Chaos Zero Nightmare (CZN)LucasBuild and Guide

Character

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Introduction

Best guide and build for Lucas from Chaos Zero Nightmare (CZN). Lucas is a 4 character from the Hunter class and Passion attribute, who belongs to the Ironrain [Wolf Platoon] faction.

To learn more about Lucas check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Lucas check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams and synergies

Profile

Stats (level 1)
HP
72
DEF
42
ATK
157
Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
1

Machine Gun

Attack

Deal 100% damage.
1

Shielding Incendiary Bomb

Skill

Gain 100% Shield.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Extended Magazine

Upgrade | Has Epiphany

[Lead]

At the start of the turn, create 1 Launcher Bullet.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

Unique Cards:
1

S.S.S

Attack | Has Epiphany

Deal 100% damage.
For 1 turn, increase Bullet card damage by +40%.
2

Flame Thrower

Attack | Has Epiphany

Deal 200% damage to all enemies.
Draw 1 Card. Discard 1 Card.
1

Flashbang

Attack | Has Epiphany

Deal 120% damage to all enemies. Apply 2 Weaken. If the target has Shield, increase damage by +50%.

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

R.P.G-7

Upgrade

When you Exhaust Bullet cards, deal 40% Extra attack to all enemies.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

Generated Cards:
1

Armor-Piercing Rounds

Attack

[Exhaust]
[Ethereal]
[Bullet]

Deal 100% damage.
Deal 50% damage to another enemy.
If the target has Shield, increase damage by +30%.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Bullet]: ???

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Explosive Shot

Attack

[Exhaust]
[Ethereal]
[Bullet]

Deal 100% damage.
Deal 50% damage to another enemy.
Apply 1 Weaken to all enemies.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Bullet]: ???

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

1

Dispersing Shot

Attack

[Exhaust]
[Ethereal]
[Bullet]

Deal 100% damage.
Deal 50% damage to another enemy.
Apply 1 Frail to all enemies.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Bullet]: ???

[Frail]: Shield gain reduces by 50%. Upon effect, reduce Frail by 1.

1

Cold Shot

Attack

[Exhaust]
[Ethereal]
[Bullet]
[Haste]

Deal 100% damage.
Deal 50% damage to another enemy.
Increase all enemies' Action Count by 1.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Bullet]: ???

[Haste]: This card does not reduce the enemy's action count

1

Flame Shot

Attack

[Exhaust]
[Ethereal]
[Bullet]

Deal 100% damage.
Deal 50% damage to another enemy.
Apply 1 Agony to all enemies.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

[Ethereal]: If this card is in hand at the end of the turn, Exhaust it.

[Bullet]: ???

[Agony]: At turn end, deal Fixed DoT 50%. Upon effect, reduce Agony by 1.

Ego Skill:
5

Full Burst

Ego Skill

Draw 2 Cards. Deal 250% damage to all enemies.
Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

0

Extended Magazine I

Upgrade

[Outbreak of War]

At the start of the turn, create 1 Launcher Bullet.

[Outbreak of War]: Place this card on the top of the draw pile at the start of battle

1

Extended Magazine II

Upgrade

[Lead]

At the start of the turn, create 2 Launcher Bullet.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

1

Extended Magazine III

Upgrade

[Lead]

At the start of the turn, create 1 Launcher Bullet.
30% chance to reduce its cost by 1.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

1

Extended Magazine IV

Upgrade

[Lead]

At the start of the turn, create 1 Launcher Bullet.
30% chance to Draw 1 Card.

[Lead]: At the start of the turn, 50% chance to reduce this card's cost by 1. Effect removed when another card is used.

1

Extended Magazine V

Skill

[Exhaust]

Create 5 Launcher Bullets.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

0

S.S.S I

Attack

Deal 100% damage.
For 1 turn, increase Bullet card damage by +40%.
1

S.S.S II

Skill

For 2 turns, increase Bullet card damage by +40%.
1

S.S.S III

Attack

Deal 150% damage.
Increase damage by +60% per Bullet card in hand.
1

S.S.S IV

Attack

Deal 150% damage.
Increase damage of the next Bullet card by +120%.
1

S.S.S V

Attack

Deal 100% damage.
For 1 turn, when using Bullet cards deal 50% Fixed damage to a random enemy.
2

Flame Thrower I

Attack

Deal 300% damage to all enemies.
Draw 1 Card. Discard 2 Cards.
Generate Launcher Bullet equal to the number of Cards discarded.
1

Flame Thrower II

Attack

Deal 200% damage to all enemies.
Draw 1 Card. Discard 1 Card.
2

Flame Thrower III

Attack

Deal 200% damage to all enemies.
If it is a Critical Hit, deal 50% damage to all enemies.
2

Flame Thrower IV

Attack

Exhaust up to 2 Bullet cards in hand.
Deal 200% damage to all enemies.
Increase damage by +50% per card exhausted.

[Exhaust]: When this card is used it moves to the Exhausted Pile.

2

Flame Thrower V

Attack

Deal 300% damage to all enemies.
Create Launcher Bullet equal to number of targets hit.
0

Flashbang I

Attack

Deal 120% damage to all enemies. Apply 2 Weaken. If the target has Shield, increase damage by +50%.

[Weaken]: Damage reduced by 25%. Upon effect, reduce Weakness by 1

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Flashbang II

Skill

For 1 turn, when hitting a target with Shield, increase damage by +50%.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Flashbang III

Attack

[Retain]

Deal 180% damage to all enemies.
Deal 2 Passion Weakness.

[Retain]: This card is not discarded at the end of the turn

[Passion Weakness]: For 1 turn: Passion cards gain Weakness Attack

1

Flashbang IV

Attack

Deal 180% damage to all enemies.
Apply 2 Mark.
If the target has Shield, increase damage by +50%.

[Mark]: When using Attack Cards, perform an Extra Attack dealing X%, reduce Mark by 1. Deals 0 Tenacity baseline.

[Shield]: Shield using 30% of the Combatant's DEF stat.

1

Flashbang V

Upgrade

When hitting a target with Shield, increase damage by 30%.

[Shield]: Shield using 30% of the Combatant's DEF stat.

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

First Epiphany Selection

Potential 1

When the first applied Epiphany occurs, you can select a card.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add Bullet to the Machine Gun card.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Lucas's Machine Gun Damage. If Lucas’s Critical Damage is greater than 160%, an additional +5% is added to that value.
6

Critical Damage Proficiency

Potential 6

+2.4% Critical Damage.
7

Upgrade Unique Stats

Potential 7

+5% Launcher Bullet Damage. If Lucas's Critical Damage is greater than 240%, an additional +5% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

+10% Extra Attack Damage of the R.P.G-7 Card.
E2

Awakening Memory

Manifest Ego 2

Lucas's Bullet card damage is increased by +20%.
E3

Vivid Memory

Manifest Ego 3

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E4

Inner Memory

Manifest Ego 4

The Full Burst cardis damage is increased by +50% and Draw +1.
E5

Complete Memory

Manifest Ego 5

The level of Potential of [Basic Card Enhance], [Unique Card Enhance] and [Neutral Card Enhance] +3.
E6

Liberated Memory

Manifest Ego 6

The cost of the first Launcher Bullet card used each turn is reduced by 1.
Voice Actors
JPN
Shinnosuke Tokudome
KR
Yun Seong
Gallery

Review

Review

Lucas review isn't available yet. It will be added soon!

Pros & Cons

Lucas pros & cons aren't available yet. They will be added when the character is released.

Ratings

Lucas ratings aren't available yet. It will be added soon!

Build

Best Card Deck

Lucas best card deck isn't available yet. They will be added soon.

Best Equipment

Lucas best equipment information isn't available yet. It will be added soon.

Best Artifacts

Lucas best artifact information isn't available yet. It will be added soon.

Teams and Synergies

Best Synergies

Lucas best synergies aren't available yet. They will be added soon.

Best Teams

Lucas best teams aren't available yet. They will be added soon.