Chaos Zero Nightmare (CZN)KhalipeBuild and Guide

Character

Play Etheria: Restart on PC and mobile now!

Introduction

Best guide and build for Khalipe from Chaos Zero Nightmare (CZN). Khalipe is a 5 character from the Vanguard class and Instinct attribute, who belongs to the Stella Familia [White Altair] faction.

To learn more about Khalipe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Khalipe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
102
DEF
55
ATK
135
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Lashing

Attack

Deal 100% Defense Based damage.
2

Upward Slash

Attack

Deal 220% Defense Based damage.
1

Tyr's Vow

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

3

Vulture Launch

Attack | Has Epiphany

[Celestial]
[Retain]
[Retrieve]

Deal 140% Defense-based damage to all enemies.
Gain 60% Shield. Gain 1 Silver Veil.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Retain]: This card is not discarded at the end of the turn

[Retrieve]: When this card moves to the Graveyard, return it to hand. Remove recovery upon activation.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Silver Veil]: If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.

Unique Cards:
2

Greatsword Aquila

Attack | Has Epiphany

Deal 220% Defense-based damage to all enemies.
If Vulture Launch is in your hand, move this card to your hand and reduce its cost by 1 for 1 Turn.

Vulture Launch
2

Overpower

Skill | Has Epiphany

[Celestial]

Gain 200% Shield. Deal 2 Tenacity damage to all enemies.
For each enemy in Defeated state inflict 1 damage Reduction.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Rally

Skill | Has Epiphany

Gain 200% Shield. Draw 1 highest-cost card.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Full Salvo

Attack

[Ultimate]

Deal 200% Defense-based damage to all enemies.
For each card in hand with cost 2 or higher, +80% damage.
Preserve all cards in hand for 1 turn.

[Ultimate]: When this card is used, end the turn.

[Preserve]: Effect triggered during end of turn while card is retained in hand.

Generated Cards:
2

Vulture Launch+

Attack

[Retain]

Deal 300% Defense-based damage to all enemies. Deal +50% damage for each Vulture Launch card in Hand.

[Retain]: This card is not discarded at the end of the turn

Vulture Launch
Ego Skill:
5

Charisma of Resolve

Ego Skill

Deal 300% Defense-based damage to all enemies.
Creates 1 Vulture Launch.

Vulture Launch
Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

3

Vulture Launch I

Attack

[Celestial]
[Retain]
[Retrieve]

Deal 250% Defense-based damage to all enemies.
Gain 1 Silver Veil.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Retain]: This card is not discarded at the end of the turn

[Retrieve]: When this card moves to the Graveyard, return it to hand. Remove recovery upon activation.

[Silver Veil]: If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.

3

Vulture Launch II

Attack

[Celestial]
[Retain]
[Retrieve]

Gain 200% Shield.
Gain 1 Silver Veil.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Retain]: This card is not discarded at the end of the turn

[Retrieve]: When this card moves to the Graveyard, return it to hand. Remove recovery upon activation.

[Silver Veil]: If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.

[Shield]: Shield using 30% of the Combatant's DEF stat.

3

Vulture Launch III

Attack

[Celestial]
[Retain]
[Retrieve]

Deal 160% Defense-based damage to all enemies.
Gain 200% Shield.
If you have 6 or more cards in hand, gain 2 Silver Veil.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Retain]: This card is not discarded at the end of the turn

[Retrieve]: When this card moves to the Graveyard, return it to hand. Remove recovery upon activation.

[Silver Veil]: If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.

[Shield]: Shield using 30% of the Combatant's DEF stat.

3

Vulture Launch IV

Attack

[Celestial]
[Retain]
[Retrieve 3]

Deal 160% Defense-based damage to all enemies.
Gain 100% Shield.
Gain 1 Silver Veil.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Retain]: This card is not discarded at the end of the turn

[Retrieve 3]: When this card moves to the Graveyard, return it to hand (up to 3 times). Remove count decreases upon activation.

[Silver Veil]: If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.

[Shield]: Shield using 30% of the Combatant's DEF stat.

3

Vulture Launch V

Attack

[Celestial]
[Retain]
[Retrieve]

Deal 160% Defense-based damage to all enemies.
Gain 100% Shield.
Gain 1 Silver Veil.
For each Attack Card in hand, damage +20%. For each Skill Card in hand, Shield +20%.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Retain]: This card is not discarded at the end of the turn

[Retrieve]: When this card moves to the Graveyard, return it to hand. Remove recovery upon activation.

[Silver Veil]: If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Greatsword Aquila I

Attack

Deal 340% Defense-based damage to all enemies.
If Vulture Launch is in your hand, move this card to your hand and reduce its cost by 1 for 1 Turn.

Vulture Launch
2

Greatsword Aquila II

Attack

[Retrieve 3]

Deal 220% Defense-based damage to all enemies.
When used, this card deals +40% damage.

[Retrieve 3]: When this card moves to the Graveyard, return it to hand (up to 3 times). Remove count decreases upon activation.

2

Greatsword Aquila III

Attack

Deal 220% Defense-based damage to all enemies.
If Vulture Launch is in your hand, Gain 1 Silver Veil.

Vulture Launch

[Silver Veil]: If 3 Silver Shroud is active, Vulture Launch is upgraded to Vulture Launch+. Vulture Launch+ is removed upon use.

2

Greatsword Aquila IV

Attack

[Retain]

Deal 220% Defense-based damage to all enemies.
At the end of the turn, if you have Vulture Launch in your hand, +100% damage.

[Retain]: This card is not discarded at the end of the turn

Vulture Launch
2

Greatsword Aquila V

Attack

[Retrieve 3]

Deal 220% Defense-based damage to all enemies.
When used Cost -1.

[Retrieve 3]: When this card moves to the Graveyard, return it to hand (up to 3 times). Remove count decreases upon activation.

2

Overpower I

Skill

[Celestial]

Gain 250% Shield. Deal 2 Tenacity damage to all enemies.
If enemy is in Defeat, apply 2 Vulnerable.
Otherwise apply 2 Weaken.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Shield]: Shield using 30% of the Combatant's DEF stat.

[Vulnerable]: Damage taken increased by 50%. When triggered reduce Vulnerable 1.

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

2

Overpower II

Skill

[Celestial]

Gain 250% Shield. Deal 2 Tenacity damage to all enemies.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Overpower III

Skill

[Celestial]

Gain 250% Shield. Deal 3 Tenacity damage to all enemies.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Overpower IV

Skill

[Celestial]

Gain 250% Shield. Deal 2 Tenacity damage to all enemies.
If you have 6 or more cards in hand Trigger 1 more time.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Overpower V

Skill

[Celestial]

Gain 250% Shield. Deal 2 Tenacity damage to all enemies.
Increase all enemies' Action Count by 5.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Rally I

Skill

Gain 200% Shield. Draw 2 highest-cost card.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Rally II

Skill

Gain 200% Shield. Draw 1 of both highest-cost and lowest cost Cards each.

[Shield]: Shield using 30% of the Combatant's DEF stat.

2

Rally III

Skill

[Celestial]

Gain 250% Shield. Draw 2 Cards.

[Celestial]: When using a card with cost 2 or higher, this card activates.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Rally IV

Skill

Draw 3 Cards.
That card's cost is increased by 1 for 1 turn.
1

Rally V

Skill

Gain 200% Shield.
Choose 1 card with cost 2 or higher from the Draw Pile or Graveyard and Draw it.

[Shield]: Shield using 30% of the Combatant's DEF stat.

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Change Bear Up card to target all enemies.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Upgrade Unique Stats

Potential 5-1

+5% Damage for Khalipe’s Lashing and Upward Slash. If Khalipe’s Defense is greater than 250, an additional +5% to that value.
6

Health Proficiency

Potential 6

Stamina increases by 1.6%.
7

Upgrade Unique Stats

Potential 7

+10% Vulture Launch Damage and Shield Gain.
If Khalipe’s Attack is greater than 700, an additional +20% Vulture Launch Damage.
If Khalipe’s Defense is greater than 350, an additional +20% Vulture Launch Shield.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

For Full Barrage card, add Preserve and increase the damage bonus based on the number of cards costing 2 or more from 80% to 100%.
E2

Awakening Memory

Manifest Ego 2

When Silver Veil reaches 3 stacks, move all Vulture Launch cards to hand.
E3

Vivid Memory

Manifest Ego 3

Charisma of Resolve now generates 1 additional Vulture Launch Card.
E4

Inner Memory

Manifest Ego 4

Whenever a Vulture Launch card is used, gain Deploy Veil.
Deploy Veil: +10% Damage and Shield.
When a Vulture Launch+ card is used, Deploy Veil is removed (up to 3 stacks).
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

At battle start, gain 2 Silver Veil. The cost of Vulture Launch+ is reduced by 1.
Voice Actors
JPN
Maaya Uchida
KR
Lee Myeongho
Gallery

Review

Review

Khalipe review isn't available yet. It will be added soon!

Pros & Cons

Khalipe pros & cons aren't available yet. They will be added when the character is released.

Ratings

Khalipe ratings aren't available yet. It will be added soon!

Build

Best Card Deck

Khalipe best card deck isn't available yet. They will be added soon.

Best Equipment

Khalipe best equipment information isn't available yet. It will be added soon.

Best Artifacts

Khalipe best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Khalipe best synergies aren't available yet. They will be added soon.

Best Teams

Khalipe best teams aren't available yet. They will be added soon.