Yvonne is a 6-star character in Arknights: Endfield (AKE). Yvonne wields a Handcannon and belongs to the Striker class. Yvonne also has access to the Cryo element. This guide provides a comprehensive overview of Yvonne's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
To learn more about Yvonne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Yvonne has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
February 2nd, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Yvonne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Profile
Review
Build
Teams & Synergies
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
Exuberant Trigger
An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 17 Stagger.
Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Cryo DMG and recovers some SP.
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Brr-Brr-Bomb β
SP Cost: 100
[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.
[Nature Infliction]: Nature Infliction is a type of Arts Infliction. Up to 4 stacks of Nature Infliction can be applied and stacking triggers Nature Burst. A non-Nature Infliction + Nature Infliction = Corrosion.
[Arts Infliction]: Arts Infliction are special Arts debuffs inflicted upon the enemy. There are 4 elements of Arts Inflictions: Heat Infliction, Electric Infliction, Cryo Infliction and Nature Infliction. Up to 4 stacks of Arts Infliction of the same element can be applied.
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Flashfreezer υ37
Cooldown: 18s
Trigger: When the controlled operator performs a Final Strike on an enemy with Solidification.
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Cryoblasting Pistolier
Energy cost: 220
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Fungal Pigment Extraction
Fashionista
Barrage of Technology
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
Freezing Point
[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Flash Freezer
Potential 1
Flawless Creation
Potential 2
Tink-a-Power
Potential 3
[Cryo Infliction]: Cryo Infliction is a type of Arts Infliction. Up to 4 stacks of Cryo Infliction can be applied and stacking triggers Cryo Burst. A non-Cryo Infliction + Cryo Infliction = Solidification.
[Solidification]: An enemy with Solidification cannot move, and applying Vulnerability or a Physical Status to the enemy triggers the Shatter effect. A non-Cryo Infliction + Cryo Infliction = Solidification.
Rebellious Mood
Potential 4
Expert Mechcrafter
Potential 5
"This pair of handcannons feels just right. Hmm... Noticed a few design OFIs. Guess I'll just mod them into a pair of Yvonne-specials!"
Yvonne is an operator in the Specialist Tech Division of Endfield Industries, currently responsible for research on Æther, Blight and related devices.
At first glance, Yvonne looks like your typical rebellious fashionista — painting her horns, tail, and nails in eye-popping colors. She'll skip out on academic conferences just to snag the latest fashion magazines and pop albums. Drawn to all things new and unconventional, Yvonne has a knack for staying one step ahead of the trends, always marching to the beat of her own drum.
But no one can deny that she is a true genius. Even back in her school days, she was racking up accolades in scientific research that others could only dream of. Everyone expected her to join a top-tier research institute and lead the charge in her field. Instead, Yvonne turned her back on it all and chose to join Endfield.
The reason? She never explained it. Maybe you can ask her yourself.
Review
Umbral Monument
Large amounts of burst damage during Ultimate.
Can play with Nature or Cryo Infliction, boosting teammate options.
Consistently Solidifies enemies, disabling non-boss targets, aiding in survivability.
Enemies can move out of Combo skill, resulting in potentially large losses of damage and Solidification.
Ultimate relies on a long channel time which, if interfered with, will cost Yvonne a lot of damage.
Can waste energy, infliction stacks, and potential, if energy isn’t planned around.
Requires Infliction but cannot apply it herself, meaning she must rely on teammates.
Yvonne is a 6-star, Cryo, Handcannon damage dealer, completely centered around building and consuming Cryo or Nature Infliction stacks with her Battle Skill in order to access her Ultimate, which is responsible for most of her damage.
Similar to other hyper carries like Laevatain or Last Rite, Yvonne features an incredibly powerful but expensive Ultimate that can only be efficiently accessed by playing into her signature mechanic of Solidification. Yvonne’s core gameplay loop is building Nature or Cryo Infliction on enemies, then forcibly consuming them with her Battle Skill to generate energy based on the amount of the stacks, while also forcibly applying Solidification in the process. Doing this also immediately triggers her combo skill, which grants yet more energy and applies Solidification again after a short delay, which is a perfect segway into her Ultimate, which causes her to fire a stream of bullets over 7-8 seconds, followed by a Solidification-consuming final shot - when timed correctly, it will consume the Solidification applied by the combo.
In well-structured teams, Yvonne’s rotations flow nicely, but there can be some pitfalls if you’re not careful. Yvonne can easily mix Nature and Cryo units and Inflictions, but wants to isolate their Infliction application to one type per Battle Skill to avoid Natural Arts reactions. Any reaction you trigger outside of Yvonne’s Battle Skill is wasted energy that Yvonne could have put toward her next Ultimate. Because of this, it’s important to manage when you’re using each character's abilities to ensure you only apply either Cryo or Nature at one time. An easy solution is to just play either Nature or Cryo, but doing so may limit you from playing the most powerful unit combinations.
The other thing to consider when playing Yvonne is that her Ultimate requires a significant amount of in-game time to fully execute, something that is easier said than done against boss enemies immune to Solidification's controlling effect. Against these enemies, you’ll either need to wait for Stagger or time it perfectly, or else you’ll risk losing firing time and thus a lot of potential damage. Yvonne’s combo skill suffers a similar fate, being a deployable object that pulses damage over a short period, only to then explode. Throw it at the wrong time, or in the wrong position, and enemies can easily walk straight out of it, causing lost damage and, more importantly, a loss of potential Solidification application, which, when considering Yvonne’s Ultimate finishing effect, can also reduce potential damage a lot.
All up, Yvonne is a quirky hyper-carry character who relies on Inflictions to function, but can’t apply them herself, instead relying on teammates and strong team building to enable her. She requires planning in and out of combat to be effective, but can deliver satisfying payoffs when everything lines up just right.
Before getting into the meat of Yvonne’s kit, it’s important to understand her passives, one of which is vital to her damage scaling and the other of which is a key part of her rotations.
Her first talent, Freezing Point, grants her up to 20 Crit DMG% when attacking enemies with Cryo Infliction and double that (40%) when attacking Solidified enemies. Crit DMG% is an incredibly rare stat in Endfield, and having access to so much of it here and from her Ultimate makes Crit Rate one of Yvonne’s best stats. Yvonne will have Solidification up for most of her most impactful damage-dealing moments just by executing a standard rotation, but the fact that Cryo teams can maintain Cryo Infliction the rest of the time is one edge that Infliction type has over Nature-themed teams for Yvonne.
Note: The bonus Crit DMG% from this talent applies to the damage dealt by Yvonne’s Battle Skill even though it, itself, is the one applying solidification. This is also the case for her combo skill.
Yvonne’s other talent, Barrage of Technology, is a key piece of her rotation. After unlocking it, it allows her to immediately launch a Final Strike after applying Solidification with her Battle Skill - something which is essential for satisfying the trigger requirement of her Combo Skill. At max rank, this talent also boosts the damage of said Final Strike as well. It’s no exaggeration to say that playing Yvonne without this talent feels clunky, so unlock it as soon as you can.
Yvonne’s Ultimate is responsible for the majority of her damage, costs 220 energy to activate, and is what you’ll be structuring your entire team's playstyle plus rotations around. Using it causes Yvonne to become the controlled operator and enter a special stance for 7 seconds. During this time, her basic attacks are enhanced to become rapid fire, with each successful shot granting her a stacking buff up to 10 times that boosts Crit Rate for each stack.
At max stacks, this buff grants 30% Crit Rate as well as an additional bonus of 60% Crit DMG, which only activates at 10 stacks. The ultimate duration itself is broken up into 3 sections, an initial wind-up period which fires ~10 bullets, a quick pause, then a crouch where Yvonne will unload a constant stream of ~60-70 bullets, after that and when the timer is close to expiring she’ll fire a finishing shot dealing a large burst of damage, and if the enemy is Solidified will consume it to deal even more damage.
Timing when to use this Ultimate is everything, as unlike many other characters, landing all its damage isn’t guaranteed. Any time you need to take dodging, or being interrupted by enemies will result in a loss of damage. Because of this, it’s usually optimal to pair it with enemy Stagger or moments of free-fire to ensure it all lands. The other thing to consider when it comes to timing is ensuring all team buffs/debuffs are active before use, and that the enemy will be Solidified during the final shot to maximize damage.
Note: Despite stating the Ultimate lasts 7 seconds, it actually lasts longer when factoring in wind-up time, crouching, and final shot animations.
Tip: Because Yvonne’s Ultimate grants 30% Crit Rate, she therefore has a soft cap of 70% from gear/weapons. You don’t want to go over; otherwise, you’ll be wasting stats during her most important damage window.
Yvonne’s Battle Skill is the next piece of the puzzle, which makes up the majority of her energy generation. Using it lobs a bomb at your target (which can miss) that explodes, dealing Cryo Damage, some Stagger, but most importantly, consumes Cryo or Nature infliction to forcibly apply Solidification.
This force Solidification deals no damage of its own, but Yvonne will deal additional Battle Skill damage based on the number of Inflictions consumed (a multiplier that is added to the base multiplier). Also, depending on the amount of Inflictions you consume when this Solidification is applied, Yvonne will also generate additional energy - with 10 being the baseline and an additional 30 being added for every Infliction consumed, meaning a Battle Skill that consumes 4 will grant 130 bonus energy. Balancing how many Inflictions to apply before using this ability is key to mastering Yvonne’s rotations. We’ll be covering that in the energy section below.
Note: Using this Battle Skill against enemies with no Inflictions will not trigger Solidification and therefore grant no bonus energy. In addition to the listed bonus energy, this ability grants the usual 6.5 global energy to the whole team.
Last but not least, the final piece of the puzzle is Yvonne’s combo skill, which simply requires the controlled operator (which should be Yvonne) to land a Final Strike on a solidified enemy. When playing Yvonne properly, this is beyond easy to achieve by simply Solidifying with her Battle Skill and taking advantage of her Barrage of Technology talent to launch an instant Final Strike.
On use, the Combo grants 20 energy and deploys a robot in a target area with an AoE radius around it. This robot lasts 3 seconds and pulses Cryo damage within its radius 4 times before finally exploding, dealing a larger amount of Cryo damage, some Stagger, and forcibly applying Solidification (counts as a 1 Infliction application). This ability is mostly useful for the energy it generates and the delayed Solidification it provides.
In order to land the final strike of Yvonne’s Ultimate, the enemy needs to be Solidified at the end of its long duration, something that’s not easy to align if it wasn’t for this Combo Skill. Launching the combo right before using Yvonne’s Ultimate will time the Solidification just right so that it applies right before the majority of the damage of the Ultimate and lasts long enough for the Final Strike to explode it. Because of this, it should always be the last action you launch before entering her Ultimate.
Understanding Yvonne’s energy breakpoints is essential to team building around her and crafting optimal rotations. Our target is 220 energy - a figure which can be reached in a myriad of different ways, with or without the Ultimate Gain stat, both of which are viable. To start with lets cover non-Ultimate Gain.
The usual magic number for non-Ultimate Gain Yvonne rotations is 5 Inflictions. If across 2 Combo Skills and 2 Battle Skills, you’re able to consume 5 total Inflictions, you should have enough energy to use Ultimate. It doesn’t matter if it’s a set-up of one Battle Skill that consumes 1 Infliction and another that consumes 4 OR a combination of one that consumes 3 plus one that consumes 2. As long as it’s 5 total, you should have enough. Here is a breakdown in table format:
Ability | Uses | Base Energy |
|---|---|---|
Battle Skill | 2 | 33 |
Ally Battle Skills | 5 | 32.5 |
Combo Skill | 2 | 40 |
Infliction Energy | 5 | 150 |
Total | 255.5 |
255.5 energy might seem like way too much, but dropping down to only 4 Inflictions creates the following scenario, which is one energy short.
Ability | Uses | Base Energy |
|---|---|---|
Battle Skill | 2 | 33 |
Ally Battle Skills | 4 | 26 |
Combo Skill | 2 | 40 |
Infliction Energy | 4 | 120 |
Total | 219 |
Because of this, you’ll need at a minimum 5 ally skills and 4 Inflictions, but because many of Yvonne’s best Infliction appliers can refund SP (which grants less team energy), going for the full 5 is usually safer, and in many cases more convenient anyway. But if you want to hyper-optimize, maybe you can save the last Infliction for the next rotation.
If all that seems like too much investment into Infliction applying abilities, it’s possible to trim down on the amount required with Ultimate Gain. As an example, swapping out a single kit for an Artifice 0 Redeemer Seal grants 25.7% Ultimate Gain, which has the following effect on how many inflictions you’ll need.
Ability | Uses | Base Energy |
|---|---|---|
Battle Skill | 2 | 33 |
Ally Battle Skills | 3 | 19.5 |
Combo Skill | 2 | 40 |
Infliction Energy | 3 | 90 |
Total | 182.5 | |
Total (25.7% UG) | 229.4 |
Using the above set-up you can skip out on 2 whole Inflictions, which usually means 2 saved Battle Skills, preserving that SP for other purposes. If you want to push in a different direction, though, it’s also possible to cut out a Combo Skill and Battle Skill from the rotation instead, aiming for a 1 Battle Skill = 1 Ultimate playstyle.
Note: While this can be useful, it might not always be as strong as it sounds, as ideally you want all the teams' cooldowns to be up and the boss to be Staggered, which is very hard to do if you’re using Ultimate twice as often.
Ability | Uses | Base Energy |
|---|---|---|
Battle Skill | 1 | 16.5 |
Ally Battle Skills | 4 | 26 |
Combo Skill | 1 | 20 |
Infliction Energy | 4 | 120 |
Total | 182.5 | |
Total (25.7% UG) | 229.4 |
In this final set-up, just using a single Battle Skill to consume 4 Inflictions alongside a Combo Skill and at least 4 ally Battle Skills (which is often needed for the 4 Inflictions anyways), Yvonne can gain ultimate. Artificing beyond 25.7% Ultimate Gain or just using more Ultimate Gain can open up even more breakpoints for Yvonne, but we’ll stop here for this guide.
How many Inflictions you decide to go with, how you split them up between Battle Skills, and if you decide to use Ultimate Gain or not, all depend on your play style and whether it fits your team.
Once you have your energy mapped out and your team set-up Yvonne isn’t too complicated to play, but it will depend on all the information covered in the energy section above and what you decided to go with.
For simplicity's sake, we’ll be breaking down how to play Yvonne without energy, but it will change a little if you decide to use some. Yvonne’s no-energy rotations are usually split up into two halves, one half for each battle/combo skill.
Open the fight by applying 1 or 2 Cryo/Nature Infliction, then Solidify them with Yvonne’s battle skill. Going for lower stack sizes early on in the fight is usually optimal to get combo skills on cooldown faster.
Next, perform an instant Final Strike to trigger Yvonne’s Combo Skill and recover some SP. If you’re playing a character capable of triggering Shatter with their Combo Skill, like Gil or Estella, only use it after landing Yvonne’s Final Strike.
After that, deploy Yvonne’s Combo Skill. This marks the end of the first half.
Start the second half in the exact same way as the first, but build 3 or 4 Cryo stacks to bring your total between both rotations to 5 (how many you need depends on how many you started with)
Use the same Battle Skill into Combo Skill sequence, but this time, after that, use all available team cooldowns (shorter duration buffs/debuffs can be saved for mid-way through Yvonne’s Ultimate) and move straight into Yvonne’s Ultimate and fully channel it for as long as possible. After this, rinse and repeat.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
The solo percentage shows how the weapon impacts Yvonne performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
Cryo DMG Bonus: +25.60%
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Cryo DMG Bonus: +43.30%
Passive Boost - 4/9
Critical Rate: +5.60%
The next best option after Yvonne's Signature, but only at high dupe levels. Has a similar passive stat line to her Signature but with more Cryo DMG% and less Crit Rate. Where this weapon actually falls behind, though, is its Weapon Effect, which has fine bonuses, but at much lower amounts than the Signature, which, when combined with its shorter duration, ends up putting it behind even though the maximum buff effect is up during all of her Ultimate window. However, the one upside of this weapon is that it doesn't rely on Crits to trigger, allowing Yvonne to more easily use different non-crit gear pieces to make up for the damage loss. By doing this, Crit can be exchanged for higher value damage stats, boosting this Gun's performance closer to the Signature than is displayed here (All weapons are calculated with Crit Yvonne gear for a stable baseline).
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
Arts DMG Bonus: +19.20%
Another Handcannon, which also has very similar passive stats to Yvonne's Signature, but loses out a little due to offering less Intellect and slightly less DMG%. Similar to Navigator, Wedge has an easy-to-trigger Weapon Effect, but it grants notably less bonuses than Artzy, leading it to underperform in comparison. Just like Navigator though, Wedge doesn't require Crits in order to trigger, allowing Yvonne to swap to non-crit pieces just as easily in order to recoup some of the damage if that suits your playstyle. A fine alternative to her Signature and doesn't require as much commitment as max dupe Navigator.
Stat 1 Boost - 9/9
Intellect: +156
Stat 2 Boost - 9/9
Cryo DMG Bonus: +43.30%
Passive Boost - 4/9
Critical Rate: +5.60%
A notable downgrade compared to max copies, but still a usable option if you don't have Yvonne's better Handcannons.
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Arts DMG Bonus: +43.30%
Passive Boost - 4/9
Arts DMG Bonus: +19.20%
One more 6-star Handcannon option for Yvonne, but one which doesn't perform as highly due to its less optimal passive stats and far more situational Weapon Effect. This Weapon Effect, while technically activatable by Yvonne as the Final Strike of her Ultimate, consumes Soldification wont actually buff the majority of her damage, as it happens after all the Ultimate damage concludes, making it more of a team-wide boost to Basic Attacks and Battle Skills than it is to your main burst damage. While not useless and potentially strong to boost overall Cryo Damage, it doesn't allow it to match the power of the options above in most cases. The lack of Crit on this weapon can also make sustaining MI Security 3P set a little less comfortable.
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Arts DMG Bonus: +34.70%
Passive Boost - 9/9
Critical Rate: +8.40%
Yvonne preferred 5 star Handcannon of choice, which is usable until you get one of her better options. Its passive stats are fine, outside of the fact that it has Agility instead of Intellect as a stat, which is one of the major reasons for its lack of performance compared to her best. Its Weapon Effect is solid, granting Yvonne some highly valued ATK%, which she lacks in her kit in a way that is easy enough to keep active during her Ultimate.
Stat 1 Boost - 9/9
Intellect: +93
Stat 2 Boost - 9/9
Attack: +23.40%
Passive Boost - 9/9
Last resort option if you're lacking any of the choices above. Has the correct passive stats, but all at much lower base values, setting it notably behind all other choices.
The solo percentage shows how the set and gear impact Yvonne performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.
Between the pre-release version of Endfield and 1.0, there was some major balance adjustments. The two major ones that have affected some of the %'s on a few of our build guides are the major buff to Physical Status effects (namely Breach and Crush), and the the nerf to Bonus DMG% vs Staggered gear pieces. All other character buffs/nerfs have also now been factored in but they have minimal impact on %'s. Note - no recommendations have changed as a result of this update, only the relative differences between weapons, sets and pieces was affected.
Critical Rate +5%. When the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security is currently the best set for Yvonne thanks to the itemization of its gear pieces, favoring Basic ATK DMG% plus Crit Rate and its 3P effect being easy to trigger and maintain through Yvonne's usually high Crit and very high hit count across abilities. However, if you're experiencing ramp-up issues with the 3P buff effect or are having trouble keeping it active during the majority of the fight, investing more heavily into Crit in gear piece options will help. The recommended gear configuration focuses on a balance between Crit and Basic DMG% as a baseline, but if you have a specific goal in mind, we recommend changing out pieces so the load-out fits your playstyle exactly. Check the list of gear alternatives for ideas of how to do this.
Armor
Gloves
Kit
Kit
Arts Intensity +30. When the wearer applies Electrification, Electric DMG +50% for 10s. When the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
The Pulsar Labs 3P active bonus is good for Yvonne in theory, boasting 50% Cryo DMG every time she Solidifies, which is a lot. Where this set comes undone though, is the overabundance of Arts Intensity in its core pieces and the 3P passive effect set has. Arts Intensity is not a good stat for Yvonne, as her force Solidifications don't benefit from it because they deal no upfront Arts Reaction Damage. The other issue with this set is its lack of Crit Rate, a stat which, while not mandatory, is a good damage stat for Yvonne; She also definitely wants it when using her Signature, as without it, the weapon isn't nearly as good/consistent. All of this is enough to put this set pretty far behind, despite a promising 3P Active effect.
Armor
Gloves
Kit
Kit
Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.
Pieces marked with a star* can perform better than listed - this applies to:
Yvonne’s Potential 1 adds an additional 15 Ultimate Energy to her Combo Skill, opening up new potential energy rotations when specifically played around. It also brings the amount of Cryo damage pulses from 4 to 6 and raises its AoE by 20%, boosting its overall damage and consistency by an okay amount. If you can’t make use of the extra energy to open up new breakpoints, this potential isn’t anything special, but if you can, it can perform above what’s listed. Note: Additional energy breakpoints have not been included in P1’s calculations. If you can hit them, it will perform significantly better.
Adds a nice amount of Crit Rate and some Intellect boosting overall damage by a nice chunk. If activating this potential puts you over 70% Crit Rate, be sure to swap out some gear to not waste stats during Ultimate.
Boosts Yvonne’s Crit DMG% talent efficacy further. A solid increase, but nothing game-changing. This potential is stronger in Cryo Infliction focused teams compared to Nature, as the talent it's boosting will have higher uptime.
Slightly boosts the SP efficiency of Yvonne’s rotation against single-target enemies. Note: Extra SP hasn’t been factored into calculations. If it saves you time or grants an extra battle skill, it can give you a bit more damage.
A reasonably strong damage boost during Yvonne’s ultimate. Her best overall damage Potential but doesn’t offer anything transformational.
In this section we're showing the team setup used for the above calculations as well as the damage split for Yvonne based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.
Weapon
Gear




Weapon
Gear




Weapon
Gear




Ultimate > Basic Attack >= Battle Skill = Combo Skill
Teams and Synergies
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Yvonne's Signature Handcannon and the best weapon choice across the board, thanks to its outstanding weapon passives featuring her main stat Intellect, Crit Rate (which, for Yvonne, is one of her best stats) and a good chunk of Cryo DMG%. This Handcannon's Weapon Effect is what truly pushes it ahead of the competition, as the amount of Cryo DMG% it grants, along with its very easy trigger requirement and absurdly long 30s buff duration, makes it notably stronger than alternatives with similar effects. The one catch with this weapon is that Yvonne must build enough Crit Rate to consistently maintain all 3 stacks of its buff, something which requires 50% Crit Rate on average, as her Combo hits 5 times and her Battle Skill hits once, but building more than that can be a good idea to be safe. Due to this Gun's very high Crit Rate, make sure you don't overcap past 70%. You can avoid this by swapping Crit Rate on gear out for higher value damage stats to boost damage.