To learn more about Elegg: Boom and Shock check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Elegg: Boom and Shock check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Minigun
Mode: Normal
Ammo: 300
Reload: 2.5s
■ Affects Target(s).
Deals 5.57% ATK as damage.
Deals 200% damage when attacking core.
Hello Ghost
Passive
Cooldown: -
■ Activates when entering battle. Affects 1 random enemy.
Possession lasts for 6 sec.
Ability: Find and capture ghosts possessing the enemy.
Required hit count: 100 time(s) in total, cumulative across all allies.
Effect: Captures 1 ghost when the required hit count reaches 100%. A maximum of 13 ghost(s) can be captured.
Recurring interval: 6 sec
■ Affects all Water Code allies.
Effects differ based on the number of ghosts. Previous effects trigger repeatedly.
Only activates when there is at least 1 ghost.
ATK ▲ 16.2% of the caster's ATK continuously.
Only activates when there are more than 4 ghost(s).
Damage as strong element ▲ 35% continuously.
Ghostbuster
Passive
Cooldown: -
■ Activates when using Burst Skill. Affects self.
ATK ▲ 40% for 10 sec.
■ Activates when a ghost is captured while at maximum ghost capacity. Affects all enemies.
Deals 1100% of final ATK as damage.
13 Ghosts
Active
Cooldown: 40s
■ Affects random enemy units if the number of ghosts is not 13.
Deals 800% of final ATK as damage. Attacks sequentially for 6 time(s).
Number of ghosts ▼ 6. Maintains at least 1 ghost.
■ Affects random enemy units if the number of ghosts is 13.
Deals 800% of final ATK as damage. Attacks sequentially for 13 time(s).
Number of ghosts ▼ 9.
Review
SElegg is a voluptuous unit who flashes enemies with her incredible ghost-capturing power. Throughout the battle, and at most once every 6s, SElegg captures a ghost from a possessed enemy. The more ghosts she possesses, the stronger the buffs she unconditionally grants to her Water allies. Using her Burst Skill releases a certain number of accumulated ghosts to launch a string of violent sequential attacks.
SElegg's unconditional & permanent buffs are what makes her broken. She raises the ceiling of Water-weak bossing. But, since most of her buffs are Elemental DMG▲(35%), she is restricted to only Water-weak bossing. She can be used outside but will not be very effective. Another thing to keep in mind is that she is better as an off-burst unit. While her damage in-burst isn't awful, it doesn't really raise her damage (if it does, it's insignificant). It is a wasted opportunity not to use another B3's Burst Skill.
With that said, SElegg's playstyle resembles XMaiden. She is, for the most part, a Supporter. The stronger the other B3s are, the more influential she is. However, like XMaiden, she also has damage, and it is a crucial trait of her. She deals damage in 3 ways: basic attacks, overloading ghosts (excess ghosts), and Burst Skill at the end of fight. Building her damage is important for ensuring she exceeds other off-burst supports when it comes to team damage. She does not need intense investments (no need for 12/12), but a bunch of ELE and ATK here and there and a little bit of Ammo are enough to make her shine.
In summary, we predict that she will be optional meta for Water-weak maxing content where off-burst supports are applicable (e.g. Anomaly Interception), meta for Water-weak Raid, and nearly nonexistent for non-Water-weak Raids. She is useless in PvP and kind of usable in Campaign and Overclock with a few caveats.
If you care about Water-weak Bossing, and especially Water-weak Raid, then yes, SElegg is a key unit in those types of content. If you don't care about them, then SElegg is not going to be of much use to you. Beginners also will not find a lot of impact from her because she scales with the strength/investment of other Water DPS.
That said, at least one copy is still recommended for most players who are at least semi-competitive in Raid, regardless of whether you are a Top 100, Top 1%, or Top 3% player. For spenders and very competitive players, dupes are welcome but are a low priority (get dupes for Doropity first before considering copies for SElegg). Other types of players should not pull for dupes - save your gems for future banners. Who knows they will do triple 1% banners?
Should I use mileage for her? No. Save them for 1% units. That said, if you don't have Doro, but you have enough tickets/gems to reach 200 Mileage, use them on SElegg's banner and then mileage Doro. Hopefully, you get both. Note that Doro is still a higher priority (for players without built Water comps).
Every 6s, SElegg will automatically have a ghost possessing a random enemy. Commanding the team to inflict 100 hit(s) on that enemy or killing the enemy will let SElegg capture the ghost, increasing her capture count by +1. This can be done at most once every 6s.
Note that captures do not count as stacks, and therefore stack-increasing skills like Bunny Alice's will NOT work.
At various capture counts, SElegg will activate up to two different unconditional continuous buffs for all Water allies, including herself:
At capture count of 1 or above, SElegg grants a meager caster's ATK ▲ buff to all Water allies.
The minimum time required to activate this is instant (first ghost can be obtained immediately after battle starts).
Caster's ATK based on Attacker's stat is good because it works on Defenders as effectively as it works on Attackers.
That said, Caster's ATK buff is dependent on the caster's base ATK stat, which in this case means SElegg's skills/dupes/doll/bond/gear investments (NOT overload lines).
ATK buffs like this are good for reducing the impact of enemy DEF in certain bosses and high-deficit Campaign.
Using her Burst Skill will NEVER deactivate this buff because it will never allow Capture Count to go below 1.
At capture count of 4 or above, SElegg grants powerful Elemental DMG ▲ to all Water allies.
SElegg's most impactful skill.
The minimum time required to activate this is ≥18 seconds (the time when the fourth ghost possession begins).
Only amplifies Water allies' damage if the enemy is Water-weak (Fire element), which means it will be useless outside the correct element.
Not dependent on SElegg's other investments/stat. The only thing that matters is skill level.
Perceptible impact is more prominent if your Water DPS does not have ELE OL or only have 1–2. This is because they may dilute themselves if there is already a lot of ele on the unit.
Burst Skill MAY deactivate this buff if used on low Capture Counts (<10). This skill will NEVER be active if SElegg is used as in-burst/alternate B3.
Every time SElegg captures a ghost, if she already has 13 ghosts, then that ghost will not be captured—instead, she will inflict 1,100% of final ATK as damage to all enemies (at max level). This skill:
Can only be triggered starting the 78th second after battle starts, and can trigger at most 17 times in a 3-minute battle.
Can activate at most once every 6s because that is the possession's reapplication interval.
Can destroy projectiles, such as rocks and missiles. Very helpful against Harvester AI, in its rock-throwing section. This might inflate her damage in the damage distribution graph.
Destroys mobs too, obviously, because it is a screenwipe.
Will NEVER trigger if SElegg is used as an in-burst/alternate B3.
Additionally, SElegg gains 40% ATK buff for 10s upon using Burst Skill. This ATK buff:
Is active throughout the Full Burst period, which multiplies its impact.
While it is active, overloading is not possible because Burst Skill will drop capture count.
Will only activate once or a couple of times if SElegg is used off-burst, but…
Also affects her Burst Skill damage.
Despite the indicators above, SElegg is still ideally used off-burst. The 40% ATK buff is indeed more impactful if SElegg is used in-burst because it also buffs basic attack (even though it disables overloading). However, the damage gain is negligible, and you're wasting the opportunity to use another B3's Burst Skill. You're also sabotaging her team's damage (for her own benefit). Just treat it as a buff for her end-of-fight Burst Skill's sequential attacks.
SElegg spends captured ghosts to launch sequential attack(s) on random enemies. They are affected by S2's ATK buff, Full Burst buffs (like Crown’s S1), and Full Burst bonus.
If SElegg has fewer than 13 ghosts, she will launch 6 sequential attacks with 800% of final ATK as damage.
As usual, sequential attacks form a cycle and prioritize hitting different enemies before going back to their first target.
While they are a decent mobbing tool, if you want maximum damage against a boss, you want to kill any mobs first to avoid "splitting the damage".
Note that they are not considered a screenwipe—and thus will not break projectiles.
She will still launch 6 sequential attack(s) even if she has 0 ghosts.
If used with 9 ghosts or below, it will deactivate S1's Elemental DMG buff.
Maintains at least 1 ghost, so it will never deactivate S1's ATK buff.
If SElegg has 13 ghosts, she will instead launch 13 sequential attack(s), each dealing 800% damage.
Reduces ghost count by 9 and lets her have 4 remaining, which will not deactivate S1's Elemental DMG buff.
Technically can be activated twice per battle, although whether this improves or sabotages the team's damage depends on the effectiveness of the other B3's Burst Skill you are sacrificing and your SElegg's investments.
For most players, activating once at the very end of battle is enough. Choose wisely which B3's Burst Skill you are sacrificing for SElegg's.
Well, you don't need to use her Burst Skill at all if you want—but does not using that 10,400% of final ATK as damage × buffs result in higher team damage? Test with your own setup.
💡Burst For Free
SElegg maintains at least 1 ghost even if she does not have “enough” ghosts when Burst Skill is used. This means you can technically use it for free, by using it at the start of battle. This results in an immediate 4,800% damage, which can be better than some other B3’s Burst Skills (but not SDoro’s or HelmTr’s). On some comps, bursting with her first can be more optimal despite the differences being small. However, investment differences between SElegg and the B3 whose Burst Skill is being replaced also matter.
A simple rule of thumb:
Your Elegg has many ELE & ATK OL lines: Burst twice or once at the end of fight.
Your Elegg has mediocre ELE & ATK OL: Don’t even need to burst with her.
Your Elegg has very low offensive OL: You only need to upgrade her S1 and ignore other 2 skills.
Elegg in Campaign exhibits the following characteristics:
ATK buff for Water allies that can activate instantly, which is decent and functions like Maxwell. Good for countering stat penalty but restricted to 1 element only.
Elemental DMG that sets in ~20 secs. after battle starts, which is triggerable but not effective immediately. This makes your team weak during the first 20s (1st +/- 2nd Full Burst), and you can only notice its effect only on boss waves. Another problem is that it’s only effective for 1 element and only against 1 element.
Her DPS—SElegg as an MG means her basic attacks deal good single-target damage at any range, but it’s not enough since she does not have any special single-target damage skills or a lot of buffs to counter stat penalty.
She does have an AoE on Burst, which can function as a single-target skill, but it is not reliable. We cannot consider 6 hits of “weak” sequential attacks a proper AoE attack even, especially in higher deficits.
Hence, both of Elegg's damage types (single-target focused and AoE) aren't considered ideal for mobbing stages, which are reflected in her rating. Not to mention, her S2’s overloading damage (1,100% of final ATK) can't trigger on Campaign because it requires a minimum of ~80 seconds to fulfill its activation condition. Sure, you can activate it once in the last 10 seconds, but we doubt that one 1,100% screenwipe will do anything. If it does, then great! (It probably doesn't).
TL;DR: Elegg is not an ideal unit for Campaign and is at best a filler P5, used with Water allies and against Fire enemies. Her damage is nothing special.
Announcement: This is her post-TL-revision tier. We have recently updated our Bossing Tier List to match our other Tier List(s) better and fix the overcrowding issue in S-SSS. We have also increased the granularity of our tier evaluation procedures for more clarity.
Elegg increases Water-weak bossing damage ceiling (esp. with adds), making her a high-impact banner for bossing. Even if she doesn't increase your ceiling outside Raids, she will still increase your Water-weak SR damage ceiling. She provides reliable Elemental DMG as an off-burst unit (dominant niche), and is prospected to have guaranteed usage in Water-weak Raids. You can probably already guess what her downsides are, but to say them out loud: SElegg's buffs are only applicable to Water allies, and her presence is mostly only prospected to be in Water-weak Raids or Water-weak bossing content.
As an off-burst buffer with damage, SElegg functions like XMaiden but to Water teams, and their playstyle is almost the same. The difference is that XMaiden is still quite decent as alternate B3, and her damage and supportive power in neutral are still incredible. She is also supporting a better DPS (Cinderella) compared to SElegg, who is either supporting Helm, xLud, or Doropity (in a slightly less optimal setup for Doropity's damage). XMaiden also has burst gen.
Meanwhile, SElegg is slightly weaker as a DPS, but her Elemental DMG is slightly more reliable—not removed when using Burst Skill (only if used sparingly and not as alternate B3). And, she offers projectile/mob-clearing support + permanent buffs (which can be snapshot by Burst Skills like HelmTr’s). Tests have shown that she is similar to MastM in Water team and is better at maximum DPS investments. This niche alone solidifies her tier.
When it comes to team building, SElegg should only be reserved for off-burst because using her in-burst, while it doesn't impact her damage much, will impact the team's damage. This is because you waste the opportunity to use another B3's Burst Skill, which is often more impactful. If you use her as alternate B3, it will also prevent her from activating her ELE buff. At most, you use her as off-burst with 0, 1, 2, or 3 Burst Skill usage throughout the fight at 1 or 13 ghost count(s). Decide wisely which B3's Burst Skill you are sacrificing for hers—you definitely don't want to waste the Burst Skill of someone like Doro (unless it’s like the last 3 secs. of the fight, in which case burst-y Burst Skills are more effective). Example teams can be found on SElegg's profile.
In neutral, SElegg is relegated to simply a Maxwell without much DPS potential. Without ELE buffing the team's and her damage, ~16% ATK buff doesn't do much. Her damage is not too amazing to be worth the off-burst slot, and her support becomes pretty much trivial. In other words, ELE is what's carrying her. No ELE, no use, at least until maybe there's a Water DPS more broken than Doropity.
We want to touch a bit on SElegg's damage potential. To begin, she is actually a bit dependent on core (that's because she wields MG). Every time she deals 1,100% of final ATK through excessive captures, she would have done 334.2% * 6s through basic attacks (assuming she is not reloading). Since MG is reliable at core-hitting, this exaggerates even more her reliance on core, but don't worry—it's not as significant as it is for someone like XLud, whose damage skill won't activate if there's no core. What's important here is that you should know that SElegg's damage is made up of three constituents: basic attack, ghost overflow, and Burst Skill.
As a support, SElegg doesn't require much investment outside leveling S1 because ELE is not dependent on stat. ATK is dependent, but it's a small amount, so unless you want to minmax, OL-ing her is not even necessary. However, this makes her not much better (or sometimes worse) than meta universal supports like MastM. Hence, you should at least invest in some damage. As damage, SElegg relies on S2 & Burst Skill levels as well as OL lines (ELE, ATK, and Max Ammo). Doll level and cube level are also important for maximizing her base ATK stat, which also increases her supportive power. We recommend trying your luck with a few OL rolls, but don't be blindsided to the point of sunk cost fallacy.
SElegg's only saving grace in PvP is that she has sequential attack(s) on Burst that is also affected by S2's ATK buff and Full Burst bonus. AoE is good on PvP, so that's that.
However, she has more bad than good: she wields an MG, is of the Water element (and PvP is infested with good Electric units), and her S1 is full of RNG (if you're lucky, the ghost will possess enemy P1, giving you extra buffs, yay!). Moreover, her S2's screenwipe is only triggered after getting 13 capture(s), which will never happen in PvP.
I guess you can use her as a sacrifice for triggering Rosanna? I mean, she feeds a lot and fast. Probably dies the fastest, albeit this is arguable - maybe Doro, Viper, and Poli die faster. That said, there is a risk of her surviving if you are using her in defense (esp. in Champions Arena - where ATK is also DEF). Maybe her surviving is not something you want because her Burst Skill's impact on low ghost count is nonexistent.
As a support, SElegg doesn't need a lot of gear investments—in fact, she is usable without OL. However, she still enjoys increased base ATK stat for her S1's ATK buff.
Ideally, though, you still want some damage out of her—this means you should OL and try to get some ELE or ATK lines. Ammo also increases her damage because a large portion of her damage is still from basic attacks, which can core-hit. These are not mandatory, however.
Essential: -
Ideal: 4× ELE, 4× ATK, 1× Max Ammo
Passable: Max Ammo, Crit DMG, Crit Rate
Priority: Medium (PvE)
As a support, SElegg only cares about S1, but some investments in S2 and Burst Skill are still recommended to improve her damage despite only moderately.
As a DPS, investments in S2 and Burst Skill are important. If you plan to optimize her OL, or her OL is already good, then max her skills. Note that good here means a healthy number of ELE & ATK (and Ammo, to some extent).
Skill 1: 10
Affects all Water allies, including herself.
Elemental DMG is very impactful but only on Water-weak. It is not dependent on stat.
ATK is good for all elements, but it is dependent on stat.
Highest priority; more important than S2/Burst Skill; may be even higher than other B3s' Skills.
Just do it.
Skill 2: 4/7/10
Elevates personal damage (mainly ghost overloading damage & Burst Skill).
More important than Burst Skill, but level both simultaneously. If any, S2 should be maxed first.
For starters, leave it at 4. For veterans, upgrade to 7 regardless of OL quality. Note that there are no breakpoints (level 5-6 is also fine).
If your SElegg is built, or you plan to optimize her OL, max this skill.
Burst Skill: 4/7/10
Determines end-of-fight personal nuke damage.
Damage is affected by S2, and since S2 also affects both ghost overloading damage and Burst Skill, this skill has less return value.
Recommend leaving at 4/7 for starters and veterans respectively, regardless of OL quality. Note that there are no breakpoints (level 5-6 is also fine).
If your SElegg is built, or you plan to optimize her OL, max this skill.
As our usual suggestions for MG users:
Resilience if inside Reload Speed comps.
Bastion if outside Reload Speed comps.
Destruction can be situationally useful.
The highest level is preferred and takes priority if elemental advantage exists. Even without it, higher levels are still good for the higher base ATK stat, but cube selections may be more important.
Not dependent on dolls a lot, although higher levels = higher base ATK stat = stronger supportive ATK buff + stronger personal damage. Recommend starting with at least SR 0 or ideally R 15 → SR 5, then decide whether you want SR 15 later (maybe once you are able to feel her performance in Raids, or if doing that helps you secure Top 100 or 3% or something). Serious Raid players or players with well-built SElegg can consider SR 15.
One of the best Water Supporters that require cheap investment to work.
Compared to other Supporters for Water, she has way higher damage output (if well invested) which can push team damage to another level, just like Siren.
Decent wipe which works extremely well against bosses with adds; think of Harvester as an example.
Doesn’t occupy a burst slot since she is ideally used off-burst.
She can close the fight with a very juicy burst, probably better than anything if the fight is 3s left.
Her MLB has feets!!!
We said she works with cheap investment, but that’s only her baseline—you still need proper investments to build her damage (and make her a better choice than others outside Raids).
Her output is terrible if you compare her to meta DPS.
Because it’s terrible, even with high investments (4 ELE lines, 4 ATK lines), she still deals mid damage and won’t be used outside Water.
Bad potential as in-burst/alternate B3.
Seasonal-limited, which is sad.
If you think 1 ghost per 6s is bad, wait till you put Elegg in a low RoF team, and she reloads right after the next interval happens.
Something is probably wrong with her since Commander rejected her. TWICE!!!
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 7/4/4 → 10/7/7 (→ 10/10/10)
PVP investment
1/1/1
Priority
Medium (PVP)
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Essential
-
Ideal
4× ELE
4× ATK
1× Max Ammo
Passable
Max Ammo, Crit DMG, Crit Rate
Priority
Medium (PVE)
-
Resilience Cube
Bastion Cube
Destruction Cube
Resilience Cube
Bastion Cube
Vigor Cube
Tempering Cube
Teams
Doro's Redemption Arc I (ft. SElegg)
Mode: Bossing || Element: Water
In this team, Doro acts as our primary DPS, HelmTr as our secondary DPS, and SElegg as our off-burst support + DPS. HelmTr provides the necessary healing + burst gen.
Only use against Water-weak. Good for Harvester AI because SElegg can continually kill the rocks and mobs, allowing the team to focus-fire on the boss's core all the time.
HelmTr can be replaced with XLud.
Doro's Redemption Arc II (ft. SElegg)
Mode: Bossing || Element: Water
A Siren-and-Crown-less variant of the first team, featuring Liter and Grave. In this comp, Liter synergizes well with HelmTr and SElegg, providing ATK buff before their Burst Skill(s)—which amplifies their damage. Doro also gains extra Ammo and Pierce DMG from Grave and Liter. Grave and Liter also work together to achieve/abuse 8.2s CDR, allowing for a total of 15 Full Burst rotations.
Only use against Water-weak.
HelmTr can be replaced with XLud.
You Are Doroless (ft. SElegg)
Mode: Bossing || Element: Water
If you don't have Doro, or your Doro is unbuilt, and your HelmTr and XLud are omega-strong, this team might be more effective for you. In this team, we don't have "carry DPS", but we stack buffs/debuffs from HelmTr, XLud, and SElegg to achieve greatness and higher total team damage. XLud provides Damage Taken, which amplifies the whole team's damage, including SElegg's. This team might only be effective against bosses with core due to XLud's kit being reliant on it.
Siren and Crown can be replaced with Liter and Grave respectively; works the same way as with Doro's alternative team.
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