Endministrator Guide and Best Build

Character

Endministrator Introduction

Endministrator is a 6-star character in Arknights: Endfield (AKE). Endministrator wields a Sword and belongs to the Guard class. Endministrator also has access to the Physical element. This guide provides a comprehensive overview of Endministrator's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.

To learn more about Endministrator check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Endministrator Video guide

Endministrator has no video guide yet.

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

January 21st, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Endministrator check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.

Profile

Review

Build

Teams & Synergies

Profile

Endministrator Attributes (level 90)

The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.

Strength
Strength
123
Agility
Agility
140
Intellect
Intellect
96
Will
Will
107

Endministrator Skills

Basic Attack

Destructive Sequence

BASIC ATTACK:

An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

BATK SEQ 1 Multiplier
51%
BATK SEQ 2 Multiplier
61%
BATK SEQ 3 Multiplier
68%
BATK SEQ 4 Multiplier
78%
BATK SEQ 5 Multiplier
90%
Finisher ATK Multiplier
900%
Dive ATK Multiplier
180%

[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).

Battle Skill

Constructive Sequence

SP Cost: 100

A forceful burst of Originium Arts that attacks enemies within the area of effect. Deals Physical DMG and applies Crush.

DMG Multiplier
350%
Stagger
10

[Crush]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then consume all Vulnerability stacks and deal massive Physical DMG.

Combo Skill

Sealing Sequence

Cooldown: 15s

Rushes to the enemy's side to deal Physical DMG and attach Originium Crystals that temporarily seals them. Applying Physical Status or Vulnerability to the sealed enemy consumes the Originium Crystals and deal additional Physical DMG.

Trigger: When another operator in the team deals DMG with combo skills.

DMG Multiplier
100%
Crystal Shattering DMG Multiplier
400%
Stagger
10
Seal Duration (s)
5

[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.

[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.

[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

Ultimate

Bombardment Sequence

Energy cost: 80

Bombards the ground with Originium Arts, dealing massive Physical DMG to all enemies within a fan-shaped area. If the enemy has Originium Crystals on them, this skill consumes the Originium Crystals and deals 1 more hit of Physical DMG.

Cooldown
10
DMG Multiplier
800%
Bonus DMG Multiplier
600%
Stagger
25

[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

Endministrator Talents

Combat Talent

Essence Disintegration

When the Originium Crystals attached to the enemy is consumed, the Endministrator gains ATK +15/30% for 15s. This effect cannot stack.

[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

Combat Talent

Realspace Stasis

Enemies with attached Originium Crystals suffer Physical DMG Taken +20/30%.

[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.

Endministrator Potential (dupes)

P1

Final Awakening

Potential 1

Battle skill Constructive Sequence improved: Consuming Originium Crystals returns 50 SP.

[Originium Crystals]: The Endministrator's combo skill attaches Originium Crystals to enemies and immobilizes them.

[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.

[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.

P2

Reflection of Authority

Potential 2

Talent Essence Disintegration improved: When the Endministrator gains the ATK buff, other allied operators gain half of this ATK buff.
P3

???

Potential 3

???
P4

???

Potential 4

???
P5

???

Potential 5

???

Endministrator Lore

In the recorded history of Talos-II, the Endministrator stands as a key guardian who protected civilization on this planet and saved humanity from multiple catastrophic disasters. The Endmin's heroic deeds have given rise to many stories, tales, and even rumors.

However, the Endmin's identity remains elusive, and only a handful of people have seen the legend in person. Other factions within the Civilization Band are well aware that Endfield has a very special trump card in their hand, but that is all they know.

The Endministrator's mysterious mastery over Originium and the Protocol Network, along with the Endmin's need for periodic long-term hibernation, is one of Endfield's most important secrets.

Endministrator Voice Actors

ENG
-
JPN
-
CN
-
KR
-

Endministrator Gallery

Review

Endministrator Ratings

Main Damage
T1

Umbral Monument

Support Damage
T1

Umbral Monument

Endministrator Pros & Cons

Pros

  • Grants themself and the team ATK%.

  • Applies a sizable Physical damage taken debuff, benefitting themself and the team.

  • Can be played as either a primary damage dealer or support damage dealer.

  • Incredibly easy to trigger Combo Skill.

  • Improved SP efficiency when played as main damage dealer.

Cons

  • Top performance requires careful play around Combo Skill Originium Crystals.

  • Can only apply Vulnerable to enemies who don’t already have it due to [Crush] being the only source of application.

Endministrator Review

Kit Intro

Endministrator is a 6-star, Physical, sword damage dealer hybrid who is also effective when played as a support damage dealer. Which role Endmin takes in a team depends on whether you want them to be the consumer of the team's Vulnerability stacks. If you have no one else to consume them, then running damage-focused Endmin will be effective. If you already have plans for them to be consumed by another character, though, Endmin can still be useful thanks to the great damage from the rest of their kit and ability to grant the team buffs as well. Also, helpful is the fact that Endmin can slot into any team thanks to its Combo Skill being generically activatable by any character.

Endmin’s damage-focused playstyle revolves around [Crush], which can be activated via their Battle Skill to quickly convert Vulnerability stacks applied to enemies into huge bursts of reaction damage. This, combined with the damage from Endmin’s Combo Skill and Ultimate, makes them a capable Physical carry all at the same time, as they do not need to sacrifice any of their supportive effects.

The appeal of Endmin’s support damage role primarily comes online after unlocking their second Potential, which allows them to grant the team +15% ATK boost. When combined with their talent, which causes enemies afflicted with their Combo Skill to take 20% extra Physical damage during its duration, it allows them to boost the team while still contributing with Stagger and a sizable amount of damage through their Combo Skill and Ultimate. 

Combo

Endmin’s Combo Skill is at the heart of their kit, regardless of if you’re playing them as a main or support damage dealer. Its trigger only requires another operator deal damage with their own Combo Skill. On use, it deals Physical DMG and encases the target in Originium Crystals, sealing them for up to 5 seconds. While sealed, if enemies suffer a Physical status or get a Vulnerability stack, the crystals explode, dealing a larger amount of Physical damage, releasing the enemy in the process. The immobilization effect and damage of this combo are good, but how the crystals interact with the rest of Endmin’s kit is truly why it’s powerful.

Note: Elite/boss enemies cannot be frozen by this combo, but will still receive a debuff that still interacts with the rest of Endmin’s kit in the same way.

Talents

Potentials:

  • Potential 2: Grants half the ATK% (15%) buff of Essence Disintegration to the whole team for 15 seconds, boosting Endmin’s supportive value considerably.

Both of Endmin’s talents are powerful, and each works off their Combo Skills crystals. The first, Essence Disintegration, grants Endmin a 30% ATK boost for 15 seconds after Originium Crystals are successfully consumed, which is a very nice damage increase.

Note: You won't get this bonus if you let the Originium Crystals expire.

Endmin’s other talent causes enemies afflicted with Originium Crystals (sealed or not) to suffer 20% Physical Damage taken. This is a strong damage increase, much rarer than usual. It also remains in effect for damage that removes the Originium Crystals, meaning the Physical status that explodes them, the hit that triggers the status, and the crystal explosion itself will all be boosted.

Tip: For players optimizing, it’s worth using as many high damage attacks and abilities that don’t inflict Vulnerable or Physical statuses before detonating the crystals. This allows you to take advantage of the damage taken debuff, as long as you don’t accidentally let the Originium Crystals expire.

Battle Skill

Potentials:

  • Potential 1: After activation, consuming Originium Crystals with Endmin’s Battle Skill also returns 50 SP, making it far more efficient when you’re able to trigger the effect.

Endmin’s Battle Skill is simple; it costs 100 SP, deals Physical damage in a cone-based AoE, and inflicts [Crush] to all enemies hit. 

In damage-focused Endmin teams, this ability is usually the finisher you’ll be using at the end of your combos to consume the team's Vulnerability stacks. Detonate the Originium Crystals and refund SP in the process.

When playing Endmin in the support damage role, you’ll be saving your Vulnerability stacks for a different character in most cases. Instead, you can use this Battle Skill as an opener against non-Vulnerable enemies to make use of Crush as a Vulnerable applier instead of a spender. This is useful to activate some weapons and sets.

Ultimate

Endmin’s Ultimate costs 80 energy to use and delivers an AoE Physical damage nuke centered on your target. This ability also has an additional effect that enables it to forcibly consume Originium Crystals on the target to deal another hit of Physical damage, which when added, almost doubles the damage of the Ultimate. With such a huge benefit available and the damage taken buff of the crystals themselves, you should always try to align using Endmin’s combo before their Ultimate, so it may consume the Originium Crystals.

Gameplay

Endmin has two playstyles:

DPS

In teams where Endmin is one or the main character consuming Vulnerability stacks on enemies, follow this approach:

  • Build Vulnerability stacks through team abilities;

  • Time Combo Skill, so it can be detonated by Endmin’s Battle Skill or Ultimate. To gain more damage, use other abilities in between your combo and Battle Skill/Ultimate, which don’t apply Physical statuses, or Vulnerable, to take advantage of the crystals’ damage taken debuff.

  • Detonate Originium Crystals from Combo Skill using Ultimate if available, preferably after enemies are Staggered.

  • If Ultimate is not up, and you’ve accumulated all the Vulnerability stacks, you’re able to use Battle Skill to consume them as well as your combos crystals.

Support Damage

In teams where another character is consuming Vulnerability stacks, the majority of the time, proceed with this approach instead:

  • Use Endmin’s Battle Skill to establish the first stack of Vulnerable on enemies so they can activate set and weapon effects without interfering with your other Vulnerable spenders' rotation.

  • Time Combo Skill, so it can be detonated by Endmin’s Ultimate if available, or your team's Vulnerable spender’s spending ability. To gain more damage, use other abilities in between your combo and Ultimate/Team Spender, which don’t apply Physical statuses or Vulnerable, to take advantage of the crystal's damage taken debuff.

  • Detonate Originium Crystals from Combo Skill using Ultimate if available, preferably after enemies are Staggered.

  • Detonate Crystals with the team's Vulnerable spending skill if the Ultimate is not available.

Build

Endministrator Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

The solo percentage shows how the weapon impacts Endministrator performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.

1
Solo 100%
Team 100%

Stat 1 Boost - 9/9

Agility: +156

Stat 2 Boost - 9/9

Attack: +39.00%

Passive Boost - 4/9

Arts Intensity: +48

For 20s after the wielder applies Originium Crystals or Solidification the wielder gains Physical DMG dealt +57.6% during the next Battle Skill or Ultimate cast. Effects of the same name cannot stack.

Endmin's Signature is their best option for damage, but is comparable to Eminent Repute in a lot of cases when it comes to overall team output, assuming you're running Endmin along other capable Physical damage dealers. Its edge in personal damage comes from its optimal combination of passive stats and strong Weapon Effect that can be triggered multiple times a fight. What makes Eminent a viable alternative, though, is the fact that it buffs the entire team on use.<br/>Note: Weapon calculations are using a Crush Endmin rotation, which gains notable value out of this weapon's Arts Intensity. If you're not crushing with Endmin, its performance will drop.

2
Solo 98.10%
Team 101.50%

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Physical DMG Bonus: +43.30%

Passive Boost - 4/9

Attack: +16.00%

After the wielder consumes Vulnerability stack(s), ATK +[8% + 4% x Stacks Consumed] while other Operators in the team gain half of this buff for 20s. Effects of the same name cannot stack.

A close alternative to Grand Vision for Endmin's personal damage thanks to a great combination of passives, which only slightly loses out to Grand Vision, but most notably has a Weapon Effect that grants a team-wide supportive bonus that also boosts Endmin's own damage by a significant amount. This is why it can compete and sometimes even be more valuable than Grand Vision in team scenarios.<br/>Note: Eminent Repute's weapon effect only functions when Endmin is consuming Vulnerability stacks, so if they aren't the one activating Crush in the team, this Sword loses significant value compared to what is displayed.

3
Solo 87.00%
Team 93.20%

Stat 1 Boost - 9/9

Agility: +124

Stat 2 Boost - 9/9

Physical DMG Bonus: +34.70%

Passive Boost - 9/9

Attack: +14.00%

After the wielder deals a Physical Status, ATK +21% for 20s. Max stacks for effects of the same name: 2. Duration of each stack is counted separately. Effect only triggers once every 0.1s.

A solid 5-star option for Edmin, which has great passive stats for Endmin but at lower values than their 6-star options. This Sword's weapon effect is also solid, although it only works if Endmin is applying Crush, and can usually only reach one stack in most team compositions. Because of these reasons, it falls behind Endmin's top options.

4
Solo 76.60%
Team 87.80%

Stat 1 Boost - 9/9

Main Attribute: +132

Stat 2 Boost - 9/9

Critical Rate: +19.50%

Passive Boost - 4/9

Battle Skills and Ultimates gain Physical DMG dealt +24%. Against staggered enemies, Battle Skills and Ultimates also gain DMG dealt +56%.

An underwhelming Sword given its 6-star rarity. Has a mediocre mix of passives, with one of them being conditional and only working on Ultimate and Skills and the other one being Crit Rate, a stat Endmin doesn't want. Fortunately, the Weapon effect isn't bad, but it's not outstanding either. To make the most of it, you'll need to ensure you focus on landing Endmin's Ultimate during Stagger.

5
Solo 70.50%
Team 84.60%

Stat 1 Boost - 9/9

Agility: +93

Stat 2 Boost - 9/9

Physical DMG Bonus: +26.00%

Passive Boost - 9/9

After the wielder's Battle Skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.

Last resort option if you're lacking any of the choices above. Has the correct passive stats, but all at much lower base values, setting it significantly behind all other choices

Endministrator Best Gear Set

The solo percentage shows how the set and gear impact Endministrator performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.

Between the pre-release version of Endfield and 1.0, there was some major balance adjustments. The two major ones that have affected some of the %'s on a few of our build guides are the major buff to Physical Status effects (namely Breach and Crush), and the the nerf to Bonus DMG% vs Staggered gear pieces. All other character buffs/nerfs have also now been factored in but they have minimal impact on %'s. Note - no recommendations have changed as a result of this update, only the relative differences between weapons, sets and pieces was affected.

1
Solo 100%
Team 100%

Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.

Description

Swordmancer isn't Endmin's best choice for personal damage (although it's close), but its 3P bonus has a much better supportive effect, which, if you're okay giving up a little damage, is usually their best option. The 3P bonus of Swordmancer grants an on-hit effect that deals 10 Stagger every 15 seconds, and increases all Stagger Endmin outputs by 20%. It's important to keep in mind, though, in order to activate Swordmancer's on-hit effect, Endmin must apply a Physical status which when playing them as a support damage dealer, where they don't usually activate Crush, they won't be doing. In these scenarios, the on-hit effect won't activate, but the set can still be used for its 20% Stagger; it's just less effective than when playing Endmin actively using Crush.

Pieces

Armor

Gear
Swordmancer Heavy ArmorSwordmancer

Gloves

Gear
Aethertech GlovesAethertech

Kit

Gear
Swordmancer FlintSwordmancer

Kit

Gear
Swordmancer FlintSwordmancer
Alternative Pieces
  • Gear
    Swordmancer Flint
    - If you're not confident playing optimally around Stagger Windows, Swordmancer Flint may end up being a larger damage increase on average for you over Bonekrusha Mask. Swap them out if you think this aligns better with your playstyle.
2
Solo 105.40%
Team 101.90%

Attack +15%. When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants DMG +30% to the next battle skill cast. Bonekrushing Smash can stack 2 time(s).

Description

Best 3P damage choice for Endmin by a small margin, which usually isn't enough to justify giving up the team utility Swordmancer provides, especially given you have to play around stagger windows in order to unlock its potential.
Note: To get the listed results from this set, you'll need to make optimal use of stagger windows to take advantage of both kits having DMG% vs Stagger. If you can't, this set's performance will notably drop.

Pieces

Armor

Gear
Bonekrusha Heavy Armor T1Bonekrusha

Gloves

Gear
Aethertech GlovesAethertech

Kit

Gear
Bonekrusha MaskBonekrusha

Kit

Gear
Bonekrusha MaskBonekrusha

Endministrator Best Gear Pieces

Keep in mind that the gear pieces below are being compared against having nothing equipped on the character at all. This means that in some cases, when you include Weapons, other pieces, outside buffs etc, the values of some pieces may change. For more accurate information, check the section above where we picked the best combination when you look at all pieces equipped.

Pieces marked with a star* can perform better than listed - this applies to:

  • Ult gain efficiency pieces, granting new Ultimate breakpoints,
  • Arts Intensity boosting the efficacy of Electrification, Corrosion and Breach, rising overall team output even if personal damage is less impressive.
Armor
Solo 124.50%
Gear
Swordmancer Heavy Armor
Solo 122.30%
Gear
Bonekrusha Heavy Armor T1
Solo 119.60%
Gear
Frontiers Armor T1
Solo 117.70%
Gear
Aethertech Plating
Solo 116.70%
Gear
Type 50 Yinglung Heavy Armor
Solo 115.50%
Gear
MI Security Overalls
Solo 108.50%
Gear
Type 50 Yinglung Light Armor
Solo 100%
Nothing equipped
Gloves
Solo 122.20%
Gear
Aethertech Gloves
Solo 121.70%
Gear
Swordmancer TAC Gauntlets
Solo 119.60%
Gear
Swordmancer TAC Fists
Solo 119.40%
Gear
MI Security Gloves
Solo 115.90%
Gear
MI Security Hands PPE
Solo 115.30%
Gear
Type 50 Yinglung Gloves
Solo 111.20%
Gear
Type 50 Yinglung Gloves T1
Solo 100%
Nothing equipped
Kit
Solo 130.30%
Gear
Bonekrusha Mask
Solo 128.20%
Gear
Swordmancer Flint
Solo 122.20%
Gear
Type 50 Yinglung Radar
Solo 115.60%
Gear
Aethertech Stabilizer
Solo 112.40%
Gear
MI Security Scope
Solo 110.60%
Gear
Turbid Cutting Torch
Solo 110.10%
Gear
Frontiers Comm
Solo 109.80%
Gear
Type 50 Yinglung Knife T1
Solo 108.70%
Gear
Bonekrusha Figurine
Solo 107.70%
Gear
Frontiers Extra O2 Tube
Solo 100%
Nothing equipped

Endministrator Dupes Calculations / Review

Endministrator dupes can be obtained for free. That's why the guide and review above already assumes you have the currently available number of dupes and we're not reviewing each separately.

Endministrator Calculations

In this section we're showing the team setup used for the above calculations as well as the damage split for Endministrator based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.

Weapon

Weapon
Grand Vision

Gear

Gear
Swordmancer Heavy Armor

Gear
Aethertech Gloves

Gear
Swordmancer Flint

Gear
Swordmancer Flint

Weapon

Weapon
Sundering Steel

Gear

Gear
Swordmancer Heavy Armor

Gear
Swordmancer TAC Fists

Gear
Bonekrusha Mask

Gear
Swordmancer Flint

Weapon

Weapon
Never Rest

Gear

Gear
Swordmancer Flint

Gear
Hot Work Power Cartridge

Gear
Swordmancer Heavy Armor

Gear
Swordmancer TAC Gauntlets

Weapon

Weapon
Stanza of Memorials

Gear

Gear
Tide Fall Light Armor

Gear
Eternal Xiranite Gloves T1

Gear
Eternal Xiranite Auxiliary Arm

Gear
Eternal Xiranite Auxiliary Arm

Endministrator Damage Split

Endministrator Skill Priority

Main Field:

Basic Attack > Battle Skill = Ultimate >= Combo Skill

Off Field:

Battle Skill = Ultimate >= Combo Skill >= Basic Attack

Teams and Synergies

Endministrator Best Synergies

  • Applies a Vulnerability stack for free with Combo, allowing higher stack sizes to be much more efficiently achieved, leading to consistently higher Crush damage throughout the fight. This effect alone earns her a place in almost every Physical team.
  • Higher than average Stagger across her kit
  • Very capable Sub-DPS damage potential even with zero resources allocated to her
  • Chen benefits nicely from Endmins teamwide buffs, boosting her damage further
  • Can either act as a support for Pog or have Pog support them
  • When supporting Pog gains a large damage boost from his Breach damage taken debuff
  • When being supported by Pog gains a constant flow of extra SP and buffs from his outstanding supportive weapon and set options
  • Pog's AoE gathering ultimate can concentrate enemies for Endmin to blast down with their Ultimate or Battle Skill
  • Pog himself benefits nicely from Endmins teamwide buffs, boosting his own damage both as the carry and support
  • Hyper optimized teams can combine both Breach and Crush, getting the best of both DPS Endmin and Pog.
  • Lifeng generates bursts of Vulnerability with the Ultimate to fuel more frequent, higher stack size Crushes
  • Lifeng applies Physical Susceptibility to targets, boosting Endmin's damage potential
  • Lifeng applies Link to the team which, when not consumed by his own Ult, can be used by Endmin to amplify their Ult or Battle Skill
  • Endmin provides team-wide buffs while performing their role as a damage dealer, which will raise Lifeng's damage potential as well
  • Able to permanently maintain both Arts and Physical susceptibility on targets for generic team-wide damage increases that work in any team
  • Outstanding supportive weapon and set options for even more damage amplification, with options that work for both Physical and Arts
  • Forcibly applies Corrosion, which, when optimized around, can lower enemy resistances to all damage temporarily if Susceptibility doesn't need to be refreshed
  • Only requires 100 SP roughly every 30 seconds to function at maximum capacity
  • Strong enough sustain to single handedly keep the team alive through most endgame encounters as long as smart dodging is used.
  • Estella applies an outstanding amount of Vulnerability with her combo skill and very cheap Ultimate
  • Estella applies Physical Susceptibility to boost the entire team's Physical damage
  • Estella herself benefits nicely from Endmin’s teamwide buffs, boosting her own damage as well
  • Estella unlocks a new way to play Physical teams Solidifaction-Physical hybrid
  • Spammable combo skill that triggers off of Endmin's Originium Crystals and which refunds SP
  • Strong supportive set and weapon options which boost the team's damage
  • Extra synergy when played within the Solidification-Physical hybrid build
  • Even more buffs for Endmin and the team after unlocking P3

Endministrator Best Teams

Team #1
Team Members
Endministrator
Endministrator
Pogranichnik
Pogranichnik
Chen Qianyu
Chen Qianyu
Ardelia
Ardelia
Opening rotation (Endmin Version)

If you want to deal direct damage with Endmin using Crush use the rotation listed directly below, but if you want to use Breach use the Pog one.

Final Strike

Opening rotation (Pog Version)

If you'd prefer to infliction Breach over the upfront damage of Crush make a slight adjustment and use this opener instead

Final Strike

After your opener is done and your team's combos are on cooldown, there will be spare SP available for Ardelia to apply her Battle Skill debuffs without interfering with your rotation. Throughout the rest of the fight, omit Ardelia from the rotation above and instead execute what's listed below during downtime to keep her Susceptibility active without chewing up SP from your rotation.

Ultimate timings
Extra things to look out for
  • Against weaker enemies and those who struggle with sequencing all four characters at once, investing the time into establishing Ardelia's Combo Skill at the start of your rotation may not be worth it, instead you can skip it and go straight to your Physical rotation.
  • Also against weaker enemies that may die in a single Crush/Breach, you can cut Chen's Battle Skill from the rotation to reduce its total cost to 200 SP instead of 300, making it immediately usable at the start of combat.
  • Both the Endmin and Pog rotations can be interchanged in combat depending on what you need. If enemies are likely to last longer, you can apply Breach, but if they may die quickly, Crush might be more optimal.
  • When playing Pog on Swordmancer and not using triggering Breach with his Battle Skill, the first Endmin Battle Skill can be swapped out for Pog's Battle Skill in order to weave in triggering Pog's Swordmancer passive.
Team #2
Team Members
Endministrator
Endministrator
Lifeng
Lifeng
Chen Qianyu
Chen Qianyu
Ardelia
Ardelia
Opening rotation

Final Strike

Final Strike

After your opener is done and your team's combos are on cooldown, there will be spare SP available for Ardelia to apply her debuffs without interferring with your rotation. Execute the below to keep her Susceptibility up the rest of the fight. You can also omit her in the rotation above as after the opener, it's better to use her Combo during downtime.

Ultimate timings

Final Strike

Final Strike

Extra things to look out for
  • Against weaker enemies and those who struggle with sequencing all four characters at once, investing the time into establishing Ardelia's combo skill at the start of your rotation may not be worth it. Instead you can skip it and go straight to your physical rotation,
  • Also against weaker enemies that may die in a single Crush, you can cut Chen's Battle Skill from the rotation to reduce its total cost to 200 SP instead of 300, making it immediately usable at the start of combat.
  • Lifeng's Battle Skill has a long animation. Make sure not to use Ardelia's Combo skill until it lands, otherwise you may accidently trigger Endmin's combo before Chen's, ruining the rotation.
  • Once you're confident in the timings, you can begin Lifeng's Battle Skill halfway through your Main Field Character's Basic Attack animation so that it lands right after the Final Strike, which will trigger Ardelia and then Chen Combo in quick succession. Just be careful you don't have Lifeng's Battle Skill land before your Final Strike, otherwise Ardelia's Combo will be blocked.

Sometime's you'll have multiple Ultimates available at the same time and will have to choose which to buff with Lifeng's Link here is the priority order:

Lifeng
Endministrator
Endministrator
=
Chen Qianyu
Chen Qianyu

Team #3
Team Members
Endministrator
Endministrator
Estella
Estella
Alesh
Alesh
Ardelia
Ardelia
Opening rotation

Final Strike

After your opener is done and your team's combos are on cooldown, there will be spare SP available for Ardelia to apply her debuffs without interferring with your rotation. Execute the below to keep her Susceptibility up the rest of the fight. You can also omit her in the rotation above as after the opener, it's better to use her Combo during downtime.

Ultimate timings
Extra things to look out for
  • Against weaker enemies and those who struggle with sequencing all four characters at once, investing the time into establishing Ardelia's combo skill at the start of your rotation may not be worth it. Instead you can skip it and go straight to your physical rotation.
Team #4
Team Members
Lifeng
Lifeng
Pogranichnik
Pogranichnik
Chen Qianyu
Chen Qianyu
Endministrator
Endministrator