Pogranichnik is a 6-star character in Arknights: Endfield (AKE). Pogranichnik wields a Sword and belongs to the Vanguard class. Pogranichnik also has access to the Physical element. This guide provides a comprehensive overview of Pogranichnik's best build, including recommended Weapons, Gear pieces, Stats, and the strongest team compositions and rotations that maximize their potential.
To learn more about Pogranichnik check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Pogranichnik has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
January 21st, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Pogranichnik check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - whether it's best build, teams, synergies or calculations.
Profile
Review
Build
Teams & Synergies
Profile
The yellow color shows the Primary Attribute and the green Secondary Attribute. Both of those attributes, on top of their normal bonuses, provide additional ATK to the character.
All-Out Offensive
An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger.
Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
[Final Strike]: Final Strike is the last sequence of Basic Attack. When the controlled operator's Final Strike hits the enemy, it also deals Stagger and restores some Skill Points (SP).
The Pulverizing Front
SP Cost: 100
[Breach]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then consume all Vulnerability stacks, deal Physical DMG, and temporarily increase the Physical DMG taken by the enemy.
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Full Moon Slash
Cooldown: 17s
Trigger: When Crush or Breach consumes the enemy's Vulnerability stack(s).
[Breach]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then consume all Vulnerability stacks, deal Physical DMG, and temporarily increase the Physical DMG taken by the enemy.
[Crush]: Applies Vulnerability on an enemy. If the enemy is already Vulnerability, then consume all Vulnerability stacks and deal massive Physical DMG.
[Vulnerability]: Hitting an enemy for the first time with a skill with Physical Status applies Vulnerability instead of the actual Physical Status. A Vulnerability enemy can be Lifted and Knocked Down to add more Vulnerability stacks (up to 4). Hitting a Vulnerability enemy with Crush or Breach will consume the Vulnerability stacks.
[Debuff Consumption]: Various Physical and Arts debuffs can be ended early. For example, Crush consumes Vulnerability debuffs, while Combustion consumes Arts Infliction debuffs.
Shieldguard Banner, Forward
Energy cost: 90
[Physical Status]: Physical Statuses refer to physical debuffs applied to the enemy. They include Lift, Knock Down, Crush and Breach.
Hone the Weapons
Morale Boost
The Living Banner
Tactical Instruction
Frontline Sweep
Potential 1
[SP Return]: After spending SP and meeting certain criteria, some of the SP spent will be returned. SP Return is not SP Recovery and do not activate SP Recovery-triggered effects. Spending returned SP also does not gain Ultimate Energy.
Advance
Potential 2
When the Banner Flutters
Potential 3
Shield of Talos-ll
Potential 4
Newly Forged Blade
Potential 5
"The situation is urgent. I respectfully request a brief on your battle plan, at your earliest convenience."
Pogranichnik is a Rhodes Island operator assigned to Endfield Industries where he serves as a military consultant under the framework agreement between the two companies.
With deep knowledge of military theory and hard-won experience in team combat, Pogranichnik leads his unit through even the most unexpected crises. Once commander of the Shieldguard Banner in the Order of Steel Oath, he and his troops came to be regarded as among the most reliable on the front lines against the Aggeloi. But as the situation on Talos-II grew increasingly complex, he joined Endfield Industries without hesitation. He firmly believes that the Endministrator will lead Talos-II onto a new path, just as he once envisioned.
Review
Umbral Monument
Applies Breach efficiently with Battle Skill.
Gains additional benefits the more Vulnerability he or the team consumes.
His Ultimate has a large AoE that gathers enemies.
SP Recovery capabilities on every ability.
Solid buffs across talents, weapons, and gear choices.
Loses potential when the team isn’t consuming maximum Vulnerability stacks each rotation.
Must decide between Breach or Crush in teams that have both when consuming Vulnerability stacks.
Pogranichnik (Pog for short) is a 6-star, Physical, Sword support damage dealer who specializes in SP recovery and Breach, allowing him to support the team from two different angles while also being a capable sub DPS himself. And as the cherry on top, his Ultimate is also a wide area ‘gather’, capable of grouping enemies with the press of a button. As good as all that sounds, in order to activate Pog’s Combo Skill and actually access his Ultimate in a timely manner, you’ll need to consume Vulnerability stacks with either Crush or Breach, effectively locking Pog to teams that factor in some amount of building and consuming Vulnerability, meaning he isn’t universally useful in every team.
Pog’s Breach is accessed via his Battle Skill, and in Physical teams, keeping it applied to priority enemies is often very well worth your time, even if it costs you a Crush or two over the course of a fight, as keeping its Physical damage taken debuff affecting all your damage is usually worth losing the up-front damage it costs you.
Pog’s SP recovery is present on all three of his non-basic skills, with all of them revolving around the Physical archetype in some way or another. His Battle Skill grants increasing SP based on the amount of Vulnerability stacks it consumes when inflicting Breach, his Combo Skill grants more SP based on the count of Vulnerability stacks the Crush or Breach consumed before triggering it, and his Ultimate grants a large amount of SP but only after fulfilling yet more Physical-related conditions.
To sum it up, Pog is a fantastic support damage dealer for the Physical archetype, but definitely won't be at his maximum potential when playing outside of the Physical game plan.
Pogranichnik’s Battle Skill is how he applies Breach, making it one of his most kit-defining abilities, which will often dictate how you play and build your team. Here’s how it works. On use, Pog performs 2 slashes that both deal Physical damage and Stagger. The last slash, however, also applies Breach, consuming all Vulnerability stacks on the enemy, or, if there are none, applies Vulnerability instead. Consuming Vulnerability with this ability to inflict Breach will also recover a set amount of SP based on how many were present.
The catch with Breach is that using it has a real opportunity cost; if you’re applying Breach, you’re giving up your opportunity to apply Crush trading short-term benefit for long-term power. The ideal scenario is that you’d be able to first apply Breach for its damage taken increase, then, with it active, be able to apply Crush, but due to the limited Nature of SP and the application of Vulnerability, in most teams, this isn’t realistic most of the time. Because of this, when team building and planning your attack plan, it usually pays to know if using Pog’s Battle Skill is on the table or not; it’ll also impact which sets and weapons are best on him as well.
Pog’s combo is directly linked to both his Battle Skill and Ultimate, but fortunately is still universally usable in any team that routinely consumes Vulnerability stacks. It also works whether you’re playing Crush or Breach. To trigger it, an ally or Pog himself must consume Vulnerability stacks on an enemy in order to activate either Breach or Crush. It’s very easy to satisfy in Physical teams, quite challenging outside of them. Using it causes Pog to perform slashes based on the number of Vulnerability consumed to trigger it:
1 Vulnerability = 1 Slash
2 Vulnerability = 2 Slashes
3 Vulnerability = 3 Slashes
4 Vulnerability = 3 Slashes, and the final slash is empowered
Pog will also recover SP based on the amount of slashes performed, with more SP being offered for higher stack sizes, in total here is how much you’ll get for each stack:
1 Vulnerability = 5
2 Vulnerability = 12
3 Vulnerability = 25
4 Vulnerability = 35
As you can see, it pays to get to the higher stack sizes, but that’s not all. Each slash of course deals its own damage and Stagger, so higher Vulnerability stacks also equal more damage for Pog.
Note: Each individual slash of this ability counts as recovering SP separately, which can be relevant for some gear and weapons, especially Pog’s own signature.
Pog’s ultimate is his most complicated and flashy move, but once you understand it, it’s fairly simple. Using it costs 90 energy, and upon activation, Pog summons 4 Shieldguard a distance away from his target. After a short delay, each guard will charge, pushing all enemies in their path toward the target grouping up all affected enemies on the original enemy Pog is focusing on. You can think of this as the first stage of Pog’s Ultimate; in addition to its gather, it also deals damage and Stagger.
The second part of Pog’s Ultimate comes next and is in the form of a buff called Steel Oath. After the initial activation, Pog gains 5 stacks of this buff, with all of them lasting 30 seconds. While the buff is active, any time an operator in the team applies a Physical status (Breach, Crush, Lift, or Knock Down), a stack is consumed in order to summon a Shieldguard to “harass” the enemy the status was applied to.
Each time this harassment attack is triggered, the guard will deal damage and also recover SP. This can happen up to 4 times, after which your stack size will be at 1. Once a single stack remains, the next Physical status inflicted will summon all 4 Shieldguards back to the shield, where they’ll perform a large AoE slam, dealing more damage, Stagger, and recovering a much larger burst of SP.
Last but not least, if churning through 5 stacks of this buff sounds daunting, don’t worry, whenever Pog uses his Combo Skill, each individual hit also consumes a stack, triggering a harassment attack, allowing you to quickly dump stacks to reach the final slam and recover SP in a timely manner.
Note: Just like Pog’s combo, each individual harassment attack, or slam, counts as an individual hit and recovery of SP.
There are optimizations with this ability that allow detail-oriented players to push it further, but first, you’ll need to understand Pog’s talents.
Pogranichnik’s talents are both focused on applying buffs to himself and his team.
His first talent, Living Banner, grants him a stackable buff called Fervent Morale for 20 seconds every time he recovers 80 SP with his own skills (excluding Final Strikes and finishers). Fervent Morale is stackable up to 3 times, and each stack grants 8% ATK and 8 Arts Intensity (up to 24% ATK and 24 Arts Intensity total), but each stack is counted separately, so maintaining all 3 stacks at once is an incredibly tall order. Maintaining around 1 stack is usually realistic, though.
Pogranichnik’s other talent is Tactical Instruction, which is an alternative and easier way for him to gain Fervent Morale, which can also grant stacks to his teammates as well! Whenever an operator triggers either Pogranichnik’s Ultimate Harass of Assault attacks, they’ll gain a stack of Fervant Morale lasting 10 seconds.
All up, Pog has 5 total triggers as a part of his Ultimate, meaning he has 5 stacks up for grabs for either his team or himself. These temporary stacks aren’t a game-changer by any means, but they are a nice bonus that can be optimized around in order to get the most stacks possible on your chosen damage dealers.
Note: Despite not mentioning it, Fervant Morale is capable of stacking up to 3 times on allies that aren’t Pogranichnik.
Depending on who you plan to consume the team's Vulnerability stacks with, Pog’s play style can slightly change. With that said, the basics are generally consistent. Here’s what to look out for:
Use Combo Skill when available to recover SP and trigger Pog’s talents, set, and weapon effects. If possible, aim for a higher stack size Physical status finishers to maximize his damage and SP generation.
Activate Pog’s Ultimate when available to recover SP, ideally at a point of combat where he and allies can take advantage of the damage boost gained through the Fervent Morale buffs it provides. Alternatively, his Ultimate can be temporarily saved for later points in fights to take advantage of its grouping capabilities in order to boost AoE damage; just be careful not to waste too much energy doing so.
Tip: Timing Pog’s ultimate to be used a short time before his Combo Skill will allow your team to quickly fully deploy its soldiers, thanks to each hit of the combo consuming a stack. This is ideal for quick deployment, but may interfere with applying Fervant Morale to your operator of choice.
In teams and encounters where Pog’s Breach is being used over Crush, use his Battle Skill to consume Vulnerability stacks in order to apply it. Higher stack sizes yield a stronger debuff and higher duration, so factor that into your rotations.
Build
Some calculations on this page are done in collaboration with Guobafield (Guoba Certified). Other calculations not in his videos, and any other content (like comments on Weapons, Gear, etc), are our own.
The percentages show the performance of the weapon based on calculations, but in some cases, some Weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
The solo percentage shows how the weapon impacts Pogranichnik performance if you look at their damage in the vacuum, while the team percentage shows the impact of the weapon when taking into account full team, including buffs etc.
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Physical DMG Bonus: +25.60%
Stat 1 Boost - 9/9
Will: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Attack: +16.00%
The next best alternative if you don't have Never Rest. Also has fantastic passive stats for Pog's personal damage, although a little weaker than his signature. Where it loses an edge, though, is its weapon effect, which only stacks 2 times as opposed to his signature's 5 and only lasts 20 seconds instead of 30. With that said, it's still a universal option that works for both playstyles of Pog, whether you're using Breach or just Combo, making it a good stand-in if you don't have his signature yet.
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Physical DMG Bonus: +43.30%
Passive Boost - 4/9
Attack: +16.00%
A close competitor to Thermite Cutter, which actually wins out on personal damage but falls slightly behind in team damage. It has comparable passive stats to Thermite but has a weapon effect that buffs Pog more but his team less, resulting in it losing out slightly. In addition to that, this weapon's weapon effect (one of the main reasons to use it) can only be used if you're using Breach on Pog, due to the fact that it triggers off consuming Vulnerability. Because of this, it shouldn't be used on combo-only Pog teams, making it less universal than the two options above.
Stat 1 Boost - 9/9
Agility: +156
Stat 2 Boost - 9/9
Attack: +39.00%
Passive Boost - 4/9
Arts Intensity: +48
Not as good as the options above and lacks the Will stat, instead having Agility - Pog's secondary stat - but still holds value as a supportive option thanks to the Arts Intensity it grants. Which, while not good for Pog's own damage, boosts the effect of his Breach debuff. Because of this, it can be used on Breach Pog set-ups if you don't have his better options, but it isn't nearly as ideal, as he can't activate the Weapon Effect, wasting a lot of its potential. This weapon loses even more value if you're not using Breach on Pog as the Art's Intensity goes unused as well. Only better than the options below for Breach Pog; otherwise, it goes down on the ranking due to its poor passives and unusable weapon effect.
Stat 1 Boost - 9/9
Agility: +124
Stat 2 Boost - 9/9
Physical DMG Bonus: +34.70%
Passive Boost - 9/9
Attack: +14.00%
One of multiple pure DPS options that you can use on Pog as a last resort until you have better. This weapon has the wrong main stat, but makes up for that with the rest of the passives, which are strong for him. When playing Breach Pog, the weapon effect also grants him an extra buff as well, but keep in mind this won't work for combo-only Pog. Not a great choice, especially for combo-only playstyles (its performance will fall compared to what's listed for this style), but usable until you have better.
Stat 1 Boost - 9/9
Main Attribute: +132
Stat 2 Boost - 9/9
Critical Rate: +19.50%
Passive Boost - 4/9
Another stopgap pure DPS option to use before you have Pog's better choices. Has mediocre passive stats for his personal damage and a non-supportive and poor weapon effect as well. Despite all this, the sword grants Main Stat, which for Pog will be converted to Will, making it an option for him if you have none of his better choices.
Stat 1 Boost - 9/9
Agility: +93
Stat 2 Boost - 9/9
Physical DMG Bonus: +26.00%
Passive Boost - 9/9
Last resort option if you're lacking any of the choices above. Has the wrong attribute, leading to wonky passive stats, which are also at a much lower base value, setting it far behind his other options in both personal and team damage. Only use it if you have no other sword options. Also, when playing combo Pog, you'll either need to weave in a Battle Skill as the first Vulnerability stack or give up the weapon effect of this sword.
Stat 1 Boost - 9/9
Intellect: +124
Stat 2 Boost - 9/9
Ultimate Gain Eff.: +37.10%
Passive Boost - 9/9
Attack: +14.00%
Arts Intensity: +70
A Sword that offers strong supportive passives for Pog, but at the cost of a complete disaster to his own personal damage, which sounds bad but can definitely be worth it sometimes. The energy this Sword provides can allow Pog to hit far more effective energy breakpoints, allowing more frequent use of his Ultimate and at more opportune times with some Physical teams' primary combos. The Arts Intensity on this weapon also plays nicely into his kit if you're capable of supplying him with Vulnerability to land Breach consistently. Outside of the poor damage, the downside of this weapon is its lack of team-wide buffs, which means it usually doesn't outperform his best options, Thermite Cutter, Never Rest and Eminent Repute (if breaching), but it can be a viable alternative to the swords below that.
The solo percentage shows how the set and gear impact Pogranichnik performance if you look at their damage in the vacuum, while the team percentage shows the impact when taking into account full team, including buffs etc.
Between the pre-release version of Endfield and 1.0, there was some major balance adjustments. The two major ones that have affected some of the %'s on a few of our build guides are the major buff to Physical Status effects (namely Breach and Crush), and the the nerf to Bonus DMG% vs Staggered gear pieces. All other character buffs/nerfs have also now been factored in but they have minimal impact on %'s. Note - no recommendations have changed as a result of this update, only the relative differences between weapons, sets and pieces was affected.
Combo Skill CDR +15%. When the wearer recovers SP with a skill, the team gains DMG +16% for 12s. This effect cannot stack.
Frontier's is a set that works for both Pog builds, making it one of his more generic and flexible options. The downside of this set is that using it comes at the cost of significant damage loss to Pog as its stats and bonuses aren't ideal for him. However, this is made up for by the team-wide damage boost, which allows it to compete and even outperform his other options in certain teams. One thing to keep in mind in Combo-only rotations though is that Frontier's combo buff will be applied at the end of your rotation post-crush, which means it may not be active during the largest parts of your damage burst. For this reason, Frontier won't always be Pog's best; it's just his most universal supportive set.
Note: This set also has the benefit of providing Cooldown Reduction to Pog's Combo Skill, something which isn't always relevant, but in some teams can tighten up rotations a lot, granting it even more value.
Armor
Gloves
Kit
Kit
Stagger Efficiency Bonus +20%. When the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and 10 Stagger. Effect trigger cooldown: 15s.
One of two sets that are exclusively usable by Pog builds, intending to use his Battle Skill to trigger Physical Status (Breach). In fights where the extra Stagger Efficiency from this set is enough to get you an extra Stagger state on the boss, this set pulls ahead of other options, but in scenarios where it doesn't, it's less of a clear winner. Even if this set doesn't consistently net you an additional stagger on bosses though, it's still a competitive option thanks to its strong offensive stats for Pog, although to activate the passive, you must apply a Physical Status, which is only doable with Pog's Battle Skill, meaning it won’t work for Combo Skill only Pog builds reducing its value for them.
Armor
Gloves
Kit
Kit
When playing pure Breach support Pog, stacking Arts Intensity can further amplify the Physical DMG Taken debuff from Breach, which can be ideal for Physical teams where Pog is Breaching with high Vulnerability stacks, notably against Bosses where you can take advantage of the long debuff duration from Breach. It is recommended to balance between Arts Intensity and Ultimate Gain Efficiency, as his Ultimate can also be used to group enemies and provide buffs via his Combat Talent. Otherwise, you can also opt for full Arts Intensity via Electric Set (3 of the pieces have Arts Intensity plus 30 extra from the set bonus).
Armor
Gloves
Kit
Kit
Attack +15%. When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
If none of the options above appeal to you, which may be the case if you're playing Combo only Pog without Breaching and you aren't a fan of the fact that Frontier's activates at the end of most Physical combos, you can instead choose to run your Pog on full damage instead. Doing this will give up team utility but substantially boost Pog's output compared to all other options, thanks to a damage-focused 3P and well itemized pieces for him. Keep in mind, while this is definitely Pog's best DPS set, it won't always end up being the best for the full team.
Note: Type 50 Yinlung Knife might seem like the best kit choice for Pog considering it has both his correct Main/Secondary stats but due to the fact it boosts only Combo damage while Yinlung Radar generically boosts Physical DMG% which applies to Pog' Basics and other non-Combo abilities, which he'll be doing a decent amount of even when he isn't the Main Field Operator. Accordingly, because of that, Radar ends up coming out slightly ahead as a choice.
Armor
Gloves
Kit
Kit
Pogranichnik gear pieces calculations aren't available yet. They will be added soon.
Causes Pogranichnik’s Battle Skill to return 15 SP when hitting 2 enemies. This improvement doubles down on Pog’s SP positive identity but isn’t particularly impactful in most scenarios. Not a useless bonus, but not one to chase.
A small boost to will and Physical DMG%, resulting in a minor damage increase for Pogranichnik, but nothing game-changing.
Reduces the amount of SP required for Pog to gain a stack of Fervant Morale normally through Living Banner from 80 to 60 and increases the max stack size from 3 to 5. Helps somewhat in maintaining higher stack sizes throughout combat, but is mostly useful for raising the cap, which can be relevant after using Ultimate and quickly gaining stacks through Tactical instruction.
Reduces Pogranichnik’s Ultimate Cost by -15%, taking it from 90 energy to ~77, improving accessibility, leading to more SP generation, opportunities to gather enemies, higher damage, and also better access to Pog’s buffs from both his Tactical instruction and The Living Banner talents.
Reduces the cooldown of Pog’s Combo Skill by 2 seconds and increases the SP it recovers by 20% (unique multiplier). This potential can either be a game-changer and drastic improvement to the flow of your teams or a small upgrade to Pog’s SP generation. In teams where other operators each have lower cooldowns than Pog and have to wait for his Combo each rotation, this potential can tighten those rotations, reducing downtime. But in teams where this isn’t an issue, the cooldown reduction will be less impactful.
In this section we're showing the team setup used for the above calculations as well as the damage split for Pogranichnik based on where it comes from. The setup isn't always best in slot for each character and also please keep in mind that with different team members, Weapons, and Gear, the calculations will change.
Weapon
Gear




Weapon
Gear




Weapon
Gear




Basic Attack = Ultimate >= Combo Skill = Battle Skill
Basic Attack = Ultimate >= Combo Skill > Battle Skill
Teams and Synergies
If you want to deal direct damage with Endmin using Crush use the rotation listed directly below, but if you want to use Breach use the Pog one.
If you'd prefer to infliction Breach over the upfront damage of Crush make a slight adjustment and use this opener instead
After your opener is done and your team's combos are on cooldown, there will be spare SP available for Ardelia to apply her Battle Skill debuffs without interfering with your rotation. Throughout the rest of the fight, omit Ardelia from the rotation above and instead execute what's listed below during downtime to keep her Susceptibility active without chewing up SP from your rotation.
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Pog's Signature Weapon has perfect passive stats for him, for great personal damage, and also an ideal weapon effect, which boosts himself and team damage every time he recovers SP. This weapon is easily the strongest for Pog and his team, regardless of whether you're triggering Breach with him or just using his Combo Skill, making it best in slot at the same time as being universal.