses than Artzy, leading it to underperform in comparison. Just like Navigator though, Wedge doesn't require Crits in order to trigger, allowing Yvonne to swap to non-crit pieces just as easily in order to recoup some of the damage if that suits your playstyle. A fine alternative to her Signature and doesn't require as much commitment as max dupe Navigator.

4
Solo 81.20%
Team 85.60%

Stat 1 Boost - 9/9

Intellect: +156

Stat 2 Boost - 9/9

Cryo DMG Bonus: +43.30%

Passive Boost - 4/9

Critical Rate: +5.60%

When Solidification or Corrosion is applied to enemies, the wielder gains Cryo DMG dealt and Nature DMG dealt +5.6%, and Critical Rate +3.2% for 15s. If this effect is triggered by the wielder, double the increase gained. Effects of the same name cannot stack.

A notable downgrade compared to max copies, but still a usable option if you don't have Yvonne's better Handcannons.

5
Solo 78.10%
Team 83.50%

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Arts DMG Bonus: +43.30%

Passive Boost - 4/9

Arts DMG Bonus: +19.20%

After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG taken +16% (for the specified element) for 15s. Effect only triggers once every 25s.

One more 6-star Handcannon option for Yvonne, but one which doesn't perform as highly due to its less optimal passive stats and far more situational Weapon Effect. This Weapon Effect, while technically activatable by Yvonne as the Final Strike of her Ultimate, consumes Soldification wont actually buff the majority of her damage, as it happens after all the Ultimate damage concludes, making it more of a team-wide boost to Basic Attacks and Battle Skills than it is to your main burst damage. While not useless and potentially strong to boost overall Cryo Damage, it doesn't allow it to match the power of the options above in most cases. The lack of Crit on this weapon can also make sustaining MI Security 3P set a little less comfortable.

6
Solo 71.10%
Team 77.80%

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Arts DMG Bonus: +34.70%

Passive Boost - 9/9

Critical Rate: +8.40%

After the wielder applies an Arts Reaction, ATK 21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

Yvonne preferred 5 star Handcannon of choice, which is usable until you get one of her better options. Its passive stats are fine, outside of the fact that it has Agility instead of Intellect as a stat, which is one of the major reasons for its lack of performance compared to her best. Its Weapon Effect is solid, granting Yvonne some highly valued ATK%, which she lacks in her kit in a way that is easy enough to keep active during her Ultimate.

7
Solo 60.70%
Team 69.80%

Stat 1 Boost - 9/9

Intellect: +93

Stat 2 Boost - 9/9

Attack: +23.40%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

Last resort option if you're lacking any of the choices above. Has the correct passive stats, but all at much lower base values, setting it notably behind all other choices.

Yvonne Best Gear Set

The solo percentage shows how the set and gear impact Yvonne performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.

Between the pre-release version of Endfield and 1.0, there was some major balance adjustments. The two major ones that have affected some of the %'s on a few of our build guides are the major buff to Physical Status effects (namely Breach and Crush), and the the nerf to Bonus DMG% vs Staggered gear pieces. All other character buffs/nerfs have also now been factored in but they have minimal impact on %'s. Note - no recommendations have changed as a result of this update, only the relative differences between weapons, sets and pieces was affected.

1

Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.

Description

MI Security is currently the best set for Yvonne thanks to the itemization of its gear pieces, favoring Basic ATK DMG% plus Crit Rate and its 3P effect being easy to trigger and maintain through Yvonne's usually high Crit and very high hit count across abilities. However, if you're experiencing ramp-up issues with the 3P buff effect or are having trouble keeping it active during the majority of the fight, investing more heavily into Crit in gear piece options will help. The recommended gear configuration focuses on a balance between Crit and Basic DMG% as a baseline, but if you have a specific goal in mind, we recommend changing out pieces so the load-out fits your playstyle exactly. Check the list of gear alternatives for ideas of how to do this.

Pieces

Armor

Gear
MI Security OverallsMI Security

Gloves

Gear
MI Security Hands PPEMI Security

Kit

Gear
MI Security ToolkitMI Security

Kit

Gear
MI Security ToolkitMI Security
Alternative Pieces
  • Gear
    MI Security Hands PPE T1
    - If you want to increase the consistency of your Crits, you can swap out MI Security Hands PPE for the T1 variant, dropping some Agility in favor of maximizing Crit Rate at a small damage loss. The reason to do this is to boost the consistency of Crit-related effects like Yvonne's Signature Weapon
  • Gear
    Redeemer Seal
    - Not all Yvonne set-ups will want energy, but some definitely will in order to minimize the amount of Inflictions, and therefore SP/abilities required in order to access her Ultimate. Swapping one of your MI Security Toolkits for Redeemer Seal is one of the best ways to get the most Ultimate Gain possible without breaking the MI Security 3. However, doing so will come at the cost of losing Crit Rate, which you may want to consider grabbing back by using PPE Hands T1.
  • Gear
    LYNX Slab
    - For those looking for pure raw damage and who have a maxed out Yvonne in terms of Level, Weapon Essence and Affection Unlocks, Lynx Slab can be used as a unique multiplier to boost Yvonne's raw damage output higher, thanks to its Main Attribute% being an indilluted increase in most cases. Pound for Pound Lynx Slab is Yvonne's highest damage kit choice, but only when she has enough Intellect to multiply and if she's not falling short in other places due to sacrificing Crit Rate.
2

Arts Intensity +30. When the wearer applies Electrification, Electric DMG +50% for 10s. When the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.

Description

The Pulsar Labs 3P active bonus is good for Yvonne in theory, boasting 50% Cryo DMG every time she Solidifies, which is a lot. Where this set comes undone though, is the overabundance of Arts Intensity in its core pieces and the 3P passive effect set has. Arts Intensity is not a good stat for Yvonne, as her force Solidifications don't benefit from it because they deal no upfront Arts Reaction Damage. The other issue with this set is its lack of Crit Rate, a stat which, while not mandatory, is a good damage stat for Yvonne; She also definitely wants it when using her Signature, as without it, the weapon isn't nearly as good/consistent. All of this is enough to put this set pretty far behind, despite a promising 3P Active effect.

Pieces

Armor

Gear
Pulser Labs Disruptor SuitPulser Labs

Gloves

Gear
Pulser Labs GlovesPulser Labs

Kit

Gear
Pulser Labs CalibratorPulser Labs

Kit

Gear
MI Security ToolkitMI Security

Yvonne Best Gear Pieces

Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.

Pieces marked with a star* can perform better than listed - this applies to:

  • Ult gain efficiency pieces, granting new Ultimate breakpoints,
  • Arts Intensity boosting the efficacy of Electrification, Corrosion and Breach, rising overall team output even if personal damage is less impressive.
Armor
Solo 124.80%
Gear
MI Security Overalls
Solo 119.10%
Gear
MI Security Overalls T1  *
Solo 117.80%
Gear
Frontiers Armor T2
Solo 117.50%
Gear
Frontiers Armor T3
Solo 115.90%
Gear
Bonekrusha Heavy Armor  *
Solo 114.90%
Gear
Tide Fall Light Armor  *
Solo 114.90%
Gear
Pulser Labs Disruptor Suit
Solo 100%
Nothing equipped
Gloves
Solo 123.50%
Gear
MI Security Hands PPE
Solo 117.90%
Gear
MI Security Hands PPE T1  *
Solo 117.60%
Gear
Pulser Labs Gloves
Solo 114.90%
Gear
Frontiers Blight RES Gloves
Solo 114.00%
Gear
Type 50 Yinglung Gloves
Solo 111.10%
Gear
Eternal Xiranite Gloves  *
Solo 100%
Nothing equipped
Kit
Solo 118.30%
Gear
LYNX Slab
Solo 116.00%
Gear
Turbid Cutting Torch
Solo 115.40%
Gear
Frontiers Comm T1
Solo 114.80%
Gear
MI Security Toolkit  *
Solo 111.40%
Gear
MI Security Armband
Solo 109.40%
Gear
Type 50 Yinglung Knife T1
Solo 108.30%
Gear
Bonekrusha Mask
Solo 108.10%
Gear
Frontiers Extra O2 Tube
Solo 107.40%
Gear
Redeemer Seal  *
Solo 107.00%
Gear
Pulser Labs Calibrator
Solo 105.50%
Gear
Eternal Xiranite Power Core  *
Solo 103.60%
Gear
Eternal Xiranite Auxiliary Arm  *
Solo 100%
Nothing equipped

Yvonne Dupes Calculations / Review

P1
Solo 102.9%
Team 102.2%
Combo skill Flashfreezer u37 improved: Effect radius +20%; releases energy 2 more times; ; and gains an additional 15 Ultimate Energy after dealing DMG.

Yvonne’s Potential 1 adds an additional 15 Ultimate Energy to her Combo Skill, opening up new potential energy rotations when specifically played around. It also brings the amount of Cryo damage pulses from 4 to 6 and raises its AoE by 20%, boosting its overall damage and consistency by an okay amount. If you can’t make use of the extra energy to open up new breakpoints, this potential isn’t anything special, but if you can, it can perform above what’s listed. Note: Additional energy breakpoints have not been included in P1’s calculations. If you can hit them, it will perform significantly better.

P2
Solo 109.2%
Team 107%
Intellect +20, Critical Rate +7%.

Adds a nice amount of Crit Rate and some Intellect boosting overall damage by a nice chunk. If activating this potential puts you over 70% Crit Rate, be sure to swap out some gear to not waste stats during Ultimate.

P3
Solo 114.9%
Team 111.4%
Talent Freezing Point improved: Against enemies with Cryo Infliction, Critical DMG Dealt +10%; this effect is also doubled against enemies with Solidification.

Boosts Yvonne’s Crit DMG% talent efficacy further. A solid increase, but nothing game-changing. This potential is stronger in Cryo Infliction focused teams compared to Nature, as the talent it's boosting will have higher uptime.

P4
Solo 114.9%
Team 111.4%
Battle skill Brr-Brr-Bomb ß improved: If the first explosion hits only one enemy, return 10 SP.

Slightly boosts the SP efficiency of Yvonne’s rotation against single-target enemies. Note: Extra SP hasn’t been factored into calculations. If it saves you time or grants an extra battle skill, it can give you a bit more damage.

P5
Solo 125.7%
Team 119.7%
Ultimate Cryoblasting Pistolier improved: During the ultimate, ATK +10% and Critical DMG Dealt +30%.

A reasonably strong damage boost during Yvonne’s ultimate. Her best overall damage Potential but doesn’t offer anything transformational.

Dupes information - visual

Yvonne Calculations

In this section we're showing the team setup used for the above calculations as well as the damage split for Yvonne based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.

Weapon

Weapon
Artzy Tyrannical

Gear

Gear
MI Security Overalls

Gear
MI Security Hands PPE

Gear
MI Security Toolkit

Gear
MI Security Toolkit

Weapon

Weapon
Khravengger

Gear

Gear
Aethertech Plating

Gear
Tide Surge Gauntlets

Gear
Hanging River 02 Tube

Gear
Hanging River 02 Tube

Weapon

Weapon
Delivery Guaranteed

Gear

Gear
Tide Fall Light Armor

Gear
Eternal Xiranite Gloves T1

Gear
Eternal Xiranite Auxiliary Arm

Gear
Eternal Xiranite Auxiliary Arm

Weapon

Weapon
Chivalric Virtues

Gear

Gear
Tide Fall Light Armor

Gear
Eternal Xiranite Gloves T1

Gear
Eternal Xiranite Power Core

Gear
Eternal Xiranite Power Core

Yvonne Damage Split

Yvonne Skill Priority

Main Field:

Ultimate > Basic Attack >= Battle Skill = Combo Skill

Teams and Synergies

Yvonne Best Synergies

  • Xaihi is a mainstay in most Cryo teams thanks to her Battle Skill and Ultimate's incredible Cryo and Nature Amp; Yvonne is no exception to this.
  • In addition to superb buffing, Xaihi also provides semi-free Cryo Infliction via her Combo Skill, which contributes to the Inflictions Yvonne needs in order to access her Ultimate.
  • The combination of both of these usually lands Xaihi on most Yvonne teams, regardless of whether they're Nature or Cryo focused.
  • Gilberta is one of Yvonne's premier support choices thanks to her ability to apply a short but potent Susceptibility debuff to enemies, which, when aligned correctly with Yvonne's Ultimate, leads to much higher bursts.
  • As a Solidification expert, Yvonne also easily triggers and synergizes with Gil's Combo Skill, which requires Reactions and forcibly Lifts enemies on use. Using Gil's Combo directly after Yvonne's Battle Skill allows her to trigger Shatter before Yvonne re-solidifies the enemy with her own combo, resulting in free extra damage.
  • The other reasons to bring Gil to Yvonne's team are her great grouping, which boosts AoE potential, and her Nature Infliction, which, when played and built around correctly, serves as great fuel for Yvonne's Battle Skills.
  • Last Rite and her spammable Battle Skill are currently one of the go-to ways to apply Infliction in Yvonne teams, thanks to its discounted SP cost coming in at 70 instead of the usual 100.
  • With that said, the synergy between the two isn't actually that strong, as Yvonne should be consuming all the team's Cryo Inflcition, meaning Last Rite won't have any for her Combo Skill, which more or less locks her out of using her Ultimate in all but the longest fights. It's not all doom and gloom though.
  • Last Rite's Basic Attacks, Battle Skills and occasional non-consuming Combo Skills still add up to an OK amount of damage, so she won't be completely useless outside her inflictions.
  • With all that said, running Last Rite with Yvonne can feel wasteful as Last Rite is capable of achieving similar or, in some cases, even better performance than Yvonne in her own dedicated hypercarry teams.
  • Fluorite is one of Yvonne's stronger Infliction-based partners, able to act as her team's main applier by using her Battle Skill to apply Nature Infliction, which, alongside her Combo Skill plus Ultimate and a character like Gilberta, easily allows the team to reach 3-4 Nature Infliction fast.
  • Lacks the SP return of Estella, Snowshine on battle skill, but more than makes up for it with her Combo and Ultimate.
  • Snowshine is a Cryo Infliction applier who can serve as an alternative to Last Rite or Estella.
  • Snowshine will do less damage than both of them, is a little harder to consistently apply Cryo Infliction with, due to it being attatched to her Battle Skills retaliation, but the trade-off is that Snowshine can run supportive sets like Xiranite or LYNX, has great team-wide sustain, has a crowd control based Ultimate, Solidification applied by Ultimate gives bursts of higher Crit DMG for Yvonne, and she can become even more SP efficient at P5 if you can get it.
  • Estella is yet another Cryo Infliction applier who works with Yvonne, but who sets herself apart by trading a little of the SP efficiency of Last Rite and Snow Shine (has 85 SP cost Cryo instead of 70) for the ability to deal significantly more damage in the team.
  • What gives Estella the edge in damage over other Cryo Infliction appliers is her Combo Skill, which, when used after Yvonne's Battle Skill, can trigger huge Shatters at very little opportunity cost (a little Crit DMG uptime in the time before Yvonne's combo explodes).
  • In addition to this, thanks again to her Combo Skill and also her Ultimate Estella also outputs above-average Stagger compared to alternatives, something which can be boosted further with an Arts Intensity build, a build that will also boost Shatter damage further.

Yvonne Best Teams

Team #1
Team Members
Yvonne
Yvonne
Xaihi
Xaihi
Last Rite
Last Rite
Gilberta
Gilberta
Team #2
Team Members
Yvonne
Yvonne
Xaihi
Xaihi
Fluorite
Fluorite
Gilberta
Gilberta
Team #3
Team Members
Yvonne
Yvonne
Xaihi
Xaihi
Snowshine
Snowshine
Gilberta
Gilberta
Team #4
Team Members
Yvonne
Yvonne
Xaihi
Xaihi
Estella
Estella
Gilberta
Gilberta
Team #5
Team Members
Yvonne
Yvonne
Xaihi
Xaihi
Ardelia
Ardelia
Snowshine
Snowshine
Team #6
Team Members
Yvonne
Yvonne
Xaihi
Xaihi
Fluorite
Fluorite
Snowshine
Snowshine