To learn more about Renoa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 2
Last build update
Season 2
Last profile update*
15.03.2026
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Renoa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
Annihilation Shot
Black Veil
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Echo of Sorrow
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Instant Judgment
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Ballad of Pitch Black
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Flower of Devoured Fate
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Last-Ditch Assault
[Retain]
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Dirge Bullet
[Bullet][Exhaust]
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Dirge Bullet: Finale
[Bullet][Exhaust]
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Black Thorn
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Echo of Sorrow I
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Echo of Sorrow II
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Echo of Sorrow III
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Echo of Sorrow IV
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Echo of Sorrow V
[Initiation]
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Instant Judgment I
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Instant Judgment II
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Instant Judgment III
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Instant Judgment IV
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Instant Judgment V
Ballad of Pitch Black I
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Ballad of Pitch Black II
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Ballad of Pitch Black III
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Ballad of Pitch Black IV
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Ballad of Pitch Black V
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Flower of Devoured Fate I
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Flower of Devoured Fate II
[Exhaust]
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Flower of Devoured Fate III
Flower of Devoured Fate IV
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Flower of Devoured Fate V
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Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Divine Epiphany Adaptation
Potential 5-2
Critical Damage Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [3/5]
AoE Damage [1/5]
AP Efficiency [4/5]
Utility [2/5]
Renoa is a 5-star Hunter Combatant that deals Void damage and specializes in dealing Single-Target damage through their Dirge Bullets, which trigger an Extra Attack when Discarded by other cards or at the end of the turn.
Most of Renoa’s cards either focus on generating Dirge Bullets or dealing additional damage when Dirge Bullets are in Hand or the Discard Pile. Her gameplay requires setup time for generating Dirge Bullets, card management and planning in order to unleash her hardest-hitting attacks at the right time.
Because of Renoa’s Dirge Bullets triggering when Discarded, Renoa has great synergy with Combatants who can offer deck cycling in the form of Draw and Discard outlets. Due to her high hit count, she also scales extremely well with additive buffs such as Morale.
Unfortunately, Renoa lacks any AoE in their kit and can be very prone to clogging the deck with Dirge Bullets. Renoa can help with some Card Draw of their own with various Epiphanies, but is best poised to be your primary DPS on your team.
If you enjoy unleashing a barrage of attacks each turn whilst still having the opportunity to fire off some burst damage, Renoa can be a combatant to look into, but you’ll need to manage her deck well after the first turn if you want her to last long into fights.
Great single-target and burst damage output.
Powerful personal damage scaling from Dirge Bullets.
Has a few exceptionally strong gameplay-changing Epiphanies.
Launches many Multi-Hits and Extra Attacks that scale well with Morale.
No AoE Cards.
Can clog the deck with Dirge Bullets if not careful.
Timing Ego Skill alongside Dirge Bullet generation and correct payoff cards requires some effort.
The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Chaos Mode
Season Save Data
Great Rift
Dirge Bullets: Renoa’s whole kit revolves around generating Dirge Bullets, her own Signature Bullet type that triggers a 120% damage Extra Attack when Discarded. When played from hand, Dirge Bullets deal 160% and are exhausted. Many of her attacks deal more damage if Dirge Bullets are in hand or in the Discard Pile. Being able to either play Dirge Bullets directly or Discard them (either through active Discard effects or the end-of-turn Discard) lends Renoa a degree of adaptability and AP flexibility.
Renoa’s Potentials all increase her damage, with none offering mechanical changes.
3-1: Offers a huge +40% to Dirge Bullet’s multiplier and a further +20% multiplier to Extra Attacks, buffing Dirge Bullet’s overall damage output even further.
5-1: Increases her Basic Attack damage. Incentivizes hitting the Critical Chance threshold, but her Basic Attacks are still one of the least important parts of her kit.
7: Even more Dirge Bullet damage, which further incentivizes building her Critical Chance.
Base
Ego 1
Renoa’s first Ego unlocked increases the damage scaling on her Last-Ditch Assault card by +20% for each Dirge Bullet Discarded. This is a solid damage boost that can add up quickly due to how many Dirge Bullets Renoa is able to create.
Ego 2
Renoa's next Ego grants access to creating a stronger Dirge Bullet for every 4 Dirge Bullets she creates. Dirge Bullet: Finale has a higher base damage of 200% and when moved to the Discard Pile, deals 160% Extra-Attack damage twice. This is a great Ego skill that pushes Renoa’s damage even higher.
Ego 3
Her third Ego node boosts her Ego Skill, increasing the damage dealt by an additional +200%. A substantial damage boost to her Ego skill, but otherwise relatively unremarkable.
Ego 4
The fourth Ego when unlocked grants Renoa 1 stack of “Rose’s Resolve” whenever Dirge Bullet is Discarded. Rose’s Resolve stacks up to 4 times and increases Renoa’s damage by 10% for each stack and is removed whenever a shuffle occurs. Another Ego that further pushes Renoa’s damage output.
Ego 5
This node increases the base and maximum level of their [Basic Card Upgrade], [Unique Card Upgrade] and [Common Card Upgrade] Potentials by 3. A solid potential boost for Renoa’s damage output.
Ego 6
Renoa’s final Ego point when unlocked now causes Renoa to do a 50% Extra-Attack to a random enemy whenever Dirge Bullet is drawn. This is a strong final Ego that helps slightly offset the downside of drawing unwanted Dirge Bullets. As this is an Extra-attack, this damage can be scaled as well.
Black Thorn
Ego Skill
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Consumes 4 EP, draws all Dirge Bullets from the Draw Pile and Graveyard and deals 300% damage on use. Renoa’s most powerful setup tool, but one that requires a solid amount of Dirge Bullets to already be present in the deck. Synergizes well with cards that scale off the number of Dirge Bullets in hand, like Last Ditch Assault and Ballad of Pitch Black. Requires Dirge Bullet generation from Flower of Devoured Fate and Echo of Sorrow, as well as some setup turns to activate its full potential—making it a bit awkward if you draw this Ego Skill on top in a long fight.
Annihilation Shot
Renoa’s Basic Attack, of which she has two copies in her Starting Cards. The only upgrades it gets are +20% damage from Potential 2 and +10% from Potential 5-1. Doesn’t have any extra synergy with her kit.
Black Veil
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Renoa’s basic shield. Gains no additional functionality outside of Potential 2 and isn’t an important card for her overall strategy.
Echo of Sorrow
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A single-target attack that generates 1 Dirge Bullet and deals 140% damage at base. This is one of Renoa’s most accessible and reliable ways of generating Dirge Bullets, making it a core part of every Renoa deck.
Instant Judgment
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One of Renoa’s primary payoff cards that deals 180% damage upfront and if a Dirge Bullet is in hand, it forces a Discard in exchange for +100% damage. As the card’s Discard only triggers with a Dirge Bullet in hand and Discarding Dirge Bullets can be done automatically at the end of every turn, its utility is limited. Aim to use this after generating Dirge Bullets.
Ballad of Pitch Black
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Another payoff card that hits 3 times for 50% damage each, but gains an additional +20% damage for each Dirge Bullet in hand. This is one of Renoa’s strongest payoff cards, which not only has excellent inbuilt scaling but also benefits greatly from Morale thanks to its high hit count. Use after maximizing Dirge Bullet generation for the turn.
Flower of Devoured Fate
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Renoa’s other major Dirge Bullet generator that costs 0 and allows you to select up to 2 cards Discard to generate an equal number of Dirge Bullets in exchange. Use it to cycle cards you don’t intend to use away for Dirge Bullets to empower your kit and deal Extra Attack damage.
Last-Ditch Assault
[Retain]
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Renoa’s final and biggest Dirge Bullet payoff deals 150% damage, Discards all Dirge Bullets on use and increases damage by +50% for each Bullet. This card has [Retain], allowing you to save it for the right moment, best combined with Renoa’s Ego Skill.
Best Epiphanies
Note
We have given a star rating for each Epiphany, showing how strong and useful it is - with 1★ being the lowest rating and 5★ the highest.
Echo of Sorrow I
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Echo of Sorrow II
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Echo of Sorrow III
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Echo of Sorrow IV
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Echo of Sorrow V
[Initiation]
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Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1 (Echo of Sorrow IV), -1 Cost Reduction.
Instant Judgment I
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Instant Judgment II
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Instant Judgment III
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Instant Judgment IV
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Instant Judgment V
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Morale/Resolve (Instant Judgment V), -1 Cost Reduction.
Ballad of Pitch Black I
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Ballad of Pitch Black II
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Ballad of Pitch Black III
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Ballad of Pitch Black IV
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Ballad of Pitch Black V
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Epiphanies:
Base performance of the character.